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Thread: [Deck] Goblins

  1. #3541
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    Re: [DTB] Goblins

    Quote Originally Posted by Mantis View Post
    reb?
    They have WAY more counters than we have.
    In a list with ReBs on the SB, they were never relevant, while Stingscourgers won me 4 of 5 games I played already on tournaments. (one of them it didn't showed up...)
    Super Bizarros Team. Beating everything with small green dudes and big waves.

  2. #3542

    Re: [DTB] Goblins

    Gobbolord....

    1) You mentioned how Vortex can screw over Terminus. Can you explain how as I am not seeing it.

    2) What was your experience in playing Instigator (with no Chrome Mox) instead of Piledriver at the 2 spot?

    3) Do you prefer Needles or Null Rod going into an unknown meta. Null Rud shuts down all equipment and Lotus Petal (for example), but it is slower and can't hit Planeswalkers....

  3. #3543
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    Re: [DTB] Goblins

    Quote Originally Posted by jrw1985 View Post
    Sorry to repost, but I was really hoping to get some feedback on this. Who here thinks I should have just Wasted T1? Would you Waste T1 on the draw?

    I would have wasted seeing as he laid the Bayou first turn knowing we run wasteland.

  4. #3544
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    Re: [DTB] Goblins

    Quote Originally Posted by namrufmot View Post
    Gobbolord....

    1) You mentioned how Vortex can screw over Terminus. Can you explain how as I am not seeing it.

    2) What was your experience in playing Instigator (with no Chrome Mox) instead of Piledriver at the 2 spot?

    3) Do you prefer Needles or Null Rod going into an unknown meta. Null Rud shuts down all equipment and Lotus Petal (for example), but it is slower and can't hit Planeswalkers....
    (1)
    Sulfuric Vortex deals damage every turn and is totally unaffacetd by Terminus. The UW Miracle usually plays out like this: in early game we deal some damage (while not receiving any). In midgame they try to delay our damage output with Terminus. After that they try to not let us come back in game (with chumpblock + spot removal). At this point Sulfuric Vortex finishes them off since they usually can't handle it (well, they can counter it, but they are likely to have thrwn some countermagic at our Goblins). They are just prepared for damage that is NOT dealt by creatures.

    (2)
    I never replaced Piledriver with Winstigator. To me Winsitigator always fought with MWM for the cc2 spot. Piledriver is a must-have.

    (3)
    I prefer Needle + a singleton Null Rod. Null rod does more that shutting down Lotus Petal (+ LEDs) + equipments. It is one card that shuts down any annoying cards in currently popular strategies (Engineered Explosives, Sensei's Diving Top + Vedalken Shakles in UW Miracle and E. Explosives and Equipments in Bladecontrol).7
    Besides: it does funny things against those ocassionally appearing Affinity and MUD.
    Mountain Caverns, Lackey, Go.

    If you have an apple and I have an apple and we exchanges our apples, we each have one apple. But if you have an idea and I have an idea and we exchange our ideas, we each have two ideas.

  5. #3545

    Re: [DTB] Goblins

    1) You mentioned how Vortex can screw over Terminus. Can you explain how as I am not seeing it.
    Vortex provides a nice clock when our goblins gets removed. UW Miracle has no early pressure but removals. Vortex can also race Jace's ultimate.

    2) What was your experience in playing Instigator (with no Chrome Mox) instead of Piledriver at the 2 spot?
    Instigator can be pretty decent without Chrome Mox if you have the removal package. I would not replace Piledrivers for Instigators per say. They play completely different roles. Piledriver can be treated as a beater and as a removal. You can view Piledriver like Warren Weirding with legs because you have no direct control on who gets to die.

    3) Do you prefer Needles or Null Rod going into an unknown meta. Null Rud shuts down all equipment and Lotus Petal (for example), but it is slower and can't hit Planeswalkers....
    Needle is fantastic. I almost always have three in my SB nowadays. I don't like Null Rod at a unknown meta because it shuts down Vial and Chome Mox if you run Winstigator.

  6. #3546

    Re: [DTB] Goblins

    Quote Originally Posted by GoboLord View Post
    (1)
    Sulfuric Vortex deals damage every turn and is totally unaffacetd by Terminus. The UW Miracle usually plays out like this: in early game we deal some damage (while not receiving any). In midgame they try to delay our damage output with Terminus. After that they try to not let us come back in game (with chumpblock + spot removal). At this point Sulfuric Vortex finishes them off since they usually can't handle it (well, they can counter it, but they are likely to have thrwn some countermagic at our Goblins). They are just prepared for damage that is NOT dealt by creatures.

