Its application in High Tide combo is actually an interesting idea. Its great as a potential delay spell to give you 2-3 extra turns. Also.. it has the advantage mid combo of bouncing your Candelabra's, though 3UU is a bit taxing.
Luck is a residue of design.
I'm an aspiring Psychedelic Trance musician. Please feel free to enjoy my sense of life:
http://soundcloud.com/vacrix
Expect me or die. I play SI.
The 1U upheaval definitely seems nifty with the existence of Snapcaster, plus he's good for things like forcing them to re-flip their Delver, and it gives you a solid chance to counter the spells that you missed all over again.
It would be legacy playable only if lightning bolt didn't make it useless
But regardless probably one of the coolest designed cards I have seen in a while and the blackest card they have printed since Dark Confidant.
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Pit-Dweller seems to be pretty cool.
Combines well with GY hate. And for once, StP being the primary removal of Legacy is an advantage instead of a disadvantage for that guy.
The drawback still seems pretty harsh, though.
I agree design is really tight. Also, can't you Stifle the trigger when it comes into play from the yard? This guy seems perfect for Torpor Orb, Phyrexian Dreadnought, and Hunted Horror.
Luck is a residue of design.
I'm an aspiring Psychedelic Trance musician. Please feel free to enjoy my sense of life:
http://soundcloud.com/vacrix
Expect me or die. I play SI.
rather play goyf for 2 mana
No, it doesn't. It says "Spend this mana only to cast creature spells of the chosen creature type". So you have to cast a creature spell. Not cycle it, and not cast a non-creature spell. Otherwise, it would be absurd in Faeries...Uncounterable Bitterblossom? Yes, please!
Perhaps. But Torpor Orb is damn good right now. There are a lot of heavily played creatures with good or even game breaking CIP effects, SFM and Snapcaster being the most notable.
I wonder if this card makes Brand more playable. Stuff like Sleeper Agent, Gilded Drake, Hunted Horror, etc.
Luck is a residue of design.
I'm an aspiring Psychedelic Trance musician. Please feel free to enjoy my sense of life:
http://soundcloud.com/vacrix
Expect me or die. I play SI.
Brand doesn't work with Hunted Horror, as of the M2010 rule changes, the owner of a token is the person who controlled them when they entered the battlefield (which would be your opponent), not the person who owned the spell which produced them (which would be you).
EDIT: See rule 110.5a: A token is both owned and controlled by the player under whose control it entered the battlefield.
Since this thread is already talking about overhyped lands, let me reintroduce Homeward Path
Super Bizarros Team. Beating everything with small green dudes and big waves.
T2: Stingscourger, lackey hits you, drop SGC.
sup?
Edit: Damn, got beaten.
Yeah that's true. We could have Sting in hand and drop something else, or drop matron and go get a sting, or drop a ringleader if desperate and hope to draw into a sting.
I think the point here is that there is a very real chance of Goblins coming back. Ironically, this probably kills Merfolk for good.
I think so too. When people start to realize how awesome Bolt is in this deck and that the new land spoiled is an instant 4-off, then the chances might not be that bad. Esper-Blade and everything with Punishing Fire is still an uphill battle though.
...which wasn't dead yet?
In response...Hypothek!
If Melira weren't so much better, Cathars' Crusade could be fun with persist.
Dual Cast could be interesting with self-untappers like Pili-pala,Puresight Merrow, or Horseshoe Crab.
Am I reading Ghostly Flicker right in that it can exile and return up to 6 cards?
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