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Thread: [Deck] GW/x Maverick

  1. #1381

    Re: [DTB] GW/x Maverick

    Quote Originally Posted by Avatar of Shadow View Post
    Would you run a SOLS or a SOBM? Sorry can't afford SOFF
    If those were your choices, go with SOLS. The abilities as a whole are more useful and it dodges PtE and STP which Maverick/Bant will definitely have. It can also dodge TA/BUG control's and Eva Green's black removal spells (if you see them) and block Batterskull all day.

  2. #1382
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    Re: [DTB] GW/x Maverick

    Quote Originally Posted by Avatar of Shadow View Post
    Would you run a SOLS or a SOBM? Sorry can't afford SOFF
    I run Jitte, Fire and Ice and Light and Shadow. Light and Shadow can be great in the mirror, and versus Bant, Junk/Deadguy and Blade Control. Fire and Ice is usually my go to against combo, and situationally ideal versus Merfolk or Goblins. Usually I'd take Jitte versus Tribal/Vial decks and Zoo.

  3. #1383

    Re: [DTB] GW/x Maverick

    Is Rafiq still worth running in this deck? Would it replace the spot of Thrun or Terravore in a deck with a blue splash?

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    Re: [DTB] GW/x Maverick

    Quote Originally Posted by randomly.anonymous View Post
    Is Rafiq still worth running in this deck? Would it replace the spot of Thrun or Terravore in a deck with a blue splash?
    Each of these serve different purposes with regards to "breaking" through.
    Thrun is best against control decks with lots of spot removal and possibly Maze of Ith.
    Terravore is best against the mirror matchups to connect with equipment.
    Rafiq is best against low-removal decks as a means to a fast clock.

    Rafiq is actually the worst of the three because a single blocker can still prevent all the damage. I view Rafiq as a "win-more" option.
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  5. #1385
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    Re: [DTB] GW/x Maverick

    On top of that, Rafiq is the least protected of the three, defensively, since he gets killed by pretty much any removal spell that's played in Legacy.

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    Re: [DTB] GW/x Maverick

    I got to thinking about some of our bad matchups. Namely Jace and sometimes Reanimator. I think that Beast Within could answers those fairly well. Has anyone tried this out in Maverick? What has been your experience?
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  7. #1387

    Re: [DTB] GW/x Maverick

    Quote Originally Posted by rukcus View Post
    I got to thinking about some of our bad matchups. Namely Jace and sometimes Reanimator. I think that Beast Within could answers those fairly well. Has anyone tried this out in Maverick? What has been your experience?
    I tried playtesting it with 2 in the deck. Just for some reason, never was able to draw it. Probably would be easier if i had 4 in the deck. It's almost never a dead card as it can destroy anything. But at 3CMC, it can be pretty pricey.

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    Re: [DTB] GW/x Maverick

    Quote Originally Posted by rukcus View Post
    I got to thinking about some of our bad matchups. Namely Jace and sometimes Reanimator. I think that Beast Within could answers those fairly well. Has anyone tried this out in Maverick? What has been your experience?
    I don't consider Jace decks or Reanimator decks bad matchups, although they aren't cakewalks either.

    If you go the Punishing Fires route, opposing planeswalkers including Jace are ridiculously easy to kill; the flip side is it weakens your combo matchups, including Reanimator.

    I prefer to load my sideboard with combo hate, thus allowing for an even higher win percentage against aggro and control decks.

  9. #1389
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    Re: [DTB] GW/x Maverick

    Ok, I played a lot of games against Nic Fit - probably the Bane of Maverick existence, This MU is extremely hard to win.

    List vs what I played was with 2 Recurring, MD 2 Kitchen Finks and 3 Liliana + 2 Pulse + 3 Deed and 4 Skriekmaws.. - 12 MD removal + 2 Edict +1 Pulse + 1 Damation so on SB, so 16 Removal which can be recurring 4 of them all mass destroying all table.

