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Thread: Return to Ravnica Spoilers

  1. #321

    Re: Return to Ravnica Spoilers

    Quote Originally Posted by Barook View Post


    Looks like G/B has a new staple.
    You mean storm combo lulz. This can answer hate bears, chalice, and counterbalance alike.

  2. #322
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    Re: Return to Ravnica Spoilers

    I don't even... wow.

    Side note, I guess I like Misdirection more than ever now too.

  3. #323

    Re: Return to Ravnica Spoilers

    I feel like this card puts BG on the map as a legitimate (read: not fringe) color pairing now. Between this and Lotleth Troll, we may be getting close to a seriously competitive Jund aggro or BG midrange deck.

    EDIT: Let me elaborate. The biggest problems with BG over, say, WG, have been a lack of counterparts to (1) StP and (2) Knight of the Reliquary. This is reasonably close to being the former, since having a Disenchant tacked on and being uncounterable makes up quite a bit for losing the ability to hit every creature and costing one. Now we need something for number two: an immediately beefy creature that requires little work to get big and has a useful ability, ideal for punching through damage in the midgame.

  4. #324
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    Re: Return to Ravnica Spoilers

    Quote Originally Posted by Aggro_zombies View Post
    I feel like this card puts BG on the map as a legitimate (read: not fringe) color pairing now. Between this and Lotleth Troll, we may be getting close to a seriously competitive Jund aggro or BG midrange deck.
    BG Madness, maybe?

    Lotleth Troll is also a Zombie, so there might be interesting interactions between it, Rootwalla, Gravecrawler and Vengevine.

  5. #325
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    Re: Return to Ravnica Spoilers

    Quote Originally Posted by Aggro_zombies View Post
    I feel like this card puts BG on the map as a legitimate (read: not fringe) color pairing now. Between this and Lotleth Troll, we may be getting close to a seriously competitive Jund aggro or BG midrange deck.

    EDIT: Let me elaborate. The biggest problems with BG over, say, WG, have been a lack of counterparts to (1) StP and (2) Knight of the Reliquary. This is reasonably close to being the former, since having a Disenchant tacked on and being uncounterable makes up quite a bit for losing the ability to hit every creature and costing one. Now we need something for number two: an immediately beefy creature that requires little work to get big and has a useful ability, ideal for punching through damage in the midgame.
    Doesn't green have Tarmogofy and Scavenging Ooze?


    I'm glad they finally gave B&G some love. Maelstrom Pulse is the only worthwhile card in that color combination since Invasion block.

    I hope black and red gets some love too.

  6. #326

    Re: Return to Ravnica Spoilers

    Quote Originally Posted by joemauer View Post
    Doesn't green have Tarmogofy and Scavenging Ooze?
    GW and BG both get Ooze and Goyf, but GW gets Pridemage and Knight on top of that while BG has...Putrid Leech? Pretty much nothing. That's why it was always just better to be GWx: you could run all the good creatures instead of just half of them.

    If BG gets a good Knight analogue, that would seriously push that color combination. It would be sweet to see a Maverick-like BG deck with Bob and discard as disruption, backed with Abrupt Decay and some sort of Golgari KotR.

    EDIT: @ Barook: the problem with Madness is that most of the cards with that mechanic are various flavors of bad. Basking Rootwalla was only playable last time around because Survival ensured you could use him to make a large number of Vengevines, not because a free 1/1 with a potential pump is actually worthwhile. I could see a Zombie deck with Gravecrawler and Bloodghast, but then you might be straying too far into Dredge's territory, and I wouldn't want to be Dredge-But-Worse.

  7. #327
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    Re: Return to Ravnica Spoilers

    @Abrupt Decay: Very nice gem for Junk and combo. Propably it would be a chase card for a few formats.

    @Supreme Verdict: just wow. Now control can stop the rush without even thinking about Daze or Spell Pierce. I think that it can push U/W even higher in the metagame.

  8. #328
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    Re: Return to Ravnica Spoilers

    I'm pretty excited, as you could expect, about Abrupt Decay. Not hitting Jace is a big deal, but it just means you run a split of some kind. I'm excited.

    Supreme seems a bit ridic, but not necessarily bad ridiculous, just VERY good. That cards nails Merfolk to the wall, but is it better than Terminus in that deck? Maybe, maybe not, but I would run it in a non-Miracles grindy control deck in a heartbeat. No Daze for you!

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  9. #329
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    Re: Return to Ravnica Spoilers

    I see what you are getting at now, aggro zombies.

    Eva green was a deck once. Cards like Dark Confidant, Deed, Tombstalker, and discard are all good cards. Perhaps this new card will help revitalize it?

  10. #330

    Re: Return to Ravnica Spoilers

    Quote Originally Posted by Telperion View Post
    You mean storm combo lulz. This can answer hate bears, chalice, and counterbalance alike.
    Would this really fit into Storm? It doesn't seem to play Green much.

  11. #331
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    Re: Return to Ravnica Spoilers

    Abrupt Decay is a very good card. I don't think anyone except maybe Counterbalance players can complain on this one.
    Quote Originally Posted by Cavius The Great View Post
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  12. #332
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    Re: Return to Ravnica Spoilers

    Quote Originally Posted by Lord Seth View Post
    Would this really fit into Storm? It doesn't seem to play Green much.
    They have splashed for xantid swarm in the past.

