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Thread: [Deck] GW/x Maverick

  1. #3221

    Re: [DTB] GW/x Maverick

    something like this?

    4x noble
    3-4x qasali
    3-4x sublime archangel

    +

    a lot of small creatures that help u control the board:

    4x thalia
    4x familiar
    4x knight
    4x mother (I'd rather go with 3x mothers and 1x sylvan safekeeper as sylvan safekeeper protects ur creatures from maze aswell)
    0-4 sfm depending on ur equipments
    1x dryad arbor
    1-2 scrybranger


    0-2 ooze
    0-2 teegs

    probably no planeswalker?

    if u play familiar u should consider splashing blue for more disruption like spell pierce, flusterstorm, meddling mage, etc.

    1-2 sylvan libraries, 0-5 point removal, 4 zeniths

    I guess its possible to try to play this kind of list with Aether Vial.

    Just some random thoughts.

    Every single card has to be evaluated in terms of use and strength.

  2. #3222

    Re: [DTB] GW/x Maverick

    I think you should take out the duplicates of Scavenging Ooze and Qasali Pridemage, all of the copies of Fauna Shaman, the Garruk the Relentless and the Path to Exile and just replace them with 4 Judge's Familiar, a Gaddok Teeg and an Umezawa's Jitte, if you take Chris Hinkel's list as a base line.

  3. #3223
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    Re: [DTB] GW/x Maverick

    Quote Originally Posted by xiaocho View Post
    something like this?
    3-4x sublime archangel

    Every single card has to be evaluated in terms of use and strength.
    Sublime Angel is neither useful, nor powerful. It's just a beater.
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  4. #3224
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    Re: [DTB] GW/x Maverick

    Quote Originally Posted by NathanS2k View Post
    ^ Doubt it.
    I actually take that back. I originally thought the casting cost was UW. But it was U or W. I guess it does have potentials.

  5. #3225
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    Re: [DTB] GW/x Maverick

    I’m playing M@verick’s Vial list since a while and I like it a lot. Judge’s Familiar seems very interesting in this build. The list is SFM based and already replaces Hierarch with BoP to maximize the connection with the swords. Familiar, with its +1 power is even better in this role, and unlike BoP, it can profit Jitte too.

    I tested an anti-combo package of 4 Familiar, 4 Thalia and 1 Teeg and I love their synergy (Teeg has no drawback in this Zenithless list).

    I also added Safekeeper as the 5th MoR.

    The list:

    4 Wasteland
    1 Gaea's Cradle
    4 Savannah
    1 Forest
    1 Plains
    4 Windswept Heath
    3 Horizon Canopy
    1 Karakas
    2 Cavern of Souls
    1 Maze of Ith

    4 Mother of Runes
    1 Sylvan Safekeeper
    2 Weathered Wayfarer

    4 Judge's Familiar
    4 Thalia, Guardian of Thraben
    1 Gaddock Teeg

    4 Stoneforge Mystic
    4 Knight of the Reliquary
    2 Scryb Ranger

    4 AEther Vial
    1 Umezawa's Jitte
    1 Sword of Fire and Ice
    1 Sword of Light and Shadow
    2 Sylvan Library
    4 Swords to Plowshares


    My first tests have been very promising. With this package the combo matchup is much better, control matchup is improved too, also tribal matchup is better with an extra Lackey blocker and Jitte carrier. I see no drawbacks at all, at least considering the standard M@verick’s Vial list.

    Maybe it’s too early to find conclusions, but if I can pronounce and omen, I could say that with the introduction of Judge’s Familiar Maverick is going to be the strongest deck of the format

  6. #3226
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    Re: [DTB] GW/x Maverick

    Cavern of Souls works pretty terribly with the Judge's Familiar.
    I suggest we choose between either of them and go from there.
    Let's have a look:

    Judge's Familiar
    W, creature - bird, 1/1
    Flying
    Sacrifice: counter sorcery or instant unless caster pays 1.

    What does this bird do exactly?
    1. It's a one drop, so we should take that into account regarding mana curve.
    2. It disrupts RUG Delver and almost all combo decks.
    3. It attacks, but only marginally. Terrible clock on its own.
    4. It flies, so it could carry swords and swing like a MF.

