Sigh, unbelievable. Guess I may actually have to get those volcanic islands.
Ah, that's probably the card that the dude from Wizards was referring to when he said that they were afraid a non-blue card with Miracle might be too good to not be banned in Legacy. Seems pretty potentially potent; can't truly perceive at the moment just how swell it will be in combo decks, current or yet to be materialized.
Miracle is giving ICP and the Juggalo family a bad name.
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Jesus.. some storm combo variants might even be able to run that in the maindeck. I like it. Its well costed at 3RR IMO. Didn't expect this though to be honest. Not after they reprinted a conditional Wheel of Fortune with suspend.
Luck is a residue of design.
I'm an aspiring Psychedelic Trance musician. Please feel free to enjoy my sense of life:
http://soundcloud.com/vacrix
Expect me or die. I play SI.
The five mana isn't even incredibly unreasonable for that effect, I think is the relevant thing here. Obviously setting it up for two mana is going to be really powerful.
For my confessions, they burned me with fire/
And found I was for endurance made
Reforge the Sould seems too situational to use in any current combo decks. Don't think a combo deck could build around this card.
I think it could find it's way into a U/R delver deck or MUD. Any deck that would want to empty it's hand quickly and could reasonably cast this wheel of fortune.
Also holy fuck the flavor is terrible in this set.
For my confessions, they burned me with fire/
And found I was for endurance made
This + past in flames. Busted much? I know I'm going to try to break the fuck out of this card in legacy. WotC will regret the day they printed this card. 2 mana wheel of fortune? Sounds completely broken to me, nice job with the miracle mechanic WotC at first I thought it would be just another interesting mechanic but instead you just undercost the crap out of anything with miracle. I can't see how this miracle mechanic made it through testing, oh wait R&D doesn't test shit for legacy and they fail to see powerful interactions between old cards and new cards. I mean what R&D member doesn't know what the card brainstorm does? Everyone in R&D should know about the card brainstorm, as it was put on the best planeswalker in the game a couple of years ago.
Heck even at 5 mana wheel of fortune seems to be a spicy card, as drawing 7 cards is quite powerful especially when it interacts very favorably with past in flames.
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All flavors of storm combo
Originally Posted by Vacrix
My first thought is I'm going to try to make this happen in Affinity.
Alas, problem solved.
+4 Personal Tutor
+2 Reforge the Soul
Ok this is just nasty. Personal Tutor is definitely playable now. The card disadvantage is negated by the potential for Reforge the Soul. Affinity is the aggro deck that wants to play this card the most. They have 6-8 mana accelerators in the form of springleaf and mox opal... By turn three they've usually emptied their hand anyways. Imagine what 4 Personal Tutors and a pair of Reforge the Souls. This is just insane. The card draw just makes me feel like I'm playing multiple games. I will go as far as to say that this combo breaks affinity. Here try it for yourself:
CREATURES
4 Ornithopter
4 Memnite
3 Signal Pest
3 Frogmite
2 Master of Etherium
2 Etched Champion
PLANESWALKER
2 Tezzeret, Agent of Bolas
SPELLS
4 Galvanic Blast
4 Cranial Plating
4 Thoughtcast
4 Personal Tutor
2 Reforge the Soul
ARTIFACTS
3 Mox Opal
3 Springleaf Drum
LANDS
4 Glimmervoid
4 Seat of Synod
4 Vault of Whispers
4 Great Furnace
Last edited by luckme10; 04-15-2012 at 02:17 AM.
Hmm, now I can finally make my monored storm deck, which uses blood moon instead of losing to it.
Yeah, that thing is totally going to have to be banned.
Ignore the miracle cost. It's irrelevant. ANT sees play at five mana, and it's not in the same color as Past in Flames.
Try this off the top of my head, and remember I don't play combo, like ever:
4x Reforge the Soul
4x Past in Flames
4x Rite of Flame
4x Pyretic Ritual
4x Desperate Ritual
4x Geosurge
4x Seething Song
4x Scattershot
4x Manamorphose
4x Simian Spirit Guide
4x Faithless Looting
16x Mountain
Hell, you could run 8x Moon effects and Price of Progress in that, and easily board into stuff like Deus of Calamity. And I'm sure a r/b version with Rituals, petals, LEDs, and Tutors would be even better. Ad Nauseum is marginally acceptable because it's suicidal and restricts your deck building choices. This thing doesn't, well, not aside from "use red ritual cards you were going to use anyways".
Memory Jar was an incredibly problematic draw 7 at five mana. This is too, given the million different ways combo decks can abuse it. In Legacy terms, the miracle cost is irrelevant, the color, combination with rituals and past in flames, and numerous ways it can lead to excessively consistent kills is the problem.
Kill options:
1. Storm
2. Megrim/Liliana's Caress
3. Burn spells + past in flames + draw + mana
4. something even more busted I'm not thinking of off the top of my head.
seriously wtf with starcity price-cards speculation , the stupid 2mc planeswalker , one of the worst cards in the set for a mythic , is in 22 dls , now , the new wheel of fortune is at 3 dolars...
Ok, this thing is teh shit.
Quick Brew: (Fuck Belcher)
3 Reforge the Soul
2 Past in Flames
4 Rite of Flame
4 Pyretic Ritual
4 Desperate Ritual
4 Seething Song
4 Manamorphose
4 Simian Spirit Guide
3 Faithless Looting
1 Goblin Charbelcher
1 Empty the Warrens
4 Burning Wish
4 Gitaxian Probe
4 Street Wraith
4 Chrome Mox
4 Lotus Petal
3 Land Grant
2 Taiga
1 Grapeshot
SB: 1 Empty the Warrens
SB: 1 Past in Flames
SB: 1 Reforge the Soul
SB: 4 Pyroblast
SB: 4 Defense Grid
SB: 1 Goblin War Strike
SB: 1 Grapeshot
How? You play 9 business spells 2 of which (Pif) only do something if you have another. Even Belcher plays 11. Thats pretty much the minimum business count for a glass house.
Luck is a residue of design.
I'm an aspiring Psychedelic Trance musician. Please feel free to enjoy my sense of life:
http://soundcloud.com/vacrix
Expect me or die. I play SI.
Its just a quick brew, as i said. And you need less killoptions mainboard because you are going to draw 14+ cards in the first turn(s) and grab everything you need with Tutor
Anyways its
2 pif
4 tutor
1 grapeshot
1 etw
3 reforge
I can see it being good in Belcher, I just question 9 business spells.
Luck is a residue of design.
I'm an aspiring Psychedelic Trance musician. Please feel free to enjoy my sense of life:
http://soundcloud.com/vacrix
Expect me or die. I play SI.
well you basically cylcle around your deck until you hit pif, tutor or reforge to cycle some more or draw 7. Finally you build enough storm to kill with grapeshot, build a bunch of token or tutor for warstrike to get the instant kill.
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