  13. #333

    Re: Return to Ravnica Spoilers

    Quote Originally Posted by Lord Seth View Post
    Would this really fit into Storm? It doesn't seem to play Green much.
    This card solves so many problems, I predict it will be worth splashing in the decks there were already running seas. Most storm decks are packing 2-3 bounce spells which seems largely inferior unless you're fighting Leyline of Sanctity or mom+hatebear.

  14. #334
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    Re: Return to Ravnica Spoilers

    So my alpha wrath of god isn't going to see play in any deck other than mono white control (thats not even a real deck).

    And my vindicates just got trashed for any WGB deck.

    Love collecting foils and rarities...

    Also, RUG is going to have major issues fighting through Abrupt. Tempo counters, well, they just got trumped. Being able to terminate every creature besides threshold mongoose is pretty good I hear. Clock no more.

  15. #335
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    Re: Return to Ravnica Spoilers

    A reason Storm runs bounce over maelstrom pulse, krosan grip and the like is because of the colors, mana cost (ad nauseam) and it's functionality with burning wish as tutorable solution.

    Having 1RGB in pool to wish for Decay seems a barrier, requiring to Play many Rainbow-Lands in a World of Wasteland (lol), Not to speak of daze, pierce for wish. If you board these in it have to compete vs. Chain of vapor/ wipe away and tbh unless you Play against counterbalance or chalice I fear this card doesn't get the spot. Will be tested non the less because of potential

    Opposite with Verdict. The Main Problem with Wrath was daze and other soft-Counters and i'm very appealed by the fact that this pitches to FoW unlike any similar card but comes with a strong color fix for that ability. It has another downside vs Mavericks and their Thalia making this card maybe to expensive to come online in time. I feel that u/w Control could give this the nod over terminus unless it already plays SDT (aka counterbalance) because it doesn't require setup-cards, doen't have to fear increased costs outside Thalia (pierce, daze the terminus after stacking with top -> costing 4 mana too) and at least pitches vs. Combo decks
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  16. #336
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    Re: Return to Ravnica Spoilers

    Wow! Supreme Verdict has Amazing!!*

    <Can be pitched to FOW and be cast with Islands>

    Had to mention it.
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  17. #337
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    Re: Return to Ravnica Spoilers

    Quote Originally Posted by Koby View Post
    Wow! Supreme Verdict has Amazing!!*

    <Can be pitched to FOW and be cast with Islands>

    Had to mention it.
    Being pitchable to force is a very big deal. Against combo, where removal is traditionally useless, this. Card can at least pitch to force ala jace.

    But still, terminus is better, usually a t4 wrath is too slow. That's assuming you hit all your land drops and don't see wastes. Terminus is still much much better in uw control because it can come down fast enough.

    However in traditional control or Stoneblade, wow, just wow. That card is sick.

  18. #338
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    Re: Return to Ravnica Spoilers

    I am really getting scared about all those "cant be countered" cards.

    Basically saying that no form of permanent based control is going to be supported in the future, BUT...

    white/blue uncounterable "wrath of god"? OMG... My Geist of Saint traft will have this new addition for sure :D

  19. #339
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    Re: Return to Ravnica Spoilers

    Quote Originally Posted by Lemnear View Post
    A reason Storm runs bounce over maelstrom pulse, krosan grip and the like is because of the colors, mana cost (ad nauseam) and it's functionality with burning wish as tutorable solution.

    Having 1RGB in pool to wish for Decay seems a barrier, requiring to Play many Rainbow-Lands in a World of Wasteland (lol), Not to speak of daze, pierce for wish. If you board these in it have to compete vs. Chain of vapor/ wipe away and tbh unless you Play against counterbalance or chalice I fear this card doesn't get the spot. Will be tested non the less because of potential
    Burning Wish allows you only to go get sorceries, so this new card and pretty much all the bounce spells you just listed cannot be fetched with Burning Wish. TES already runs city of brass & gemstone mine - I would imagine that this new card would be the bounce spell of choice from now on. It's only 2 mana (even though green mana is awkward), instant and it cannot be countered. Too bad that this card doesn't really do anything against mother of runes + hatebear, but neither do most of the other bounce/kill spells.

    I would imagine that Krosan Grip would be good sideboard card, but it only hits enchantments and artifacts, has awkward mana requirements when compared to the split second bounce spell. The bounce spell hits everything and is easier to cast so I don't see any reason why to play Krosan Grip. Maelstrom Pulse is a sorcery and takes 3 mana. It would be nice effect, but first you would have to draw it or burning wish for it. After using it your opponent could just play another hatebear and you'd be back to square one.

    I for one find a lot of potential in this new spell. It's a shame that it doesn't hit leyline of sanctity.

  20. #340
    In response: Snapcaster Mage
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    Re: Return to Ravnica Spoilers

    Love Abrubt Decay. Being uncouterable adds a lot to the format imo. Just very strong versus Merfolk, RUG & UW. Don't think it is going to be an "auto 4 of" like STP is for every deck that support those colours though.
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