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Thread: [DTB] Blade Control

  1. #1281
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    Re: [DTB] Blade Control

    Quote Originally Posted by KasumiFox View Post
    Also I dont feel right taking that SoFF out of MD.. In a meta filled with combos, you are not getting anything with your mystics having just batterskull and jitte on G1. =s
    I think that Batterskull VS SoFF is about the same verses combo, but SoFF VS Jitte favors Jitte in just about any MU involving creature combat.


    I'm finding it difficult to find the correct numbers of discard vs countermagic. The versatility of discard is great and I don't know that we can do without some, but there are many times when discard just becomes dead and the tempo advantage from countermagic is more beneficial.

    (Also, I'd rather not see Show and Tell banned. It certainly isn't dominating the fair decks and I don't see any reason to pull the trigger yet.)

  2. #1282

    Re: [DTB] Blade Control

    Quote Originally Posted by Dzra View Post
    I think that Batterskull VS SoFF is about the same verses combo, but SoFF VS Jitte favors Jitte in just about any MU involving creature combat.


    I'm finding it difficult to find the correct numbers of discard vs countermagic. The versatility of discard is great and I don't know that we can do without some, but there are many times when discard just becomes dead and the tempo advantage from countermagic is more beneficial.

    (Also, I'd rather not see Show and Tell banned. It certainly isn't dominating the fair decks and I don't see any reason to pull the trigger yet.)
    I dont see the triggered effect from SoFF less effective than lifelink against any combo, actually. Discarding AND untapping is almost a timewalk.. letting you discard or play threats and keep your mana open to counterspell after.
    Most combos doesnt either have issues against lifegain, tho.. TES can still ad nauseam to X+ storms anyway

  3. #1283
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    Re: [DTB] Blade Control

    Quote Originally Posted by KasumiFox View Post
    I dont see the triggered effect from SoFF less effective than lifelink against any combo, actually. Discarding AND untapping is almost a timewalk.. letting you discard or play threats and keep your mana open to counterspell after.
    Most combos doesnt either have issues against lifegain, tho.. TES can still ad nauseam to X+ storms anyway
    I don't think that Batterskull is better than SoFF against combo. I just don't think that SoFF is so much better that I'd run it over Jitte. Our combo MUs tend to be pretty good anyways.

  4. #1284
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    Re: [DTB] Blade Control

    What is everyone's opinion on Judge's Familiar? I get that it's the same as cursecatcher, and we were never interested in that, but is the flying relevant when it can wear a sword? I legitimately don't know what to think about this card.

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    Re: [DTB] Blade Control

    Quote Originally Posted by learntolove6 View Post
    What is everyone's opinion on Judge's Familiar? I get that it's the same as cursecatcher, and we were never interested in that, but is the flying relevant when it can wear a sword? I legitimately don't know what to think about this card.
    Seems like a better fit in Death & Taxes or UW Tempo than it does in here.
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  6. #1286
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    Re: [DTB] Blade Control

    Quote Originally Posted by learntolove6 View Post
    What is everyone's opinion on Judge's Familiar? I get that it's the same as cursecatcher, and we were never interested in that, but is the flying relevant when it can wear a sword? I legitimately don't know what to think about this card.
    i kind of like the card's flavor. however cursecatcher's ability flows with merfolk's mana denial plan and blade doesn't have that..

  7. #1287
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    Re: [DTB] Blade Control

    Yeah, it seems just shy of playable. A slightly better Cursecatcher still probably isn't good enough.

    On a different note... how bad is Dryad Militant going to be for us? It seems like the perfect card for Maverick against almost every other deck in the format.

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    Re: [DTB] Blade Control

    The question is what are they going to remove from the deck to make space for it if any. Still we can always board in more removal and take out Snapcasters post board if they start boarding these guys in to invalidate flashbacked Swords.

  9. #1289

    Re: [DTB] Blade Control

    They are talking about Dryad in the Dredge thread as well.

    Snapcaster is still a 2/1 for 2 that trades with the dryad if it attacks. It seems mediocre against blade decks, unless you run the Intuition>3 Lingering souls plan. Even then that seems pretty marginal.

    If they are running multiples of them, I think blade control just doesn't care.