    (2)
    I never replaced Piledriver with Winstigator. To me Winsitigator always fought with MWM for the cc2 spot. Piledriver is a must-have.

    (3)
    I prefer Needle + a singleton Null Rod. Null rod does more that shutting down Lotus Petal (+ LEDs) + equipments. It is one card that shuts down any annoying cards in currently popular strategies (Engineered Explosives, Sensei's Diving Top + Vedalken Shakles in UW Miracle and E. Explosives and Equipments in Bladecontrol).7
    Besides: it does funny things against those ocassionally appearing Affinity and MUD.
    Thanks...so let me rephrase that question. In your experience how did playing Warren x2 work out in the MWM spot?

    So far my SB looks like this:

    4 Leylines
    4 Chalice
    3 Needles
    1 Null Rod
    1 Sharpshooter
    1 TukTuk
    1 Vortex

    Decent?

  7. #3547
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    Re: [DTB] Goblins

    Quote Originally Posted by namrufmot View Post
    Thanks...so let me rephrase that question. In your experience how did playing Warren x2 work out in the MWM spot?

    So far my SB looks like this:

    4 Leylines
    4 Chalice
    3 Needles
    1 Null Rod
    1 Sharpshooter
    1 TukTuk
    1 Vortex

    Decent?
    Well, there are other players that have tested Winstigators recently and in any combination w/o MWMs and Piledriver. I'm being lazy and foward this question to those guys, since I don't want to give you my (colored) view on this topic...

    Your sideboard looks solid. I'm still not a fan of Tuktuk Scrapper (and "not a fan of" can be read as "he's total crap").
    Mountain Caverns, Lackey, Go.

    If you have an apple and I have an apple and we exchanges our apples, we each have one apple. But if you have an idea and I have an idea and we exchange our ideas, we each have two ideas.

  8. #3548

    Re: [DTB] Goblins

    Quote Originally Posted by namrufmot View Post
    Thanks...so let me rephrase that question. In your experience how did playing Warren x2 work out in the MWM spot?

    So far my SB looks like this:

    4 Leylines
    4 Chalice
    3 Needles
    1 Null Rod
    1 Sharpshooter
    1 TukTuk
    1 Vortex

    Decent?
    Its crap

  9. #3549

    Re: [DTB] Goblins

    Quote Originally Posted by hagar852 View Post
    Its crap
    I'm going to add 45 Echoing Truths to my deck now

  10. #3550

    Re: [DTB] Goblins

    Quote Originally Posted by hagar852 View Post
    Its crap
    This was just a joke everyone.. I know him.. We are testing together..

  11. #3551

    Re: [DTB] Goblins

    Quote Originally Posted by GoboLord View Post
    Well, there are other players that have tested Winstigators recently and in any combination w/o MWMs and Piledriver. I'm being lazy and foward this question to those guys, since I don't want to give you my (colored) view on this topic...

    Your sideboard looks solid. I'm still not a fan of Tuktuk Scrapper (and "not a fan of" can be read as "he's total crap").
    How do you destroy artifacts? Or do you just lock them down with Null Rods, etc

  12. #3552

    Re: [DTB] Goblins

    Quote Originally Posted by hagar852 View Post
    This was just a joke everyone.. I know him.. We are testing together..
    I've never met this person I swear!

  13. #3553

    Re: [DTB] Goblins

    Quote Originally Posted by namrufmot View Post
    How do you destroy artifacts? Or do you just lock them down with Null Rods, etc
    I can see how Tuktuk is kinda crappy since it is 4cc to destroy an artifact when you probably need to do it much sooner than later.

    null rod vs needle.. hmmm I always hated needing another needle to shut down another card like both jitte and the other stupid equipment. It is less costly mana wise but wouldn't it be better to shut all down.. Null Rod is I guess the perfect switch with vials for SB..

  14. #3554
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    Re: [DTB] Goblins

    I'm not encouraging this personal chit-chat anymore.
    Mountain Caverns, Lackey, Go.

    If you have an apple and I have an apple and we exchanges our apples, we each have one apple. But if you have an idea and I have an idea and we exchange our ideas, we each have two ideas.

  15. #3555

    Re: [DTB] Goblins

    Needle will shut down either Jitte or Batterskulls, but won't they just fetch the equipment we don't needle? Making Null Rod more effective? - Althought a turn slower.

