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Thread: Return to Ravnica Spoilers

  1. #141

    Re: Return to Ravnica Spoilers

    every loam deck just got a major gift.

  2. #142

    Re: Return to Ravnica Spoilers

    I like the Cursecatcher bird. Pretty sweet.
    "We are goblinkind, heirs to the mountain empires of chieftains past. Rest is death to us, and arson is our call to war."

  3. #143

    Re: Return to Ravnica Spoilers

    Quote Originally Posted by ivanpei View Post
    It's worth testing but IMO, Mav has enough 1 drops. Also the ability is not as devastating ad say thalia or mother of runes. It doesn't shut down combo, just slows abit. It can't stop terminus unlikely teeq. The flying makes it very interesting though.
    You're playing the card in conjunction with Teeg and Thalia, which is what makes it interesting. These cards as a group can slow down combo a lot, and the bird is infinitely better than Mom in games two and three.

  4. #144

    Re: Return to Ravnica Spoilers

    Quote Originally Posted by Aggro_zombies View Post
    You're playing the card in conjunction with Teeg and Thalia, which is what makes it interesting. These cards as a group can slow down combo a lot, and the bird is infinitely better than Mom in games two and three.
    i'm hoping that more Azorious stuff is playable. UW Death and Taxes, here we go!

  5. #145
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    Re: Return to Ravnica Spoilers

    Quote Originally Posted by ivanpei View Post
    It's worth testing but IMO, Mav has enough 1 drops. Also the ability is not as devastating ad say thalia or mother of runes. It doesn't shut down combo, just slows abit. It can't stop terminus unlikely teeq. The flying makes it very interesting though.
    I never said it as just for Maverick. I was thinking more for stoneblade decks. First, it's blue or white, making it super easy to play on any land and pitchable to force of will. This is particularly relevant if a 1/1 bird is not useful to you. Second, it only costs one for a very relevant ability. While people can play around it, it can definitely have a lot of value, especially on the play. Third, the flying body matters quite a bit. This guys trades with Vendilion Clique and carries equipment like a boss. While such decks might have better cards, there are a lot of interesting aspects to the card that probably warrant at least testing it.
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  6. #146
    bruizar
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    Re: Return to Ravnica Spoilers

    My picks so far:

    Izzet Charm - Will find its place in eternal
    Chromatic Lantern - edh staple, 5c-workshop/bazaar variants
    Judge's Familiar - Good due to its castability, turn 1 impact and the fact that you can pitch it later. Evasion is also relevant. It kills Vendilion Cliques for example.

    Nothing too exciting yet.

  7. #147
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    Re: Return to Ravnica Spoilers

    Quote Originally Posted by bruizar View Post
    My picks so far:

    Izzet Charm - Will find its place in eternal
    Chromatic Lantern - edh staple, 5c-workshop/bazaar variants
    Judge's Familiar - Good due to its castability, turn 1 impact and the fact that you can pitch it later. Evasion is also relevant. It kills Vendilion Cliques for example.

    Nothing too exciting yet.
    Chro Lantern is fuking amazing!

    Edit: For EDH, Singleton, and Prismatic.

    Edit, Edit: Might not be bad In Red/Blue, or Black Shops either
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  8. #148
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    Re: Return to Ravnica Spoilers

    Judge's Familiar will see a lot of play in many different decks. Random decks like Maverick, Death and Taxes, and Zoo now have a critical mass of disruption to not auto lose to combo decks, while decks like Stoneblade may decide to include it to have enough creatures that don't straight up suck.

    Edit: Bant now has a critical mass of non-shitty blue cards.
    Last edited by lordofthepit; 09-02-2012 at 10:11 AM.

  9. #149
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    Re: Return to Ravnica Spoilers

    Would Keeper of the Nine Gales be any good if there were enough playable birds to go with it? In any case there's now one more.
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  10. #150
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    Re: Return to Ravnica Spoilers

    Quote Originally Posted by Illissius View Post
    Would Keeper of the Nine Gales be any good if there were enough playable birds to go with it? In any case there's now one more.
    Tradewind Rider sees zero play right now, so I would doubt it, especially since there are only very few playable birds right now.