  10. #1290

    Re: [DTB] Blade Control

    You should only be running 3 Snapcasters anyways. And Lingering Souls in the Sideboard. At least you get 2 Spirit you can equip a Jitte with. Its just a 2/1 they have to waste a body on and they won't have more than 2 in the sideboard. I don't think its going to have an impact at all.

  11. #1291
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    Re: [DTB] Blade Control

    hello guys,

    it's been a long time since i read in this thread, and i am very tempted to build this deck myself
    the last comment on lingering souls made me wonder why it should be in the sideboard and not maindeck, when its such a good card that should help in the aggro- and control-matchup

    as well i would love to know about the good and the bad matchups of this deck, if someone could list them for me, i would really appreciate it

    thanks

  12. #1292
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    Re: [DTB] Blade Control

    For me, Lingering Souls has been a SB card at best. It forces you to tap out and doesn't offer the versatility of Clique. I disagree with Snapcaster being a 3-of though. It is fairly crucial in aggro MUs.

    Also, I've liked Restoration Angel in the several times I've gotten to test her.

    Any thoughts on the new uncounterable wrath? It's pretty color-intensive, but not horribly so. No regen clause either.


  13. #1293
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    Re: [DTB] Blade Control

    INteresting!

  14. #1294
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    Re: [DTB] Blade Control

    Quote Originally Posted by Dzra View Post
    Any thoughts on the new uncounterable wrath? It's pretty color-intensive, but not horribly so. No regen clause either.

    It is an uncounterable Day of Judgment. It is a bit more mana intensive, but isn't that worth it, since it can't be countered? Additionally these are the colors of this deck. Furthermore, how many threats are there realistically that regenerate?

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    Re: [DTB] Blade Control

    in what matchups does lingering souls perform the best and, aside of combo, in what matchups is it better to side it out / leave it in the sideboard

    sorry for the nooby question :P

  16. #1296
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    Re: [DTB] Blade Control

    Quote Originally Posted by Sturtzilla View Post
    It is an uncounterable Day of Judgment. It is a bit more mana intensive, but isn't that worth it, since it can't be countered? Additionally these are the colors of this deck. Furthermore, how many threats are there realistically that regenerate?
    They forgot to write on the card, loves being pitched to Fow :)

  17. #1297

    Re: [DTB] Blade Control

    Isn't Terminus just better?

    The match up's where you need a wrath of god, you don't need to deal with Counters as well.

    The exception being Merfolk, but that seems narrow.

  18. #1298
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    Re: [DTB] Blade Control

    You'd also want it against RUG.

    The thing is, you couldn't afford to play real Wrath because of soft counters in Merfolk and RUG. Now you can, and that should improve on other matches where you don't even need the uncounterability. And Terminus still can be FoWed.

  19. #1299
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    Re: [DTB] Blade Control

    I like that it kills Griselbrands no matter how many dozen cards they draw with it.

    And yes: it is relevant against every deck playing creatures and counters (in no particular order: Merfolk, RUG, Bant, UWTempo, Madness, S&T, Team America, hell even Miracles Control with their Angel tokens, the list goes on).

    I'm willing to go there and consider, it might be even better than Terminus.

  20. #1300
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    Re: [DTB] Blade Control

    Quote Originally Posted by Guy I Don't Know View Post
    They forgot to write on the card, loves being pitched to Fow :)
    Sure does. I would like to see Terminus do that!

    Quote Originally Posted by that0neguy View Post
    The match up's where you need a wrath of god, you don't need to deal with Counters as well.
    This is factually untrue. There are plenty of Aggro/Control and Tempo decks in Legacy. See the quote below.

    Quote Originally Posted by klaus View Post
    And yes: it is relevant against every deck playing creatures and counters (in no particular order: Merfolk, RUG, Bant, UWTempo, Madness, S&T, Team America, hell even Miracles Control with their Angel tokens, the list goes on).
    I would also like to mention that Terminus really isn't the best in some match-ups. On a few occasions playing RUG I was Terminus-ed 3-4 times in single game. You just have to counter opponents' win cons (which generally aren't as many), while fetching and shuffling my creatures off the bottom of my deck. I guess what I am saying, is that this spell actually answers (kills) creatures, while Terminus generates temporary board advantage which can be regained over time. I, myself, find it kind of funny to think of Terminus as a tempo card, but it doesn't permanently answer anything. This new spell can (barring reanimation effects). So it probably comes down to your particular meta.

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