Page 62 of 217 FirstFirst ... 125258596061626364656672112162 ... LastLast
Results 1,221 to 1,240 of 4327

Thread: [Deck] Dredge

  1. #1221
    Hero
    lsho's Avatar
    Join Date

    Apr 2012
    Location

    Vienna, AUT
    Posts

    38

    Re: [Deck] Dredge

    @K1w1: I'll be at GP Ghent. Not sure wheter to play Dredge yet. Will decide at the griders. ;) Always up for discussions.

  2. #1222
    Ever played against a fruit?
    K1w1's Avatar
    Join Date

    Mar 2011
    Location

    Remscheid, Germany
    Posts

    110

    Re: [Deck] Dredge

    Nice.

    You will definitely see me. I'm wearing a T-Shirt in black: Ever played against a fruit and in the backyard my name "K1w1"
    My colors are... ZONK!
    You haven't any colors. You play Dredge.
    You love games, which are unfair. You hate Reanimator & NicFit.
    At good days, you destroy everything. At bad days,
    you draw Narcomoebas. But the most important thing:
    Everybody hates you!

  3. #1223

    Re: [Deck] Dredge

    Quote Originally Posted by Mojeh View Post
    I understand the utility of the single maindecked Journey, but why do you believe it's better than any other option for that slot (12th dredger, 4th PImp or even 14th land)? Do you think the other options aren't necessary in the main deck?
    I really feel like having a multilateral tool to improve the consistency of the deck is incredibly important in game one, in addition to shoring up and improving some percentages against graveyard-based strategies, like Reanimator. Memory's Journey was incredibly effective when it came up and I'm quite certain it would have changed the dynamic of certain other match-ups had I run into them.

    It is also incredibly effective at recycling Narcomoebas, something I experienced a few times in this event. Sometimes you'll open-hand a Narcomoeba or draw into another on your first draw for the turn (on the draw), and while you might have a nutty start, you're going to be losing access to at least two of your Narcomoebas and making it slightly harder for you to dredge deep enough to hit the other one or two, which in turn negates more Zombies the active turn. It's a nice tool to have and I feel as though having some answers to opposing graveyard strategies right now is incredibly important.

    How was the split of Chain and Claims?
    Perfect. I like having a good split between these two cards, which are arguably the most important sideboard cards in the entire deck. They were huge when they needed to be.

    How was Tireless Tribes?
    Tribe was nice when he popped up, but unfortunately I didn't get to play against RUG to try him out, which is one of the decks I have been testing him against to some level of success. He's not only really good against Extraction-based strategies, he blocks and stays alive. I think that's really important to be able to have in game two's when you're trying to grind out wins. RUG has been shifting over to Crypt recently, but Tribe is really good here because it takes more than a Bolt to kill him, in addition to blocking Mongoose and Goyf and giving you a controlled discard outlet. That can be incredibly annoying to a RUG player trying to push in as much damage as possible, as early as possible.

    You mentioned the inclusion of Ashen Ghoul against Cage, why is that exactly? o.0
    Unless I know for certain my opponent is on the Cage plan I would never intentionally bring in Ashen Ghoul from the sideboard. In my report (where I cleaned up some wording; it was late), I mentioned Cage and Surgical were the primary choices of hate for the day. I would bring in Ghoul obviously against Extraction. Against Cage I prefer Chain of Vapor, Claims and the Chewer.

    If an opponent is running both Surgical AND Cage, then I'm going to try and circumvent the hate by bringing in most of my relevant other sideboard options to grind it out and fight through it all.

    Hope this helps.
    Last edited by Michael Keller; 06-25-2012 at 03:03 PM.

  4. #1224

    Re: [Deck] Dredge

    Congrats on the finish! Love reading your tournament reports

    Earlier in the thread you were advocating going down to 2 Breakhtroughs and adding 2 Street Wraith. Why did you abandon this idea for the tournament?

  5. #1225
    Member
    joemauer's Avatar
    Join Date

    May 2011
    Location

    Louisiana
    Posts

    683

    Re: [Deck] Dredge

    Quote Originally Posted by GnuHouse View Post
    Congrats on the finish! Love reading your tournament reports

    Earlier in the thread you were advocating going down to 2 Breakhtroughs and adding 2 Street Wraith. Why did you abandon this idea for the tournament?
    He was suggesting not so much advocating. He "abandoned" it because it was experimental and probably wanted something more proven and/or tested for the tourney.

    @Hollywood: Using Chains of Vapors and Nature's Claims in your sideboard. Noob move.

    But seriously your list looks a lot like the Spanish dredge lists that have been winning. My list has been moving in that direction too.
    Have you tested enough with the list to determine if the 2nd Dread Return(in the SB) is needed or not?