  11. #151

    Re: Return to Ravnica Spoilers

    Judge's Familiar is probably the strongest card I've seen out of the spoilers so far, it's an easy fit in any Stoneforge Mystic or Maverick based deck as your tempo generator/equipment carrier and gives Maverick a desperately needly disruption spell before Thalia can be resolved. I honestly can't wait to be able to just annoy the hell out of opponents with Judge's Familiar, Spellstutter Sprite and Vendilion Clique

    Selesnaya Charm is arguably one of the best designed cards I've ever seen, between the +2/2, instant Knight and kill target 5+ power toughness creature you can basically use it to kill any creature reliably except for Delver of Secrets and Vendilion Clique in a combat trade. I could totally see it replacing Lightning Helix in Zoo for example.

    Keeper of the Nine Gales.dec would be hilarious, between Judge's Familiar, that card advantage hawk and Mutavault it's pushing the barrier, plus you could name the deck Angry Birds lol.

  12. #152
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    Re: Return to Ravnica Spoilers

    I like what I see in the spoilers so far. Very balanced cards overall and mostly pretty playable in the right situations. Pretty psyched for this set! Does dreadbore fit immediately into any legacy deck right now? It's gonna be a chase rare and I'm contemplating if I get should get a set or not. Nobody really plays BR in legacy other than goblins, and goblins can't run Dreadbore effectively.

  13. #153
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    Re: Return to Ravnica Spoilers

    Quote Originally Posted by ivanpei View Post
    I like what I see in the spoilers so far. Very balanced cards overall and mostly pretty playable in the right situations. Pretty psyched for this set! Does dreadbore fit immediately into any legacy deck right now? It's gonna be a chase rare and I'm contemplating if I get should get a set or not. Nobody really plays BR in legacy other than goblins, and goblins can't run Dreadbore effectively.
    If Dreadbore had been an instant, it would have been amazing.

    As a sorcery, while not bad, it's kinda meh.

  14. #154
    bruizar
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    Re: Return to Ravnica Spoilers

    Quote Originally Posted by Barook View Post
    If Dreadbore had been an instant, it would have been amazing.

    As a sorcery, while not bad, it's kinda meh.
    What I like about Dreadbore is that BR finally got something unique to that combination. Destroying planeswalkers up until now was solely reserved for combat and red elemental blast (because of jace..). While Engineered Explosives also takes out planeswalkers, ramping it to 4 is unrealistic for most decks. I'm happy to see that red, or actually red / black, the two weaker colors of the game right now, get something that helps build a unique identity. Now I'm not sure if destroying planeswalkers belongs more to red than black, or if this is neither (Rakdos), but I like what I'm seeing so far.

  15. #155

    Re: Return to Ravnica Spoilers

    Quote Originally Posted by Final Fortune View Post
    Keeper of the Nine Gales.dec would be hilarious, between Judge's Familiar, that card advantage hawk and Mutavault it's pushing the barrier, plus you could name the deck Angry Birds lol.
    Something along those lines maybe?

    4 Flooded Strand
    2 Island
    1 Plains
    4 Polluted Delta
    1 Scrubland
    3 Tundra
    2 Underground Sea
    3 Mutavault / Wasteland

    4 Judge's Familiar
    4 Baleful Strix
    4 Squadron Hawk
    3 Aven Mimeomancer
    3 Keeper of the Nine Gales

    4 Aether Vial
    4 Brainstorm
    3 Inquisition of Kozilek
    4 Swords to Plowshares
    3 Umezawa's Jitte
    4 Force of Will

    Seems almost viable to me.
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  16. #156
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    Re: Return to Ravnica Spoilers

    Quote Originally Posted by bruizar View Post
    What I like about Dreadbore is that BR finally got something unique to that combination. Destroying planeswalkers up until now was solely reserved for combat and red elemental blast (because of jace..). While Engineered Explosives also takes out planeswalkers, ramping it to 4 is unrealistic for most decks. I'm happy to see that red, or actually red / black, the two weaker colors of the game right now, get something that helps build a unique identity. Now I'm not sure if destroying planeswalkers belongs more to red than black, or if this is neither (Rakdos), but I like what I'm seeing so far.
    Vindicate and Maelstrom Pulse can kill Planeswalkers as well.

