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Thread: [Deck] Dredge

  1. #641
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    Re: [DTB] Dredge

    Both Flayer need about the same amount of cards to be set up(Zealot needs more Bridges, Flayer more DRs) and Zealot can be blocked/ there can be Moat or Elephant Grass-ish things.
    Also Flayer kills Ooze like a boss.
    Your maindeck will be a bit less stable when you run Flayer though, due to the extra DR.
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  2. #642

    Re: [DTB] Dredge

    Quote Originally Posted by esqulax View Post
    I am a pretty big noob at dredge so pardon me if this question seems rather stupid, but could somebody please explain to me the benefits of running flayer over flamekin zealot? I really have trouble understanding it.
    I guess you win without an attack step so you don't have to worry about moat or elephant grass or whatever.
    Edit: Yeah above explains it better than I did

  3. #643

    Re: [DTB] Dredge

    Yeah I can see some benefits, but isn't it rather easy to distrupt with a single Swords to Plowshares? I mean if they plow your Zealot you still have a bunch of hasty 3/3 zombies.

    and do you run 3 Dread Returns with flayer?

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    Re: [DTB] Dredge

    Quote Originally Posted by esqulax View Post
    Yeah I can see some benefits, but isn't it rather easy to distrupt with a single Swords to Plowshares? I mean if they plow your Zealot you still have a bunch of hasty 3/3 zombies.

    and do you run 3 Dread Returns with flayer?
    It's crucial to run 3 DR with Flayer, yes.
    If Flayer gets STP'd it still deal dmg afaik, also you get Zombies with him too, just without the haste.
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  5. #645
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    Re: [DTB] Dredge

    I guess he means something like: You have a Flayer, and announce the DR targetting your GGT. In response, your opponents Swords/Pathes the Flayer. No damage from the GGT.

    You need 3 DRs with Flayer. You get a trickier mainboard by not losing to stupid permanents and you can win on the spot in some situations where FKZ can't. This gives you also a different attack-angle with the deck, cuz you play DRs [which some lists doesn't do anymore]. The downside is that you really need to run 3 DR which makes the deck a bit more inconstant.

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  6. #646

    Re: [DTB] Dredge

    Quote Originally Posted by NecroYawgmoth View Post
    I guess he means something like: You have a Flayer, and announce the DR targetting your GGT. In response, your opponents Swords/Pathes the Flayer. No damage from the GGT.

    Exactly, this just seems like a pretty big downside compared to Flamekin Zealot.

    But then again, I have never played the deck at a tournament, only casually.

  7. #647
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    Re: [DTB] Dredge

    So what happened with the dredge players at SCG prov? There were supposedly quite a few playing the deck, including a group of people I knew running a brew of +hapless +fetches + bloodghasts -ichorids -thugs which sounded terrible in theory.

  8. #648

    Re: [DTB] Dredge

    Quote Originally Posted by say no to scurvy View Post
    So what happened with the dredge players at SCG prov? There were supposedly quite a few playing the deck, including a group of people I knew running a brew of +hapless +fetches + bloodghasts -ichorids -thugs which sounded terrible in theory.
    Hapless, Fetches and Ghast, no Thugs? I hope they all went 0-X and learned how to build a Dredge deck now. Not trying to offend anyone, but seriously...

    I'm not surprised that no Dredge deck placed well. The average Dredge player on SCG isn't quite the master with the deck. Only now and then someone lucks himself into the top 16 with horrible lists, and only rarely we have someone who can actually play the deck and places well (like Hollywood, 4eak, etc).

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    Re: [DTB] Dredge

    So about the DR targets, does anyone still use Iona? I bought the Flayer, but I'm facing Sneak Show so much and Emrakul makes me crazy! I play Iona+2 DR and the 4th thug.

    I'm still thinking about Gisela too, since I can take 7 damage from Emrakul and cause 18 with three Ichorids.

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    Re: [DTB] Dredge

    Quote Originally Posted by Izor View Post
    Hapless, Fetches and Ghast, no Thugs? I hope they all went 0-X and learned how to build a Dredge deck now. Not trying to offend anyone, but seriously...

