Considering that planeswalkers also die to the attack step and that a 2cc planeswalker would have *maybe* 3 loyalty counters at MOST before you use its + ability (if it has one), I would venture to guess that it's not contingent on Spell Snare to exist to make it fair. Shit, burn as good as Shock would be problem enough for a tiny PW; that might render it situationally unplayable, but we are talking about the smallest planeswalker ever at a converted mana cost of 2 here.
Well, today's spoilers are a big pile of unimpressive.
I dunno, looks like they should have just called this expansion "Shit Kaalia's Into".
It might actually be better than Archangel of Strife, since that guy sometimes lets the opponent just chump your dudes. This straight doubles the damage dealt to every opponent and halves the damage dealt to you and your guys. Fucking sweet.
EDIT - clearly i speak of EDH. In Legacy, eeeeehhhhhh
Last edited by TsumiBand; 04-11-2012 at 01:40 AM. Reason: with the clarification, and the glaivin
Certainly. Angel's Tomb has some dope art though.
Luck is a residue of design.
I'm an aspiring Psychedelic Trance musician. Please feel free to enjoy my sense of life:
http://soundcloud.com/vacrix
Expect me or die. I play SI.
The card is sweet in edh. I just learned the hard way that you should not play commander on cockatrice. You play against a bunch of 8 year old kids who are upset when you you target them or attack them with anything. Jesus what was I thinking...
Well, here's to tomorrow's spoilers!
"If you're playing Storm in Legacy, you need to believe that what your deck does is better than what their deck does."
Time Walk is busted, not because it always provides a broken effect, but because it is consistently useful (as long as you can resolve a two mana spell), since it replaces your draw and the mana you invested at worst. Occasionally, it's insane if you can time it correctly, but it isn't a bomb like Yawgmoth's Will, Tinker, Jace, etc.--cards that actually win you the game.
Here's a thought experiment. How "broken" would this card be?
Gilded Sapphire,
Miracle -
Tap: Addto your mana pool.
(You may pitch Gilded Sapphire to Force of Will.)
Last edited by lordofthepit; 04-11-2012 at 05:27 AM.
Currently playing: Elves
http://forums.mtgsalvation.com/showthread.php?t=407398
Vexing Devil
Creature - Devil
4/3
When Vexing Devil enters the battlefield, any opponent may have it deal 4 damage to him or her. If a player does, sacrifice Vexing Devil.
Woooah.![]()
Burn gonna rock after avacyn!
First the miracle spell and now this...
With this and Thunderous Wrath I really feel like playing UR delver or should I say UR devil![]()
All of this commotion is mainly due to the fact that it's a 4/3 for only one mana. In truth, this card is pretty bad actually. It's pretty much the same with Browbeat and has the same flaw as the opponent has a choice. You see, a deck with a lot of board presence (e.g. Maverick Stoneblade) don't care about that lousy 4/3 while control decks (and others) can 'counter' the 'burnspell' simply by casting a removal spell on it. Although I like the art, I got to say that this will never see play in neither Burn nor Delver.
edit: I'd rather play Browbeat than this ^^
The flaw of opponent's choice is only relevant if one of those choices is signficantly worse than the other one for you. Which would you rather see out of Burn decks, a 4/3 creature or 4 damage to the face? Neither is acceptable; that deck is way too wicked fast to begin with. Fine, you can remove it. You can also remove Goblin Guide, Keldon Marauders, Hellspark Elemental, Grim Lavamancer and Dark Confidant. That doesn't mean that burn stops running those creatures simply because they can be removed. This is a significant threat addition to the deck.
I partly agree with you as the devil is good at the beginning of the game I guess (when both choices of the opponent support your gameplan). However it sucks when your opponent managed to stabilize and took control of the game at about 4-6 life and you draw that shit. It's clear that he will choose the creature while the 4/3 won't bother him too much at this state of the game.
It's more of a turn 3ish card, you can't lead with it because you're only doing 4 damage to your opponent instead of establishing board position in a Zoo esq type deck, but in Burn where damage basically is your only consideration I think it's viable. I think you're probably right in that it's not going to show up in U/R Delver, but if Goblin Guide made it I'm not even sure about that.
Exactly. When you desperately need that card to be burn spell (probably at end game) he is a dead body. In the first two or three turns, when you prefer him to be a creature, the opponent will choose to take 4 to the dome.
Turns 1-3, you probably want him to be a creature. The opponent will take the damage instead.
Turns 3+, you probably want him to be burn spell (not always, but probably). The opponent will probably choose to have him be a critter.
Against a combo deck, this guy gives the opponent at least one turn before he deals damage.
However, with all that being said, he is rather under-costed and I'd guess that warrants testing.
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