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Thread: [Deck] GW/x Maverick

  1. #2921
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    Re: [DTB] GW/x Maverick

    Seems completely reasonable, but not really necessary.

    Play 2 Aven Mindcensor, 1 Sword of Light and Shadow and Elspeth+Garruk somewhere in your 75, Sideboard Gutshots alongside Path to Exile is good and has a broader application.

    I do like No Prog, but not really as a sideboard plan. Just exercise the mirror, know your role and you will eventually win more Mirrormatches than you lose.

  2. #2922

    Re: [DTB] GW/x Maverick

    Also, Maverick didn't seem to do so well at the last SCG open. Only one list in the top 32, and not a single one in the top 16. Has Maverick been doing well at all lately?

    Perhaps we'll see at the GP in Ghent.

  3. #2923
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    Re: [DTB] GW/x Maverick

    Flavour of the month probably. It's still putting up good results, which are not always up on TC decks and the like.

  4. #2924

    Re: [DTB] GW/x Maverick

    If i have Progenitus drawn and in my hand. How can i get
    him back into the library to catch him with Natur Order?

  5. #2925
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    Re: [DTB] GW/x Maverick

    Quote Originally Posted by Deckerator View Post
    If i have Progenitus drawn and in my hand. How can i get
    him back into the library to catch him with Natur Order?
    Fauna shaman, getting hit with a sword of feast + famine, discard at end of turn
    Matt Bevenour in real life

  6. #2926

    Re: [DTB] GW/x Maverick

    Quote Originally Posted by Tammit67 View Post
    Fauna shaman, getting hit with a sword of feast + famine, discard at end of turn
    Exactly, absolutely situational, which makes NO package an absolute garbage in this deck.

  7. #2927
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    Re: [DTB] GW/x Maverick

    with the reemergence of merfolk, do you guys think its a good idea to play the PFM route?

    Helps bring in REBs and PFs.

  8. #2928
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    Re: [DTB] GW/x Maverick

    Quote Originally Posted by Avatar of Shadow View Post
    with the reemergence of merfolk, do you guys think its a good idea to play the PFM route?

    Helps bring in REBs and PFs.
    That`s exactly what I`m doing right now...and as a bonus the Elves and Goblins matchup gets better.
    # The Bizarro Super Powers Team - Casting Abyssal Persecutors FTW !

  9. #2929
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    Re: [DTB] GW/x Maverick

    If you're scared of Merfolk, run 2 Scryb Ranger and maybe a Llawan or two in the board if you're running Fauna Shaman.



    -Matt

  10. #2930
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    Re: [DTB] GW/x Maverick

    Maverick, scared of Merfolk?

    .
    .
    .

  11. #2931
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    Re: [DTB] GW/x Maverick

    Quote Originally Posted by dsck View Post
    Maverick, scared of Merfolk?

    .
    .
    .
    Iknorite?

    Board into more removal. Don't let Submerge ruin your day. Sylvan Safekeeper FTW. (against any Blue tempo really)
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  12. #2932

    Re: [DTB] GW/x Maverick

    hey guys
    I went to LCL first time yesterday. There were 93 people. I played the same main, and changed into more graveyared hate post sideboard: 3 surgical, 2 tormods.

    The results were:

    R1: merfolks 2-0
    R2: U-R delver 2-1
    R3: Reanimator 2-1
    R4: Canadian agro 1-2
    R5: goblins 2-1
    R6: blade 2-0
    R7: GW 2-0 (Marc Duran)
    Top8: Canadian 1-2

    It was a bit sad losing 2 times against a good MU like RUG. I was lucky all day, but very unlucky in top8

  13. #2933
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    Re: [DTB] GW/x Maverick

    Oh, I know you shouldn't be, but assuming one was, for some strange reason....

    -Matt

  14. #2934
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    Re: [DTB] GW/x Maverick

    Merfolk could still be rather dangerous.
    If they go Lord Lord Lord Lord they'll outrun you every time.

    But in general Maverick should have the edge because of:
    - Better creatures
    - Nasty equipment
    - More and better removal
    - Stable mana base
    - No Islands, so no unblockable weenies

    Additional removal from the board should be enough.
    Just play basic lands, remove Lords, protect you big dudes and let Jitte finish it.
    Oh and do mulligan away slow hands with Horizon Canopy as main mana source!

  15. #2935

    Re: [DTB] GW/x Maverick

    jitte is the only equip in ur 75, unless do u want play SFM shell?! i do not think.
    if merfolk became tier 1 deck, can be a good idea, but not now!

