Page 22 of 645 FirstFirst ... 121819202122232425263272122522 ... LastLast
Results 421 to 440 of 12895

Thread: Miracle Control

  1. #421
    Member
    Teknique's Avatar
    Join Date

    Nov 2011
    Location

    San Francisco
    Posts

    91

    Re: [DTB] Miracle Control

    If you're choosing between the two, definitely Humility. It's very good against unfair things. I run both in the board however; 2 Humility, 1 Nodes.
    Quote Originally Posted by sdematt View Post
    Also, Burn, eat a dick sandwich. I got this for my Thopters board, just so I had an answer worth more than their deck, even if it was pimped out a bit.
    Gegengewicht, Weissagekreisel - Du bist dran.

  2. #422
    Member

    Join Date

    Apr 2007
    Location

    St. Louis, MO
    Posts

    149

    Re: [DTB] Miracle Control

    Quote Originally Posted by DragoFireheart View Post
    I know this question wasn't aimed at me, but Humility. Nodes doesn't answer things right away and Humility is hilarious to drop against SnT decks. It also stops their Pridemages from blowing it up.
    I agree. :)

  3. #423

    Re: [DTB] Miracle Control

    Quote Originally Posted by Teknique View Post
    If you're choosing between the two, definitely Humility. It's very good against unfair things. I run both in the board however; 2 Humility, 1 Nodes.
    I don't like nodes. The delay leaves room for bad things to happen, like them getting a Grisle for cards or a pridemage blowing it up. It also doesn't help against a bad board state.

    Now, use my super secret tech: splash black and run Night of Souls' Betrayal in the main and Engineered Plague in the board. Those plus Humility = Hilarity.

  4. #424
    Member

    Join Date

    Dec 2011
    Location

    Seattle
    Posts

    146

    Re: [DTB] Miracle Control

    Only problem with Humility is that it nerfs one of your main win conditions (4/4 flying Angel tokens). Nodes, however, will be long gone before you cast Entreat.

    I suppose if you pull out Entreats for Humility, that might do the trick.

  5. #425

    Re: [DTB] Miracle Control

    I don't like nodes either, from my experience there's only a small window when it's really good : there needs to be 2+ creatures on the board, but your life total still has to be pretty high because you're gonna take a few hits before getting rid of them. Humility on the other hand is simply golden, to the point where I can see maindecking in certain metagames.
    I didn't get any answer regarding the esper blade MU, which I feel is extremely tough. What's people experience on this? Any ideas to improve it?
    Quote Originally Posted by Maveric78f View Post
    In France, there is also some habits to say hello to your baker when you buy some bread, with no penalty if I don't. However if I don't do it, my fame is damaged. that is the reason why I always say hello to my baker in France.

  6. #426

    Re: [DTB] Miracle Control

    excuse me but all the acronym that i read on your list, what are they meanings?
    and which are the matchup of miracle control instead the old UW blade?!

  7. #427
    Member
    Water_Wizard's Avatar
    Join Date

    Sep 2011
    Location

    Honolulu, HI
    Posts

    304

    Re: [DTB] U/W Control

    Quote Originally Posted by Hanni View Post
    Never thought I'd see the day when my U/W Control deck would get put into the DTB. Only about 4 years too late, but whatever. :P
    Wow! Conceited much? This isn't "your U/W Control deck" and its addition to the DTB certainly isn't 4 years overdue. Just because you started the thread doesn't make it "your" deck. Please show me the Top 8's over the past 4 years that show this deck should have been a DTB. Clearly, they do not exist and it is insulting to the moderators that you imply this should have been a DTB for the past 4 years. A simple, "Yes, we're on DTB!" or "I'm so glad the thread I started was upgraded to DTB!" would do.

    All complaining aside, Hanni, I appreciate your contributions to this and other threads. I'm looking forward to the updated primer. While you can be adamant about your points of view, they usually are solid arguments founded in a strong understanding of the deck. I also appreciate Thorondor's and klaus's recent discussions regarding a "base" for the deck, as the base goes a long way to defining the deck and differentiating it from UW Stoneblade.

