Brainstorm
Force of Will
Lion's Eye Diamond
Counterbalance
Sensei's Divining Top
Tarmogoyf
Phyrexian Dreadnaught
Goblin Lackey
Standstill
Natural Order
I agree with dropping those 5.
I think the problem with Survival wasn't just that Vengevine made it broken, but that Vengevine made it a stupid fucking combo. Survival wasn't exactly an easy deck to play pre-Vengevine and Survival itself was such a good engine that it created more variants than I've seen in a deck type, perhaps as much as Thresh if not more. Vengevine made it way too easy to play, not to mention quite difficult to contain considering they could play a blue protection suite. I also agree here. Vengevine and Survival should switch. This might be a case of 'ban the enablers' but in this case I don't think Survival would become OP down the road because WotC knows not to print something as retarded as Vengevine. Survival is a fun enabler to have in the format, even if you don't want to play it yourself.
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Try this list:
4 Fastbond
4 Crucible of Worlds
4 Enlightened Tutor
4 Crop Rotation
3 Zuran Orb
1 Ensnaring Bridge
1 Mindslaver
1 Engineered Explosives
4 Mox Diamond
4 Maze of Ith
4 Mishra's Factory
4 Wasteland
1 Ghost Quarter
1 Bojuka Bog
1 Karakas
1 The Tabernacle at Pendrell Vale
1 Academy Ruins
3 Horizon Canopy
4 Windswept Heath
1 Misty Rainforest
4 Savannah
1 Tropical Island
1 Tundra
1 Plains
2 Forest
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And found I was for endurance made
Not only I'd love to see SotF unbanned, but I would not have problems with a format in which SotF and VV would co exist. Would it really be that broken? I mean, would it still be broken if players started sideboarding against it instead of thinking that you can stop a gameplan through asking for bans?
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If Survival were to be unbanned I'd play green again, something I haven't done since I was young.
Woah, slow down Ki. You're asking people to think for themselves, and even possibly pack hate. Americans shouldn't be expected to think that far outside the box, that's why Wizards bans things.Not only I'd love to see SotF unbanned, but I would not have problems with a format in which SotF and VV would co exist. Would it really be that broken? I mean, would it still be broken if players started sideboarding against it instead of thinking that you can stop a gameplan through asking for bans?
Vengevine broke Survival a little bit, but this was BEFORE Surgical Extraction, which basically knees it in the groin. Triggers on the stack, nut you?
The sheer amount of Survival variants were great, and never that busted.
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I'm pretty sure Survival decks don't just die to having their Vengevines exiled.
And honestly, I don't care if Vengevine is banned or not. I just don't. Survival, though? That card was an iconic part of Legacy for most of its goddamn existence, and I think its absence diminishes the format. Frankly I have no respect for any asshole that gets upset at the idea of Brainstorm getting banned but isn't upset that SotF is gone.
For my confessions, they burned me with fire/
And found I was for endurance made
Gorger's problem is that it was/is often used to stall via drawing games endlessly like Sheherazade. Don't know how a Format without a history of dedicated anti-graveyard sb's would react to it. I would support a unbanning. Same with earthcraft and mindtwist. Twist w/o fastmana is worthless and earthcraft is handleable unless the metagame again refuses to react to the pressence of a 2-mana Green enchantment via Pierce, snare, removal and cry for a ban instead.
Not sure about Vise and recruiter. Vise punishes the barely viable pure Control strategies and i am strictly against stacking decks which will do 2 things: endless stalling and cheating (yes, once a Player tried to Trick me with recruiter in Vintage)
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All I can say is three down (Illusionary Mask, Land Tax and Time Spiral) and three more to go (Earthcraft, Goblin Recruiter and Mind Twist).
Check this article out
An article 2,5 years old. He can already walk and speak the following: "it doesn't matter that stephens opinion is!"