  6. #1226
    Member

    Join Date

    May 2011
    Location

    Brazil
    Posts

    75

    Re: [Deck] Dredge

    @Hollywood: Thanks a lot, your answers were very helpful.

  7. #1227

    Re: [Deck] Dredge

    First post - Hi, I'm John.

    I haven't played Legacy seriously since 2005. I sold all my staples 6 months before the first Legacy GP( 4 of every staple + 40 WB duels & 40 FBB) :/

    Anyways, I plan on attending GP ATL was going to play dredge(GerryT list) but I really don't want to play games 2 and 3 against all the hate round after round. It seems like games 2 and 3 can be miserable.

    Is this a valid concern or is it not as "bad" I'm thinking it will be?

    Back up decks being Burn(not much hate atm) and Merfolk.

  8. #1228
    Member
    KobeBryan's Avatar
    Join Date

    Jun 2011
    Location

    Arcadia, CA
    Posts

    2,232

    Re: [Deck] Dredge

    Quote Originally Posted by madapples View Post
    First post - Hi, I'm John.

    I haven't played Legacy seriously since 2005. I sold all my staples 6 months before the first Legacy GP( 4 of every staple + 40 WB duels & 40 FBB) :/

    Anyways, I plan on attending GP ATL was going to play dredge(GerryT list) but I really don't want to play games 2 and 3 against all the hate round after round. It seems like games 2 and 3 can be miserable.

    Is this a valid concern or is it not as "bad" I'm thinking it will be?

    Back up decks being Burn(not much hate atm) and Merfolk.
    You don't really need to worry too much about hate. The more you are familiar with dredge, the more you will be able to beat the hate. Most people play surgical extractions right now...so cabal therapy is your best friend.

    Merfolk is not a bad choice right now with so many griselbrand decks. Just watch out for maverick.

    Dont' play burn.

  9. #1229

    Re: [Deck] Dredge

    Quote Originally Posted by madapples View Post
    First post - Hi, I'm John.

    I haven't played Legacy seriously since 2005. I sold all my staples 6 months before the first Legacy GP( 4 of every staple + 40 WB duels & 40 FBB) :/

    Anyways, I plan on attending GP ATL was going to play dredge(GerryT list) but I really don't want to play games 2 and 3 against all the hate round after round. It seems like games 2 and 3 can be miserable.

    Is this a valid concern or is it not as "bad" I'm thinking it will be?

    Back up decks being Burn(not much hate atm) and Merfolk.
    John,

    If you're serious about playing Dredge at an event like the GP, you need to pick up the deck and goldfish it a few hundred times and proxy-test against some of the format's most current, prolific threats like Reanimator and Sneak and Show. Once Griselbrand 'fever' dies down, then we should be okay. This event will test those decks' mettle and will ultimately decide (in a general sense) what direction the format could be taking.

    But you need to practice with it. A lot.

  10. #1230

    Re: [Deck] Dredge

    Quote Originally Posted by Hollywood View Post
    John,

    If you're serious about playing Dredge at an event like the GP, you need to pick up the deck and goldfish it a few hundred times and proxy-test against some of the format's most current, prolific threats like Reanimator and Sneak and Show. Once Griselbrand 'fever' dies down, then we should be okay. This event will test those decks' mettle and will ultimately decide (in a general sense) what direction the format could be taking.

    But you need to practice with it. A lot.

    I do have the deck already and goldfish it daily. I do have some pro tour experience so I'm not that bad at this game. I just don't want to play the deck if game 2 and 3's are just to hard. I would play burn because of the hate is at a low and it allows me to turn my brain off some what..

  11. #1231

    Re: [Deck] Dredge

    Quote Originally Posted by Izor View Post
    Did you feel comfortable with only one DR for 2 targets in your 75?
    Hi Hollywood,

    I would also like to inquire regarding Izor's question above.

    Kind Regards,
    jares

  12. #1232
    Ever played against a fruit?
    K1w1's Avatar
    Join Date

    Mar 2011
    Location

    Remscheid, Germany
    Posts

    110

    Re: [Deck] Dredge

    Next GPT:

    Too bad -.-

    Went 3:2

    0:2 Maverick
    2:1 Dredge ( NecroYawgmoth )
    0:2 Maverick/r
    2:1 Deadguy Planeswalker
    2:0 Affinity

    I did a bad Sideboard choice. Necro was right with Firestorms in the board, due to there were 6 Maverick decks out of 21 Players.

    But i lost to Maverick, because they topdecked the Ooze/Zenith .. and i kept bad hands.

    Happens. Still have the chance to get 3 Byes at Friday in Ghent.

