I disagree, Dredge isn't becoming two decks, because Dredge the attrition deck is how Dredge the combo deck is designed to play games 2 and 3 unless you're playing with Phantasmagorian etc. It's just that some people prefer to have a winning chance vs Storm and Reanimator with LED, some people prefer to have the best U.dec match up they can and other people are still stuck on cute shit that doesn't actually help them win.
I would also say that there is a good and cuute way to build the deck. It's not like you have a worse MU against fast storm and reanimator either.
Also careful study is almost everytime the better carf in comparison to breakthrough. If you face hate that is. Discard all is just way too bad.
This man is a truthspeaker! You deserve a beer - if you see me in Ghent, you may present yourself to me as The Speaker of Truths and I will buy you a beer of choice
If you fail to explain the reason behind your choice, technically, it's the wrong choice.
Zerk Thread -- Really, fun deck! ^^
I'll be interested in the results of your testing when you're done.
While I would agree that the difference in the play style of the two "types" of Dredge is indeed noticeable, I wouldn't go as far as to say that these two configurations are from two different Deck Archetypes. Rather, I would say that these different configurations are from the same Deck Archetype, but are variations that differ in the mode of attack.
As mentioned by Final Fortune, there will always be some configurations that will be "stuck on cute shit", as not all of us prefer winning over "being cute" (though some are able to do both!). At the end of the day, though, all these configurations have the common denominator that can be simplified into the following: LAND, DISCARD, DRAW, DREDGE. In comparison, Manaless Dredge distinctively lacks the "LAND" part of this denominator by going all-out with the DDD plan, which is enough to have it be tagged as a different Deck Archetype altogether (though still included in the bigger Dredge "umbrella").
I hope that helps.
Kind Regards,
jares
Top 4'ed the Xanadu Games's St. Patrick's Day Legacy event in Maryland with Dredge. Report coming soon.
Played my first Legacy tournament in 4 months with zero testing; split the finals. Faithless Looting version of this deck is unreal, definitely needs 4x Ichorid (I'd suggest 3 main 1 SB which is what I used) and I feel like running Leylines in the SB is a waste of space unless the mirror is incredibly common where you're playing.
Sort of curious if anyone's tried Bloodghast out of the board to help beat the Snapcaster/Extraction interaction, or Unmask (or the two together?). Firestorm might need to be a 4x also to beat these decks packing a ton of Scavenging Ooze.
Anyway, this has to be the best combo deck in Legacy at the moment.
Curious how I became a Magic writer? http://www.youtube.com/watch?v=onR9Y...eature=channel
Except that the combo version is the weaker one imo:p
This man is a truthspeaker! You deserve a beer - if you see me in Ghent, you may present yourself to me as The Speaker of Truths and I will buy you a beer of choice
Curious how I became a Magic writer? http://www.youtube.com/watch?v=onR9Y...eature=channel
That's Doctor to you. Dr. Edge.
Curious how I became a Magic writer? http://www.youtube.com/watch?v=onR9Y...eature=channel
It's a higher investment than you would initially think. The cards you are cutting are Ichorids and Golgari Thugs. Cutting the Ichorids decreases your ability to grind out long games, and cutting thugs decreases your consistency. This being said, I'll probably always lean towards combo dredge, because IMO if you're doing something degenerate, it should win you the game on the spot :D
That's Doctor to you. Dr. Edge.
Played the quadlazer list to the 3rd playce [out of 32] with the following changes, today:
-4 Putrid Imp
-1 Golgari Thug
+3 Dread Return
+1 Flayer of the Hatebound
+1 Sphinx of Lost Truths [Intention to speed up the combodraw and draw into Flayer]
I made this changes because I always board the PImps out in quadlazer, and I don't think they're that good anymore... Additionaly I wanted to test the Flayer. Flayer was cute and sped up the deck by a turn, [I did 4 Flayer kills in the tourney] but I am not yet sure if he is just too cool. I even did a first turn kill with him.Sphinx was meh, like always. >_>
I forgot to change my Sideboard, so I needed to play the standard Quadlazer board.
MUs:
Aggroloam - Win 2:1
Grinding Station [Stormcombo] - Win 2:1
Countertop - Lose [Cages & Snapcaster Extractions] 1:2
Nic Fit - Win 2:1
Reanimator - Win [very close] 2:1
Seems like I bahed the bad MUS and lost against the good one. ^^
Is anyone watching SCG live stream right now?!
They just went full retard! LMAO!!! That was awkward...
Curious how I became a Magic writer? http://www.youtube.com/watch?v=onR9Y...eature=channel
When I Top 4'ed, I ran two Ichorid and one board. I broke the "cardinal" rule, but somehow it paid off. I also opted to run thirteen dredgers, plus one Darkblast. Turned out to be really good.
For game one two ichorids are usually a good number, despite lately I have been running three.
When goldfishing the fastest, most explosive hand possible numberous ichorids actually impede and slow you down. They don't do much for a turn one or turn two kill.
Three dread returns are usually the most optimal when going the quick kill as well(whether flayed or SotLT+flame kin). You would be surprised how often two dread returns can be in the bottom half of your deck. Also, with three dread returns you can easily dredge your whole deck in one turn with Sphinx of the Lost Truths and Cabal Therapies.
They brought to the booth a girl dressed as 'Eternal Witness' (full costume) and Matthias Hunt started a Q&A with her (in character/responding as 'the Eternal Witness') and it got awkward with some nerdy/silly questions. Matthias didn't know what to ask, she didn't know what to answer... at some point they were staring at eachother cringing. They just went way too nerdy with that, IMO.
I should say, afterwards Adrian Sullivan came in, broke the ice and made it a nice/more natural interview (with her speaking as herself and not the character). Ultimately, the first part, was a 'not very good' experience, but it all ended well.
I agree that [2x] Ichorids sounds like just the right number for a build that aims to finish the game as early as possible, given that you won't really need more than one because Dread Return really is the "star player" of your game plan. In relation to that, going with [3x] Cabal Therapy also seems enough, though I would still run the full set of Cabal Therapy and Ichorids in my 75-card list.
I find that [3x] Dread Returns are necessary to be able to reliably "chain" into Sphinx of Lost Truths (or something equivalent to it) and your "killer" DR target (FKZ, Flayer of the Hatebound; you may even want to DR Flayer of the Hatebound twice, just to show-off). Otherwise, if I just expect to cast one Dread Return a game, then [2x] would seem enough.
Kind Regards,
jares
I read the tournament report that you posted and read some of this thread, but I was wondering if you would post what you take out vs. each deck when you sideboard.
The few things I gathered were to bring in Faerie Macabre vs. reanimator and snapcaster + surgical extraction decks, don't side out lion's eye diamond and bring in chain of vapors vs. leyline of the void.
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