    I ran standard Punishing GW/r list along with Batterskull which was MVP also Punishing Fire in this MU but still not enough..

    Anyone have idea how to fix this really poor MU ? I was thinking about new Garruk, or old good Elspeth.

  10. #1390
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    Re: [DTB] GW/x Maverick

    CREATURES(37)
    1x Birds of Paradise
    4x Mother of Runes
    3x Noble Hierarch
    1x Gaddock Teeg
    1x Scavenging Ooze
    1x Scryb Ranger
    3x Stoneforge Mystic
    2x Qasali Pridemage
    1x Eternal Witness (Considering replacing. Potentially Terravore)
    4x Knight of the Reliquary
    1x Thrun, the Last Troll

    NON-CREATURE SPELLS (23)
    4x Green Sun's Zenith
    4x Swords to Plowshares
    2x Sylvan Library
    1x Umezawa's Jitte
    1x Sword of Feast and Famine (Replacing with Fire and Ice)
    2x Elspeth, Knight-Errant
    1x Batterskull

    LAND (23)
    1x Dryad Arbor
    2x Forest
    1x Gaea's Cradle
    2x Horizon Canopy
    1x Karakas
    1x Maze of Ith
    2x Plains
    4x Savannah
    3x Wasteland
    4x Windswept Heath
    2x Wooded Foothills

    SIDEBOARD:
    2x Path to Exile
    2x Ethersworn Canonist
    1x Wheel of Sun and Moon
    2x Choke
    1x Relic of Progenitus
    2x Enlightened Tutor
    1x Bojuka Bog (my pet card, though it can be a blowout)
    2x Krosan Grip (good, but not 100% sold. Would rather something that can be found with tutor effects. Tried 1x Pridemage, 1x K-Grip with mild success)
    2x Everchanging slots. What I expect to show up to an event.

    Explanations:
    Roughly 200 games with this list. It initially had -1 E. Witness, -2 Elspeth, -1 SoFaF, and +3 Aven Mindcensor, +1 SoFaI.
    I found that Maverick usually wants a reach effect. Aven Mindcensor was giving me that effect, but the card was too easy to deal with. Sure, it's ability was occasionally relevant, especially against other KotR decks, but I still am digging for a StP or my own KotR anyways. The +2 Elspeth allows this deck to become defensive and buy time versus opposing Knights, or more aggro matchups (though it's too slow versus say Zoo or Merfolk, so I'll board them out), and still gives me the reach I wanted with Mindcensor. The biggest downside is that I don't have a way to easily deal with Delvers in game one, thought I usually am able to Green Sun Zenith for a Scryb Ranger.
    Eternal Witness really is just a 4 CMC, Green Snapcaster (GSZ to grab a StP, though sometimes Wasteland). At this point, I think I just need to run a bigger dude to deal with or outclass creatues on the ground or another removal spell to deal with flyers in the air. At this point, it will probably become a Terravore.
    I initially had Fire and Ice, then I went to Feast and Famine. At this point, Feast and Famine doesn't do enough for the deck, and I get the extra mana through Gaea's Cradle. I would rather have removal on a stick, and drawing cards is never bad, so I'm switching back to Fire and Ice.
    The main differences in manabase from most convential lists are extra basics and Gaea's Cradle. I hate getting blown out by Wasteland effects, because it means you then are blown out by Force Spike effects. I play carefully with my landbase, but I've found that I don't usually need the ability to have each land tap for either color. I'm considering running -1 Savannah and +1 G fetchland. I also like forcing my opponent to either hold on to their Wastelands (and I'll just play around this for days) and force them to blow up lands that are a worse option for them (like an early Horizon Canopy). Sure, cards like Canopy are relevant for their card drawing abilities, but not until the late game, at which point, I'll just use KotR to grab one. As for Gaea's Cradle, I would highly recommend it. It's too good with Dryad Arbor + Hierarch.

