Page 203 of 220 FirstFirst ... 103153193199200201202203204205206207213 ... LastLast
Results 4,041 to 4,060 of 4395

Thread: [Deck] Zoo

  1. #4041
    We are lost. We can never go home.
    Einherjer's Avatar
    Join Date

    May 2011
    Location

    Noricum
    Posts

    1,475

    Re: [DTB] Zoo

    Hows this deck positioned in the new Metagame? Any experiences yet?
    Is it fast enough?

  2. #4042

    Re: [DTB] Zoo

    I think that just for now zoo isn't a really good option.
    Against control without sfm (if it can come online)
    or NOPRO you have a good matchup.
    Against combo, you just loose.
    And maverick isn't a really good matchup either because
    they can give protection or they've got to many big creatures.

  3. #4043
    They see me puntin'
    dsck's Avatar
    Join Date

    May 2010
    Location

    Finland
    Posts

    518

    Re: [DTB] Zoo

    Snapcaster is a beating against Zoo, plus all the combo you are bound to lose G1. G2 you'd have to waste a lot of SB slots and you still most likely lose. However if you get lucky with matchups or your meta is full of Merfolk Zoo just might be good.

    @BantFTW, NO PRO decks arent good matchups IMO.

  4. #4044
    Esq.
    Demonic_Attorney's Avatar
    Join Date

    Sep 2010
    Location

    Toronto, Ontario
    Posts

    78

    Re: [DTB] Zoo

    Quote Originally Posted by Philipp802 View Post
    Hows this deck positioned in the new Metagame? Any experiences yet?
    Is it fast enough?
    With Goblin Guide, Wild Nacatl and a variety of cheap efficient burn it seems fast enough just overpowered at the moment.

    In relation to the present combo match up, with Hive Mind and Sneak Show kind of losing popularity and Storm, ANT and Belcher all making top 16 appearances at recent SCG open series events since the banning of Mental Misstep, Mindbreak Trap looks like a decent combo answer for Zoo again along with a number of Teeg and/ or Canonist.
    To be the man, you gotta beat the man!

  5. #4045
    Stomping blue decks with "dead" decks, as usual.
    Vandalize's Avatar
    Join Date

    Sep 2010
    Posts

    314

    Re: [Deck] Zoo

    Cat Sligh/Goyf Sligh is the way to go. The metagame got much faster after the banning of Mental Misstep, and Zoo is still a good candidate to race a lot of decks because of it's consistency and explosiveness. Natacl, Goyf, Goblin Guide and Price of Progress are needed now more than ever.
    Let your Dredge 6 be: Narco, Narco, Narco, Bridge, Bridge, Dread Return

  6. #4046
    Site Contributor
    Goin Aggro's Avatar
    Join Date

    Sep 2011
    Location

    Middle of Somewhere, Nowhere.
    Posts

    168

    Re: [Deck] Zoo

    We were evicted from DTB? Gah. That's crap. Especially because it was using the NO RUG and Blade Control numbers that don't even work now given Misstep's Banning.
    "The last top 8 slot went to the winner of that Death and Taxes mirror, or as I like to call it, the White Supremacy Mirror.
    "Swiggety Swagtusk, Here comes the Thragtusk!"

    In response to "What's the best replacement for Force of Will?"
    Quote Originally Posted by Finn
    Modern

  7. #4047

    Re: [Deck] Zoo

    Hi, went 4-0 in a local tournament. Played against GW Maverick (2-0), False Cure (2-1), Rg Goblin (2-0) and The Gate (2-1). Played with this list

    1 Mountain
    1 Plains
    1 Forest
    2 Horizon Canopy
    4 Wooded Foothills
    3 Windswept Heath
    4 Arid Mesa
    1 Taiga
    3 Plateau
    1 Savannah

    2 Loam Lion
    2 Gaddock Teeg
    3 Qasali Pridemage
    4 Tarmogoyf
    4 Wild Nacatl
    4 Grim Lavamancer
    4 Steppe Lynx