    It isn't that unique.

    On a different topic:
    Thoughts on Guttersnipe?

    Guttersnipe
    Creature - Goblin Shaman
    Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
    2/2

    Seems kinda interesting when you chain free/cheap spells. Or Curiosity for a hilarious engine.

  17. #157
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    Re: Return to Ravnica Spoilers

    Quote Originally Posted by Barook View Post
    Vindicate and Maelstrom Pulse can kill Planeswalkers as well.

    It isn't that unique.

    On a different topic:
    Thoughts on Guttersnipe?

    Guttersnipe
    Creature - Goblin Shaman
    Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
    2/2

    Seems kinda interesting when you chain free/cheap spells. Or Curiosity for a hilarious engine.
    I smell plenty of combo potential here. It's like a permanent based tendrils. Combo brewers should take a stab at this. Possible to build a creature based storm deck? With Living wishes, Xantid Swarm, Guttersnipe and maybe bobs? Then pack it with rituals and past in flames?

  18. #158
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    Re: Return to Ravnica Spoilers

    Quote Originally Posted by Maëlig View Post
    Something along those lines maybe?

    4 Flooded Strand
    2 Island
    1 Plains
    4 Polluted Delta
    1 Scrubland
    3 Tundra
    2 Underground Sea
    3 Mutavault / Wasteland

    4 Judge's Familiar
    4 Baleful Strix
    4 Squadron Hawk
    3 Aven Mimeomancer
    3 Keeper of the Nine Gales

    4 Aether Vial
    4 Brainstorm
    3 Inquisition of Kozilek
    4 Swords to Plowshares
    3 Umezawa's Jitte
    4 Force of Will

    Seems almost viable to me.
    Is tribal Birds/Flyers a Legacy viable deck? I am starting to brew something based off the Budget flyer deck, also is Pride Of Clouds worth running in that deck?
    Quote Originally Posted by Barook View Post
    Vindicate and Maelstrom Pulse can kill Planeswalkers as well.

    It isn't that unique.

    On a different topic:
    Thoughts on Guttersnipe?

    Guttersnipe
    Creature - Goblin Shaman
    Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
    2/2

    Seems kinda interesting when you chain free/cheap spells. Or Curiosity for a hilarious engine.
    Yeah this guy seems very good, considering you can run 4 of them I can see combo potential as he seems like a better Burning Vengeance (and you can run them in conjunction with one another)
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  19. #159
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    Re: Return to Ravnica Spoilers

    Quote Originally Posted by Barook View Post
    Grisly Salvage looks like a great card for card selection - and it's an instant!

    And the Selesnya Charm seems very, very playable.
    Agreed on both.
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  20. #160
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    Re: Return to Ravnica Spoilers

    Cursecatcher looks keen, reminds me of playing Spiketail Hatchling in Fish/r back in the day. Wonder if shaving 1 off the CMC makes it more playable. Would D&T care about that guy? It's like an active Port; they can play around it if they want but they'll have to contend with Ports/Wastes/whatever in the meanwhile.

    The Charms look pretty good, although Azorious looks chaffy. Maybe if it tucked the attacking creature it'd be different, or instead of giving a bunch of lifelink it did something that matters a damn.

    Dreadbore is dumb at rare, but whatever. Being able to just flat out target a planeswalker is nice.

    Printing those taplands at common is pretty sick, guess we'll have to wait and see what that "Gate" nonsense is about though. Actual confirmation of the return of shocklands is badass. Maybe I can play Standard for a while, I've got some Stomping Grounds and Sacred Foundries around here somewhere.

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