    1. The mana curve.

    Our one drops are:
    1. Mother of Runes: key card, protects the whole army and helps ride our other critters to victory.
    2. Noble Hierarch: mana ramper, but also exalts our other beaters for more damage.
    3. Green Sun's Zenith into Arbor: ramps, but late game Zeniths turn into Knights or Oozes, which win games.

    Concluding: all our one drops are versatile. They suck as beaters on thier own, but they provide much needed protection, exalted to make other beaters bigger, or turn into late game big shots. The new bird is also versatile, but the versatility doesn't always work. Players can play around its ability, so its ability will not always work, leaving you with a not so good 1/1 flying beater. It's only good early game, late game it becomes a dead draw.

    2. Combo decks kill us.

    Most combo decks will just kill us. Competent players mulligan well, remove our hate bear and then go in for the kill with Tendrils, or do a turn one Empty the Warrens for too much, or counter our hate bear and Show and Tell an Emrakul. We can beat that if we are lucky and they are not, but the combo matchup will always be a tough one if you aren't playing blue for FoWs. The new bird gives us something new: turn one protection. Current hate bears land turn 2 at their earliest. This bird lands turn one, giving you more time to land the other bears. Problem is: it only slows down. The opponent will need one more mana to go off, so we invest a turn in this bird, they invest a turn in getting one more mana. We NEED a second hate bear to make this bird a proper disruptor.

    Concluding: it cannot replace a hate bear, because it will slow down the combo players, but it will not stop them fully.

    3 and 4. Terrible clock on its own, but does carry equipment nicely.

    Turn one Judge's Familiar. Turn two attack for 1. That doesn't help at all. It also doesn't ramp into bigger beaters, or protect bigger beaters very well, so this dude does not help at all if you want to win fast. Someone noted that it carries Jitte like a BAWS. True, but we are cutting the equipment plan more and more. I never see more than two Jittes, and I see no Stoneforgle Mystics at all anymore. Some still play two, but that's it.

    If we want this dude to ever be a dangerous attacker, it MUST have a sword to carry. To make this work consistently, we will need more than just two Jittes somewhere in the deck.

    So to get this dude to work well, we need to include:
    4x The new birdy Judge's Familiar
    2-4x Stoneforge Mystic
    1x Sword of Light and Shadow (or whatever Sword you like best), next to the 2 Jittes already in your 60

    That's a lot of slots. My current list is:

    1 Dryad Arbor
    4 Noble Hierarch
    4 Mother of Runes
    4 Thalia, Guardian of Thraben
    3 Qasali Pridemage
    2 Scavenging Ooze
    1 Scryb Ranger
    1 Gaddock Teeg
    1 Fauna Shaman
    1 Stoneforge Mystic
    4 Knight of the Reliquary /26

    4 Green Sun's Zenith
    4 Swords to Plowshares
    2 Sylvan Library
    2 Umezawa's Jitte /12

    4 Savannah
    3 Forest
    1 Plains
    4 Windswept Heath
    2 Misty Rainforest
    2 Horizon Canopy
    1 Karakas
    4 Wasteland
    1 Maze of Ith /22

    I want to include 4x bird, 1x SoLaS, 2x SFM. What do I take out?
    I think I should try:
    -1 Fauna Shaman, -1 Noble Hierarch, -1 Sylvan Library, -1 Thalia, Guardian of Thraben (goes to the sideboard), -1 Qasali Pridemage. That's five, but I need two more slots. What do you guys suggest? Taking out the other Hierarchs slows the deck down quite a bit. That doesn't seem like a very good idea...

  7. #3227
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    Re: [DTB] GW/x Maverick

    With your list you could cut one of the 2 Jitte, since you’re adding 2 SFM, and a Silvan Library or another Pridemage for the last slot. It’s a shame to cut a Thalia btw, if your goal is to improve combo matchup.

    However, I suggest you to try the Vial version or at least a build with a full package of 4 SFM (working at best with vials) + 3 equipments if you want to profit Judge’s Familiar: otherwise I think it’s just subpar.

    Look at current DTB, tribal is a thing now. SFM could be out of fashion, but maybe it’s time for it to come back.

