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Thread: Mono G Ramp

  1. #21
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    Re: Mono G Ramp

    Id say Beacon of Creation seems like a decent fit.

  2. #22
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    Re: Mono G Ramp

    I had an idea very similar to yours almost one year ago and started a thread with it, you can have some ideas here:

    http://www.mtgthesource.com/forums/s...use&highlight=

  3. #23

    Re: Mono G Ramp

    Have you thought about Heartwood Storyteller? Even just for the board, seems perty good. Could maybe replace genesis wave in the MD too.

  4. #24

    Re: Mono G Ramp

    Also, adding in cards like thorn of amethyst and sphere of resistance might be a good idea. The deck can pay for the extra cost and still gets the non-mana based advantages from having a lot of lands at the same time (scute mob and dungrove).

  5. #25
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    Re: Mono G Ramp

    Quote Originally Posted by jhhdk View Post
    Cracking a fetch doesnt let them draw of greed.
    "Whenever you play a land" is different from "Whenever a land enters the battlefield under your control".

    Exploration works with Horn of greed.
    Manabond doesnt.
    Yes, you are right. I guess I was testing that wrong. Thanks for letting me know.

    @novatinhu: Were you ever able to come up with a way to beat Sneak Show? That seems like the worst matchup because of green's lack of interactions with that deck.

    @k2thej: Thorn of Amethyst is in the sideboard and I bring it in versus decks that seem like they have a bunch of noncreatures. I'm not sure if I like Heartwood Storyteller. I'll have to test it before I throw it out though.

    @Aernil: That could be a really good card. It has a similar effect to Natural Affinity but without making your lands extra vulnerable. I'll keep it in mind.

    EDIT: I've been thinking about using some combination of Brittle Effigy, Storm Front, Whirlwind, and Katabatic Winds to try to combat Sneak Show.

  6. #26

    Re: Mono G Ramp

    Quote Originally Posted by Zupponn View Post
    Yes, you are right. I guess I was testing that wrong. Thanks for letting me know.

    @novatinhu: Were you ever able to come up with a way to beat Sneak Show? That seems like the worst matchup because of green's lack of interactions with that deck.

    @k2thej: Thorn of Amethyst is in the sideboard and I bring it in versus decks that seem like they have a bunch of noncreatures. I'm not sure if I like Heartwood Storyteller. I'll have to test it before I throw it out though.

    @Aernil: That could be a really good card. It has a similar effect to Natural Affinity but without making your lands extra vulnerable. I'll keep it in mind.

    EDIT: I've been thinking about using some combination of Brittle Effigy, Storm Front, Whirlwind, and Katabatic Winds to try to combat Sneak Show.
    Better off with Ensnarring Bridge for Sneaky Show imo.

  7. #27
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    Re: Mono G Ramp

    I'm a pretty big green mage and have been for a while. If you look at the link novatinhu posted you'll see my name in there a lot. I have a few SUGGESTIONS to TRY.

    I like what your doing. I think there are dead slots.

    I would test the following:

    Chord of Calling over Green Sun's Zenith

    I know you are mono green, but Chord allows you to explore options outside of green. you have the ramp and or the dudes to cast it very easily.

    More importantly it's instant speed! This will provide you some very serious combat tricks.

    This will also allows you to do very interesting sideboard things. ...like perhaps Gilded Drake for sneak and show at the declaration of the attack phase.

    It's not a definite, but I'd be open to it.

    Fetch lands over some forests

    Vinelasher Kudzu would love it.

    Dosan the Falling Leaf for Wood Elves

    IMO, Even given the nature of your deck Wood Elves are not that good.

    Sakura-Tribe Elder over Elvish Pioneer

    You are still ramping, but you gain search (more shuffle if you want to abuse say Sylvan Library) and combat tricks.

    Look into Yeva, Nature's Herald

    Here is a rough list I just dreamed up using your list as a basis. It does add white for Thalia because she IS that good. The fetches were int there already for Vinelasher.

