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Thread: [DTB] Blade Control

  1. #381

    Re: [DTB] Blade Control

    Snapcaster mage is amazing and I want always one of them in my initial 7, having one swords to plowshares and one mage in my hand gives me high confidence against any creature based deck, and against the rest you'll want as many counterspells or brainstorms as possible. In other words, you never have enough swords to plowshares or brainstorms, and if you do then you'll want more counterspells and snares.
    I played just 3 in the first tournament as they were legal because I was unsure about their real impact on the game, but since then I know I want the full playset. It's blue, a body to equip, card advantage, using many of your more powerful cards once again... the nuts.

  2. #382
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    Re: [DTB] Blade Control

    Quote Originally Posted by Cotes16 View Post
    well...to sum up we can say that the 2 swords shine in different match up:
    SOBM is better when you need to race opponent (zoo, maverick and so on...)
    SOFF is better when you need card/tempo advantage (control and combo)
    ...so a good idea would be to play one in the main and one in the side depending on which meta you expect!
    I definitely agree it probably depends on your meta as well. My meta has no merfolk or goblins currently so swords like Fire and Ice didn't do as much for me as a pro-green sword would. Bant decks started to spring up around my area so I've been using SoBM currently. I like SoFF and SoFI in a vacuum more but there is a ton of blue and Jace bounce is very relevant for me.

    Quote Originally Posted by klaus View Post
    Hey Frid,

    are you sold on 4 being the right amount of Snapcasters?
    I do lean towards 3 (--> don't want them in my starting 7), but haven't tested the full playset extensively.

    thx
    FWIW, I've never been mad when I see a snapcaster mage and have been playing a full playset as well. It was pretty funny to play a game against combo elves and game 1 I ended the game with all 4 snapcasters and I was just able to counter and remove everything my opponent played. Of course that hand was redic but it definitely nice to see all of those Tiagos.

  3. #383

    Re: [DTB] Blade Control

    So this is my decklist. Let me know what you think. I think it's pretty standard.
    4 Stoneforge Mystic
    4 Snapcaster Mage
    3 Vendilion Clique
    1 Phantasmal Image

    4 Jace, the Mind Sculptor

    1 Sword of Feast and Famine
    1 Batterskull

    4 Brainstorm
    4 Sword to Plowshares
    4 Spell Snare
    4 Force of Will
    2 Counterspell

    4 Tundra
    4 Flooded Strand
    3 Mishra's Factory
    2 Wasteland
    2 Misty Rainforest
    1 Riptide Labotary
    1 Scalding Tarn
    1 Polluted Delta
    1 Karakas
    4 Island
    1 Plains

    Sideboard:
    4 Path to Exile
    3 Spell Pierce
    3 Purify the Grave
    2 Wrath of God
    1 Disenchant
    1 Umezawa's Jitte
    1 Elspeth, the Knight Errant

    Thoughts?

  4. #384
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    Re: [DTB] Blade Control

    @Hugo,

    I see your still using 2 explosives side in your UW build. Have they been effective enough with just two colors?

  5. #385

    Re: [DTB] Blade Control

    why you guys play purify the grave over surgical extraction?

  6. #386
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    Re: [DTB] Blade Control

    We don't, he does.

  7. #387

    Re: [DTB] Blade Control

    i've seen it in plenty lists, so i was looking for a reason. But i couldn't find any =D

  8. #388
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    Re: [DTB] Blade Control

    Purify seems pretty narrow IMO. But being able to double cast it against reanimator is strong. However surgical is much better against dredge whereas purify barely affects them at all.

    Surgical can also annoy various combo decks out there + gives you info on their hand. It's just more flexible overall. I'm sticking to surgical. Purify is also nice in the snapcaster mirror but it can be played around. You're obviously not going to walk into the flashbacked purify.

  9. #389

    Re: [DTB] Blade Control

    Me neither, I prefer surgical all day long. Free spells in legacy are awesome.

    @Waikiki: Yes, they're still pretty useful: GW, tribal decks, zoo, threshold decks, counterbalance... Ok, now I can't kill chokes or reliquarys, but my big deal is to kill nacatl, mongoose and vial, and I still can do that. Those are the reason I always played explosives in the sb. Losing a bit of versatility doesn't make the card unuseful, and cards like disenchant are too weak for me to run them. Indeed they were the card I sided most times in during the tournament.
    The worst card from my sb was by far spell pierce, but there's nothing better in UW to fit their role (be useful against control and combo) I mean, it is not good, but it's the less worse option and at least they're very versatile, so I think we have to play them despite being mediocre unless someone discovers any better replacement, which I didn't.

