If Melira weren't so much better, Cathars' Crusade could be fun with persist.
Dual Cast could be interesting with self-untappers like Pala-Pili,Puresight Merrow, or Horseshoe Crab.
Am I reading Ghostly Flicker right in that it can exile and return up to 6 cards?
I guess you're right though Wot:C does play fast and loose with "and/or" - for example in the "choose one or both" cards you can clearly choose both. (FWIW the 2-6 targets version would probably not have been that strong in high tide decks since those don't play that many creatures or artifacts.)
I have to disagree, on the basis that both the Sorcery speed variants and the Reset-based variants can rock Candelabra of Tawnos. And the Sorcery speed version could flicker all kinds of shenanigatory creatures, like Cloud of Fairies and potentially Snapcaster Mage. Being able to just untap that many lands via Candelabra and/or replay those ETB trigger on Fairies and Snapcasters would open it up to generate so much mana really early in their attempt to go off.
Pretty sure Maverick is really the new Merfolk - the deck that beats the blue decks and does ok vs. combo.
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Please stop talking about whether Force of Will is broken or not. It obviously is, and rather than "the glue that holds vintage together" it would be better to call it "the rug under which you hide the filth until there's so much that you can no longer conceal it".
West side
Find me on MTGO as Koby or rukcus -- @MTGKoby on Twitter
* Maverick is dead. Long live Maverick!
My Legacy stream
My MTG Blog - Work in progress
If Cavern of Souls is so fantastic, shouldn't the decks that would want 4 of them already be playing Leyline of Lifeforce? I know it doesn't produce mana, but still.
In response...Hypothek!
LoL is lol. It's a bad card, while CoS can still cast things like Aether Vial and land a turn-one Lackey without filling our deck with bad cards.
That's a good question. Here's the problem with Leyline of Lifeforce.
1. You need to have 4 in your deck but they are dead cards in multiples.
2. It isn't uncounterable, and if you don't have it in your initial hand, you have to cast it. It's stupid to play a card against counters that it's itself vulnerable to counters.
3. Regardless of what the manual says about blue having troubles with permanents, blue can easily deal with creatures and enchantments.
4. It doesn't impact the board. You have to make your deck worse in order to partially protect against counterspells.
The second and third points are the reasons why Gaea's Herald doesn't see play either. The only card that almost makes the cut is Xanthid Swarm, but it's again counterable, and a very weak creature that not only dies to removal, but to any flying creature.
Please stop talking about whether Force of Will is broken or not. It obviously is, and rather than "the glue that holds vintage together" it would be better to call it "the rug under which you hide the filth until there's so much that you can no longer conceal it".
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