I ended up cutting the 3rd imp for the 4th Ichorid. You are right, I miss the fire power. Since people can get away with 2 thugs, I don't see why I can't cut the pimps down to 2. Discard outlet wise, this deck has a ton since I have 4 led and 4 faithless now. I might suffer in g2 and g3 for not having a regular pitcher but I'll take that risk.
I've never seen anyone trim imps. Food wise, if you're plan is to dredge a ton quickly, eating extra thugs and stinkweeds should be fine.
in game 1 i almost never use ichorid, or when i dredge a yton game one i always have at least 2 of them in the grave. I don't think the 4th icho is really needed game 1. Game 2 and 3 on the other hand i wouldn't want less than 4.
But i would never cut the pimps for it since pimp is an efficient beater, one of the best sollutions against 'grave sweepers', is cabal therapy/dread return food.
I think i'd cut breakthroughs. Often looting+led is enough to go nuts
I don't like MTG, i just like legacy control decks.Esper stoneblade
ivanpei's not running any Dread Returns, which is why it's more important for him to increase the threat density by running 4x Ichorid. I also agree that the build would probably benefit more from cutting Breakthroughs instead of PImps. You can always place a few Breakthroughs in the sideboard if necessary.
Cheers,
jares
Keep in mind that, because you're not running Dread Returns, you'll have to rely on a more beat-down approach to winning. Cutting a few PImps not only decreases the number of discarders in your list, it also lowers the number of threats that can help with the beat-down. PImp has the distinction of being your only enabler that can also deal damage and help make Zombies (Tireless Tribe also used to be more popular, but Faithless Looting has taken over those slots).
Kind Regards,
jares
Hi All,
I know that this concern is a bit outdated, but can anyone tell me about how Unmask eventually got transitioned out of the list of cards being used for Dredge?
Kind Regards,
jares
I guess that happened, when we started DDD'ing
The combination of having the perfect hand with Unmask is tough. Ideally you want discard outlet+dredger+draw spell+one or two lands+Unmask+something to chunk to unmask.
Unmask itself doesn't always turn the tide either when having it in the perfect hand.
The card sucks further when you are on the draw which is half the games you would side it in.
For anyone that's interested, I'll be running Dredge tomorrow at the Grand Prix's "Win-a-Mox" side event later in the afternoon. I'll do up a report later.
Is the correlation because Unmask takes out 2 cards from your hand? I guess it does look like 2 timewalks for your opponent if you're planning on going the DDD route. During that time, though, I don't think that there were Dredge decks that were dedicated on using DDD heavily, unlike the Manaless and Hybrid lists that have had relative success fairly recently. Might there be anything else that bumped Unmask from the list?
Kind Regards,
jares
These points make sense. Point number 2, though, seems like it's relatively arguable, as I've personally had a few games where a timely Blind Therapy on turn 1 was all it took to turn the tide - so an Unmask will surely help with the "Blind" part.
Basically, it seems that Unmask was just transitioned out because better options were discovered for the archetype. Thanks for the input. I'd be interested to know if there's anything else.
Cheers,
jares
The only real reason Unmask is so bad in Legacy(while really good in Vintage) is that the only card you want to pitch it it is the card itself. You never wanna pitch any of the other black cards.
This man is a truthspeaker! You deserve a beer - if you see me in Ghent, you may present yourself to me as The Speaker of Truths and I will buy you a beer of choice
I played this list at my local event last night. There was 12 people.
4 Bloodghast
4 Narcomoeba
4 Putrid Imp
3 Tireless Tribe
2 Ichorid
1 Woodfall Primus
10 Dredgers
4 Careful Study
4 Cabal Therapy
4 Bridge from Below
2 Breakthrough
2 Dread Return
3 Undiscoverd Paradise
3 Gemstone Mine
4 City of Brass
2 Darkmor Salvage
4 Cephalid Coliseum
Sideboard
4 Firestorm
4 Leyline of the Void
4 Nature's Claim
2 Ichorid
1 Elesh Norn, Grand Cenobite
Matches in round order
Blue Red Delver
RUG Tempo
What i beleave to be the worst matchup for non L.E.D. Dredge. Reanimater
Sneaky Show
Highlight of the night was against B/R Delver. Game 3 i managed to win from Surgical on Bridge,Surgical on Narcomoeba and Surgical on Blood Ghast. After 3 Surgicals, 2 fetchs and Theraping his Bolts i win from Dredging and Ichorids. My friends were like you won that? I said yea im prepaird for that shit. That shit being Surgical Extraction.
Unfortunately the rest of my night sucked, Losing the rest of my matchs :(
Having the extra threats worked out way better than Coffin Purge in response to Surgical.
