Page 50 of 228 FirstFirst ... 4046474849505152535460100150 ... LastLast
Results 981 to 1,000 of 4544

Thread: [Deck] Aggro Loam

  1. #981
    Salt of the earth

    Join Date

    May 2009
    Location

    Canada
    Posts

    4,685

    Re: [Deck] Aggro Loam

    I'll keep a look out.

    -Matt

  2. #982
    Member
    razvan's Avatar
    Join Date

    Jun 2008
    Location

    Toronto, Canada
    Posts

    249

    Re: [Deck] Aggro Loam

    Different creature configuration. Tarmogoyf has typically been on the weaker side in this deck; you can easily get him to about a 3/4, but vanilla 3/4s are just not what they used to be. Cutting into the Tarmogoyf numbers in favor of Scavenging Ooze ga
    You might want to finish that statement. Otherwise, very nice re-write.

    I have some thoughts too (run far, and run fast, everyone), I will post them when I can be sure they are somewhat coherent.

  3. #983
    Just call me Dick.
    Richard Cheese's Avatar
    Join Date

    Feb 2011
    Location

    Your mom's house.
    Posts

    2,105

    Re: [Deck] Aggro Loam

    Quote Originally Posted by sdematt View Post
    BTW, we need a banner, and I has one:



    I think it'd look hot. Aggro, any chance you'd like to put this on the primer page?

    -Matt
    Would be great except for the doo doo version of the Assault art.

    Wait is doo doo supposed to be hyphenated? Doo-doo?
    I think the biggest thing is the deep seeded emotional understanding that the right play is the right play regardless of outcomes. The ability to make a decision 5 straight times, lose 5 times because of it, and still make it the 6th time if it's the right play. - Jon Finkel

    "Notions of chance and fate are the preoccupation of men engaged in rash undertakings."

  4. #984
    Salt of the earth

    Join Date

    May 2009
    Location

    Canada
    Posts

    4,685

    Re: [Deck] Aggro Loam

    Doo-doo is hyphenated. I stole the banner, so I didn't have a choice in the Assault art. If anyone's good at photoshop, they could change it (I'm awful at it).

    -Matt

  5. #985
    Just call me Dick.
    Richard Cheese's Avatar
    Join Date

    Feb 2011
    Location

    Your mom's house.
    Posts

    2,105

    Re: [Deck] Aggro Loam

    Quote Originally Posted by sdematt View Post
    Doo-doo is hyphenated. I stole the banner, so I didn't have a choice in the Assault art. If anyone's good at photoshop, they could change it (I'm awful at it).

    -Matt
    I would try, but it would just end up with penises all over it.

    Also I'm a giant nerd so I looked it up:
    Use a hyphen in expressions where words have become linked by usage to express one idea.
    I believe you are correct sir. Doo-doo it is.
    I think the biggest thing is the deep seeded emotional understanding that the right play is the right play regardless of outcomes. The ability to make a decision 5 straight times, lose 5 times because of it, and still make it the 6th time if it's the right play. - Jon Finkel

    "Notions of chance and fate are the preoccupation of men engaged in rash undertakings."

  6. #986

    Re: [Deck] Aggro Loam

    Tourney Report: for IQ in Newington CT

    My list of Glory!!!
    2x Engineered Explosives
    4x Mox Diamond
    4x Countryside Crusher (Al Gore!!!!)
    4x Dark Confidant (bob)
    2x Grim Lavamancer
    2x Scavenging Ooze
    2x Goyf
    3x seismic Assault
    4x lightning bolt
    4x life from the loam
    2x maelstrom pulse
    1x forest
    2x mountain
    1x badlands
    1x bayou
    3x bloodstained mire
    4x forgotten cave
    3x taiga
    3xtranquil thicket
    4x wasteland
    4x wooded foothills
    1 Volrath's stronghold

    The Venue was nice, clean, had lots of space, and had great people. 47 players showed up.

    round 1 Reanimator

    I win game one with Bob and mox turn one opening, and beat an iona on green after loaming

    i lose games 2 and 3 because i cant board correctly
    tried g3 +2 lilianna,+2 surgical, +2 green revival, +2 pyroblast, +3 thoughtseize
    -2 engineered explosives, -4 bolts, -3 seismics, -2 loams
    0-1

    Round 2 u/b home brew

    I win game won with wasteland recursion and resolving a goyfe
    game two is won on back of seismic and loam

    1-1

    Round 3 Bant w/ Chris

    I play Chris all the time, Last two matches, i've been smashed by his deck

    G1: he opens on dryad arbitor, and i bolt it, i proceed to wasteland and loam back said wasteland. It gets bad for him, when i pulse his two noble hiarchs.