    Creatures (33)
    4 Sylvan Safekeeper <---the green Mom
    4 Scute Mob
    4 Sakura-Tribe Elder
    1 Dosan the Falling Leaf <---would be better with GSZ's could be cut.
    4 Dungrove Elder
    4 Vinelasher Kudzu
    3 Heartwood Storyteller
    4 Veteran Explorer
    3 Champion of Lambholt<---insane with Safekeeper an unblock-able army
    2 Thalia, Guardian of Thraben

    Artifacts (3)
    3 Thorn of Amethyst

    Lands (24)
    4 Misty Rainforest
    2 Verdant Catacombs
    16 Forest
    2 Savannah

    Perhaps Dosan should be swapped with Thenolite Druid. ...a creature based forest animator.

  8. #28
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    Re: Mono G Ramp

    Quote Originally Posted by TraxDaMax View Post
    Better off with Ensnarring Bridge for Sneaky Show imo.
    Now, why didn't I think of that? That actually sounds like a decent suggestion, unlike the ones I was coming up with.

    @Freggle: No Chord of Calling or Green Sun's Zenith in your list?

  9. #29
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    Re: Mono G Ramp

    Quote Originally Posted by Zupponn View Post
    @Freggle: No Chord of Calling or Green Sun's Zenith in your list?
    Well, if you are stacking non creature hate (Heartwood Storyteller, Thorn of Amethyst, Thalia, Guardian of Thraben) you run into a conflict.

    It's also not necessary for the deck to function. However, having said all of that there is still a good chance it is wrong.

  10. #30
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    Re: Mono G Ramp

    Okay. I see what you were doing there now. The thing that I've found through a lot of testing is that Dungrove Elder is the best card in my current deck, so I feel that there is a need to get him on the battlefield as often and as quickly as possible. With this line of thought, Green Sun's Zenith would be a must for me because it would be suicide to not have it and Chord of Calling might be too slow.

  11. #31

    Re: Mono G Ramp

    Heh I've been playing Mono G Ramp for years now, but my take is somewhat different than the land ramp version. Its more based on the old Secret Force decks.
    Its been consistent enough to gain a bit of a rep in my local scene, I've just never gone and written about it.

    But I'm glad to see someone else has recognized the brutal power of Hornet Queen. That card is the absolute tits.
    (I detail Hornet Queen's application in Legacy on my blog: http://nyxathidgoestotown.wordpress....cards-of-2011/)

    Secret Force 2K11 (because I havent played it all year :P)

    4x Llanowar Elves
    4x Joraga Treespeaker
    4x Wall of Roots
    4x Overgrown Battlement

    4x Natural Order
    4x Summoning Trap

    4x Obstinate Baloth
    3x Terra Stomper
    1x Gigapede
    2x Phyrexian Revoker
    2x Scavenging Ooze
    2x Hornet Queen
    1x Pelakka Wurm
    1x Terastodon
    1x Progenitus

    4x Verdant Catacombs
    15x Forest

    SIDEBOARD

    4x Krosan Grip
    3x Thorn of Amethyst
    3x Primal Command
    2x Phyrexian Revoker
    1x Spike Weaver
    1x Tornado Elemental
    1x Ulamog, the Infinite Gyre

    The general consensus of the deck is it EATS. TEMPO. ALIVE. Canadian Thresh is pretty much an auto-win. Team America is pretty tasty too.

    Has great matchups against Burn, Goblins, pretty much any aggressive deck that runs countermagic. No-one EVER expects maindeck Summoning Traps.

    Bad matchups include most combo decks, Humility and anything that can actually consistently drop large amounts of bigger creatures. A far call, but Elves forestwalk...

    The sideboard is something like 6 months old, I'm considering Brittle Effigies and/or Beast Within to deal with all the stupid things coming in from Show and Tell.

    And here are my matchup notes (from matches where I've taken notes) over the past 3 years. Please bear in mind this deck has existed in one form or another since Zendikar got printed and has just evolved along with the meta. Some of these decks are possibly obsolete by now.