    2 Lightning Helix
    4 Path to Exile
    4 Chain Lightning
    4 Lightning Bolt
    2 Fireblast

    SB:
    3 Volcanic Fallout
    2 Ancient Grudge
    2 Tormod's Crypt
    2 Faerie Macabre
    4 Pyroblast
    1 Umezawa's Jitte
    1 Sylvan Library

    I was going to play 4 Mindbreak Trap in my sb but when I got to the tournament I noticed that there were only one combo player so I replaced them with (Volcanic Fallout, Pyroblast, Jitte, Library).
    The deck was great, I just kept drawing threats all the time. And because the meta was aggro heavy Volcanic Fallout was the MVP of that day.
    First round the Maverick player was totally surprised when I removed three of his creatures TWICE!! Six creatures for two cards -> not bad
    Volcanic Fallout did also well against Goblins. The player went mountain, Lackey, go. Turn 2 he drops SGC and I just sweep.
    I think I will try Volcanic Fallout in the future because there are lot of creatures defence two or less and my own creatures can handle the two damages.

  8. #4048
    Bald. Bearded. Moderator.
    Mr. Safety's Avatar
    Join Date

    Nov 2010
    Location

    Hell in a Nutshell
    Posts

    5,245

    Re: [Deck] Zoo

    Is Volcanic Fallout superior to say Pyroclasm? I'm just curious how many times the 3 mana was a detriment to you advancing your own game, allowing you to follow up with Grim/Lynx/Nacatl/Lion after wiping.
    Brainstorm Realist

    I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner

  9. #4049

    Re: [Deck] Zoo

    Why isn't Zoo a DTB anymore? I read the stats and even though it didn't make the cut off, it's seeing quite a bit less play regardless. Why is that?

  10. #4050
    Bear Cub > Tarmogoyf

    Join Date

    Jul 2007
    Posts

    775

    Re: [Deck] Zoo

    DTB updates are periodic, meaning they happen on schedule and not according to meta shifts and banning changes. If you like Zoo, continue winning with it at large events, and it'll go back into DTB the next time. (I'm not a mod and am not trying to mod. That's just my perspective.)

    That said, people are anticipating the rise of combo now that Misstep is banned, and combo's a tough matchup for Zoo. We'll have to see how the meta shakes out.
    Most people blindly suggest new cards for decks. True contributors also suggest what to remove. It's not about what's good, but rather what's better than the current selections.

  11. #4051
    Member
    from Cairo's Avatar
    Join Date

    Mar 2007
    Location

    RI
    Posts

    1,093

    Re: [Deck] Zoo

    Quote Originally Posted by Mr. Safety View Post
    Is Volcanic Fallout superior to say Pyroclasm? I'm just curious how many times the 3 mana was a detriment to you advancing your own game, allowing you to follow up with Grim/Lynx/Nacatl/Lion after wiping.
    Being uncounterable is pretty gigantic against Merfolk and the TA/Tempo Thresh lists running some combination of Spellcaster, Delver, Bob or Grim. Hitting 3 can be annoying, but with Daze and Cursecatcher or Spell Snare, Pyroclasm is no better really.

    Being an instant is often better against Goblins too since it's not uncommon if a Haste enabler is on board that they will extend more guys to the board pre-Combat.

  12. #4052

    Re: [Deck] Zoo

    Quote Originally Posted by from Cairo View Post
    Being uncounterable is pretty gigantic against Merfolk and the TA/Tempo Thresh lists running some combination of Spellcaster, Delver, Bob or Grim. Hitting 3 can be annoying, but with Daze and Cursecatcher or Spell Snare, Pyroclasm is no better really.