  16. #3556
    ..sry, whut? ◔̯◔
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    Re: [DTB] Goblins

    Quote Originally Posted by troopatroop View Post
    Share? I'd be very much interested in that list. Envelope is sexy against Show and Tell.
    I got the idea for the blue splash here

    Tobias Dreger made T32 on GP Gent with that splash and won the last Magiccardmarket.eu tournament with this list:

    Deck: Tobias Dreger - Goblins
    //Lands
    4 Mountain
    1 Volcanic Island
    4 Wooded Foothills
    2 Bloodstained Mire
    4 Cavern of Souls
    4 Wasteland
    2 Rishadan Port
    1 Karakas

    //Creatures
    1 Skirk Prospector
    4 Goblin Lackey
    4 Goblin Piledriver
    4 Mogg War Marshal
    2 Stingscourger
    4 Goblin Warchief
    4 Goblin Matron
    3 Gempalm Incinerator
    1 Goblin Sharpshooter

    //Creatures
    4 Goblin Ringleader
    1 Krenko, Mob Boss
    1 Tuktuk Scrapper
    1 Siege-Gang Commander

    //Spells
    4 Aether Vial

    //Sideboard
    4 Pyrokinesis
    1 Tuktuk Scrapper
    1 Zo-Zu the Punisher
    1 Pyroblast
    3 Spell Pierce
    1 Envelop
    4 Surgical Extraction
    Got tired of Legacy and you like drafts? Try my Paupercube What?

  17. #3557
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    Re: [DTB] Goblins

    Quote Originally Posted by Humphrey View Post
    //Lands
    4 Mountain
    1 Volcanic Island
    4 Wooded Foothills
    2 Bloodstained Mire
    4 Cavern of Souls
    4 Wasteland
    2 Rishadan Port
    1 Karakas

    //Sideboard

    3 Spell Pierce
    1 Envelop
    7 Blue initial mana sources is quite a low number for something you want to have turn 1-2. I'm inclined to believe he won despite of that choice, instead of because of it.
    But would really like to hear what he have to say.
    Super Bizarros Team. Beating everything with small green dudes and big waves.

  18. #3558

    Re: [DTB] Goblins

    What do you guys SB in against Maverick?

    Here is MY current SB:
    4 Leylines
    4 Chalice
    3 Needles
    1 Null Rod
    1 Sharpshooter
    1 TukTuk
    1 Vortex

    Here is the deck I played and had some trouble...especially with Jace:
    1 Academy Ruins
    4 Flooded Strand
    2 Island
    1 Karakas
    2 Marsh Flats
    1 Plains
    4 Polluted Delta
    1 Scrubland
    1 Swamp
    3 Tundra
    2 Underground Sea
    4 Snapcaster Mage
    4 Stoneforge Mystic
    2 Vendilion Clique
    1 Batterskull
    4 Brainstorm
    1 Counterspell
    2 Engineered Explosives
    4 Force of Will
    1 Ghastly Demise
    2 Inquisition of Kozilek
    3 Jace, the Mind Sculptor
    2 Ponder
    1 Spell Pierce
    4 Swords to Plowshares
    2 Thoughtseize
    1 Umezawa's Jitte


    CHalice at 1 stops much of their deck...needles shuts down their equipment and Jace...Vortex puts them on a clock and stops som of their equipment. Can't play them all so which do you reccommend?

  19. #3559
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    Re: [DTB] Goblins

    Quote Originally Posted by namrufmot View Post
    What do you guys SB in against Maverick?

    Here is MY current SB:
    4 Leylines
    4 Chalice
    3 Needles
    1 Null Rod
    1 Sharpshooter
    1 TukTuk
    1 Vortex

    Here is the deck I played and had some trouble...especially with Jace:
    1 Academy Ruins
    4 Flooded Strand
    2 Island
    1 Karakas
    2 Marsh Flats
    1 Plains
    4 Polluted Delta
    1 Scrubland
    1 Swamp
    3 Tundra
    2 Underground Sea
    4 Snapcaster Mage
    4 Stoneforge Mystic
    2 Vendilion Clique
    1 Batterskull
    4 Brainstorm
    1 Counterspell
    2 Engineered Explosives
    4 Force of Will
    1 Ghastly Demise
    2 Inquisition of Kozilek
    3 Jace, the Mind Sculptor
    2 Ponder
    1 Spell Pierce
    4 Swords to Plowshares
    2 Thoughtseize
    1 Umezawa's Jitte


    CHalice at 1 stops much of their deck...needles shuts down their equipment and Jace...Vortex puts them on a clock and stops som of their equipment. Can't play them all so which do you reccommend?
    Doesnt look like Maverick.

    But I would bring in Tuktuk, null rod n needld only.

  20. #3560
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    Quote Originally Posted by RaZe

    Doesnt look like Maverick.

    But I would bring in Tuktuk, null rod n needld only.
    Wouldn't bring in Null Rod, our Vials look beast against the list. Tuktuk and a Needle or two seems fine.
    TPDMC

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