Legacy changed a Lot BTW. Alone the fact that Stephen didn't even consider Spital to make an impact and the fact that it did should Be a warning that Not every written word is gold. Moreover take a Close Look at the polls and remind the article is very One sided in favor of unbannings that will also influence the outcome
Edit: I guess i should dig for an old issue of the infamous ORACLE Magazine back from 1996 with their Exodus Set review saying that Oath of druids is Plain bad (conditional, reveal any creature of your creature-filled deck, opponent can trigger too, etc) and Survival is only worth playing if you wanna Trade your "Llanowar Elves for a verdant Force". May discuss their unbanning based on that opinion
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Did you read the same article? He does say he thinks Time Spiral would have an impact ("The argument for unbanning Time Spiral isn't that...it won't see any play"), and he even correctly predicts that its home would be High Tide. He's not quite right when he says that the card won't be cast before turn 4 (with Turnabout/Candelabra it can be cast earlier), but I'm confused as to where you're getting this idea where he said he didn't think it'd make an impact. Or did he say that somewhere else?
Dunno, to me that article seems pretty spot-on. Tax having no impact, like Illusionary Mask. Spiral helping combo (like it did) and he predict Twist having 0 impact on the format (like i do). He makes some pretty convincing arguments about Recruiter and Earthcraft too, which i agree are pretty safe.
Need more Tolarian unban.
- So how do we classify decks? Or are you suggesting we shouldn't do so beyond just the name of the deck?
You do realize that when you said "There are threats, and there are answers, and there's resources and resource manipulation, and that's all that really exists in the game." you in a sense show that variations of threats, answers, and resources are how control, aggro, and combo decks are categorized.
EXAMPLE:
Aggro - Lots of threats.
Control - Lots of answers with resource manipulation.
Combo - Single threat with lots of resources.
I agree...what I got out of it was the foundational elements of each archetype and why they were good (playing more than one section on the metagame clock.)
I feel that article does a decent job of preparing you for standard, or even modern. Legacy is just a completely different animal (I can't say anything about vintage due to my lack of experience with it.) Rules of tempo are radically different in legacy than any other format save possibly vintage, and again, without experience I can't speak on that.
As far as unbannings go, I think Black Vise is a good candidate. It may have a fast clock built in but you have to always nuts draw it in your opening hand. Beyond turn 1-2it gets really lousy, even in a dedicated blue shell.
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I am sure, that the Trio of delver, wasteland and stifle would welcome Black Vise. I would replace the slow kill conditions like nimble moongoose with it in an instant.
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I will never feel alright with Recruiter being unbanned after testing it extensively in Vintage.
IMO safest unbans in order...
1: Earthcraft
2: Mind's Desire
3: Mind Twist
4: Black Vise
5: Survival (Ban Vengevine and stop being stupid)
I don't think any of those would break the format. Survival, Vise, and Twist would all see play and maybe fringe play on Earthcraft or Desire as Wish target.
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Why you try to discuss the unbanning of recruiter based on it's peformance in a whole different environment?
Gifts ungiven is ok without vintage's fastmana and y.will; no Problem in Legacy.
Mechant scroll can get you turn 1 Force, Ancestral Recall or chain Gushes with Fastbond. Neither happens in Legacy.
Goblin Recruiter is a Tutor that will create insane cardadvantage/combos in Addition via ringleader etc. This just isn't THAT impressive in a Format like Vintage in which barely all Decks Play Tutors and broken Win-conditions instead of just win via creatures like most Legacy decks. There is a difference if you resolve a recruiter against a delver on the field or while opponent has a Blightsteel colossus, Time Vault + Key, Oath of druids, etc.
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The Problem with Survival is its an engine and its an engine that blanks a ton of other cards and strategies. When Survival was legal it was the best combo deck, Control deck and Aggro deck. Meaning you could build a deck that was playing close to all the positions on the metagame clock. Vengevine may have been the straw that broke the camels back but it was by no means banned because of the printing of one card.
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