Brainstorm
Force of Will
Lion's Eye Diamond
Counterbalance
Sensei's Divining Top
Tarmogoyf
Phyrexian Dreadnaught
Goblin Lackey
Standstill
Natural Order
The sad part of Show and Tell is that, much like Survival of the Fittest, it isn't Show and Tell that is the problem. It's Griselbrand, to a lesser extent Emrakul, the Aeons Torn and to a much lesser extent Omniscience. And, who knows what other 10+ CMC bombs they are going to print so that kids can open packs and feel good about blowing 3.95.
I think Show and Tell will go eventually, but I wish they would get rid of Griselbrand. It's banned in EDH.
It is too good a protecting itself. Drawing 7-14 cards one-sided is out of hand.
I think a 1cc Wrath of God is more out of hand against aggro, and we all know WotC <3 aggro and any card that blows aggro out of the water is ban-worthy right?
SCG LA top 16:
12 Terminus
9 Snapcaster Mage
16 Delver of Secrets
4 Show and Tell
0 Griselbrand
I don't think anything deserves to be banned right now in Legacy. Show and Tell is a card that at a glance seems overpowered - and in many instances it can be. However, the format has come to adapt and deal with it which is why you're seeing decks running the card only performing at a very natural pace. There is no cramming in the biggest Top Eights with Show and Tell dominating.
However, with that being said, I wouldn't be surprised to see something unbanned again. I understand some people might have a train of thought that reflects an opinion like, "Wizards threw us a bone; that will be it for a long time," but we should also entertain the possibility that perhaps Wizards might just be gradually filtering out the Legacy Banned List slowly to let older cards like Land Tax trickle back into the format while gauging their ability to function individually within the confines of the format and not becoming a massive error of judgment that became a failed experiment.
If I were a betting man and had to guess which card would come off that list first, I would probably go with Mind Twist. It's such an investment that it takes several turns to realistically be powerful. It's still only a discard spell at heart, and with the overabundance of conditional counter-magic that has been printed in the last fifteen years I think it's safe to say the card - barring its cost - is really no better than a Hymn to Tourach in a deck that can support it. Mind Twist wouldn't be a card you'd splash for often, because there are far better options you can pick from black as a supporting color.
Which brings me to my next point: black as a color. It's arguably one of the worst colors that can flat-out support itself without a splash, so something like an unbanning of this card might revitalize interest in a return to "old school" black decks getting a nice toy back to work with. With blue being as powerful as it is and the other colors fixated on doing their own thing without having to worry about something like Hymn anyway, I don't see the merits of a card like Mind Twist wrecking a format predicated on the first few turns anyhow.
I could be wrong, but that's just how I see it.
Damn, look at recent SCG result. Griselbrand is everywhere. Ban him please. He is clearly too overpowered. There is no way we can adapt.
I want to quote myself for those without reading comprehension:
Show and Tell isn't a problem because its decks are dominating the meta. It's a problem because it is restricting the design space in the combo pillar. It is the dominant combo card because currently if you want to play combo only viable decks are a selection of Show and Tell decks. If you don't want to play Show and Tell you don't play combo. Or you play combo just because you are a Johnny and enjoy playing your pet deck.
I don't agree. It's harder for combo players in general these days, but Show&Tell does not at all invalidate other combo decks like Belcher, TES, Elves, Forgemaster, Dredge, Reanimator,... These decks suffer from the format running a ton of counterspells, discard or hatebears plus fast win-conditions, but are still viable decks and T8 contenders given the right pilot. Don't let some SCG group-think syndrome confuse you!
Edit:
I think Show&Tell decks see also some short term hypes (Hive Mind during MM, Sneak Attack when Griselrand came out and now Omniscience), because the deck is relatively easy to pilot and an unexperienced player can put up some decent tournament results if he has a good draw. That's not bad at all - I myself love to play with new toys - but it's no danger because the price for the "easy combo-win" is that you cannot put up good results consistantly or that you are hatet out easier (format adapts) than let's say a really good doomsday or TES pilot.
Currently playing: Elves
If anything, SnT being the best combo decks mean that:
- Elves is suddendly a viable deck and
- we can streamline the hate toward SnT instead of having to fight the stack like with storm (Red blasts etc...)
I see both things as good.
OK let me try it this way. S&T doesn't reduce the strength of storm obviously. Storm is storm. What it does is, having counterspells and a better defense than storm while also being an equally fast combo deck. So if you want to play storm combo your usual enemies are present as always there's no change. Counters, discard, hatebears whatever, it's always a challange to play combo. But there's also a bigger predator in the meta battling for the combo slot. This bigger predator can combo as fast as you can AND FoW your combo at the same time. So why would I play Storm again? High Tide? Reanimator?
Edit: Also there's no streamlining hate towards S&T because the different variants (Academy Rector, Sneak Attack, Straight-up Omniscience, Hive Mind, Dream Halls, Hypergenesis...) all fold to different things.
No Bilbo S&T does not have a good combo matchup.
Storm is a bit faster & can also play protection. I would say the matchup is fairly even. That S&T players prepare for UW/RUG/Maverick playing Overmaster, defense grid, Karakas or burning with for mass removal favours Storm.
Reanimator is a horrorible matchup for S&T.
Dredge is a mediocre to bad matchup for S&T, because they can go off faster and just cabal them out.
High Tide is also fairly even. It's worth noting here that High Tide also has a ton of countermagic.
You defintely don't play Show&Tell to beat other combo decks!