    On splashes:
    I keep seeing blue splashes. Geist is cute, but I feel like this is the wrong shell. Sure, you occasionly get him suited up with a Sword and beat face, but it's not worth diluting a manabase for. KotR will win games on his own. I like Spymaster, but it seems like it would usually just be around in "win-more" situations. The card I would most like to splash blue for would be Trygon Predator (like a -1 Pridemage, +1 Predator situation), but it's not worth it.
    I played roughly 20 games with a Punishing Fire list, and I get it, but I found it was easy to struggle with mana. Really, I liked having red for Pyroblast and Firespout in the board, but it wasn't worth the manabase change.

    I prefer G/W version. Typically, I feel as if I have a 55-60 matchup on most game ones (not considering combo/dredge). I would love thoughts or suggestions on the list.

  11. #1391
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    Re: [DTB] GW/x Maverick

    E.Witness is very useful slot, I wouldn't replace it, It is always CA, even bringing wasteland/stp/countered Zenith or anything. It also very very good with Sword of Light and Shadow, you should give a try SoLaS, specially running 2 Libraries its pure draw engine connected with CA. I don't like 2 Elspeth MD, running Batterskull you almost always want SFM so should be playset -> Shuffling with library -> you cannot lose :).

    I would also play 1 Tormod's instead wheel, its faster and can exile gy when you are too slow with wheel (for example reanimator)

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    Re: [DTB] GW/x Maverick

    Garruk 3.0 is king against Nic Fit, as is Elspeth and Surgical Extraction, against bad players K-Grip works as well.

    Mini, did you try out -1 Forest -1 Savannah + 2 Taiga for REB out of the board, without using punishing fire?

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    Re: [DTB] GW/x Maverick

    I tired 2 Armaggedons and was quite well working, since we running Loam and a much less manacurve, they do nothing without a lands.

  14. #1394
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    Re: [DTB] GW/x Maverick

    The affinity matchup is pretty good with mav.

    Iscare made the most epic misplays today. He had 4 counters on a jitte and didn't use it on etched champion, and he scooped instead

  15. #1395
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    Re: [DTB] GW/x Maverick

    Quarterfinal between Jakob and Nathan is probly the best game they featured the whole day. Such a swingy mirror.

    About time Maverick won a legacy open :P
    Last edited by Rizso; 01-16-2012 at 03:41 AM.

  16. #1396
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    Re: [DTB] GW/x Maverick

    So the G/W Maverick (Jacob Kory) vs. Punishing Maverick (Nathan Calvin) is pretty intense. Game 2 just finished up and was insane.
    Quote Originally Posted by ktkenshinx View Post
    The Reserved List is a) not legally binding, b) antiquated, c) broken, and d) preventative of maximum game enjoyment. Wizards will remove as many cards from that list as possible to increase the fun of their game. Using market research, they can find a balance between printing enough cards to lower a price from $40 to $15-$20, and not utterly ruining their value. This will be both an economically feasible AND sensible move.
    -ktkenshinx-

  17. #1397

    Re: [DTB] GW/x Maverick

    Congrats rukcus on great performance! Especially in a field that is traditionally combo-ish

    Way to show people that brainstorm/blue decks aren't needed to win a tournament.

  18. #1398
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    Re: [DTB] GW/x Maverick

    Looks like American Meta became more Euro ones ;)

    GG guys for nice plays.

  19. #1399
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    Re: [DTB] GW/x Maverick

    Congrats, rukcus! Hoping for a tournament report soon!

    I'm going to smack the next person who tells me that non-blue decks suck and are not skill-intensive. But for the latter, I will refer them to your matchup against the 15 y/o kid. Both of you played very impressively, especially for after such a long tournament. There are so many decision trees involved in a Maverick mirror and so many tricks to be played, both in combat and otherwise. It was an exciting game to watch. That being said, I definitely don't want to see too many Maverick mirrors in the future--they're very draining to play and cause tournaments to run long!

  20. #1400
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    Re: [DTB] GW/x Maverick

    Thanks for the kind words. Now is time to sleep. Report *MAYBE* by end of the week.
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