    I'm not surprised that no Dredge deck placed well. The average Dredge player on SCG isn't quite the master with the deck. Only now and then someone lucks himself into the top 16 with horrible lists, and only rarely we have someone who can actually play the deck and places well (like Hollywood, 4eak, etc).
    Sometimes I miss the "like" button in this forum. Totally agreed.

  11. #651
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    Re: [DTB] Dredge

    Quote Originally Posted by Calado View Post
    So about the DR targets, does anyone still use Iona? I play Iona+2 DR and the 4th thug.
    I like Iona as an emergency button against certain decks, as well as a mean to ensure victory without fearing an opponent's lucky topdeck: she comes in handy against Spiral Tide, U/R Delver, the mirror and to a lesser extent Nic Fit (build-related consideration), while providing a non-Bridge reliant finisher. I play your same exact setup (Iona + 2x Dread Return) in my non-LED build, except I play 3x Golgari Thug + 1 Darkblast. I think the broad applications the creature offers outweigh the loss of consistency given by its sole presence.
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  12. #652
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    Re: [DTB] Dredge

    Quote Originally Posted by esqulax View Post
    Exactly, this just seems like a pretty big downside compared to Flamekin Zealot.

    But then again, I have never played the deck at a tournament, only casually.
    the chance of a swords to plowshares on your flayer is relatively small since you will at least have some cabal therapies in your graveyard and can easily eliminate them before you DR him, which is what you should always do before casting your game winning spells.
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  13. #653
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    Re: [DTB] Dredge

    Quote Originally Posted by Digital Devil View Post
    I like Iona as an emergency button against certain decks, as well as a mean to ensure victory without fearing an opponent's lucky topdeck: she comes in handy against Spiral Tide, U/R Delver, the mirror and to a lesser extent Nic Fit (build-related consideration), while providing a non-Bridge reliant finisher. I play your same exact setup (Iona + 2x Dread Return) in my non-LED build, except I play 3x Golgari Thug + 1 Darkblast. I think the broad applications the creature offers outweigh the loss of consistency given by its sole presence.
    I also think Iona has wider range than other DR targets in this deck, with close second being Angel of Despair, and then Elesh Norn. Since I'm probably the only person in the world who has lack of space for targets in maindeck, and tend to use them in SB only, these are the 3 I like the most. Currently I only use Iona as target, and from SB.
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    It's one of the ten strongest cards in Legacy. And in truth, in any deck you design, you really need to have a good reason -not- to run Wasteland.
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  14. #654

    Re: [DTB] Dredge

    Quote Originally Posted by Izor View Post
    I'm not surprised that no Dredge deck placed well. The average Dredge player on SCG isn't quite the master with the deck. Only now and then someone lucks himself into the top 16 with horrible lists, and only rarely we have someone who can actually play the deck and places well (like Hollywood, 4eak, etc).
    I got 75th place at Providence! I used the old LEDless list with lootings instead of tribes.
    Okay, okay! I'll do a tournament report, geez. Calm down, guys.

    Round 1-Storm

    I was paired against this dude Adam who goes to the same weekly Legacy tourneys as me at DieHardGames. He was chill. Tendrils killed me game 1. Grave-trolls killed him game 2. Game 3 on the second turn I dredge into lethal for the next turn and hit his hand with a couple therapies. He brainstorms into a tutor and gets his rituals working, almost kills himself with Ad Nauseum, but gets the storm count high enough take the cake.

    0-0-1

    Round 2-Affinity

    I messed up my decklist because I got to registration late so I had a game loss for this match. game 2 I crush him quick. Game 3 he opens with tormod's crypt and an explosive master of etherium. I have a grudge but waste it on a lethal cranial plating, losing the game on the next turn.

    0-0-2

    Round 3-BG Pox/Loam

    Game 1 he drops a tabernacle but I have enough Ichorids to kill him quickly. Game 2 I start off putting two of my Leylines of the Void onto the board. I reanimate a grave troll and therapy him naming Innocent Blood hitting two of them. The other cards in his hand? Two entombs! He is toast in a couple of turns.