    G2: i board in three thoughtseizes, take out oozes and a forgotten cave
    I draw a pulse to get rid of his sun and moon, Grim Lavamancer proceeds to own the board, and i take the game

    2-1
    Round 4 /w Steven (white Staxs without stax)
    G1: he drops down lock pieces, i get loam and assualt going and i kill him even after he geddons

    board: 2xKrosan grips for 2xoozes
    he has white leyline, i go all in on 2 crushers in opening hand, I get there

    3-1
    Round 5 Maveric /w Jeremy
    Jeremy is also from my store, and I've done pretty well vs Maverics

    G1:I waste a Savanah and he does not draw a white source, and i proceed to kill him with large men
    I forget what i board out

    G2:Punishing fires just kills my small men, and i drew absolutely nothing

    G3: I play Assualt, he plays Angels Law, (I'll wait for you to look it up)

    ok, loam does decent but i cant get more than 2 lands to throw at him, and i cant control his board and i lose

    3-2
    Round 6: i'm sorry can not remember my opponents name, but he was on BURN

    G1: i play a couple of fetches, get a bob into play, and then get burned out from 11 life.

    G2: i play a ooze that eats removal, and i drop down assualt, he drops down vorex, i proceed to 12 him and he dies during upkeep

    g3: he draws the nutz and i die on turn 3

    3-3
    overall the tourney was great, i should have beaten reanimator, and i need help with boarding for matchups. Any help would be great, the deck is fun and feels powerfull, its not "broken" but it feels after awhile that your opponent is just watching you drive the bus. I would love some feedback and some help with boarding for games 2 and 3 for matchups, any help would be appreciated. Thanks for your help and i hope to see your responses

  7. #987
    Member
    razvan's Avatar
    Join Date

    Jun 2008
    Location

    Toronto, Canada
    Posts

    249

    Re: [Deck] Aggro Loam

    Incidentally, I am running some tests, it seems we are rather soft to RUG Delver. Especially game 1, without REBs and such.

    Delver + Mongoose on turn 1 is a BIG problem, even with all our kill. If you don't have a Lightning Bolt (or it doesn't resolve), it's a big issue. Anyone else run into this?

  8. #988
    Member
    marcel's Avatar
    Join Date

    Oct 2011
    Location

    Moscow, Russia
    Posts

    18

    Re: [Deck] Aggro Loam

    You have lots of removal for delver, goyf/ooze can block mongoose for centuries.
    he counters bolt? ok, he won't counter crusher/knight/assault also you can just wastelock him

  9. #989
    Member
    razvan's Avatar
    Join Date

    Jun 2008
    Location

    Toronto, Canada
    Posts

    249

    Re: [Deck] Aggro Loam

    I know, but in theory, it never works out that way. I was surprised too, but that's what it comes up. I realize it's a small sample space, but in about 20 games (all pre-board), I won maybe 5 or 6, and sometimes, it took him flooding out.

    It just comes to a point where the early onslaught gets me low enough that he can just burn, snapcaster-burn me out. If I had 25 life, I think it would be a VASTLY different game.

    Maybe it's just a bad streak.

  10. #990

    Re: [Deck] Aggro Loam

    Tempo actually can be kind of a bad matchup in game one. What's your list like? I think lists with Lilianna and/or Punishing Fires do better G1 against tempo than those without. Also, what's the tempo player countering? You can actually get owned pretty hard if they're aggressive with counters and pressure early because stuff like Crusher will be largely irrelevant when it finally does get into play.