  10. #390

    Re: [DTB] Blade Control

    purify the grave can be very very good because of flashback...this mean that you can remove 2 different dredgers and not just 1 as with surgical...and so prevent the opponent to start dragging...last week i played on mtgo my dredge deck and i lost because of this...

    do not forget that explosive can be really good also against dredge at 0!

  11. #391
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    Re: [DTB] Blade Control

    You also have to consider turn 0 Thought Seize/Duress/Cabal. You're kinda screwed if you have Surgical, whereas Purify you have at least 1 last shot until draw another. Even if you do rely on Snapcaster to bring it back, you need at least 3 land drops to bring back Surgical from the grave, whereas with Purify, you need 1 white sources open. You can probably go with Purify + Meddling Mage and shut down Dredge (by naming Dread Returns). The Spell Snares should easily stop Echoing Truth from bouncing the Mage back. Or you could just go straight 3 Surgicals and ignore the turn 1 Seize/Duress/Cabal in games 2~3.

    I agree though, against dredge, purify the grave isn't enough. You can go with either one, but it's strictly meta dependent between the two. I think we need to discuss the current issues in the meta with Tempo Rug and probably more people coming in with Reanimator/Dredge as entry level decks now. I've been working on some solutions to the sideboard, but give me your thoughts on it. I've been considering dropping Meddling Mage to 2 and putting an extra Batterskull, but I don't know if that will make it less effective.

    Sideboard for U/W version

    3x Purify the Grave - Reanimator/Dredge
    3x Path to Exile - Aggro/Rug
    2x Fluster Storm - Burn/Storm/Combo
    3x Meddling Mage - Combo/Elves/Dredge/Reanimator (Show & Tell)
    1x Disenchant - Top/Mirror
    1X Elspeth - Aggro/Mirror
    2x Wrath of God - Rug/Aggro/Elves/Merfolk

    Some people are starting to toss in a single Thrund in their main boards now... so I dunno if Wrath should become main also, considering the current meta where there's half janky decks with silver bullet cards.

  12. #392

    Re: [DTB] Blade Control

    Anyways, I decided to try out esperblade, since the red was very underwhelming versus non control blue decks. The list I'm current trying is

    4x Flooded Strand
    3x Polluted Delta
    1x Marsh Flats
    3x Tundra
    2x Underground Sea
    1x Scrubland
    4x Island
    1x Plains
    1x Swamp
    3x Wastelands

    (23 lands)

    4x Stoneforge Mystic
    3x Snapcaster Mage
    3x Vendilion Clique

    (10 Creatures)

    3x Spell Snare
    4x Swords to Plowshares
    4x Force of Will
    4x Brainstorm
    3x Jace, the Mind Sculptor
    2x Spell Pierce
    2x Path to Exile
    3x Bitterblossom

    (27 Spells)

    ANND a weird sb I'm trying out

    2x Engineered Explosives
    2x Vindicate
    2x Path to Exile
    2x Surgical Extraction
    1x Extirpate
    3x Counterbalance
    3x Sensei's Divining Top

    I'm not using dark confidants because the life loss would be too much: bitterblossom + confidant is very painful. On top of that, the mb is running 5x cc5 spells, 3x cc4 spells, and 4x cc3 spells. All in all making for some very painful flips. Also, I'm not really packing any discard mb since I didnt want to have to fetch black very often-- ideally i'd fetch U, W, U, then B to avoid getting tempo'd out. Blossom does seem worthwhile right now: all of the X/1's floating around (snapcaster, clique, bob) that it stops from attacking as well as chumping goyfs, delvers, mongeese. Pro black is a bit of a problem, but if they have a sword out, they'll probably be able to get through anyways.

    From testing, sobam is far superior to the other swords: the protection it gives you basically gives you board dominance, especially on a flyer. Versus Rug tempo, 1 connect will usually put me in a position to win the game -- the wolf token is verrryy relevant. Versus combo, sobam is probably the best: milling 10 versus almost any combo deck (minus dredge/reanimator) helps by potentially removing any 1-2 ofs that they use their tutors on. Post board, swinging in with sobam, milling a infernal/wish and then extracting it is pretty good.

    The counterbalance sb is something that I haven't really tested out yet, but it does seem fun. The curve fits balance well enough that i think out of the board, it can be useful, especially versus combo and rug to a lesser extent.

  13. #393

    Re: [DTB] Blade Control

    So, you're trying a list with stoneforge mystic but no equipment?