In conclusion if your having problems against Surgical/Snapcaster Surgical like i was try playing more threats insted of Coffin purge in response to Surgical. It works :)
I've provided more than enough arguments for Phantasmagorian and against Putrid Imp, the problem is that people's counter arguments for Putrid Imp and against Phantasmagorian are baised. When they fail to consider Putrid Imp's dependency on being drawn, cast and resolved and take for granted the deck's vulnerability to Wasteland and its consequences on your fundamental turn just to compare the effects of controllable vs. uncontrollable discard in a metagame where Tormod's Crypt has become a rarity instead of a mainstay in SBs, then you're only analyzing Putrid Imp under its best case scenarios instead of under its worst case scenarios like being Force of Willed, having your land Wastelanded or not drawing it at all and decreasing your business in the graveyard, your % to chain dredge and your abillity to mulligan.
Phantasmagorian is a superior mechanic compared to Putrid Imp, being an uncounterable outlet that doesn't expose your manabase to disruption and is neither draw nor mana dependent is unarguably better than a mechanic who forces you to unnecessarily interact and expose yourself to disruption The argument you need to make isn't whether or not Putrid Imp is better than Phantasmagorian, but whether or not the presence of Tormod's Crypt, always being on the draw game 1 and being forced to play game 2 offsets the advantages Phantasmagorian has over Putrid Imp
Because if you compare the two cards head to head game 1 vs Tempo Threshold etc. Phantasmagorian will always come out ahead i.e. it's "better" than Putrid Imp. After that, see the difference in how having a countered Putrid Imp on the play feels compared to having a Phantasmagorian in your graveyard while you're starring down the barrel of a Delver of Secrets or how having your first land Wastelanded compared to holding that Undiscovered Paradise and Careful Study back, and finally how never drawing either one of them feels. I guarantee you having a flying Carnophage is never going to make any where near as much of a difference in a deck that explodes with creatures anyway compared to actually exploding unmolested
This is why I get so damn frustrated and rude with half of the people posting in this thread, none of you are actually testing Phantasmagorian seriously compared to Putrid Imp in a controlled environment focusing on your worst case scenarios game 1 vs RUG Tempo etc. to actually see what's better, or you would be agreeing with me instead of arguing banalities. You can keep posting that "argument for/against Putrid Imp" list all you want, it doesn't actually say anything. Start doing the math on how often Putrid Imp can be drawn and cast, how often it causes -2 turns of tempo to your fundamental turn vs disruption offset by a critical mass of draw spells or lands to recover from said disruption and I'll actually bother looking at it.
As far as other points,
1) It's good to see that most of you have come around to 8xCareful Study, but I don't think you have to cut Breakthrough if you're willing to sacrifice SB space because you can SB 1 Golgari Thug, 1 Ichorid, 1 Dread Return, 1 Golden Land etc. and concentrate on game 1 with the full "broken package" of Breakthrough, Cepahlid Coliseum, Lion's Eye Diamond, Faithless looting and Careful Study and then just SB into redundancy.
2) I still think the deck is too fast for SB Firestorm to matter, unless Maverick stalls into Scavenging Ooze with Faerie Macabre on your Dredger then you're just going to outrace his 1GG disruption. I like the card tho' if you can't play with LED for whatever reason because it does a pretty equivalent job of sending aggro decks straight to hell while having a little more post-board utility.
3) I've pretty much come around to agreeing that you don't need Dread Return or Dread Return targets main, they're useful for differentiating your attack angles vs Surgical Extraction and they make a good 1x just to "round your bases" and 5x your sacrifice outlets for Narcomoeba but I usually end game one with "Power Overwhelming" regardless.
4) Don't worry so much about having to cut lands for LED, because LED is a mana sources for like 8 cards in the deck by itself game 1, 4 of which you don't even have to draw.
5) That Coffin Purge shit has always been awful, it's not even that great vs Reanimator because they'll just counter it and be like "WTF ever" while they Reanimate a Blazing Archon and it's a pipe dream vs Surgical Extraction. You pretty much want Faerie Macabre vs. Reanimator if you try to do anything to save that mach up, personally I just think we're pretty fucked by them and the only match up we have a prayer in heaven for is Storm if the coin flip gods are with us.
Again, Final Fortune, it tires you, and it tires others to go through this same ranting of yours over and over again. The bottom line of all this is that you should prove your point already - just try to prove your point for once, and try not to wander-off in your rantings. Go win a tournament and provide a report, list down your test results, or maybe even start doing the math, just like you suggested. For reference, try observing how Hollywood presents his points; you might learn a thing or two from that.
That's exactly the point that you can't seem to understand! The arguments you've presented aren't conclusive, which is why you're having such a hard time with them! So instead of whining because you're unable to prove your point, I suggest that you man-up and prove us all wrong! For all we know, you might just be the genius that we're waiting for in our generation! Whichever the case, you simply have to PROVE YOUR POINT by presenting SOUND ARGUMENTS and SOLID RESULTS.
