Haha, I was just joking about that Griselbrand in Maverick part. You're opponents must shit bricks though when you Shaman up a Griselbrand. lol
I was just listing all the hate. They aren't going to be able to Thoughseize everything.Mindcensor and GSZ are simply too slow or do nothing against a lot of the combo out there (Dredge, Reanimator, Sneaky Show all kind of shrug those off).
Revokers are alright, but again don't necessarily do much against combo.
Faerie's aren't really hate bears as it's not like it's a dude you plop down and it disrupts your opponent. It might as well be an instant that costs 0 and can't be countered.
With the exception of dealing only with the single card, Show & Tell, Knight is pretty terrible against combo, imo.
GSZ and Mindcensor are fast enough when you pair then with the other hate.
Revoker is better than than you give it credit for. Does something against every combo deck other than Reanimator.
Yeah, but eTutor protects you from hand disruption when you're on the play on top of doubling as more focused hate (virtually increasing the specific sideboard cards you're bringing in).
For example, while Revoker could potentially do something in most matchups, it's rarely amazing or completely shuts out an opponent compared to something like an Ethersworn Canonist, Circle of Protection: Red, etc.
a quick aside - Warmth is better than COP: Red
@1mpulse
I agree if you expect many reanimator decks, faery macabre is the best side card.
I disagree a bit:As flounce notes it's uncounterable. That's a pretty big deal against Reanimator, as if they have the turn 2 Reanimate, not only does your Surgical get Forced, but Dazed as well.
Faerie Macabre also gets rid of two things. What if the Dredge player goes: Turn one Faithless looting, discarding Troll and Imp. Play LED. You're dead. Surgical isn't going to get both those things. Reanimator, turn 1 Careful Study, discard two guys. Turn two Exhume, you're dead.
The only way to stop Macabre is to needle her, which slows your opponent down enough to the point that their dead, or you've had enough time to Pridemage, or just get an Ooze down. Or you could have never had it in your hand at all! They'll never know til it's too late.
Additionally, if you run SoLS like I do, you get to keep buying back your Macabre. Your opponent will not be amused.
As for boarding in Surgical against RUG or Storm... you shouldn't be doing that. It's the classic, board in Surgical against everything. Don't delude your deck.
I will agree that Surgical is way better against Aggro Loam though. That said, I've played against Aggro Loam twice in the past 2 years (in America). Reanimator and Dredge, a helluva lot more.
I can assume if reanimator player has entomb/reanimate/fow i am fucked. But reanimator discarding 2 creatures turn 1 and having exhume in hand is very hard. If my opponent has the perfect hand...bad luck. But, as i said, i agree faery is the best card agaisnt reanimator... but is not against other decks.
Vs dredge both cards are similar (worst than a crypt), but if you play 2 S.E. you are going to win almost ALWAYS (removing bridges and ichorid)
SOLAS and fauna shaman are slow agasint reanimator and dredge if you are on the draw.
The question is versatility. I agree S.E. is not so good agasint RUG, but it is when your opponents plays heavy control miracle deck or blade. Having information about his hand or removing swords is always very good, and its still better the shuffle effect it does against sensei-miracle.
S.E. is not the best card vs storm combo, but it helps, removing a brasintorm or ponder when opponent is tapped, or the key card after ad nauseam (you know all cards revealed), because storm player is going to loss if he tries to win with past in flames.
hi
I dont see many people using thorn of amethyst at SB since Thalia came out.
You guys dont think that can be good VS all combo decks (except elfball and reanimator) to run more 3~4 thorns andor +1 thalia?
Its really good VS our bad matchups,that its combo decks.with thorn,its 3~4 slots that abrange a tons of decks.We can keep runing graveyard hates VS dredges (where thorn still good),paths (also good VS reanimator) and others hates as usual.
or Massacre either!
I got a mox pearl yesterday winning a 30 players tournament, with this list:
4 Wasteland
1 Gaea's Cradle
4 Savannah
1 Forest (3)
1 Plains (3)
4 Windswept Heath
3 Horizon Canopy
1 Karakas
2 Cavern of Souls
1 Maze of Ith
4 Mother of Runes
4 Stoneforge Mystic
3 Weathered Wayfarer
4 Knight of the Reliquary
3 Birds of Paradise
3 Phyrexian Revoker
2 Scryb Ranger
2 Eternal Witness
1 Umezawa's Jitte
1 Sword of Fire and Ice
4 AEther Vial
4 Swords to Plowshares
1 Sword of Light and Shadow
2 Sylvan Library
Sideboard
3 Gaddock Teeg
3 Choke
4 Surgical Extraction
2 Krosan Grip
3 Thalia, Guardian of Thraben
Pairings:
R1 UW miracle 1-2
R2 Sneak-show 2-0
R3 Pikula 2-0
R4 Dark horizons 2-0
R5 Draw
Top 8 Grixis tempo 2-1
Top 4 Bant 2-1
Final UW miracles 2-0
Last five tournaments with almost the same list (just adding caverns): 4 finals and 1 top8 in a 100 people tourney
In response...Hypothek!
Yep, the awards are very good. The whole collection is for awards
Hehe seems I explained badly. I splited 2 finals, I lost one, I won one, and did top8 in a big tourney
Thx 4 clarifying that, good job as always.
Weathered Wayfarer is such an underestimated card, especially with Aether Vial... .
In response...Hypothek!
Got 1st out of 20 tonight playing M@verick's Aether Vial list. Not missing green sun at all. Not even a little. It's late, but I'll have a tourney report w/ a video feature match up soon.
Is it worth bringing in choke against RUG Delver when sideboarding? I'm assuming it doesn't do enough.
It's not really worth it. If you are running E-tutor sideboard I also wouldn't bother bringing the tutors in for it. I normally take out all the bad cards in the match up and if I have space fill them with some number of choke. Don't rely on it though as they can just spell pierce/daze it.
I actually like Choke. The way I see it, we usually win the game if we stabilize and the game goes into the long game.
When you drop Choke, if they don't immediately kill you, you're going to eventually win the game since they have to keep using islands to cantrip.
If they kept in Spell Pierce against us, that's great since in general, we don't have that many targets they can feasibly hit (you can easily play around it with StP/PtE).
With my experience with RUG Delver, they have normally established a Delver clock and spending a turn to choke them isn't that impressive when they can Daze a land back to their hand and then win with bolts. I think it's a fine card but it's the last card I board in. Generally RUG has 4 submerge 1 Ancient grudge and some number of scavenging Ooze to bring in against us so they generally keep in some number of spell pierce as they board out their forces.
Sure, if they can pretty much immediately kill you / you haven't stabilized, then Choke isn't going to help you that much.
From my experience, you really have to save your removal for the Delvers. Ignore 'goyfs and Mongooses until you absolutely have to deal with them. Post board, it should be even easier for you to deal with Delvers as you bring in PtE and they tend to board out Forces.
Choke makes their Scavenging Oozes (which I think is a bad card in RUG anyways) much worse as well.
RUG Delver is a favored matchup regardless both pre-board and post-board. So my reasoning is why bring in a 3 mana enchantment that plays into their Dazes / extra spell pierces when you could just play another threat? They also have their wasteland / stifle package to stunt our mana, bolt for the mana dork, and sometimes getting up to three mana is a struggle if you can't fetch for your basics.
Again, I'm not saying the card is bad but instead of playing all of them I only board in one or two if any at all.
Delver is the only creature you should be worried about because everything else is just smaller than a Knight/Ooze so it's pretty obvious to save removal or fetch up a maze to stop their clock.
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