    I'm also happy the mods decided to split the UW Stoneblade and UW Miracles into two separate threads (much like BUG Tempo and BUG Control) as they are different decks and they play differently (a few pages back on the UW Stoneblade thread there was some discussion of separating out Miracle decks). However, as klaus, Philipp802, and Nihil pointed out, I, too, believe all of the UW Stoneblade lists will shift to Terminus and there will only be one UW DTB within a few months.

  8. #428
    Member
    Water_Wizard's Avatar
    Join Date

    Sep 2011
    Location

    Honolulu, HI
    Posts

    304

    Re: [DTB] Miracle Control

    Quote Originally Posted by .:saturno:. View Post
    excuse me but all the acronym that i read on your list, what are they meanings?
    and which are the matchup of miracle control instead the old UW blade?!
    The acronyms are as follows:
    STP = Swords to Plowshares
    BS = Brainstorm
    FOW = Force of Will
    TOP/SDT = Sensei's Divining Top
    CB = Counterbalance
    SCM = Snapcaster Mage
    Pierce = Spell Pierce
    CS = Counterspell
    Relic = Relic of Progenitus
    PtE = Path to Exile

    The 'old UW Blade' is covered by the "Blade Control" thread. The miracle control is covered by this thread. (I'm not sure I completely understand your question. Please let me know if I'm not understanding it correctly.)

  9. #429
    Member

    Join Date

    Dec 2011
    Location

    Seattle
    Posts

    146

    Re: [DTB] Miracle Control

    I think the distinction is: if you're playing SFM+Equipment as one of your primary wincons, then it's a Stoneblade list. If you're not, then it's Miracle Control.

    A Stoneblade list may or may not utilize the same miracles (or may utilize a subset), but the fact remains that you play SFM to tutor up, and hopefully cheat out, your win condition, which is either a Batterskull, a Jitte, or a Sword. In to remain competitive, U/W Stoneblade is looking toward incorporating miracles just as this list has, and so we arrive at a sort of hybrid, but presence of SFM in your deck remains a nice delineation, I think. U/W Stoneblade will be a more aggressive deck than Miracle Control; how their competitiveness matches up remains to be seen as the former is still undergoing its transition and the latter continues to elbow its way into the top tier.

    The differences between UWb Stoneblade (e.g. Esperblade) and BWb Stoneblade (e.g. Deadguy Ale splashing blue) are much more subtle than UW Stoneblade and UW Miracle Control, IMO.

  10. #430

    Re: [DTB] Miracle Control

    Hello everyone! I Wonder Why Nobody posted The List from The last starcitygames tournament. I actually really like thopter foundry As a kill for this Deck As it is able To take over The Game in Short Order. The List Misses snapcaster Mahrs which just seems wrong. I've been Working on The List for Some days now and this what i came up with:
    4 brainstorm
    4 Swords
    4 Tops
    4 Force
    3 Terminus
    3 jace
    3 thopter foundry
    2 entreat The Angels
    2 enlightened tutor
    2 Spell Pierce
    2 snapcaster
    1 Sword of The meek
    1 counterbalance
    1 engeneered explosives
    1 crucible
    4 flooded Strand
    3 polluted Delta
    3 Tundra
    2 wasteland
    2 volcanic island
    1 arid Mesa
    1 karakas
    4 Island
    1 plains
    1 celestial colonade
    1 Academy Ruins

    Sideboard something like that:
    2 counterbalance
    2 Surgical extraction
    2 Pyroblast
    1 Relic of progenitus
    1 tormods crypt
    1 engeneered explosives
    1 Spell Pierce
    1 humility
    1 seal of cleansing
    3 flexslots, haven't find any Cards that i am happy with yet.