    I agree that Cavern doesn’t fit well with so many non-humans: my updated list

    4 Wasteland
    1 Gaea's Cradle
    4 Savannah
    1 Forest
    1 Plains
    4 Windswept Heath
    1 Misty Rainforest
    1 Wooded Foothills
    3 Horizon Canopy
    1 Karakas
    1 Maze of Ith

    4 Mother of Runes
    1 Sylvan Safekeeper
    2 Weathered Wayfarer

    4 Judge's Familiar
    4 Thalia, Guardian of Thraben
    1 Gaddock Teeg

    4 Stoneforge Mystic
    4 Knight of the Reliquary
    2 Scryb Ranger

    4 AEther Vial
    1 Umezawa's Jitte
    1 Sword of Fire and Ice
    1 Sword of Light and Shadow
    2 Sylvan Library
    4 Swords to Plowshares

  8. #3228
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    Re: [DTB] GW/x Maverick

    I don't think Judge's Familiar fits into what Maverick currently looks like as a deck.
    I see it fitting into what Maverick initially was, with no GSZ and Aether Vials. Morte's list seems to follow what my gut feeling says about Judge's Familiar. A more tempo orientated GW deck, sacrificing mana ramp for additional combo control.

    Thoughts on something like this?

    CREATURES: 24
    CMC 1
    4x Mother of Runes
    4x Judge's Familiar

    CMC 2
    4x Thalia, Guardian of Thraben
    1x Gaddock Teeg
    3x Stoneforge Mystic
    3x Qasali Pridemage
    1x Scavenging Ooze
    1x Scryb Ranger (or a second Ooze)

    CMC 3
    4x Knight of the Reliquary

    NON-CREATURE SPELLS: 11
    4x Aether Vial
    2x Green Sun's Zenith
    1x Sylvan Library
    2x Umezawa's Jitte
    1x Sword of Fire and Ice
    1x Sword of Light and Shadow

    Manabase:
    4x Rishadon Port ???
    4x Wasteland
    4x Savannah
    4x Windswept Heath
    1x Misty Rainforest
    2x Forest
    1x Plains
    1x Karakas
    1x Gaea's Cradle
    1x Maze of Ith/Horizon Canopy?

  9. #3229
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    Re: [DTB] GW/x Maverick

    The idea of the Rishadan Ports is interesting, but I fear 9 colorless lands are too many for Maverick, even in a vial builds. I wouldn’t change the mana base so much personally, M@verick’s one is already highly optimized (quite standard but for the 3 of Horizon Canopy, since with Vial you should have more free mana also he plays Wayfarer).

    About Zenith and Vials, time ago the general consensus was that they are too antisynergic to be mixed. I like your attempt at using a couple Zeniths to justify your one ofs: please share the results of your testing.

  10. #3230

    Re: [DTB] GW/x Maverick

    I don't really think you need to play SFM to make Judge's Familiar good, that card is just a shitty tempo sink if you're only using it to tutor for Jitte, becuase you may as well just play another Jitte instead.

  11. #3231

    Re: [DTB] GW/x Maverick

    Hi Guys,

    I'm sorry I interrupted your discussion, but I have a question.

    Atm i play this Sideboard:
    2x Etherswon Canonist (Storm)
    1x Bojuka Bog (Dredge, GY Hate)
    1x Gaddock Teeg (Miracle) or Phyrexian Revoker (Planeswalker, Fetch..)
    1x Krosan Grip (Miracle, Stoneblade, Countertop, Cursed Totem)
    2x Tormod’s Crypt (GY Hate, Dredge, Reanimator)
    2x Path to Exile (Gobbos, Zoo, Merfolk)
    1x Faerie Macabre (GY Hate, Shaman Toolbox)
    1x Aven Mindcensor (Mirror, Shaman Toolbox)
    1x Linvala Keeper of Silence (Mirror, Shaman Toolbox)
    1x Crop Rotation (Landsucher – Maze, Karaks, Bojuka Bog)
    1x Life from the Loam (Lands, Delver)
    1x Elspeth, Knight-Errant (Miracle, Aggro Decks, )

    Straight Maindeck with 3 Ooze, 2 Jittes, 1 Fauna Shaman, 4 thalias, 1 Teeg.

    I maye would like to add 1 Krosan Grip. How is your attitude towards to Dueling Grounds? I think its good against Gobbos (Krenko is then useless), Merfolk, Dredge and Miracle Totems. Would you recommend to add this Card or is it underpowerd/useless?