    Being an instant is often better against Goblins too since it's not uncommon if a Haste enabler is on board that they will extend more guys to the board pre-Combat.
    In my tournament I didn't play against blue based decks, but usually that it's uncounterable is very important. Also the instant speed is so sweet.
    For example against Maverick player I attack with my Nacatl and opponent blocks it with Mother of Runes. Mother protect itself against green and before any damage you sweep the taple with Volcanic Fallout leaving your Nacatl standing alone
    But if you play Pyroclasm you have to play it
    1) before combat when they can save their Mother of Runes
    2) after combat when your own Nacatl will also die (Mother blocks it)

    I know that the double red is tricky, when people are playing so much wasteland, but I think it's not a problem. Benefits are greater than cons.

  13. #4053
    Your Friend
    metamet's Avatar
    Join Date

    Apr 2011
    Location

    Minnesota
    Posts

    142

    Re: [Deck] Zoo

    Mark Hinsz took top 16 this past weekend's SCG Open with Big Zoo. Here's his event report: http://www.quietspeculation.com/2011...rd-t16-legacy/

    Liked this logic: "Pridemage beats Stoneforge, Ooze beats Snapcaster, Lavamancer beats Delver of Secrets."

    What're everyone's thoughts? Seems he was unsatisfied with Knight in the end, though.

  14. #4054
    Member
    from Cairo's Avatar
    Join Date

    Mar 2007
    Location

    RI
    Posts

    1,093

    Re: [Deck] Zoo

    This was a good read. I think he touched on some important observations in his "ZOOVERVIEW" at the end. It's a tough metagame to be playing agro without a means of card advantage right now, because control and agro control have such good forms available to them: Stoneforge, Snapcaster, and JaceTMS. He mentioned overextending into Engineered Explosives and Wrath of God out of their board as well.

    Diversity of one's curve helps, so I can see the logic in avoiding the Cat Sligh approach. And running more burn helps against the 12x exile effects, though Price of Progress seems spotty when the control decks can afford to run mostly basics.

    Personally I think more disruptive agro is better right now than the linear approach that Zoo tends to take. Decks like Goblins and Junk/Rock have the ability to better gain card advantage, while disrupting development either through discard or attacking mana.

    If going with Zoo I think the line you highlighted about having answers to the major control elements is big - Qasali Pridemage, Grim Lavamancer and Scavenging Ooze are at least somewhat better suited to disrupt modern control than conventional Tarmogoyfs and Apes.

  15. #4055
    Bald. Bearded. Moderator.
    Mr. Safety's Avatar
    Join Date

    Nov 2010
    Location

    Hell in a Nutshell
    Posts

    5,245

    Re: [Deck] Zoo

    I agree, it was a good read.

    I may be crazy (feel free to say yes), but I think Sulfuric Vortex would have been abeating against anything running Jaces. If Jace is their only significant threat on the board, Vortex can keep the clock running regardless of fatesealing your top deck or unsummoning your creatures. Vortex has a significantly faster clock attached to it than Jace as well (at least I would think so...)

    I have played a limited amount of legacy zoo on MWS, and it seems that if Sylvan Library gets by counterspells, it usually lasts the rest of the game. Enchantment removal against zoo is somewhat counter-intuitive. I think that the fact that Vortex is an enchantment that avoids a good deal of zoo-hate, and also costs 3 mana to avoid Spell Snare's prevalence, is significant. He could have played Swords instead of Path to Exile alongside Vortex...meaning his Wastelands could have gone a lot further.
    Brainstorm Realist

    I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner

  16. #4056
    Just call me Dick.
    Richard Cheese's Avatar
    Join Date

    Feb 2011
    Location

    Your mom's house.
    Posts

    2,105

    Re: [Deck] Zoo

    Quote Originally Posted by Mr. Safety View Post
    I agree, it was a good read.

    I may be crazy (feel free to say yes), but I think Sulfuric Vortex would have been abeating against anything running Jaces. If Jace is their only significant threat on the board, Vortex can keep the clock running regardless of fatesealing your top deck or unsummoning your creatures. Vortex has a significantly faster clock attached to it than Jace as well (at least I would think so...)

