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Thread: [Deck] Merfolk

  1. #5741
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    Re: [Deck] Merfolk

    So merfolk has not become a control deck instead of an aggro tempo deck?

  2. #5742
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    Re: [Deck] Merfolk

    Quote Originally Posted by jares View Post
    I was messing around with Flusterstorm after considering that it's one of the few 1cc cards that would be able to have some effect even with Chalice of the Void in play. It's been okay so far, though that really depends on the match-up; it'll probably useful to someone in the future.

    Cheers,
    jares
    What exactly do you mean by that? If Chalice is at 1 then Flusterstorm gets countered.

  3. #5743

    Re: [Deck] Merfolk

    I don't think the storm copies do, just the original for 1 mana

  4. #5744

    Re: [Deck] Merfolk

    Quote Originally Posted by SlopeeJ View Post
    I don't think the storm copies do, just the original for 1 mana
    Yes, that's correct. This still means that Flusterstorm won't be at its best in these situations, though, but at least it'll still have some impact when played.

    Cheers,
    jares

  5. #5745
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    Re: [Deck] Merfolk

    Quote Originally Posted by jares View Post
    Yes, that's correct. This still means that Flusterstorm won't be at its best in these situations, though, but at least it'll still have some impact when played.

    Cheers,
    jares
    Whoa, crazy, I had no idea the Storm mechanic worked like that. Very interesting interaction. That does make it weaker though. Maybe if you're in a counter war it'd shine but it would be more difficult to counter a single spell, especially something with 2 CMC.

  6. #5746
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    Re: [Deck] Merfolk

    Quote Originally Posted by jares View Post
    Yes, that's correct. This still means that Flusterstorm won't be at its best in these situations, though, but at least it'll still have some impact when played.

    Cheers,
    jares
    In any case, why to play Flusterstorm when the cases where it shines the most are against cards already blocked by Chalice? Flusterstorm gets its best against Canadian Threshold and Storm, where Chalice set on 1 hampers them badly (cantrips, Spell Snare, Pyroblast). Even if you were to run both, this new "Stompy" configuration is pretty tight, thus I don't see really much room to occupy 6-7 slots among those two.
    I also don't know if Fstorm could be good, say, Stoneblade or the UW Miracle-controls that'll begin to pop very soon, since the relevant things you wanna hit either cost 1 (again) or 3 (Souls). Perhaps the only card worth is Entreat the Angels (but, at that stage of the game, you have already lost).
    Daze is much more valuable in stopping Jace and tap-out Counterspells.


    Anyways: I gave the list a spin on Cockatrice. It is cute, but gets absolutely horrible if you don't have a Mox in hand. Starting on the play wasting a turn is bad; wasting a turn on the draw is having already lost in certain matchups (Maverick is still around 25-75 preboard, as before).
    I'd rather risk more and play the full set of Moxen and a 3rd copy of Jace to counterbalance (lol) the CDA cards as well as having 5-6 removals (and a card that does not suck on its own like all Merfolks).
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  7. #5747

    Re: [Deck] Merfolk

    Quote Originally Posted by Piceli89 View Post
    In any case, why to play Flusterstorm when the cases where it shines the most are against cards already blocked by Chalice? Flusterstorm gets its best against Canadian Threshold and Storm, where Chalice set on 1 hampers them badly (cantrips, Spell Snare, Pyroblast). Even if you were to run both, this new "Stompy" configuration is pretty tight, thus I don't see really much room to occupy 6-7 slots among those two.
    I also don't know if Fstorm could be good, say, Stoneblade or the UW Miracle-controls that'll begin to pop very soon, since the relevant things you wanna hit either cost 1 (again) or 3 (Souls). Perhaps the only card worth is Entreat the Angels (but, at that stage of the game, you have already lost).
    Daze is much more valuable in stopping Jace and tap-out Counterspells.


    Anyways: I gave the list a spin on Cockatrice. It is cute, but gets absolutely horrible if you don't have a Mox in hand. Starting on the play wasting a turn is bad; wasting a turn on the draw is having already lost in certain matchups (Maverick is still around 25-75 preboard, as before).
    I'd rather risk more and play the full set of Moxen and a 3rd copy of Jace to counterbalance (lol) the CDA cards as well as having 5-6 removals (and a card that does not suck on its own like all Merfolks).
    Your findings are the same as mine, though I have been trying to take Jace, the Mind Sculptor and put some tempo-oriented options in (with little success at that). It'll be interesting to see if this catches on, though, maybe even with some splash.