  14. #394

    Re: [DTB] Blade Control

    oopsss lol

    theres 1x batterskull, 1x sobam

  15. #395
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    Re: [DTB] Blade Control

    Quote Originally Posted by Polish Tamales View Post
    You also have to consider turn 0 Thought Seize/Duress/Cabal. You're kinda screwed if you have Surgical, whereas Purify you have at least 1 last shot until draw another. Even if you do rely on Snapcaster to bring it back, you need at least 3 land drops to bring back Surgical from the grave, whereas with Purify, you need 1 white sources open. You can probably go with Purify + Meddling Mage and shut down Dredge (by naming Dread Returns). The Spell Snares should easily stop Echoing Truth from bouncing the Mage back. Or you could just go straight 3 Surgicals and ignore the turn 1 Seize/Duress/Cabal in games 2~3.

    I agree though, against dredge, purify the grave isn't enough. You can go with either one, but it's strictly meta dependent between the two. I think we need to discuss the current issues in the meta with Tempo Rug and probably more people coming in with Reanimator/Dredge as entry level decks now. I've been working on some solutions to the sideboard, but give me your thoughts on it. I've been considering dropping Meddling Mage to 2 and putting an extra Batterskull, but I don't know if that will make it less effective.

    Sideboard for U/W version

    3x Purify the Grave - Reanimator/Dredge
    3x Path to Exile - Aggro/Rug
    2x Fluster Storm - Burn/Storm/Combo
    3x Meddling Mage - Combo/Elves/Dredge/Reanimator (Show & Tell)
    1x Disenchant - Top/Mirror
    1X Elspeth - Aggro/Mirror
    2x Wrath of God - Rug/Aggro/Elves/Merfolk

    Some people are starting to toss in a single Thrund in their main boards now... so I dunno if Wrath should become main also, considering the current meta where there's half janky decks with silver bullet cards.
    Dredge does not play Duress/Thoughtseize. As for Cabal Therapy, I highly doubt they will get it right the first time. They can call a wide variety of things, from Surgical to Tormods to Relic. Even then, if I was a good Dredge player, I'd call force because force is always a 4 off and Surgicals/ Crypts/ Relics are a dodgy call at best and might not be played as a 4 off. Purify really doesn't do anything against Dredge. If you purify an Ichorid/Bridge it barely does anything! At least Surgical lets you rip up their DECK as well. It permanently removes one of their weapons.

    Also you need to keep mana open for Purify when you should really be trying your best to pressure them. I much prefer a split of 2/2 Surgical and Tormod's in the board. It gives Dredge players headaches on what to call while making anti-hate very tricky.

  16. #396

    Re: [DTB] Blade Control

    Aside from aggro, what MU do you remove FOW post board?

    Got raped last night in testing vs Tempo *****. His plays:

    1. Wasteland my Tundra + Surgical
    2. Surgical Extr my StP

    Jeez, how do you guys combat the Tempo ***** MU? Thanks!

  17. #397

    Re: [DTB] Blade Control

    Playing @Frid's list with 8 basic lands :)

  18. #398
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    Re: [DTB] Blade Control

    Have you guys seen David Ochoa's Blade Control list yet? He said it was built against Rug Tempo in mind. He played this at this year's Worlds going 4-1, losing to Dredge.


    Lands
    4 Flooded Strand
    1 Misty Rainforest
    1 Polluted Delta
    1 Scalding Tarn
    2 Mutavault
    1 Riptide Laboratory
    1 Karakas
    4 Tundra
    3 Wasteland
    1 Plains
    5 Snow-Covered Island

    Planeswalkers
    3 Jace, the Mind Sculptor

    Creatures
    4 Snapcaster Mage
    2 Spellstutter Sprite
    4 Stoneforge Mystic
    2 Vendilion Clique

    Spells
    4 Brainstorm
    2 Counterspell
    4 Force of Will
    4 Spell Snare
    4 Swords to Plowshares

    Artifacts
    1 Batterskull
    1 Sword of Feast and Famine
    1 Crucible of Worlds

    Sideboard
    3 Flusterstorm
    3 Path to Exile
    3 Purify the Grave
    1 Batterskull
    2 Disenchant
    1 Elspeth, Knight-Errant
    2 Wrath of God


    Here's a deck tech link for the details: http://youtu.be/aNYO6ori5Jo

  19. #399

    Re: [DTB] Blade Control

    A very weak sb in my opinion. Cards like disenchant or purify the grave just don't make the cut for me.

  20. #400
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    Re: [DTB] Blade Control

    Quote Originally Posted by Frid View Post
    A very weak sb in my opinion. Cards like disenchant or purify the grave just don't make the cut for me.
    I still like my 2 SB Disenchants VS. all those Chokes running around lately.

    Anyone has a better solution, I'm all ears.

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