I think that Batterskull VS SoFF is about the same verses combo, but SoFF VS Jitte favors Jitte in just about any MU involving creature combat.
I'm finding it difficult to find the correct numbers of discard vs countermagic. The versatility of discard is great and I don't know that we can do without some, but there are many times when discard just becomes dead and the tempo advantage from countermagic is more beneficial.
(Also, I'd rather not see Show and Tell banned. It certainly isn't dominating the fair decks and I don't see any reason to pull the trigger yet.)
I dont see the triggered effect from SoFF less effective than lifelink against any combo, actually. Discarding AND untapping is almost a timewalk.. letting you discard or play threats and keep your mana open to counterspell after.
Most combos doesnt either have issues against lifegain, tho.. TES can still ad nauseam to X+ storms anyway
What is everyone's opinion on Judge's Familiar? I get that it's the same as cursecatcher, and we were never interested in that, but is the flying relevant when it can wear a sword? I legitimately don't know what to think about this card.
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Yeah, it seems just shy of playable. A slightly better Cursecatcher still probably isn't good enough.
On a different note... how bad is Dryad Militant going to be for us? It seems like the perfect card for Maverick against almost every other deck in the format.
The question is what are they going to remove from the deck to make space for it if any. Still we can always board in more removal and take out Snapcasters post board if they start boarding these guys in to invalidate flashbacked Swords.
They are talking about Dryad in the Dredge thread as well.
Snapcaster is still a 2/1 for 2 that trades with the dryad if it attacks. It seems mediocre against blade decks, unless you run the Intuition>3 Lingering souls plan. Even then that seems pretty marginal.
If they are running multiples of them, I think blade control just doesn't care.
You should only be running 3 Snapcasters anyways. And Lingering Souls in the Sideboard. At least you get 2 Spirit you can equip a Jitte with. Its just a 2/1 they have to waste a body on and they won't have more than 2 in the sideboard. I don't think its going to have an impact at all.
hello guys,
it's been a long time since i read in this thread, and i am very tempted to build this deck myself
the last comment on lingering souls made me wonder why it should be in the sideboard and not maindeck, when its such a good card that should help in the aggro- and control-matchup
as well i would love to know about the good and the bad matchups of this deck, if someone could list them for me, i would really appreciate it
thanks
For me, Lingering Souls has been a SB card at best. It forces you to tap out and doesn't offer the versatility of Clique. I disagree with Snapcaster being a 3-of though. It is fairly crucial in aggro MUs.
Also, I've liked Restoration Angel in the several times I've gotten to test her.
Any thoughts on the new uncounterable wrath? It's pretty color-intensive, but not horribly so. No regen clause either.
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It is an uncounterable Day of Judgment. It is a bit more mana intensive, but isn't that worth it, since it can't be countered? Additionally these are the colors of this deck. Furthermore, how many threats are there realistically that regenerate?
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in what matchups does lingering souls perform the best and, aside of combo, in what matchups is it better to side it out / leave it in the sideboard
sorry for the nooby question :P
Isn't Terminus just better?
The match up's where you need a wrath of god, you don't need to deal with Counters as well.
The exception being Merfolk, but that seems narrow.
You'd also want it against RUG.
The thing is, you couldn't afford to play real Wrath because of soft counters in Merfolk and RUG. Now you can, and that should improve on other matches where you don't even need the uncounterability. And Terminus still can be FoWed.
I like that it kills Griselbrands no matter how many dozen cards they draw with it.
And yes: it is relevant against every deck playing creatures and counters (in no particular order: Merfolk, RUG, Bant, UWTempo, Madness, S&T, Team America, hell even Miracles Control with their Angel tokens, the list goes on).
I'm willing to go there and consider, it might be even better than Terminus.
Sure does. I would like to see Terminus do that!
This is factually untrue. There are plenty of Aggro/Control and Tempo decks in Legacy. See the quote below.
I would also like to mention that Terminus really isn't the best in some match-ups. On a few occasions playing RUG I was Terminus-ed 3-4 times in single game. You just have to counter opponents' win cons (which generally aren't as many), while fetching and shuffling my creatures off the bottom of my deck. I guess what I am saying, is that this spell actually answers (kills) creatures, while Terminus generates temporary board advantage which can be regained over time. I, myself, find it kind of funny to think of Terminus as a tempo card, but it doesn't permanently answer anything. This new spell can (barring reanimation effects). So it probably comes down to your particular meta.
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