    Cheers,
    jares

  8. #5748
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    Re: [Deck] Merfolk

    What about Misthollow Griffin? We can pitch it to Mox or FoW and then play it when we have nothing better to do

  9. #5749

    Re: [Deck] Merfolk

    Quote Originally Posted by FANAttIC View Post
    What about Misthollow Griffin? We can pitch it to Mox or FoW and then play it when we have nothing better to do
    Misthollow Griffin might actually be helpful given the amount of card disadvantage we get from exiling cards. I don't feel like a 3/3 Flying Griffin will make much of an impact for 4 mana though (Jace, the Mind Sculptor might actually be the best 4-mana investment here), but the idea will surely be worth messing with, if only to try out the new card (which I've honestly never played).

    Cheers,
    jares

  10. #5750

    Re: [Deck] Merfolk

    Has anyone given thought to Disrupting Shoal? I was thinking that, given the presence of Chalice of the Void, it might be able to bolster the counter-suite even more. Grimoire Thief was also something that I chanced upon, but both these cards might just be too cute for consideration.

    Kind Regards,
    jares

  11. #5751
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    Re: [Deck] Merfolk

    In case you have imprinted the griffin on the mox, if you play it from the exile zone the mox will not give mana anymore since it wouldn't have any card imprinted.

  12. #5752
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    Re: [Deck] Merfolk

    Quote Originally Posted by kingtk3 View Post
    In case you have imprinted the griffin on the mox, if you play it from the exile zone the mox will not give mana anymore since it wouldn't have any card imprinted.
    Of course. But at that moment you have 4+ mana and have been properly accelerated.
    Its like using Dark Ritual that can be minor impact creature later.

  13. #5753

    Re: [Deck] Merfolk

    If all that matters is a minor speed bump on turn one or two, then why not just play lotus petal instead of chrome mox?

  14. #5754

    Re: [Deck] Merfolk

    Quote Originally Posted by landwalker000 View Post
    If all that matters is a minor speed bump on turn one or two, then why not just play lotus petal instead of chrome mox?
    I find that the main reason for playing Chrome Mox over Lotus Petal (or other temporary mana sources) is that this isn't a combo deck that wins on the turn that you pop the petal - it's a tempo deck that requires several turns of gaining advantage, and thus, requires reusable mana sources. Also, there are fewer lands in the deck, as Chrome Mox takes up some of the slots that used to be lands.

    Cheers,
    jares

  15. #5755
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    Re: [Deck] Merfolk

    I am not sure why you'd like to ramp it up with Chrome mox or pedal.

    Maybe it is the better way to use Ancient Tomb for this deck.

    With this card, it is possible to cast 1st turn Chalice, 2nd Rejeerey and maybe 3rd Jace.

    Sure, it's not perfekt with all of the douple U Lords, but I wold give it a try.

    It's not so much carddisadvantage like the mox, and we could douple pump the commander ^^.

    Has anyone testet in this direction?

  16. #5756

    Re: [Deck] Merfolk

    Quote Originally Posted by Eldamion View Post
    I am not sure why you'd like to ramp it up with Chrome mox or pedal.

    Maybe it is the better way to use Ancient Tomb for this deck.

    With this card, it is possible to cast 1st turn Chalice, 2nd Rejeerey and maybe 3rd Jace.

    Sure, it's not perfekt with all of the douple U Lords, but I wold give it a try.

    It's not so much carddisadvantage like the mox, and we could douple pump the commander ^^.

    Has anyone testet in this direction?
    I was thinking the same thing actually, though the first thing that came into mind was that we are already running so many colorless mana sources, and removing additional blue sources would certainly have an impact. There might be a way to go around that though - maybe even swapping Ancient Tombs for Wastelands might be worth looking into. Another minor concern is that we'd be piling up a lot of life loss with Ancient Tomb and Dismember.

    Cheers,
    jares

  17. #5757
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    Re: [Deck] Merfolk

    Hi, i went 5-0 out of 45 players in our local store.

