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Thread: SCG Memphis Top 4

  1. #21
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    Re: SCG Memphis Top 4

    Metalworker and Monolith back on the banned list in March jajajajajajajaja.
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    Strange as it may seem, this deck seems like the best place for Ruhan of the Fomori. A 7/7 with the right equipment will end games nightmarishly quick, and it comes with the perk of being blue to pitch to Force of Will if you draw into extra copies. And it wouldn't be too hard to protect him in counter-heavy build.
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  2. #22
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    Re: SCG Memphis Top 4

    lol Sullivan was marvelling at the sheer number of once-banned cards in MUD. It wouldn't surprise me one bit.
    Quote Originally Posted by TheInfamousBearAssassin View Post
    This isn't the game of holding hands and friendship. This is a competitive game, and if we all sit around singing kumbaya and sucking each other's dicks, then a lot of people are going to go to a tournament and lose because their pile of 61 jank isn't the special unique snowflake that everyone on the Source says it was.

  3. #23
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    Re: SCG Memphis Top 4

    That Junk list wasn't the right type of list to take on Burn, unfortunately. Had it been a Junk-MUD final, oh derps.

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    Re: SCG Memphis Top 4

    I've tried the MUD list and doesn't seem good at all to me. I guess he had a lot of good draws with his lands, because those kind of deck just derp on itself once every 3-4 games.

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    Re: SCG Memphis Top 4

    Quote Originally Posted by Gheizen64 View Post
    I've tried the MUD list and doesn't seem good at all to me. I guess he had a lot of good draws with his lands, because those kind of deck just derp on itself once every 3-4 games.
    The meta was mostly combo. What probably happened is he played Trinisphere on turn 1 or 2 a lot and watched everyone else cry.

    One of my friends played against Belcher 3 rounds in a row, and I personally played against Reanimator, Belcher (an entirely different player than the other 3), and High Tide, and the other matches I played had combo-on-combo matches on either side of me 3/4 of the time.

    edit: Burn was also really well-represented. Star City apparently sold out of Flame Rifts even before the Standard Open began after bringing a huge stack of them. I'd be really interested in a meta breakdown of this tournament, even though it had fewer than 100 players.
    Quote Originally Posted by TheInfamousBearAssassin View Post
    This isn't the game of holding hands and friendship. This is a competitive game, and if we all sit around singing kumbaya and sucking each other's dicks, then a lot of people are going to go to a tournament and lose because their pile of 61 jank isn't the special unique snowflake that everyone on the Source says it was.

  6. #26
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    Re: SCG Memphis Top 4

    Quote Originally Posted by SpatulaOfTheAges View Post
    As an isolated incident, that's totally true.

    However, this is in many ways just another confirmation of the trend away from blue "good card" based decks, into more traditionally Legacy strategies relying on synergy.
    No, I mean I was there, like physically there. I got no sleep the night before and drew two rounds in a row that I probably should have won then went on full tilt so this was my worst SCG in a while. At the same time there were under 100 people there and probably 40+ of them had never played Legacy before last month. I talked to a total of probably 15% of the people who actually played Legacy on Sunday and almost all of them were playing whatever they could get their hands on. I'm talking burn because it's cheap, Time Reversal in Tendrils sideboard because they couldn't find Diminishing Returns, no Wasteland Goblins, Shocklands instead of duals for example. Apparently Memphis has zero Legacy scene and most of the people who had the cards ended up going to Baltimore.

    Sure there were still some skilled players there, I'm not saying everyone was a scrub. Though this SCG had by far the lowest turnout and the highest ratio of new Legacy players of any SCG I've ever been to and it showed. I wouldn't count on any of the decks that did well here actually being the best decks. Just by the % of new players it would have been pretty easy for someone to sneak into top 8 and this event had [b]BY FAR[b] the lowest amount of Force of Wills I've ever seen. I think for most people it was seriously an affordability issue.
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    Re: SCG Memphis Top 4

    Another thing that could explain the performance of that MUD list, in the finals the guy running it tried to say that 3-sphere + lodestone made everything cost 4, he had probably been playing it that way all day as well. lol. And he got some nice draws, like a 3rd turn hasted blight-steel good.

  8. #28

    Re: SCG Memphis Top 4

    Finally I can sell my Korean Tombs for $600 mwhahahaha

  9. #29
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    Re: SCG Memphis Top 4

    Quote Originally Posted by death View Post
    Finally I can sell my Korean Tombs for $600 mwhahahaha
    600? Sign me up, I got a few that could be liquidated at that price. :D
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  10. #30

    Re: SCG Memphis Top 4

    I know why burn was on second place.
    Because he didn't play shatter in sideboard. He would have better chance against MUD with shatter in sideboard.