    What do you Guys think about this Approach?
    The Cards i miss The Most are Cliques but i have now idea how To get them in:-/

    1 Spell Pierce

  11. #431
    Member
    EviL668-2's Avatar
    Join Date

    Mar 2012
    Location

    Karlsruhe
    Posts

    1,408

    Re: [DTB] Miracle Control

    Quote Originally Posted by Wurst2000 View Post
    3 flexslots, haven't find any Cards that i am happy with yet.
    Moat+
    Needle on Pridemage should win vs Mav and random decks!
    Sneaky Pirates of Doom - Truss them up in a runnin' bowline

  12. #432

    Re: [DTB] Miracle Control

    Another List that i've been testing with is a pretty standard one with a few tweeks:

    4 brainstorm
    4 swords
    4 top
    4 forces
    3 jace
    3 counterbalance
    3 terminus
    3 vendilion clique
    2 snapcaster mage
    2 entreat the angels
    3 spell pierce
    2 counterspell
    4 flooded strand
    3 polluted delta
    3 mishras factory
    3 tundra
    2 glacial fortress
    4 island
    2 karakas
    1 plains
    1 arid mesa

    sideboard
    2 surgical extraxtion
    2 relic of progenitus
    2 timely reinforcements
    2 path to exile
    1 counterbalance
    1 hydroblast
    1 disenchant
    1 dismanteling blow
    3 flexslots again

    haven't played with that many games with that list but for now i really loved the 3 cliques with 2 karakas in the list

  13. #433
    Member

    Join Date

    Apr 2012
    Location

    New York
    Posts

    28

    Re: [DTB] Miracle Control

    So i'm thinking about making the switch from Stoneblade to this deck. I put together a list which seems like it still needs some tweaking, but looks good (which i'll post at the end). How is this deck's match-ups? I figure this deck is probably a lot stronger in creature match-ups (like RUG and Maverick) because of Terminus, but it seems worse against combo decks like Tide and Sneak Attack because I can't apply as much pressure. Could someone does a quick run-down on some of the popular deck MUs?

    Here's my list:

    Spells (37)
    2 Vendilion Clique
    3 SCM
    3 Jace
    1 Elspeth
    2 EtA
    3 Terminus
    3 Sensei's Diving Top
    4 Brainstorm
    4 StP
    4 Force of Will
    4 Spell Pierce
    2 Counterspell
    1 Boomerang
    1 Oblivion Ring

    Lands (23)
    4 Tundra
    2 Volcanic Island
    4 Island
    1 Plains
    1 Karakas
    4 Flooded Strand
    3 Scalding Tarn
    1 Arid Mesa
    3 Mishra's Factory


    This is pretty much a port of Stoneblade. I just took out the package for 1 more EtA, 1 Elspeth, 1 Ring, 1 Terminus, 1 Top, and 1 Counterspell. the Boomerang is tech I am trying out and it's bonkers. Bouncing troublesome lands or tokens or creatures when you need to is insane and it's synergy with O Ring is really awesome. I'm trying 2 EtA because I always want to see it late game, more than any other card. In addition, I don't want them to counter the first and then not have a second to get them with. I am contemplating putting in the 24th land over the O Ring, but i'm not sure. The sideboard is a work in progress right now, but the core I want to use looks like this:

    2 Sulfur Elemental
    3 REB
    2 Flusterstorm
    1 O Ring
    2 Ensnaring Bridge
    2 Surgical Extraction

    I have 3 flex spots left, so i'm not sure what to put there.

    tl;dr how is this decks match-ups? how does my list look?

  14. #434

    Re: [DTB] Miracle Control

    Favourable
    Maverick
    Storm

    Even/Favourable
    RUG Tempo
    Burn
    UR

    Unfavourable

    BUG Control
    Sneak Attack
    Dredge
    Merfolk/Goblins/Tribal

  15. #435
    We are lost. We can never go home.
    Einherjer's Avatar
    Join Date

    May 2011
    Location

    Noricum
    Posts

    1,475

    Re: [DTB] Miracle Control

    I wouldn't play less than 4 Terminus and 4 SDT! In any way, why did you splash Red? I understand the Black/Green-Splash (Im running Green) but why Red? Why Sulfur Elemental? Little white Creatures are nothing we are worried about (the only one being Gaddock Teeg but hes 2/2), REB doesn't seem too useful either.

    On the Matchups:
    I tested on Cockatrice vs random-opponents:
    MUD: 5-0
    MonoB: 4-0
    MonoW: 6-1

    So yeah, it's good vs random-decks(blurgh) but there's another deck that's certainly a bad MU: Esperblade. Discard, Counter, Creatures, Tokens, Batterskull, all in all difficult to handle and a tough MU in any way. SneakAttack can be shifted to the even-area when having a good SB: For the SneakAttack-MU I bring from my Sideboard:
    1 Ethersworn Canonist
    2 Meddling Mage
    2 Enlightened Tutor
    1 Oblivion-Ring(1 in Main)
    1 Humility
    1 Pithing Needle
    2 Krosan Grip (not sure about these though - because they can activate SneakAttack in any way - didnt test with KG yet)
    which makes the MU quite okay.