    I have played a limited amount of legacy zoo on MWS, and it seems that if Sylvan Library gets by counterspells, it usually lasts the rest of the game. Enchantment removal against zoo is somewhat counter-intuitive. I think that the fact that Vortex is an enchantment that avoids a good deal of zoo-hate, and also costs 3 mana to avoid Spell Snare's prevalence, is significant. He could have played Swords instead of Path to Exile alongside Vortex...meaning his Wastelands could have gone a lot further.
    The problem with Vortex is the casting cost, cmc3 and double-red could be a real pain in the ass. I'd probably go with Punishing Fire/Groves instead. Not the same thing in terms of clock, but actually deals with Jace, and hits creatures which can be huge. Especially in a Big Zoo list where you're running Knights and (preferably) Swords over Path.

    If Snapcaster is really giving every blue list 12 Swords effects, then it's probably worth stealing the GSZ package from Maverick to have access to that singleton Thrun. After seeing Maverick + P.Fires lists at the GP, it seems like a natural progression for the two decks to start seeing more overlap.
    I think the biggest thing is the deep seeded emotional understanding that the right play is the right play regardless of outcomes. The ability to make a decision 5 straight times, lose 5 times because of it, and still make it the 6th time if it's the right play. - Jon Finkel

    "Notions of chance and fate are the preoccupation of men engaged in rash undertakings."

  17. #4057
    Site Contributor
    Ziveeman's Avatar
    Join Date

    Aug 2006
    Location

    Arizona
    Posts

    276

    Re: [Deck] Zoo

    Glad to see that Big Zoo is doing well again. With the rise of Snapcaster and lack of combo (Reanimator seems to be the only one doing well lately, and Ooze solves that problem), Big Zoo just beats up on these kind of tempo decks.

    If he was unhappy with Knight of the Reliquary, perhaps Stoneforge Mystic should be given a second look. I could see cutting down to 2 Knights and trying to fit a Stoneforge package in there, which just makes the deck so much more versatile in terms of threats. Plus Sword of Body and Mind + Scavenging Ooze is just nasty.
    Magic: the Gathering players in Arizona, click here!
    @mtgtwin1 on Twitter
    3 SCG Open Top 8s
    GP Denver 2013 Top 64
    GP NJ 2014 110th/4001
    AZMagicPlayers.com Legacy Series Tournament Organizer
    Random Brews/Decks Galore!

  18. #4058
    Vintage

    Join Date

    Apr 2005
    Location

    West Coast Degeneracy
    Posts

    5,133

    Re: [Deck] Zoo

    Quote Originally Posted by Ziveeman View Post
    If he was unhappy with Knight of the Reliquary, perhaps Stoneforge Mystic should be given a second look. I could see cutting down to 2 Knights and trying to fit a Stoneforge package in there, which just makes the deck so much more versatile in terms of threats. Plus Sword of Body and Mind + Scavenging Ooze is just nasty.
    Against Snapcaster and Tempo decks, SFM is worse. KotR is at least large enough and self-sufficient to force being the Aggro player. SFM can both get Snare'd and Stifle'd. I would rather advise to add or consider Scavenging Ooze. This at least provides a method to disrupt the SCM plan, and help out in other key matchups (opposing KotR, Dredge, and Reanimator).
    West side
    Find me on MTGO as Koby or rukcus -- @MTGKoby on Twitter
    * Maverick is dead. Long live Maverick!
    My Legacy stream
    My MTG Blog - Work in progress

  19. #4059
    Member

    Join Date

    Nov 2010
    Location

    Here!
    Posts

    7

    Re: [Deck] Zoo

    Quote Originally Posted by Richard Cheese View Post
    The problem with Vortex is the casting cost, cmc3 and double-red could be a real pain in the ass. I'd probably go with Punishing Fire/Groves instead. Not the same thing in terms of clock, but actually deals with Jace, and hits creatures which can be huge. Especially in a Big Zoo list where you're running Knights and (preferably) Swords over Path.