    Shatter is MVP.

    something is wrong with legacy.

  11. #31
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    Re: SCG Memphis Top 4

    Quote Originally Posted by wizard_of_gore View Post
    i know why burn was on second place.
    Because he didn't play shatter in sideboard. He would have better chance against mud with shatter in sideboard.

    Shatter is mvp.

    Something is wrong with legacy.
    That problem is Combust. I MEAN... WHAT A FUCK?????
    Quote Originally Posted by TheInfamousBearAssassin View Post
    This isn't the game of holding hands and friendship. This is a competitive game, and if we all sit around singing kumbaya and sucking each other's dicks, then a lot of people are going to go to a tournament and lose because their pile of 61 jank isn't the special unique snowflake that everyone on the Source says it was.

  12. #32

    Re: SCG Memphis Top 4

    After I saw the Burn playing casting a mainphase Fireblast going to 1 Mountain and putting his opponent at 1, for no reason at all, I gave up on it. Too bad that he drew the burn spell 1 turn before he could be punished for his stupid play.

  13. #33
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    Re: SCG Memphis Top 4

    Finally blue is getting crushed. Now people will stop bitching about Brainstorm.

    I think Legacy is emerging as the most diverse its been in a long time.
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  14. #34
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    Re: SCG Memphis Top 4

    Quote Originally Posted by alderon666 View Post
    After I saw the Burn playing casting a mainphase Fireblast going to 1 Mountain and putting his opponent at 1, for no reason at all, I gave up on it. Too bad that he drew the burn spell 1 turn before he could be punished for his stupid play.
    I thought it was a terrible play at the time too, but in retrospect, he might have been playing around double life gain (i.e. two Swords to Plowshares), especially since he saw one flipped off a Goblin Guide trigger.

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    Re: SCG Memphis Top 4

    Quote Originally Posted by lordofthepit View Post
    I thought it was a terrible play at the time too, but in retrospect, he might have been playing around double life gain (i.e. two Swords to Plowshares), especially since he saw one flipped off a Goblin Guide trigger.
    And putting him at 1 life doesn't change anything with that play...

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  16. #36
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    Re: SCG Memphis Top 4

    Quote Originally Posted by rukcus View Post
    And putting him at 1 life doesn't change anything with that play...
    On the contrary, if he saved the Fireblast:
    1) Swords my Knight. (Swords effect on the stack, followed by 2 damage from Pillar.)
    2) After 2 damage from pillar, Fireblast you in response.
    3) Swords my Knight (Swords #1 on stack, Fireblast on stack, Swords #2 on stack, followed by 2 damage from Pillar.)

    The Pillar would have taken him down to 1 life, but Swords gains him like 7-8 before Fireblast resolves.

    I probably would have saved the Fireblast too, but there was logic in playing the Fireblast right there.

  17. #37

    Re: SCG Memphis Top 4

    When he went all in on the Fireblast, his opponent board was:
    2x Noble Hierarch, Plains, Forest

    If anything, at least wait for the opponent to get a big creature on the stack and then go all in on the Fireblast. Every other non-Zenith spell on the opponents deck just puts him at dead to the Fireblast and double Swords isn't a plan until Knight enters play by a Zenith.

    Going all in at that spot was completely wrong and he should know that because he had access to the decklist. When I saw that I just wanted him to draw 2cc burns spells for 10 turns in a row.

  18. #38
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    Re: SCG Memphis Top 4

    Quote Originally Posted by wizard_of_gore View Post
    I know why burn was on second place.
    Because he didn't play shatter in sideboard. He would have better chance against MUD with shatter in sideboard.

    Shatter is MVP.

    something is wrong with legacy.
    Smash to Smithereens>>Shatter.

    Everything is wrong with Legacy.
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  19. #39
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    Re: SCG Memphis Top 4

    Quote Originally Posted by menace13 View Post
    Smash to Smithereens>>Shatter.

    Everything is wrong with Legacy.
    What's wrong with Shattering Spree?
    I am convinced that WotC is "dumbing" the game because of all the stupid posts they come across on MTG-related forums
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    Re: SCG Memphis Top 4

    Quote Originally Posted by (nameless one) View Post
    What's wrong with Shattering Spree?
    Spree is excellent and has many benefits over Smash, the best being that it is almost uncounterable. Only advantage Smash has is the damage and it is an instant .
    Quote Originally Posted by Cavius The Great View Post
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