Concerning the different variants of S&T decks.
- Hive mind is not a deck and won't become one - worse than Omniscience by far
- Academy rector is cute, but won't become a real popular deck.
- Sneak Attack & Omniscience are currently competing and Omniscience will be the more popular and established deck you should prepare for.
That some people will get you at a tournament with S&T+Rector or S&T+Hypergenesis is what we love about the format right? But it is as exotic as someone beating you with Aluren, Cephalid Breakfast, Painted Stone,... There is no "Show&Tell combo shell" like there was a Stoneblade Shell during the Mental Misstep area.
Currently playing: Elves
You definitely didn't play the match-up. I had some comments about it in the Spiral Tide thread we can take the discussion there if you feel like. But just for the basic math, High Tide plays 7 counters maindeck, OmniTell plays 8. High Tide goes off relaibly on turn 4 (on turn 3 in the best case), OmniTell goes off between turn 1-3. High Tide can start tutoring for counters on turn 2 and OmnTiell can go off with counter backup on turn 2.
High Tide is blue, plays some number of counters therefore should have a good combo matchup is a misguided perspective. The actual mechanics of the matchup is more complicated and favors the S&T deck.
Edit: This still doesn't address the problem of diversity introduced by S&T. High Tide, ANT and Dredge are completely different decks revolving around different mechanics and cards. S&T decks are an answer to the question of "What is the best thing to cheat into play with this specifc blue sorcery?". Is there a strong enough reason to brew with the new Epic Experiment while all you need to do is wait for the next busted big card Wizrds will print and then create a S&T shell around it?
So the point that S&T decks oppress other combo decks is wrong right? (Even though I probably did not judge the high tide matchup completely correct, which I indeed did not play too much) Besides: Omnitell is not going off bewteen turns 1-3; Turn 1 is very very rare. Turn 2 is seldom, 3 is consistent but 4+ also happens regularly in a goldfish).
The problem you are describing now is that S&T is just waiting for some busted non-sense to put into play and is not build around a specific mechanic like storm or dredge. I don't understand that argument. There are different types of combodecks. Some have "engines" like storm or dredge enabled by sick synergies, some need permanents in play to activate abilities and some like S&T, hypergenesis or hulk/flash need to resolve only 1 spell with the condition of having other cards in your hand/library. And yes: Storm gets better with ad nauseam or past in flames printed and S&T gets better with omniscience or Griselbrand printed.
Currently playing: Elves
Compared to all the other combo alternatives including the combo-mirrors, S&T deck is the clear winner imo and that's why it makes other combo just Johnny decks. From the examples you've given only Dredge and Reanimator have positive S&T matchups. However both of those two decks are much more vulnerable to hate from the rest of the field so again S&T becomes a clear winner when all the stats are compared. I analyze a combo deck with these stats: 1)Speed (the reliable pivotal turn), 2)Resiliance against hate, 3)Overall success against tier decks, 4)Overall success against a random field, 5)Success against other combo. Decks like Belcher, Dredge and Reanimator can be top dogs in terms of 1 and 5 due to sheer speed and power but they just don't score enough points in the other 3 areas to come out on top in the end. Decks like storm and high tide have the best overall scores but my point is that S&T now has similar (or even better) scores while also beating them.
I only use 2 criteria: 1) Redundancy, everything else falls into 2) resilience. Speed is a given, otherwise aggro will be the one goldfishing combo by turn 4.
Reason why S&T should be in a better position is because of the printing of 2 white cards that are played in 2 tier 1 decks and Storm combo taking splash damage. Thalia (Thorn of Amethyst with a body + Mom = Maverick) and Terminus (CB + Top = UW Miracles). Yes, Counterbalance is back! We will have to wait and see what Abrupt Decay can do to the current Big 4 of legacy, this includes RUG and Stoneblade.
Yes this is the argument which makes most sense to me.
Because,
Spell Snare
Krosan Grip
Pridemage
Surgical Extraction
Extirpate
Rest in Peace
Aven Mindcensor
Spell Pierce
Phyrexian Revoker
Pithing Needle
Suppression Field
Nihil Spellbomb
Relic of Progenitus
Planar Void
Tormod's Crypt
Every hardcounter ever printed
Every first turn duress effect ever printed
Clearly can't handle it ... meanwhile: Show and Tell ...
Who is cutting Green Sun's Zenith for SotF? One is slower and doesn't replace itself, can't do anything without another card in hand, doesn't put the man on the battlefield, but can create graveyard mischief. One is faster, grows in utility as your mana base expands, and requires no other cards in hand.
Stop trolling. Survival is many ways superior to GSZ. Mainly, in setting up ridiculous G/y strategies.
You've never lived the dream until you go:
turn 1 mana dork
Turn 2 LED, Survival, activate SotF discarding Vengevine & Rootwalla, pop LED in resp, VV, VV, VV, Kobolds - attack for 16 turn 2.
BIZNATCCCHHH
West side
Find me on MTGO as Koby or rukcus -- @MTGKoby on Twitter
* Maverick is dead. Long live Maverick!
My Legacy stream
My MTG Blog - Work in progress
West side
Find me on MTGO as Koby or rukcus -- @MTGKoby on Twitter
* Maverick is dead. Long live Maverick!
My Legacy stream
My MTG Blog - Work in progress
Worst case scenario, you can always discard Griselbrand to SotF to find that Loyal Retainer and win from there. Or chain Phyrexian Devourer>Triskelion>Necrotic Ooze.
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