  16. #2936
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    Re: [DTB] GW/x Maverick

    Jitte, Scryb Ranger, KotR and most noteably Mother of Runes alongside a nonblue mana base give them headaches. Just bait with the irrelevant stuff and resolve the real threats. Can't remember a game i lost against Merfolk. Be careful anyways, Perish can be a huge blowout.

  17. #2937
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    Re: [DTB] GW/x Maverick

    Quote Originally Posted by Asthereal View Post
    Merfolk could still be rather dangerous.
    If they go Lord Lord Lord Lord they'll outrun you every time.

    But in general Maverick should have the edge because of:
    - Better creatures
    - Nasty equipment
    - More and better removal
    - Stable mana base
    - No Islands, so no unblockable weenies
    Just be aware of Spreading Seas. It's sideboard tech in Merfolk and takes care of the 'no Islands' situation. I assume most players are using Spreading Seas as a Standstill replacement on the draw or perhaps for some number of Daze/Spell Pierce/Force of Will.

    I'm not an expert Merfolk player, but I see Spreading Seas popping up in some Merfolk sideboards. I don't think there is much worse than thinking we've got the ground locked up and then they drop a Spreading Seas and get in with a stealth attack.

    The good news is, our deck has a lot of answers to Spreading Seas - Qasali Pridemage, Knight of the Reliquary (sacrifice an enchanted Plains or Forest or dig for a Wasteland), and Wasteland (destroy our own enchanted land).

  18. #2938
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    Re: [DTB] GW/x Maverick

    Quote Originally Posted by Water_Wizard View Post
    (sacrifice an enchanted Plains or Forest or dig for a Wasteland), and Wasteland (destroy our own enchanted land).
    You can't sacrifice an enchanted land to Knight since Spreading Seas turns them into Islands, not Islands in addition to their previous land types.

    The land doesn't stop being basic either, so if they hit your Forest or Plains with it, you can't even Wasteland it away.

  19. #2939
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    Re: [DTB] GW/x Maverick

    I'd be pretty pleased if Merfolk players would side in Spreading seas against me instead of Mind Harness, Submerge, Perish and the like. :P
    But anyway, I know it's out there, and we have tons of answers. I'm not worried. Especially since I play a lot of removal in my list. Now I'm back to the full playset of Paths, divided over main and side, and I love them sooo much. :)

  20. #2940

    Re: [DTB] GW/x Maverick

    I've been experimenting with a GWB Maverick variant for a while now. Here's my current list:

    Creatures (17):
    1 Gaddock Teeg
    4 Knight of the Reliquary
    4 Birds of Paradise
    4 Mother of Runes
    2 Qasali Pridemage
    2 Scavenging Ooze
    1 Edric, Spymaster of Trest

    Spells (20):
    1 Sylvan Library
    4 Cabal Therapy
    4 Green Sun's Zenith
    4 Lingering Souls
    4 Swords to Plowshares
    2 Umezawa's Jitte

    Lands (23):
    4 Verdant Catacombs
    2 Misty Rainforest
    2 Marsh Flats
    4 Wasteland
    1 Dryad Arbor
    2 Savannah
    1 Bayou
    1 Plains
    1 Forest
    1 Horizon Canopy
    1 Gavony Township
    1 Karakas
    1 Maze of Ith
    1 Gaea's Cradle

    Sideboard:
    2 Darkblast
    4 Faerie Macabre
    1 Krosan Grip
    1 Qasali Pridemage
    2 Stoneforge Mystic
    1 Batterskull
    1 Ghastly Demise
    1 Scavenging Ooze
    2 Ethersworn Canonist


    I don't like Thalia in here (it slows down the deck far too much), so I thought Cabal Therapy was a great disruption effect. Lingering Souls is amazing with Therapy, Jitte, Edric, Gavony Township, and it's great for chump blocking while trying to stabilize. It's also good against Terminus because you can just leave some in the grave while pumping tokens with Township or building Jitte counters. The Township is hilarious. People laugh at it until they're staring at a bunch of flying 3/3s and some abnormally large birds.

    Edric is just a much better sword in this deck. He's tutorable and doesn't have an equip cost. You can just GSZ him in, swing in with tokens, and draw 4 cards. It's pretty amazing. He comes in right when you run out of cards, too.

    Therapy is better in a combo/control meta than aggro, so it could go to the SB for the 2 Stoneforge, 1 Batterskull, and 1 Darkblast. It's dead mid-lategame so it's not very good against decks like RUG and Affinity.


    I ran a slightly different build in a tournament (with mystics and a SOFI main) and went 2-3-2, drawing against mirror-ish matchups when I had favored boards. I lost to 2 Show and Tell decks (Hive Mind, Dream Halls/Progenitus) and 1 RUG Delver deck.

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