    Thank you for your informations.

  12. #3232

    Re: [DTB] GW/x Maverick

    I think people are focusing too much on making him a flying equipment holding monster, by adding in more bad equipment.

    Equipment is expensive to cast, and a huge temp sink if it gets blown up. I would just stick to 2 jittes and not dick around with SFM. SFM is currently only worth running for batterskull in my opinion. And I don't think Maverick already has its big monster in the form of knight. Its just not a role that needs to be filled. Without SFM the swords become a lot worse.

    He can still bash in Exalted for 2-3, but there is no reason to design the entire deck around hitting with judge, which might just sac himself for value. Heck putting equipment on him at all largely turns him into a Sun Tail Hawk holding a sword. If you keep investing more mana into him, you might not be able to sac him to counter a spell until you get some value out of him first.

    I don't play Mav, but if I did I think I would want it to look like this:
    4 Green Suns Zenith
    4 Judge Framilar
    4 Mother of Runes
    4 Noble Hierarch
    4 Knight of the Reliquary
    4 Thalia, Gardian of Thraban
    4 Swords to Plowshares
    2 Umezawa's Jitte
    2 Quasali Pridemage
    2 Scavenging Ooze
    1 Gadock Teeg
    1 Scryb Ranger
    1 Dryad Arbor
    1 Maze of Ith
    1 Karkas
    1 Canopy
    1 Cradle
    1 Cavern of Souls
    4 Wasteland
    4 Savanah
    4 Windswept Heath
    3 Misty Rainforest
    2 Forest
    1 Plains

    If you wanted to try and play with the numbers a bit, I don't think I would want to shave any of the 4 of's. It seems like whenever I am playing against Mav with Rug/Dredge/Sneak they are some of the most important/versitile spells. The main things that I cut were the Library, and Fauna Shaman, otherwise i'm not entirely sure how I made room for them.

    I think the Judge is a notable inclusion for the deck though.

  13. #3233
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    Re: [DTB] GW/x Maverick



    Yes, please!

  14. #3234
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    Re: [DTB] GW/x Maverick

    This card is very interesting. It may cause a new version of Zoo to be built.
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    Re: [DTB] GW/x Maverick

    Quote Originally Posted by Koby View Post
    This card is very interesting. It may cause a new version of Zoo to be built.
    Trying to brew a build as we speak. This is finally an aggressive one-drop besides Nacatl that doesn't suck hard.

    Unfortunately, it's a complete non-bo with Punishing Fire.

  16. #3236

    Re: [DTB] GW/x Maverick

    Is that supposed to just be against RUG? I don't think it would be that influential to justifiy the multiple spots it would require to consistently be relavent against RUG. Plus Mav crushes RUG already

    Against Dredge it gets looking, therapy, and Dread return, but leaves Bridge and the dredgers

    Against combo it shuts off Past in flames, but it seems to me that is not a huge deal, and if it is its just another perm to bounce or [card]Dread of Night[/card]

  17. #3237
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    Re: [DTB] GW/x Maverick

    Let me just say how much I hate Maverick as a deck even more now with that stupid Dryad. Time for GSZ to get banned. /rant

    EDIT: Thank god it dies to both Sulfur Elemental and Nature's Ruin/Virtue's Ruin/Perish. The art is also outstanding, but this card invalidates so many strategies in legacy and doesn't even affect GSZ.

  18. #3238

    Re: [DTB] GW/x Maverick

    The Dryad really screws Runechanter's Pike in Standard.

    In Legacy, it's an efficient 2/1 beater for 1 mana that has an ability with many uses, as noted above. I wonder how many Maverick will want to add. Maverick will surely want at least one, as you can tutor for it with GSZ and have it on the board by turn two. Is it good enough to run multiples? If yes, what do you cut to fit them in?
    I see more than others do because I know where to look.

  19. #3239
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    Re: [DTB] GW/x Maverick

    I don't think Maverick actually wants to run any of the Dryad Militant. It's ability is pretty narrow and Ooze is just so much better.

  20. #3240
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    Re: [DTB] GW/x Maverick

    I will play one in the Mainboard for sure. It has so many applications...and it is finally a good GSZ-Tutortarget for X=1 that isnt Hierarch...

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