oh- the version im referring to, made top 8 at amsterdam. no blue, no emrakul => more trouble.
I'm fine having a bad match against a deck that no one plays or can afford because no one had Imperial Recruiters.
I'm running Post-Board 4 E.Tutors and 1 Sundial of Infinity, I'm quite cool for Hive Mind match.
http://sales.starcitygames.com//deck...ty=Kansas+City
Scg Missouri top 16 decks:
0 Combo
0 Show and Tell
1 Burn
1 Dredge
1 Zoo
1 RUG countertop
Rest: Team America, Rug, BW and Bant
Talk about a sweet top 16 for lands. dec? 0 bad matchups? (burn might be the worst one)
hello to everyone,
i would like to discuss with you my lands_dec
Lands
3 Tropical Island
2 Savannah
1 The Tabernacle at Pendrell Vale
2 Tranquil Thicket
1 Volrath's Stronghold
4 Wasteland
3 Rishadan Port
1 Academy Ruins
1 Bayou
1 Bojuka Bog
1 Cabal Pit
1 Forest
1 Glacial Chasm
4 Maze of Ith
3 Mishra's Factory
3 Misty Rainforest
1 Tolaria West
1 Karakas
1 Riftstone Portal
Creatures
1 Eternal Witness
3 Knight of the Reliquary
Spells
3 Crop Rotation
1 Crucible of Worlds
2 Engineered Explosives
4 Exploration
3 Intuition
3 Life from the Loam
4 Mox Diamond
1 Worm Harvest
1 Zuran Orb
Sideboard
1 Ensnaring Bridge
2 Krosan Grip
1 Tormod's Crypt
4 Leyline of Sanctity
4 Stifle
3 Hydroblast
so. the main difference between my list and most of lists here is 4 creatures in main and 3 Crop in main. for a long time i was reading this thread and i tested different variants. but probably after the first tournament i understood, that we have no quick answers for opponent's threads. so i decided to use Crop Rotation as an ultimate answer to any threat. why do i play Knights? well, in most of games they works like Tolaria and Crop to find missing part of some combination. and they are very good win_conditions against many matches.
i believe, that combodecks like ant and tes are very bad and difficult matchups. of course all decks with Blood Moon and Price of Progress are difficult to play against too, but in this case my board often helps me.
i like stifles in board very much. this card is very unexpected in our board, so we can really surprise an opponent and his relics_crypts
in Amsterdam i played this deck. i finished first day 6-3 without byes. i lost against 2 combo decks and very good hands of GWU-zoo. i guess, that this is a good result for this deck
what do you think about it? for me it is very interesting to read your answers, because here in Moscow i am the only man, who play such decks. so nobody can hel me with discussion. i hope, you can (=
byes are for girls!
Hey, we talked @Amsterdam.
I think we win the aggro+aggrocontrol matchups anyway. And most of your maindeck is better against aggro - a deck we beat even without creatures.
i do see how having more tutors is good-both crop rotation and knight.
lets talk about a knight vs Enlightened tutor plan?
both are tutors, what would we rather have and why? most important: what card helps us more in the bad matchups?
i think maybe tutors are better, since they give us 8x turns 1/2 canonist?
To be honest, I'm not hot on playing dudes main deck. Seems like they just eat removal game one.
I think we should try playing Enlightened tutor or treasure hunt with Brainstorm.
Treasure Hunt does lose to Math.
And i agree on playing dudes main. Only difference is that we must play more manlands in order to fight jace/other jace answer.
painter and grindstone do nothign when they're not together. Brainstorm is the most powerful card in the format. Treasure hunt draws 3 cards on average which, for 1U is still a decent deal.
Antionius - trolling?
Against Painter, I guess you need to establish an Academy Ruins as soon as possible. Bring in your Crucible of Worlds from the board. Then, when you get grinded out, you can first get rid of the combo with the EE you put back on top with Ruins, then get the Crucible in play, then stop yourself from drowning with EE while you play all your lands from the yard. Eventually you can kill him with Factories or Creeping Tar Pit.
I still have my lone Magosi, the Waterveil in the board against Hive Mind. Because I have a plan against Painter and against Tendrils decks (game one I try to tie down mana with Ports/Waste, apply some pressure with Factories and maybe get lucky finding my singleton Zuran Orb complimented by my engine, gaining me 4-6 life a turn. Chalice from board helps, as well as an extra Zuran Orb). Magosi stops his Pacts from working since he will have to pay first. I already have a maindeck Karakas to stop Emrakul. It's still tough but at least I have some kind of plan to try and stop the combo decks from steamrolling me. Maybe Hive Mind isn't played as much as it was during the MM era but it's still a powerful deck, and Lands just loses to it. Magosi improves the match-up by filling up just one sb slot (which should be devoted to combo anyway, since it's the only archetype we really lose to).
Thanks for the Magosi tech!![]()
Hi guys - new to MTGTheSource but not to the game or Lands. Just came over because the Lands thread in Salvation gets little to no attention at best.
I also lose to Painter Stone (Land, Combo Part 1, Land, Combo Part 2, Land?) automatically unless I hit the Academy Ruins. My current list is an E-Tutor build, and I've also got a Phyrexian Revoker in the side, which helped...once. A lot of noobish players who want to play Painter Stone but don't own Recruiters are just sleeving up extra REBs and Pyroblasts, so beware of getting everything countered or Vindicated if Painter hits. It's happened when I tried to Loam back Ruins. So close :(
Hive Mind can get pretty bad, but the Sol Lands are really vulnerable to Waste/Port, and I've held them off for quite a few turns - enough to get the singleton Karakas I MD or sometimes to get enough Moxen to pay for all their Pacts. I had the Magosi tip ReinVos showed me as well for a while, but there wasn't nearly enough HM in my meta for it and I dropped it for a more flexible board for E-Tutor.
OMG MAGOSI, hahahahahahahahahahahah
ahahahahahahaha
ahahaha
That is so fucking awesome. I literally fell out of my chair laughing after I read that. I don't think hive mind can ever beat that card. They can't even thoughtseize it out of your hand. I think I would fall out of my chair laughing if I ever beat hive mind with it too.
What I found from playing against hive mind though is that if they don't combo turn 2 you can easily lock them off resources with a good draw. Of course, you've got to get the lock really tight (they never leave upkeep with so much as an untapped land) but since they don't run Lotus Petals and shit any more our mana denial strategy can beat them.
If you really want to kick painter in the balls, play Trygon Predator.
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