  11. #991
    Member
    razvan's Avatar
    Join Date

    Jun 2008
    Location

    Toronto, Canada
    Posts

    249

    Re: [Deck] Aggro Loam

    Quote Originally Posted by Aggro_zombies View Post
    Tempo actually can be kind of a bad matchup in game one. What's your list like? I think lists with Lilianna and/or Punishing Fires do better G1 against tempo than those without. Also, what's the tempo player countering? You can actually get owned pretty hard if they're aggressive with counters and pressure early because stuff like Crusher will be largely irrelevant when it finally does get into play.
    Right now it's this one:

    4 Life from the Loam

    4 Dark Confidant
    3 Countryside Crusher / Tarmogoyf
    2 Scavenging Ooze

    3 Liliana of the Veil

    4 Lightning Bolt
    3 Seismic Assault
    2 Maelstrom Pulse
    2 Putrefy
    2 Punishing Fire
    1 Sylvan Library

    4 Mox Diamond
    4 Wasteland
    4 Wooded Foothills
    4 Badlands
    2 Grove of the Burnwillows
    2 Taiga
    2 Bloodstained Mire
    2 Forgotten Cave
    2 Tranquil Thicket
    1 Bayou
    1 Forest
    1 Mountain
    1 Barbarian Ring

    Sideboard
    3 Pyroblast
    2 Krosan Grip
    3 Devastating Dreams
    1 Red Elemental Blast
    4 Leyline of the Void
    2 ???

    ----

    I changed some stuff around. I even was debating using an old standby, Inquisition of Kozilek, maindeck (I don't like discard in Aggro Loam, but I tried it, and it seemed to go a bit better).

    Probably something like:

    +4 Inquisition
    +1 Taiga
    +1 Bojuka Bog
    -1 Putrefy
    -1 Crusher/Goyf
    -2 Punishing Fire
    -2 Grove

    And adjust the lands accordingly. Seemed to run better after that change, but at this point, I am bastardizing the deck way too much.

    And they would counter pretty much everything. I am not sure if most tempo players are this over the top aggressive, but they would counter everything, burn anything, and just expend resources very quickly, and it worked really well.

    Sometimes you would have to walk into a Daze, and that always spells disaster.

  12. #992

    Re: [Deck] Aggro Loam

    Yeah, your curve is high enough that you'll be soft to RUG.

    I'd actually recommend the following:

    -2 Putrefy
    -1 Lilianna

    +3 Tarmogoyf

    Putrefy seems like it's too expensive for what it is (Destroy target creature or target equipment) and 3 Lilianna seems greedy. Tarmogoyf will give you an early blocker for non-Delvers and lower your curve. I'm also not sure about Barbarian Ring. The card was cute but relatively weak when I tested it years ago, and I'm not sure the meta has shifted in such a way as to change that; Grim Lavamancer is basically the same thing but better. If you want to keep the land count as-is, I'd recommend swapping it to another basic.

  13. #993
    Member
    razvan's Avatar
    Join Date

    Jun 2008
    Location

    Toronto, Canada
    Posts

    249

    Re: [Deck] Aggro Loam

    Hm. Interesting. I definitely agree on Barbarian Ring, it was just my attempt to squeeze a bit of damage from Life from the Loam.

    I am fully ok cutting the Putrefy's, however. I like them, but they were mostly for the stoneblade matchup, where they were fine.

    I am still unable to get myself to cut the 3rd Liliana, she is so damn good.

    But thanks for the reply, you basically confirmed what I feared. Damn high curve!

  14. #994

    Re: [Deck] Aggro Loam

    The cards that help the most versus RUG are cheap removal and cheap blockers. You are vastly favored going long, but you need to survive the initial onslaught. Cards like Grim Lavamancer, Tarmogoyf, Lightning Bolt, EE, and Punishing Fires are useful for this; the cheaper your interactive cards, the harder it is for them to Daze/Pierce you out of the early game.

    On the other hand, most of your threes (Assault excepted) are bad in this matchup. Pulse is too expensive, Lilianna is not that hot (since they go into topdeck mode pretty quickly), and Crusher is basically an Assault that can't also murder all of their guys.

  15. #995
    Member
    razvan's Avatar
    Join Date

    Jun 2008
    Location

    Toronto, Canada
    Posts

    249

    Re: [Deck] Aggro Loam

    Yeah, I know. Except I still have to make the deck be viable against the rest of the field. Should I add back up to 4 Punishing Fires too?

    I like EE too, but I don't know if I would take out the Pulses for it. Although I guess they do serve a very similar purpose.

  16. #996

    Re: [Deck] Aggro Loam

    Quote Originally Posted by razvan View Post
    Yeah, I know. Except I still have to make the deck be viable against the rest of the field. Should I add back up to 4 Punishing Fires too?