    1-0-2

    Round 4-RUG Delver

    This dude was sitting next to me for the last game and audibly moans when he sees that we are paired up. he tells me he doesn't have any grave hate and thought that Maverick was going to hate dredge out for him. He thought wrong. Games 1 and 2 went by quick.

    2-0-2

    Round 5-Maverick

    I guess this matchup was karmic justice. I was pretty lucky though. He was able to make a board pretty quickly as maverick usually does, but couldn't find anything that interacted with the graveyard. I spent a couple turns returning and sacing ichorids and made about 20 zombies that eventually get lethal past his mom's, knights, and pridemages. Game 2 I am very fearful but decide to just trust my deck and the only change is to board in Elesh Norn for a darkblast. he has a slow start but ends up e-tutoring for a crypt and wipes out a 'yard that i just breakthrough'd into. Luckily, I had six Zombies on the board already and I eventually get the dredge into the Elesh, sealing the deal.

    3-0-2

    Round 6- UR Burn

    I got game 1 with little trouble. Game 2 his thunderous wrath's and flipped delvers coupled with a surgical extraction on my first dredger spelled out my doom. Game 3 he didn't draw into hate and I won the race.

    4-0-2

    Round 7-Goblins

    So apparently this guy is very good at playing this deck since I heard people talking about his list. Anyway, he puts up a pretty good fight in Game 1, exiling my bridges with proficiency. However, its not enough and I get there with ichorids. Game 2 he opens with lackey and I don't have an answer. He lackeys in a Sharpshooter and then gets out a prospector and locks me out with his pinger. Game 3 I was extremely lucky. We both mulligained to 6 and I opened with City---> Imp. He wastelands my city. On my next upkeep I discard grave troll and dredge into 2 narcomoebas. He removes a Matron for his Pyrokinesis and kills all 3 of my guys. In response, i discard 2 Bridges and he just scooped right there.

    5-0-2

    Round 8-UR Delver

    I believe I get the first game in a predictable manner. Game 2 we race and he wins. Game 3 his opening hand has 2 Surgical Extractions and a snapcaster. GG.

    5-0-3

    Round 9-Sneak Attack/Show and Tell

    It has been a long day and my last match kind of put me on a tilt. Game 1 I see a scalding tarn and a divining top and place him on Delver for some reason. I'm taking my time slow-dredging and then he sneaks in a Griselbrand and draws into his Kill.
    Game 2 I make army quickly before he drops a Grafdigger's Cage. I kill him with what I've got. Game 3 he opens with the cage and I'm stuck waiting on a breakthrough to take advantage when i bounce the Cage with Chain of Vapor. It doesn't come however, and he drops a Shows and Tells a Griselbrand and I match him with the mightiest one of my golgari thugs. As a last ditch effort I try to bounce his Griselbrand when he draws himself to 4 life, hoping to take the match in Thug beats but his spellpierce sadly ended my magic playing for the day.

    5-0-4


    Observations:
    *I missed having the Tribes in every single match. Maybe its just my playstyle, but I feel lost without the recurring discard outlet that doubles as an impenetrable blocker.
    *My sideboard was not where i wanted it to be. i was using a lot of anti-hate cards like chain and grudge, but I'm used to just playing through hate and don't bother siding for it. Without the tribes I kind of fumbled with managing my graveyard effectively.
    *Leyline of the Void and Elesh Norn are sick though.

  15. #655
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    Re: [DTB] Dredge

    Quote Originally Posted by ZebraSleeves View Post
    5-0-4
    This notation actually states: "5 wins, 0 loses, 4 draws", but I believe it should be "5 wins, 4 loses, 0 draws", right?
    If you fail to explain the reason behind your choice, technically, it's the wrong choice.

