Page 66 of 191 FirstFirst ... 165662636465666768697076116166 ... LastLast
Results 1,301 to 1,320 of 3805

Thread: [DTB] Blade Control

  1. #1301
    Member

    Join Date

    Apr 2007
    Location

    St. Louis, MO
    Posts

    149

    Re: [DTB] Blade Control

    Terminus not putting cards into the graveyard can also be relevant. A couple things that come to mind right away are Dredge and Sam Black Zombies.

  2. #1302

    Re: [DTB] Blade Control

    I'd rather play Supreme Verdict against some decks, including Goblins and Maverick. Goblins can get a Goblin Matron and get their Goblin Ringleader back, this allowing them to 'retieve' those dead goblins. Same thing goes with Maverick, except they run Green sun's Zenith instead.

  3. #1303

    Re: [DTB] Blade Control

    Decks like RUG, BUG and UW aggro control can generally be dealt with by 1:1ing threats. Often times a wrath might just be a 1:1 for 4 mana against them, that seems awful. Also, it assumes that you can get to 4 (including WW) mana through wastelands/stifles in time.

    How long has it been since we have had to deal with Madness? Hasn't that deck pretty much been dead since Goyf was printed?

    SnT decks are also probably just faster than a 4 mana wrath can come down. You might kill GB no matter how many cards they draw, but they are probably going to have 9-16 cards in hand to jam another one into play. Terminus + top also answers Emrakul at instant speed if he is Sneak attacked into play, or "hard cast" off Omniscience.

    Entreat the Angels seems like the best argument for it to me, outside of Merfolk, but unless you only plan on playing against Miracles, I think Terminus outshines this card in the general metagame.

    I guess it was untrue to say that you do not need to deal with counters, but I do think that the card is pretty bad compared to Terminus in most match ups. 4 mana is just too expensive against most decks, and the uncounterable clause doesn't seem like it would come up that frequently.

    [Edit]
    To say that you would use it against Goblins/Mav assumes that you will get to the 4 mana through wastelands. The fact that the goblins shuffle back in only matters if it was a 1 of. But you have probably just generated a huge ammount of card advantage so even if they do go find it again, you can always just answer it 1:1 with a swords or something. resolving a wrath against a deck like goblins probably just 4+:1ed them.

  4. #1304
    My cat's name is Tarmogoyf!
    Sturtzilla's Avatar
    Join Date

    Dec 2010
    Location

    Franklin, PA; Cleveland, OH
    Posts

    259

    Re: [DTB] Blade Control

    Quote Originally Posted by that0neguy View Post
    How long has it been since we have had to deal with Madness? Hasn't that deck pretty much been dead since Goyf was printed?
    Or perhaps the banning of Survival of the Fittest.

    Quote Originally Posted by that0neguy View Post
    I guess it was untrue to say that you do not need to deal with counters, but I do think that the card is pretty bad compared to Terminus in most match ups. 4 mana is just too expensive against most decks, and the uncounterable clause doesn't seem like it would come up that frequently.
    I think it comes down to what your meta is comprised of. If there are a lot of tempo decks, especially ones that play Stifle then Supreme Verdict might edge out Terminus. Otherwise Terminus is likely better.

    Saying four mana is too much, is outlandish. This is a deck that can operate of basics and generally leave fetchlands unused until a Stifle-happy opponent is tapped out. We also play Jace, the Mind Sculptor and an assortment of other cards at four (usually out of the board). Hell sometimes it is right to hardcast a Batterskull at five. So while I see where your logic is coming from in that you don't want to pay four for a sweeper, it is still is likely better in some scenarios than a Terminus. I think it warrants testing. I can see it as a maindeck and/or a sideboard card pending deck distribution in a given meta.

  5. #1305

    Re: [DTB] Blade Control

    There are 2 problems.

    Even if you are up against stifle, you assume that they overextend into it. If the tempo player just plays 1 delver/goose/goyf at a time, 4 mana removal spells seem terrible.

    Then you assume that you can get to 4 mana in a relavent time frame against wasteland (and possibly even stifle.)

    It seems really mediocre against tempo to me.

  6. #1306
    Member
    Dzra's Avatar
    Join Date

    Jul 2010
    Location

    Plano, Texas
    Posts

    911

    Re: [DTB] Blade Control

    I feel like there's better things to be doing than wrathing a RUG player. I'm perfectly happy 1-for-1ing them and occasionally catching them with an EE. Terminus is fine here, but I still think it's unnecessary and I'd rather have EE.

    Sure there's the random Bant deck, but Merfolk is the main MU I can think of where being uncounterable is actually very relevant. Wrath effects are great here and being able to run it into a Daze, Cursecatcher, or Spell Pierce is really powerful.