    I like EE too, but I don't know if I would take out the Pulses for it. Although I guess they do serve a very similar purpose.
    EE and Pulse are in the deck for broadly similar reasons, but I don't think it's an either-or issue: you want both if you can have them.

    I think two Fires is sufficient. Lavamancer might be better, I'm not sure. Having a turn one play without Diamond is not as necessary in the non-RUG matchups, and having a non-StP-able source of damage versus Stoneforge decks is nice. The again, EE, Putrefy, and Pulse are all decent to good versus Stoneforge, so it's up to you.

    Basically, I don't like Putrefy right now against anything, so it's easiest to cut that for two Goyfs. I don't like Barbarian Ring, but I'm not sure if you want to go to 25 lands with 4 Wastelands, 4 Cycling lands, and BBGGRRR mana requirements. One thing I've just noticed - no Stronghold? Again, your mana requirements are stiff, but Stronghold is pretty good as a one-of.

    I'd reconsider you mana configuration. Assuming you cut Putrefies for Goyfs, your deck has a total of 12 black mana symbols, 13 green mana symbols, and 23 red mana symbols (counting cycling lands as needing a mana of their respective colors). Loam and Scavenging Ooze are recurring green costs, so you want to focus on red, then on green, then black. Something like this might not be so bad:

    3 Foothills
    3 Bloodstained Mire

    2 Taiga
    2 Badlands
    1 Bayou
    2 Mountain
    1 Forest

    2 Grove
    1 Graven Cairns

    4 Wasteland
    1 Stronghold

    4 Cycling lands

    Cutting down to two Liliannas would make your mana better, but that's your call. Lili seems fine against the blue decks, but she doesn't seem that great against Maverick. Of course, against Maverick I'd rather have Perish/Virtue's Ruin, and those aren't maindeckable cards.

  17. #997
    Member
    razvan's Avatar
    Join Date

    Jun 2008
    Location

    Toronto, Canada
    Posts

    249

    Re: [Deck] Aggro Loam

    Well, now with 4 Bobs, 2 Ooze, 3 Crusher and 2-3 Goyfs, Stronghold is back instead of the Ring.

    I like your mana, except I think 4 Foothills / 2 Mires is obviously better since there is no swamp.

    I will take out the Putrefy's and give that a whirl. I might even go 3 Goyf / 2 Crushers to lower it even further, and to approximate what I once had.

    I will try going down to 2 Lilianas. I am pretty married to that card, but there is no harm in trying.

    I will try obtaining a Graven Cairns, but it's pretty miserly as a one-of. It does help with BB/RR (I guess the advantage of having that over a badlands is that bayou can make red and taiga can make black).

    Ending up with this:

    4 Life from the Loam

    4 Dark Confidant
    4 Tarmogoyf
    2 Countryside Crusher
    2 Scavenging Ooze

    2 Liliana of the Veil

    4 Lightning Bolt
    3 Seismic Assault
    2 Maelstrom Pulse
    2 Punishing Fire
    1 Sylvan Library

    4 Mox Diamond
    4 Wasteland
    4 Wooded Foothills
    3 Badlands (2/Cairns, maybe)
    2 Grove of the Burnwillows
    2 Taiga
    2 Bloodstained Mire
    2 Forgotten Cave
    2 Tranquil Thicket
    2 Mountain
    1 Bayou
    1 Forest
    1 Volrath's Stronghold

  18. #998
    Salt of the earth

    Join Date

    May 2009
    Location

    Canada
    Posts

    4,685

    Re: [Deck] Aggro Loam

    I find Ring to be alright. It's just having another thing to deal with MoR, or Jace, or something like that. It's not the worst ever.

    -Matt

  19. #999
    Member

    Join Date

    Sep 2004
    Location

    MG
    Posts

    323

    Re: [Deck] Aggro Loam

    Quote Originally Posted by sdematt View Post
    I find Ring to be alright. It's just having another thing to deal with MoR, or Jace, or something like that. It's not the worst ever.

    -Matt
    Hopefully I'm not beating this horse carcass anymore but can Cabal Pit could replace it?

  20. #1000

    Re: [Deck] Aggro Loam

    Quote Originally Posted by B is for Big Job View Post
    Hopefully I'm not beating this horse carcass anymore but can Cabal Pit could replace it?
    Eh, not really. Ring does damage to players and uses your primary color to activate. If you have a choice, run Ring.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)