    If Snapcaster is really giving every blue list 12 Swords effects, then it's probably worth stealing the GSZ package from Maverick to have access to that singleton Thrun. After seeing Maverick + P.Fires lists at the GP, it seems like a natural progression for the two decks to start seeing more overlap.
    Was that Grove of the Burnwillows/Punishing Fire comment sarcasm? I've thought about the possibility of the combo being shoved in Zoo, and the combo would work, but in games when you only draw the Grove you slow your clock down like crazy. Zoo would rather 'hand-their-opponent-a-mox' with Path to Exile than play Swords to Plowshares.

    Regardless of whether it would work out or not, it is kind of over-preparing for control and small aggro, match ups Zoo is supposed to be good against on it's one. You don't need to play control with Punishing Fire if the deck is supposed to be the archetypical aggro deck in the format.


    Sulfuric Vortex is also overpreparing for MUs that Zoo is supposed to be good against, only it's much worse because it is non-interactive, for kind of the same reasons Fireblast is bad, only it doesn't help out against combo. I could be completely wrong, I just don't see it being very good that often (ever since I got it in my Scourge Goblin precon, I wanted it to be good for me, but it never was). If you want to be a Burn deck post board, well I guess you can try and no one can stop you.

    EDIT - My opinions of Fireblast are biased for somewhat obvious reasons and I have a strange way of comparing cards...nontheless, interactivity with Fireblast comes at such a huge cost...but can be good with KotR in play...k..
    Remember, it's only a game, a game dominated by Goblins.

  20. #4060
    Just call me Dick.
    Richard Cheese's Avatar
    Join Date

    Feb 2011
    Location

    Your mom's house.
    Posts

    2,105

    Re: [Deck] Zoo

    Quote Originally Posted by Red Army View Post
    Was that Grove of the Burnwillows/Punishing Fire comment sarcasm? I've thought about the possibility of the combo being shoved in Zoo, and the combo would work, but in games when you only draw the Grove you slow your clock down like crazy. Zoo would rather 'hand-their-opponent-a-mox' with Path to Exile than play Swords to Plowshares.

    Regardless of whether it would work out or not, it is kind of over-preparing for control and small aggro, match ups Zoo is supposed to be good against on it's one. You don't need to play control with Punishing Fire if the deck is supposed to be the archetypical aggro deck in the format.


    Sulfuric Vortex is also overpreparing for MUs that Zoo is supposed to be good against, only it's much worse because it is non-interactive, for kind of the same reasons Fireblast is bad, only it doesn't help out against combo. I could be completely wrong, I just don't see it being very good that often (ever since I got it in my Scourge Goblin precon, I wanted it to be good for me, but it never was). If you want to be a Burn deck post board, well I guess you can try and no one can stop you.

    EDIT - My opinions of Fireblast are biased for somewhat obvious reasons and I have a strange way of comparing cards...nontheless, interactivity with Fireblast comes at such a huge cost...but can be good with KotR in play...k..
    I think you're confusing Big Zoo, which is what I'm talking about, and cat sligh/1-drop/Little Zoo. Big Zoo is decidedly a mid-range deck, and in mid-range, with Knights to fetch up Groves, I think Fires fits pretty nicely. The life-gaining seems counter-intuitive, but you aren't trying to drop 3-4 small dudes early then finish them off with burn by turn 4 in Big Zoo. Also remember that you can tap Grove for colorless without the life gain, so it's not like it's just a completely dead card without Fire. If you're running GSZ, it's even less of a drawback. How many of each is probably up for debate, but a friend of mine went 11-4 at GP Providence with Big Zoo + P.Fire + GSZ, good enough for top 64. Don't knock it until you try it I guess.
    I think the biggest thing is the deep seeded emotional understanding that the right play is the right play regardless of outcomes. The ability to make a decision 5 straight times, lose 5 times because of it, and still make it the 6th time if it's the right play. - Jon Finkel

    "Notions of chance and fate are the preoccupation of men engaged in rash undertakings."

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)