    Greetings
    My articles here, here, here and here | My current list | Follow me on Twitter | Questions I answered.

  16. #436
    Win or lose, it begins with...
    Arsenal's Avatar
    Join Date

    Mar 2007
    Location

    Milwaukee, WI
    Posts

    2,184

    Re: [DTB] Miracle Control

    For the Miracle Lists not running Counterbalance, why no Wasteland? One of the strengths of any mono or dual colored deck is the ability to run 4 Wasteland and not even notice. I'm seeing many, many lists not running any Wasteland and some that only run 2. I suspect that this is due to wanting UU 100% of the time on turn 2 in order to go Turn 1 SDT, Turn 2 Counterbalance, but even then, the power of 4 Wasteland in a UW control shell seems too strong to ignore, even if means a small % of times when you can't land turn 2 Counterbalance because you open with Fetch, Wasteland, Wasteland.

  17. #437

    Re: [DTB] Miracle Control

    For me, I would probably switch the places of Burn and Maverick, and the most unfavorable is possibly dredge.

    Quote Originally Posted by yutang View Post
    Favourable
    Maverick
    Storm

    Even/Favourable
    RUG Tempo
    Burn
    UR

    Unfavourable

    BUG Control
    Sneak Attack
    Dredge
    Merfolk/Goblins/Tribal

  18. #438
    We are lost. We can never go home.
    Einherjer's Avatar
    Join Date

    May 2011
    Location

    Noricum
    Posts

    1,475

    Re: [DTB] Miracle Control

    I'd rather have some Mishras in there instead of Wastelands. Wasteland without Life from the Loam or Crucible of Worlds are just bad in the Control-Deck like Terminator. We do not gain a single pierce of tempo out of it. There are hardly lands that kind of trouble us (Mishra being one of the few). If you run Crucible+E-tutors that's a whole new thing - but just adding Wasteland doesn't sound right to me (I am playing with Counterbalance.)

    Greetings
    My articles here, here, here and here | My current list | Follow me on Twitter | Questions I answered.

  19. #439
    Win or lose, it begins with...
    Arsenal's Avatar
    Join Date

    Mar 2007
    Location

    Milwaukee, WI
    Posts

    2,184

    Re: [DTB] Miracle Control

    Wasteland in a control shell doesn't serve the same purpose as it does in a tempo shell. In a tempo shell, you want to drop an early threat, then ride that to victory via cheap counters/disruption and keeping your open on tilt by attacking his manabase.

    In a control shell, it is there to deplete a finite resource that you (control decks will almost always run more lands than any other decks) have more of than your opponent. If you happen to ride an early Clique to victory because you Wasteland them out of the game, fine, but more often, you'll just outgrind your opponent and be up on land. In a control mirror (which you may see more of now that Miracle is a DTB), I sure as hell don't want to be the one without Wasteland; just the mere fact of having Wasteland may force your opponent to fetch basics when he doesn't want to, etc. Add in Crucible out of the board and it gets even crazier.

  20. #440
    We are lost. We can never go home.
    Einherjer's Avatar
    Join Date

    May 2011
    Location

    Noricum
    Posts

    1,475

    Re: [DTB] Miracle Control

    Adding 2 Wastelands and a Cruicible sounds fair. (for the UW version - not for the ones mit a splash). But I disagree on your points about Wasteland being good in a control-role because we have more lands. I do enjoy flashbacking a Terminus with a Snapcaster. How is this going to happen if I start wastelanding my opponent? Never? I enjoy playing Jace and hardcasting Force of Will to protect him. How often is this going to happen if I wastlanded earlier? Never? I do not see your point of Wasteland's use without being a lock-piece with Cruicible.

    Greetings
    My articles here, here, here and here | My current list | Follow me on Twitter | Questions I answered.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)