    Junk Rock: 22-23 (I play a lot with this one guy...)
    Goblins: 2-0
    Team America: 2-0
    Zoo: 3-0
    New Horizons: 4-4
    BUW Thopter Control: 1-0
    NO Elves: 1-4
    Doomsday: 0-2
    Survival: 0-2
    Enchantress: 0-2
    Burn: 2-1
    Goyf Sligh: 2-0
    White Stax: 1-2
    B/W Suicide Zombies: 2-1
    Death & Taxes: 0-3
    UW Control: 2-0
    Sneak & Tell: 0-2
    Belcher: 2-1 (yes, this deck can actually win against Belcher)
    UW KorBlade: 2-0
    MUD Stompy: 0-1-1
    UW Counterbalance 2-0
    Maverick 1-0


    The deck will never be Tier 1, but always exist as Tier 2 hate deck.
    And is HILARIOUS to play.

    Memorable moments include:

    'Oh counter my 2nd turn Overgrown Battlement? DOUBLE SUMMONING TRAP! Oh look, a Pelakka Wurm and a Simic Sky Swallower. Game?'
    (switched SSS for Hornet Queens later on)

    (post sideboard)
    'combocombocombocombocombocombocombocombo... Brain Freeze you for infinite'
    'Uh... I've got an Ulamog in here...'

    EDIT:

    By the way, I should add this deck is a little out of date, and some new considerations are needed. For one, I have been thinking of Molder Slug a lot, just to eat up all the stupid Swords and Batterskulls lying around.
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  12. #32
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    Re: Mono G Ramp


  13. #33

    Re: Mono G Ramp

    Suggestions for Artichant hate include Viridian Zealot, Indrik Stomphowler and Acidic Slime.

  14. #34
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    Re: Mono G Ramp

    Quote Originally Posted by Pneumatiker View Post
    That's sort of the point of having Oracle of Mul Daya, except the Oracle is better at that job. Then again, searching up Scrying Sheets might be more efficient than searching up the Oracle.

    @Sanity_Cleaver: Cool to see a (sort of) similar idea. Playing a bunch of green fatties and turning them sideways is a very fun game plan.

    EDIT: I've been testing this list for a little while now using some of Freggle's suggestions and am really liking the changes so far.

    Mainboard:
    4x Dungrove Elder
    4x Sakura-Tribe Elder
    4x Scute Mob
    4x Sylvan Safekeeper
    4x Veteran Explorer
    3x Vinelasher Kudzu
    2x Champion of Lambholt
    1x Scavenging Ooze
    1x Oracle of Mul Daya

    4x Green Sun's Zenith
    3x Beast Within
    3x Umezawa's Jitte

    13x Forest
    4x Verdant Catacombs
    4x Misty Rainforest
    2x Dryad Arbor

    Sideboard:
    4x Ensnaring Bridge
    4x Thorn of Amethyst
    4x Storm Front
    3x Relic of Progenitus

    The Storm Fronts in the sideboard might be changed to Corrosive Gale if Sneak Show can be handled solely by Ensnaring Bridge.

  15. #35
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    Re: Mono G Ramp

    Quote Originally Posted by Zupponn View Post
    EDIT: I've been testing this list for a little while now using some of Freggle's suggestions and am really liking the changes so far.
    Don't forget that you can fetch for Dryad Arbors with your fetch lands since they are "Forest Dryad"s. You would be AMAZED at the havoc that little play can cause.

    Another card you should consider is Scryb Ranger You can't fully abuse Scryb Ranger because you don't run any tap effects on creatures, however you still can...

    - Block with a Dryad Arbor against ANY legal ground guy and then return Dryad Arbor to your hand to "save" it for more annoying combat things. (it will not do damage or stop trample but it's still pretty powerful at keeping you alive. Tarmagoyfs?)

    -Bouncing Dryad Arbors will grow both Champion of Lambholt and Vinelasher Kudzu

    -Get you extra landfalls for Vinslasher when you don't have a land in hand. Just return one and drop it again. (or if you have Oracle out just return and play a second one)

    -Gets you more "ramp" return a tapped forest, re-drop it for more mana.