    There are a couple times though when the cannot regen is relevant, Thrun and Ezuri. Thrun is sometimes a SB card for Maverick, already a tough MU. Elves is generally MDing some number of Ezuri.

    Between Wrath of God and Supreme Verdict, I think it depends whether you want to hedge against Elves or Merfolk.

    (I'm somewhat undecided about where I stand with Terminus. We are a slow enough deck that RUG and GSZ decks like Maverick can probably recover to some degree.)

  7. #1307

    Re: [DTB] Blade Control

    I've been playing EsperBlade for a few months with good success at my local store. It's been fun and offers great angles of attack against most everything. I'm looking to take the deck to SCG LA this weekend, and I wanted to get a few opinions. Here's what I'm running

    4 Stoneforge Mystic
    4 Snapcaster Mage
    1 Clique

    2 Engineered Explosives
    1 Batterskull
    1 Jitte

    4 Brainstorm
    3 Spell Pierce
    1 Counterspell
    4 Force of Will
    4 Swords to Plowshares

    2 Ponder
    3 Inquisition of Kozilek
    1 Duress (plan to swap for thoughtseize)
    1 Lingering Souls

    2 Jace, TMS

    2 Island
    2 Plains
    1 Swamp
    4 Polluted Delta
    4 Flooded Strand
    3 Underground Sea
    2 Tundra
    1 Scrubland
    1 Academy Ruins
    1 Glacial Fortress
    1 Karakas

    SB
    2 Lingering Souls
    2 Flusterstorm
    2 Disenchant
    1 Spell Pierce
    1 Perish
    1 Wrath of God
    1 Sword of Feast and Famine
    1 Darkblast
    1 Jace, TMS
    3 Surgical Extraction

    I had 3 lingering souls main for a while, but cut them for extra countermagic, and Jitte has been obviously weaker.

    In anticipation of a combo heavy SCG La metagame, I wanted to make the following changes.

    -1 Lingering Souls
    -1 Snapcaster Mage
    -1 Jitte (move to SB)
    +1 Sword of Feast and Famine
    +2 Geist of Saint Traft

    -1 Spell Pierce (will replace 1 disenchant in SB)
    -1 Glacial Fortress
    -1 Plains
    +3 Wasteland

    Against the various Sneak and Show/OmniShow decks, I sometimes have trouble closing out the game. Geist seems like a good clock. I like Jitte better in the main, but without soul tokens, it's more difficult to get Jitte counters, hence SoFaF. I'm concerned that these changes will leave me a little too soft against RUG delver and Maverick. What do you think?

    I'm less sure about the wasteland addition. A 1 of Dustbowl seems more conventional, but I wanted to try wasteland because it's faster and increases the lifespan of Spell Pierce against decks which rely heavily on City of Traitors and Ancient Tomb. Furthermore, I'm more comfortable with 23 lands. Thoughts?

    Finally, I've been unimpressed with Ponder. I usually don't have mana to cast it during the early turns (SFM, Discard, Spell Pierce, and Brainstorm take precedence). I see it as more of a mid to late game play useful for digging for a threat. I fully admit that I could be playing it wrong. What do you think of 2x Baleful Strix in the ponder slots?

    The strix pitches to Force, blocks profitably, and digs (admittedly worst than ponder). It might be too durdley, but it seems good as an infiniblocker when combined with Ruins.

    Thanks in advance for your consideration.

  8. #1308
    Member
    Dzra's Avatar
    Join Date

    Jul 2010
    Location

    Plano, Texas
    Posts

    911

    Re: [DTB] Blade Control

    I like the idea of Baleful Strix, especially with Academy Ruins and Restoration Angel. Might be worth testing.

  9. #1309
    Member
    klaus's Avatar
    Join Date

    Oct 2007
    Location

    Berlin, Germany
    Posts

    1,203

    Re: [DTB] Blade Control

    Quote Originally Posted by Dzra View Post
    I like the idea of Baleful Strix, especially with Academy Ruins and Restoration Angel. Might be worth testing.
    Finally someone who sees the potential!

  10. #1310

    Re: [DTB] Blade Control

    List I have been brewing for local meta that has a bit of everything but storm combo.

    Main:

    1 Academy Ruins
    4 Flooded Strand
    2 Island
    1 Karakas
    1 Marsh Flats
    1 Plains
    1 Swamp
    4 Polluted Delta
    4 Tundra
    3 Underground Sea

    4 Brainstorm
    2 Counterspell
    4 Force of Will
    3 Inquisition of Kozilek
    4 Swords to Plowshares
    2 Lingering Souls
    3 Spell Pierce

    2 Engineered Explosives
    2 Jace, the Mind Sculptor
    1 Umezawa's Jitte

    4 Stoneforge Mystic
    2 Vendilion Clique
    1 Batterskull
    4 Snapcaster Mage


    Side:
    3 Surgical Extractions
    1 Spell Pierce
    1 Sword of Feast and Famine
    2 Disenchant
    3 Relic of Progenitus
    1 Lingering Souls
    3 Oblivion Rings
    1 Engineered Explosives

  11. #1311
    Member
    Dzra's Avatar
    Join Date

    Jul 2010
    Location

    Plano, Texas
    Posts

    911

    Re: [DTB] Blade Control

    What have been people's thoughts on Dust Bowl? On paper it definitely seems like where we want to be... good for long grinds and requires less space than Wastelands. I'm still hesitant though. Sometimes LD is needed now and that's where I really miss Wasteland.

