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Find me on MTGO as Koby or rukcus -- @MTGKoby on Twitter
* Maverick is dead. Long live Maverick!
My Legacy stream
My MTG Blog - Work in progress
I like the Dryad, even though it is blatant power creep. It's good, but probably not good enough to be a core element of Maverick; the deck already has too much stuff to choose from. Zoo, if it ever comes back, will probably love it. Still waiting for good Black/Red cards though. I'd love to see them get the same treatment Green and White have gotten from Wizards since Onslaught onwards. I realize this love will go unrequited.
Hate everything the Wurm stands for. The idea of selling sets based on WHOAMYGOD fatties is going to backfire very soon, if it already hasn't (Hi Emrakul), as Wizards always makes mistakes. And I hate the "printed for EDH" cards like it, taking what was once a fun format with uses for a lot of obscure, older cards and turning it into a stupid mess of dropping enormous haymakers that will be completely outclassed in the next set. Yay!
My thoughts exactly I already went on a long rant about a few of the spoilers with friends
I dislike the Dryad, blatant power creep and actually wonder how much of an impact it will have in non-standard constructed formats, I can see it in Vintage as turn 1 Dryad can shut off Yawg Will decks and Snap Control. In Legacy it could be anywhere from broken to Griselbrand to nothing hard to tell, but I definitely don't like it
As for the Wurm I can see it in NO decks, maybe a resurgence of the old NO decks?
Currently Playing:
Dredge, The Rock, Lands, Spiral Tide, Affinity
Dryad will not ever beed as broken as Gbrand since the Dryad is a reactive card (2 power 1 drops already exist and most don't get played). It is solid and I think is unnecessary but decks will adapt. As of right now the only Tier 1 legacy deck I see caring about it is UW. RUG doesn't really run Snapcaster and even if it did it has so much burn that they could kill it pretty easily. It's annoying to UW cause it feels like a waste Swording this, but it will have to be done.
- AriLaxBrainstorm is only useful in certain situations? Brainstorm is useful when you hand is not the stone cold nutter butter blade Ranchington Q. Farnsworth Esquire best. When Brainstorm is "dead", the game is already over.
To be fair, G/W as color combination only became a real powerhouse after the printing of Conflux onwards, providing Hierarch, Pridemage and KotR, and some time later, GSZ.
Black/Red simply don't share much interesting design space. New LD sucks and creature kill has been overdone to death. Let's have a look at this card:
Sulfuric Vortex, except horribly overcosted. If that's the best stuff they can come up with, I don't have high hopes.
Stuff like discard-burn (Blightning sucks) or Agonizing Demise style-cards at a reasonable casting cost, among other things, could provide interesting, powerful cards.
Ya I agree, atI expect the enchantment to ONLY affect opponents. How or why is this any better than Everlasting Torment?
West side
Find me on MTGO as Koby or rukcus -- @MTGKoby on Twitter
* Maverick is dead. Long live Maverick!
My Legacy stream
My MTG Blog - Work in progress
Who knows maybe the B/R guy is
B/R
~ Enters the battlefield tapped
Tap, Sac: Destroy Target Non-Basic Land
1/1
Currently Playing:
Dredge, The Rock, Lands, Spiral Tide, Affinity
Which makes it even more insulting that Unleash became the Rakdos mechanic.
While other colors powercreep, it feels like B/R is actually taking steps back by taking good/mediocre/bad cards and making them worse. Just like Havoc Festival or Auger Spree, which is Blood Lust for one moreand the toughness limitation clause removed.
Rakdos's Return is a Mythic that just slaps Fireball and Mindtwist together and removes the best parts (option to target creatures and random discard).
The entire thing feels incredibly uninspired.
Another prime example is Rakdos Augermage. He would have been awesome if they didn't ruin the original Invitational design so much. Fighter body and sorcery speed tap abilities just don't go hand in hand.
Might be a bit better now with Liliana of the Veil because his ability still works without cards in hand, but still.
While I agree that the other cards feel uninspired, Auger Spree is straight-up removal in Limited. Based on what we've seen so far, it's probably going to be killing a very large number of annoying utility creatures (like, for example, the new guildmages). Bloodlust was basically power-pumping with a drawback; this is a very different card.
My hand of
2 Elvish Spirit Guide
1 Lotus Petal
1 Show and Tell
3 Terastodon
would like to disagree with you.
Sure, that's what it's designed for, but the pump feels kinda pointless and just slapped in to justify the use of red mana. I doubt Rakdos is going to feature many big 5+ toughness butts.
Sudden Death does a better job at killing creatures.
If you splash this card into a Golgari deck, it'll pump power. The Scavenge counters should ensure you have enough creatures to survive it.
That said, yeah, it is kind of unfortunate that the card's most common use - in base Rakdos or splashed into Izzet - will be as removal. But then, every format needs removal and adding the red mana here limits how cavalier you can be with splashing powerful removal spells into your deck (like Doom Blade getting turned into Murder to make it harder to splash).
I agree it took awhile for the effects to be felt in Legacy, but there was progress in other formats as far as Green and White went. The beginning of the "hatebear" with things like True Beliver, Loxodon Hierarch/Watchwolf pushing the boundaries of creatures, Tarmogoyf going above and beyond that. Things like Chord of Calling, Summoners Pact, the shifting of card draw more heavily into Green all increasing the depth of their color.
Both Black and Red need stuff like this, especially seeing as their traditional mechanics have mostly been declared broken/unfun, leaving them husks of their former self.
There's plenty of unused design space in both colors and even in the color combination; Wizards just needs to take the same kind of initiative in "pushing" and "expanding" the colors as they did with White and Green.Black/Red simply don't share much interesting design space. New LD sucks and creature kill has been overdone to death.
Speaking just about B/R multicolor stuff, consider the following:
1BR
Enchantment
At the beginning of your upkeep, draw a card.
Whenever a player draws a card, [CARDNAME] deals 1 damage to them.
{The idea here is making a more aggro-oriented Phyrexian Arena in flavor with Red/Black; all about acting NOW and punishing durdle}
BR
Sorcery
[CARDNAME] deals 2 damage to target creature. Look at target player's hand and choose a non-creature, non-land card. That player discards that card.
{Give B/R some of that awesome card advantage the Bant colors often receive}
Some less specific things:
-Play on the idea of dodging Protection and maybe even dodging Hexproof. Look at cards like Void that can surgically remove creatures without targeting, or cards like Ghostflame/Ghostly Fire that help play against Protection, be it on a creature or on a circle.
-Play more with the Ashmouth Hound ability as a limited "Firstest Strike" ability. Pair it with Deathtouch and you have an incredible creature that can dominate creature combat. Maybe the push B/R needs?
-Risky card draw/selection that isn't predicated on random discard. Think more like Bob and less like Tibalt.
I would love cards that combine Looting and Discard something like
~1~ RB
Sorcery
Each player Discards 2 cards, then you draw 2 cards.
Not overpowered, but reasonably powerful.
Or Punishment type cards like brow beat
~2~ 1RB
Sorcery
Destroy all lands target opponent controls unless that player pays half his or her life rounded up
If all the choices suck then the card becomes decent...
Or return to nightmares
~3~ RB
Creature - Nightmare
When ~3~ enters the battlefield, exile another target creature.
When ~3~ leaves the battlefield, return the exiled card to the battlefield under its owner's control.
2/1
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