    K1w1
    My colors are... ZONK!
    You haven't any colors. You play Dredge.
    You love games, which are unfair. You hate Reanimator & NicFit.
    At good days, you destroy everything. At bad days,
    you draw Narcomoebas. But the most important thing:
    Everybody hates you!

  13. #1233

    Re: [Deck] Dredge

    Quote Originally Posted by jares View Post
    Hi Hollywood,

    I would also like to inquire regarding Izor's question above.

    Kind Regards,
    jares
    Yes, I do. I would only bring one of the two in against certain match-ups and at worst one of them can be exiled to Ichorid. Those are nice catch-all slots that give you flexibility post-board. You can run an additional one if you want to, but because there are only two, it might not be necessary.

    Dread Return is nice to have, but not entirely necessary. However, giving the deck a combo finish is pretty strong and helps in some circumstances.

  14. #1234
    Member

    Join Date

    Feb 2012
    Location

    Belo Horizonte/MG, Brazil
    Posts

    72

    Re: [Deck] Dredge

    Quote Originally Posted by Hollywood View Post
    Yes, I do. I would only bring one of the two in against certain match-ups and at worst one of them can be exiled to Ichorid. Those are nice catch-all slots that give you flexibility post-board. You can run an additional one if you want to, but because there are only two, it might not be necessary.

    Dread Return is nice to have, but not entirely necessary. However, giving the deck a combo finish is pretty strong and helps in some circumstances.
    Grabbing the opportunity to talk about DR, did you abandon the FKZ+Griselbrand idea?

  15. #1235
    Member
    iPhael's Avatar
    Join Date

    Apr 2011
    Location

    Portland, OR
    Posts

    53

    Re: [Deck] Dredge

    @DR: Anyone else trying not to pull the trigger on Llawan? Merfolk's new toy could put them back on the map for sure. I know DR is kind of a liability against them with 8 counters and Cursecatcher, but it might be a valid response to the assuredly rise in popularity.

  16. #1236

    Re: [Deck] Dredge

    If you're resolving Dread Return against them, you probably don't need a dedicated target. It was always a pretty good matchup. They're weaker to a resolved Troll than Zoo and have a harder time handling Bridge from Below and Firestorm. If you want a dedicated target against them, #1 is probably Elesh Norn, #2 is Griselbrand, and #3 is Thunder Dragon or Crater Hellion.
    Magic Level 3 Judge
    Southern USA Regional Coordinator

    Quote Originally Posted by frogboy View Post
    Battle with a ragtag crew of adorable misfits. Narcomoeba and Golgari Thug hook up before the end of the movie.
    Quote Originally Posted by Nihil Credo View Post
    Please be less rambling in your next post. I only bothered with figuring out what the fuck you were trying to ask because I took it as a challenge.

  17. #1237
    Stomping blue decks with "dead" decks, as usual.
    Vandalize's Avatar
    Join Date

    Sep 2010
    Posts

    314

    Re: [Deck] Dredge

    Merfolk is like a bye for Dredge.

    They can't landwalk us, they can't block stupid amounts of Zombies and they can't remove our Bridges from Below or Ichorids.
    Let your Dredge 6 be: Narco, Narco, Narco, Bridge, Bridge, Dread Return

  18. #1238
    I check my look in the mirror.

    Join Date

    Feb 2011
    Posts

    245

    Re: [Deck] Dredge

    Merfolk can remove Bridges with Cursecatcher.

    Or Wasteland on Mutavault but that's slower.
    One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die.

  19. #1239
    Member
    KobeBryan's Avatar
    Join Date

    Jun 2011
    Location

    Arcadia, CA
    Posts

    2,232

    Re: [Deck] Dredge

    Quote Originally Posted by Vandalize View Post
    Merfolk is like a bye for Dredge.

    They can't landwalk us, they can't block stupid amounts of Zombies and they can't remove our Bridges from Below or Ichorids.
    I would not call it a bye.

    Cursecatcher can help remove bridges from cabal therapy. It has a good counter package against the draw spells.

    It has phantasmal image to get rid of bridges. Then in the board, it brings in tormod's crypt.

    Hardly a bye in my opinion.

  20. #1240
    Member

    Join Date

    May 2011
    Location

    Brazil
    Posts

    75

    Re: [Deck] Dredge

    Quote Originally Posted by Avatar of Shadow View Post
    I would not call it a bye.

    Cursecatcher can help remove bridges from cabal therapy. It has a good counter package against the draw spells.

    It has phantasmal image to get rid of bridges. Then in the board, it brings in tormod's crypt.

    Hardly a bye in my opinion.
    I agree, they have a decent clock and a can slow us down with counter magic and mana denial, also cursecatcher can be really annoying.
    It's not a bad matchup, but definitely it's not a bye either.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)