    Quote Originally Posted by Tacosnape View Post
    It's one of the ten strongest cards in Legacy. And in truth, in any deck you design, you really need to have a good reason -not- to run Wasteland.
    Zerk Thread -- Really, fun deck! ^^

  16. #656

    Re: [DTB] Dredge

    Quote Originally Posted by Gui View Post
    This notation actually states: "5 wins, 0 loses, 4 draws", but I believe it should be "5 wins, 4 loses, 0 draws", right?
    Yes that is what I meant to write. I guess in my head I was thinking, "a win is the best so it goes first, then a draw is not as good as a win but not as bad as a loss so I'll put it in the middle, and a loss will be the number on the opposite side of the number of wins". Thanks for clearing that up, though. I will learn from my mistake.

  17. #657
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    Re: [DTB] Dredge

    Quote Originally Posted by ZebraSleeves View Post
    Yes that is what I meant to write. I guess in my head I was thinking, "a win is the best so it goes first, then a draw is not as good as a win but not as bad as a loss so I'll put it in the middle, and a loss will be the number on the opposite side of the number of wins". Thanks for clearing that up, though. I will learn from my mistake.
    Yeah, not a big deal, sory for bothering you with that...

    Anyways, I will use LEDless list too, I've been doing some testing (although less than I'd like to), and I believe we should go with at least 2 Tireless Tribes. I've cut 2 Breakthoughts and 2 Tireless instead of removing all the perma discard. I also believe one of the strengths of LEDless is facing hate, so my config try to abuse the perma discards by using some Grudges from sb for a eventual fight against tormods/relics @ g3. I'll see if this can get me somewhere.
    If you fail to explain the reason behind your choice, technically, it's the wrong choice.

    Quote Originally Posted by Tacosnape View Post
    It's one of the ten strongest cards in Legacy. And in truth, in any deck you design, you really need to have a good reason -not- to run Wasteland.
    Zerk Thread -- Really, fun deck! ^^

  18. #658
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    Re: [DTB] Dredge

    I've cut one breakthrough and one Ichorid instead of two breakthroughs.

  19. #659

    Re: [DTB] Dredge

    @Zebra:

    Nice tournament and nice report, thanks for sharing.

    I'm glad to see that LEDless still performs reasonably well. I've always claimed that the printing of Lootings doesn't invalidate LEDless Dredge, so I'm glad to see it doing work for you.

    I agree with you and Gui that we should run at least some number of Tireless Tribes in LEdless Dredge, because as you said, having permanent discard outlets is LEDless' biggest selling point and it makes post board games a lot easier.


    What list did you run exactly? in my own list I've cut down Dread Return to 1 copy in the main deck, so I have room for 15 Lands as well as the full set of Breakthrouhs and a 3/3 split of Faithless Looting and Tireless Tribes. 3 Ichorids is more than enough imho and with more permanent discard outlets I think one can cut the 12th Dredger as well.

  20. #660
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    Re: [Updated Primer] Dredge

    Quote Originally Posted by chibi View Post
    Thanks for the quick feedback!

    About the 4th therapy maindeck, I think with this build's explosiveness, I can win fast enough without having to use therapy much. As for the 3rd ichorid, well same reason for not having the 4th therapy maindeck. I board the extra therapy and ichorids in matchups where I think I should win via beatdown than combo (with the chance of having to combo of course).

    As for the sideboard, I've been thinking about firestorm too. I think it's good against maverick and delver. I'll test it out. For now, I have just been reading about its effectiveness in LED dredge sideboards.

    This.

    Faerie macabre is for reanimator and mirror match not to mention decks that run snapcaster mage. This was supposed to be Leyline of the Void but after some time I realized that I don't want it in my sideboard anymore. It's already a dead card if don't have it in my opening hand. Having to mulligan for it is not worth it. I'd rather mulligan for a keepable hand that could win.

    And as for my previous post, I'll edit it. Thanks for the heads up! :)
    I can agree with your logic on ichorid, but you are looking at therapy the wrong way. It does EVERYTHING! Its a win con, an enabler, and disruption. This card is the best card in the deck if used properly and should be an auto 4 of. Usually, if you can land 2 therapies you almost can't lose.
    That's Doctor to you. Dr. Edge.

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