    -Block Insectile Aberrations all day (protection from blue)

    -Kill Vendilion Cliques and live.

    -Kill Jaces (slowly) but it's pro blue.

    -Untaps a fattie on your opponents turn for a "surprise" (if they didn't see it) block. (this is even if you used Sryb's ability on your turn. Once per turn is your and your opponents)

    -Flash it in to untap something to almost ensure they didn't see it coming.

    These are all things to consider

    Looking at your list now I might try to see if it lives up to the potential:

    -1 Sylvan Safekeeper
    +1 Scryb Ranger

    It has been killer in a lot of mono green builds of mine.

  16. #36

    Re: Mono G Ramp

    Splash red for dragonmaster outcast?

  17. #37
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    Re: Mono G Ramp

    @Freggle: That could be a perfect addition to the deck. The flexibility that the card adds seems really good.

    @k2thej: I'm trying to stay away from any sort of splash myself, but you're more than welcome to try it. Since Scute Mob is so good in this deck, I would imagine that the Outcast would be too.

    EDIT: Edited the OP to reflect the addition of the Scryb Ranger.
    Last edited by Zupponn; 06-19-2012 at 02:07 AM.

  18. #38

    Re: Mono G Ramp

    What about something like this?


    23 forest
    2 dryad arbor

    4 dungrove elder
    4 elvish pioneer
    2 gaea's revenge
    2 heartwood storyteller
    2 kodama of the north tree
    4 scute mob
    2 thrun, the last troll
    4 veteran explorer
    2 yavimaya elder

    3 beast within
    2 collective voyage
    4 green sun's zenith


    eh? Needs some tweaking but I think making this deck a nightmare for control is a pretty good idea.

  19. #39
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    Re: Mono G Ramp

    Quote Originally Posted by k2thej View Post
    What about something like this?


    23 forest
    2 dryad arbor

    4 dungrove elder
    4 elvish pioneer
    2 gaea's revenge
    2 heartwood storyteller
    2 kodama of the north tree
    4 scute mob
    2 thrun, the last troll
    4 veteran explorer
    2 yavimaya elder

    3 beast within
    2 collective voyage
    4 green sun's zenith


    eh? Needs some tweaking but I think making this deck a nightmare for control is a pretty good idea.
    I like the idea of playing a bunch of fatties with shroud/hexproof. It stops a lot of spot removal while beating face. One thing I notice is that with the higher mana costs you have here, Sakura-Tribe Elder might be better than Elvish Pioneer because it gives you some mana ramp, while the pioneer only really generates tempo. Plus, the pioneer is a terrible topdeck lategame, while the elder can be a useful topdeck lategame. Yavimaya Elder also is a card that I've meant to look into for a while now, but never got around to trying out. Other than that, it looks like it might be another interesting direction to go in. After you test the deck out some, let us know how it plays. I'm interested in learning what you find out.

  20. #40

    Re: Mono G Ramp

    Quote Originally Posted by k2thej View Post
    What about something like this?


    23 forest
    2 dryad arbor

    4 dungrove elder
    4 elvish pioneer
    2 gaea's revenge
    2 heartwood storyteller
    2 kodama of the north tree
    4 scute mob
    2 thrun, the last troll
    4 veteran explorer
    2 yavimaya elder

    3 beast within
    2 collective voyage
    4 green sun's zenith


    eh? Needs some tweaking but I think making this deck a nightmare for control is a pretty good idea.
    This list looks pretty awesome, but I would swap out the Kodama's for a Gigapede. Its an absolute nightmare for control decks.

    Sideboard demands 4x Summoning Trap and 4x Obstinate Baloth.

    Also really itching to test out Molder Slugs somewhere. So many decks run bullshit equipment as win-cons these days, and considering this list has no artifacts, it might warrant itself a place.

    Seriously loving this list. Might try build something similar
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