    I played this list, almost similiar to Finn, but i removed JaceTMS and AVision.
    Now this one has +1 Island, +1 Daze and +2 Phantasmal Image

    Main Deck

    20 Lands

    12 Island
    4 Mutavault
    4 Wasteland

    22 Creatures

    4 Silvergill Adept
    4 Lord of Atlantis
    4 Coralhelm Commander
    4 Merrow Reejerey
    4 Merfolk Sovereign
    2 Phantasmal Image

    7 Artifacts

    3 Chrome Mox
    4 Chalice of the Void

    11 Spells

    4 Force of Will
    4 Daze
    3 Dismember

    Sideboard

    4 Submerge
    3 Hibernation
    4 Tormod's Crypt
    2 Umezawa's Jitte
    1 Phantasmal Image
    1 Sea Drake

    -I lost to Reanimator in finals. Chalice of the Voids didn't helped me much here.
    -Chrome can be a dead card. It's kinda bad because you need to waste another blue card.
    -I used four Dazes with 20 Lands. I haven't tried
    -Chalice of the Void shuts down removals and creatures while you slowly buff your army with lords.
    -Will still use the same deck list.
    -Phantasmal Image is sweet, i copied Dark Confidant, Goyf and Stoneforge Mystics.so i can fetch Umezawa's Jitte (postboard). It also kills Thrun and Progenitus.

  18. #5758

    Re: [Deck] Merfolk

    Quote Originally Posted by rnightingale View Post
    -Phantasmal Image is sweet, i copied Dark Confidant, Goyf and Stoneforge Mystics.so i can fetch Umezawa's Jitte (postboard). It also kills Thrun and Progenitus.
    I've also tested [2x] Phantasmal Image, but took out [2x] Merfolk Sovereign[/cards] for it. Either way, I do believe that Phantasmal Image warrants inclusion in this deck. I'll also try to play around with your build to see for myself.

    Congrats!

    Cheers,
    jares

  19. #5759
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    Re: [Deck] Merfolk

    Quote Originally Posted by rnightingale View Post
    Hi, i went 5-0 out of 45 players in our local store.

    I played this list, almost similiar to Finn, but i removed JaceTMS and AVision.
    Now this one has +1 Island, +1 Daze and +2 Phantasmal Image

    Main Deck

    20 Lands

    12 Island
    4 Mutavault
    4 Wasteland

    22 Creatures

    4 Silvergill Adept
    4 Lord of Atlantis
    4 Coralhelm Commander
    4 Merrow Reejerey
    4 Merfolk Sovereign
    2 Phantasmal Image

    7 Artifacts

    3 Chrome Mox
    4 Chalice of the Void

    11 Spells

    4 Force of Will
    4 Daze
    3 Dismember

    Sideboard

    4 Submerge
    3 Hibernation
    4 Tormod's Crypt
    2 Umezawa's Jitte
    1 Phantasmal Image
    1 Sea Drake

    -I lost to Reanimator in finals. Chalice of the Voids didn't helped me much here.
    -Chrome can be a dead card. It's kinda bad because you need to waste another blue card.
    -I used four Dazes with 20 Lands. I haven't tried
    -Chalice of the Void shuts down removals and creatures while you slowly buff your army with lords.
    -Will still use the same deck list.
    -Phantasmal Image is sweet, i copied Dark Confidant, Goyf and Stoneforge Mystics.so i can fetch Umezawa's Jitte (postboard). It also kills Thrun and Progenitus.
    is the deck significantly different without aether vial? i'm a little confused. i think i'd really want to land a turn 1 chalice if i didn't have access to vial or cursecatcher. 4th mox maybe?
    -rob

  20. #5760

    Re: [Deck] Merfolk

    Quote Originally Posted by mistercakes View Post
    is the deck significantly different without aether vial? i'm a little confused. i think i'd really want to land a turn 1 chalice if i didn't have access to vial or cursecatcher. 4th mox maybe?
    I've also tried the 4th Chrome Mox based on the same premise (that we would want to maximize the probabilities of getting a turn-1 Chalice of the Void), and I would say that it would be worth including, especially in the absence of Aether Vial.

    I've also been trying to find alternatives to Jace, the Mind Sculptor, but no other alternative provides the versatility that this card has - it provides card advantage, removal, and an alternative win condition!

    I'd be interested to know if anyone else might have had any other inclusions to the Chalice Version during testing.

    Kind Regards,
    jares

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