  12. #1312

    Re: [DTB] Blade Control

    Quote Originally Posted by Dzra View Post
    What have been people's thoughts on Dust Bowl? On paper it definitely seems like where we want to be... good for long grinds and requires less space than Wastelands. I'm still hesitant though. Sometimes LD is needed now and that's where I really miss Wasteland.
    I'm working on a new list.. thinking about 2 wastelands and 1 dust bowl. I rly dont wanna lose a game cuz I cant destroy a single maze in time =s

  13. #1313
    Sam S
    Tormod's Avatar
    Join Date

    Dec 2011
    Location

    Newmarket, ON
    Posts

    502

    Re: [DTB] Blade Control

    Dust Bowl does a fine job for me. With esper I find the Mana denial route is game we don't want to play. We can ALWAYS find something to do with our Mana. Stoneblade is much weaker when it misses a land drop and we want to reach 5 Mana. It doesn't make sense to remove lands for wastelands.

    I can understand using a wasteland in place of ponder.
    I think uw with wastelands could work.

    If we can't beat the maze, then we chump block with our germ, gain life and go to the Jace strategy.

  14. #1314
    Member
    Dzra's Avatar
    Join Date

    Jul 2010
    Location

    Plano, Texas
    Posts

    911

    Re: [DTB] Blade Control

    Quote Originally Posted by KasumiFox View Post
    I'm working on a new list.. thinking about 2 wastelands and 1 dust bowl. I rly dont wanna lose a game cuz I cant destroy a single maze in time =s
    That seems like a whole lot of slots you're putting into colorless lands. I'm more worried about getting Wastelanded myself than being able to destroy Mazes. That said, I still think it's important to have at least 1-2 ways to stop Maze.

  15. #1315

    Re: [DTB] Blade Control

    Do none of you guys think Volrath's Stronghold makes the cut? I find it really makes my opponent's think twice about attacking into a Snapcaster Mage.

  16. #1316
    Member
    Dzra's Avatar
    Join Date

    Jul 2010
    Location

    Plano, Texas
    Posts

    911

    Re: [DTB] Blade Control

    Quote Originally Posted by Final Fortune View Post
    Do none of you guys think Volrath's Stronghold makes the cut? I find it really makes my opponent's think twice about attacking into a Snapcaster Mage.
    If I was looking for all the value, I'd go for Riptide over Stronghold. I'm trying to minimize colorless lands though.

  17. #1317
    We are lost. We can never go home.
    Einherjer's Avatar
    Join Date

    May 2011
    Location

    Noricum
    Posts

    1,475

    Re: [DTB] Blade Control

    At the moment I play Academy Ruins as my Utility-Land of choice. Twice. Cause I play 2 EE Mainboard and 1-2 more in the Sideboard. Cant see me playing any Utility-Lands besides Ruins+Karakas though...

    Greetings
    My articles here, here, here and here | My current list | Follow me on Twitter | Questions I answered.

  18. #1318
    Member

    Join Date

    Apr 2012
    Location

    New York
    Posts

    28

    Re: [DTB] Blade Control

    let's talk splash colors for the sb.

    black for discard effects or red for REB?

    i've been RED for months, but i want to try something new. does anyone have an argument for sb discard?

  19. #1319

    Re: [DTB] Blade Control

    Quote Originally Posted by learntolove6 View Post
    let's talk splash colors for the sb.

    black for discard effects or red for REB?

    i've been RED for months, but i want to try something new. does anyone have an argument for sb discard?
    I don't know about SB discard but MD discard is awesome, MD Thought Seize with SB Spell Pierce is my go to combination and I think the SB options in black are better than the SB options in red, namely Perish. Unless you're playing MD Lightning Bolts or Grim Lavamancers I don't think REB is worth splashing for, with Flusterstorm as an option, you need more out of your splash than another situational counterspell.

    Have you guys seen Detention Sphere yet? I think it may replace our Engineered Explosives, it's way more cost efficient vs. Tarmogoyf and Counterbalance fwiw ... and pitches to FoW!

  20. #1320
    Member

    Join Date

    May 2011
    Location

    New Zealand
    Posts

    134

    Re: [DTB] Blade Control

    EE > Sphere because it hits Mongeese.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)