And, again, instead of actually proving your point, you prefer to make EXCUSES like the one above. Try reading your own comments - you'll find that you're packing the most bias in your arguments by saying that "Phantasmagorian is a superior mechanic over Putrid Imp". In comparison, all that I have been trying to get you to understand is that "it's too early to make that claim", and that you're not providing strong enough arguments to prove your point - you've even failed to notice that I'm actually rooting for Phantasmagorian to get over that hump!
Let me say it again: there's every possibility that you're right in everything that you're saying - you just have to STOP MAKING EXCUSES and PROVE YOUR POINT by providing SOUND ARGUMENTS and SOLID RESULTS. I'm sorry that the burden of proof is on you because you're trying to break the norm, but that's the way it is, and you have to take that like a man instead of giving in to your frustration.
Kindly read the head-to-head comparison closely. ALL your arguments are there, and have been seriously considered. Try reading your own comments again, and you'll find that it's YOU that's always focused on the best-case scenarios for Phantasmagorian, ignoring or brushing-off all it's other weaknesses whenever these are mentioned. You will never achieve what you have been trying to gain if you fail to criticize your own arguments. Let me throw that statement back at you: you're only analyzing Phantasmagorian under its best case scenarios instead of under its worst case scenarios.
This is where you keep falling short, Final Fortune. Do you really just want to keep masturbating yourself by thinking that you're the only one with the correct answer? I don't know you personally, but I'm pretty sure that you're a smart guy, but keep in mind that our efforts to improve our intellect is likely wasted unless we understand this: "Wisest is he who knows he does not know". You're not the only one with the answers, and you're certainly not the only one testing Phantasmagorian seriously. Again, STOP MAKING EXCUSES.
It's hilarious that you should say that, because I specifically put your arguments there too. You see, even in this statement of yours you prefer to make excuses by saying that "it doesn't say anything" instead of considering/evaluating the validity of the arguments presented.
I would like you to know that I've learned a lot from your arguments, which is why I placed in there on the list, for everyone's reference. You're wasting your own arguments by not backing them up properly.
Why don't you do the math yourself, since you're advocating the superiority of Phantasmagorian anyway? This might, in fact, be your chance to prove yourself! Again, the burden of proof is on you for this one, as you're the one trying to go against the norm (I'll have enough of a burden trying to test a LEDless list without DR anywhere in the 75-card list, and I'm looking forward to that).
I believe that I've already exhausted everything I have to say in a previous comment, not to mention that I also reiterated myself in this latest one. So to save myself the trouble, I'll just re-post that comment and wait for you to respond to it (kindly see the next comment).
Good Luck,
jares
Final Fortune,
Again, rather than make SOUND ARGUMENTS and provide SOLID RESULTS, you instead choose to make EXCUSES for your inability to prove your points and for perennially being proven wrong by what actually happens in the events that we want to conquer - tournaments (or competition, in general).
WINNING is what proves that your theory-crafting, philosophizing, and testing was wisely exercised, and as much as you are correct that we should not use winning as an excuse to put-off optimization, you should also refrain from using other people's so-called "laziness" to justify not being able to prove your point. To provide a counterexample to disprove your excuses, I would like to note that I personally have focused more on optimization specifically because I've been winning, and have even gone to great lengths to understand the math that governs the composition of the Dredge Archetype in general - and because of this, I discovered that I still have much to learn.
I'm sure that you're tired of explaining yourself over and over again, and I can assure you that many of us are also tired of going through your BASELESS STATEMENTS, so maybe we can at least come to agree on the following points:
- Everyone is entitled to their own OPINION, and we should RESPECT the ideas of others at all times.
- Our opinions become VALID ARGUMENTS whenever we provide SOUND REASONING, MATHEMATICAL BASIS, and SOLID RESULTS to support our ideas. At the end of the day, there are no right or wrong arguments, only foolish or defensible ones.
- It is everyone's right to have a different opinion, but what really matters is that we refrain from being DISAGREEABLE whenever we disagree.
As a conclusion, I would simply like to say that I agree to disagree with you. I hope that you would also do the same.
For those that agree with what has been stated here, kindly sound-off.
Sincerely,
jares
I'm not sure where Feldman placed, but Prosak did not place in a "prestigious competition." He placed in a SCG where the hate was non-existent and the pros were away at PT Dark Ascension. I watched his play, and both his and his opponents play were very loose.
This is not a bash on Prosak, he is a competent player who has had a good amount of success. That being said, He is not a dredge player. He picked the deck as a meta game choice (It even says so in his article I believe). The people on here, however, play a good amount of dredge (nearly exclusively for me). Therefore, we have a lot more insight on the workings of the deck.
So, I guess what I'm saying is to listen to the previous comments. If you want info on dredge, this is the place to find it. Not SCG.
That's Doctor to you. Dr. Edge.
It is impressive to simultaneously hold the beliefs of "Ignore the results, listen to the experts" and "Your theory does't mean anything until it is proven with results". That is Alar like a blade of Ramston steel.
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