Took my lands deck to a local Legacy tournament this weekend went 2-1-1
My loss was to Goblins,
Game 1 I had the nuts hand and locked him turn 4-5, knowing very well he was locked he scooped.
Game 2 I board in an E-Tutor, and 2 Trinispheres (Thalia, Bob, and Chalice were not going to help), his deck did what Goblins does flood the board I stabilize at 4 with a chasm for awhile, but mistankingly I Intuition for Loam, Loam, Zuran Orb, I realize now that the Zuran Orb should have been Tolaria West, but was just thinking I could Loam into it later. For Awhile I juggle with Chasm till he draws a Crypt and I scoop it up
Game 3 he just gets really aggressive really quickly and I can't stabilize, after the game he asks how I beat Blood Moon, I replied O-Stone and EE. Lesson learned add Enchantment hate to the board, any artifacts that destroy enchantments
I ID with a guy playing Ad Nauseum, we play it out anyway.
I lose Game 1 on turn 4 Tendrils. Game 2 Thalia + Trinisphere won me the game. Game 3 was interesting, his deck was screwing him and I kept dropping Chalices, when he can go off I had Zuran Orb out and Crucible, I left from time, but realized Zuran Orb is really the quickest way to win this
I need more practice with this deck, but from what I have seen and done with it I can definitely say it is perfect for my local meta, just wish I could win game 1 with more than 15 minutes left on the clock
Currently Playing:
Dredge, The Rock, Lands, Spiral Tide, Affinity
Curious what others think about siding in trinisphere in the goblins matchup. For some reason I can't really see why this would be good against them.
Personally I would board more removal. EE and Oblivion stone seem better to me.
Edit: I have been very happy with a Dark Tutelage maindeck.
I didn't board them out, I should have just boarded in 2 E-Tutor and Sphere Of Resistance, I found Trinisphere to be really bad, not because it didn't slow him down (it did), but because it is to slow against Goblins, adding in another EE (if I can get one) to my board as well, the card is just very good and being able to tutor for it via West is great in a bind
Currently Playing:
Dredge, The Rock, Lands, Spiral Tide, Affinity
I took lands to two different weekly events in my area, and the deck just performed. I am incredibly impressed as, I have never really given the deck much of a shot until recently. There is finally enough combo hate for me to get behind.
Week 1
Round 1. 2-0. I played against welder mud. Ugh game 1 he chalices for 0 on turn 1, he played another one at two, so awesome when your opponent knows what you are playing and I e.e. his chalices away. I then lock the game up with wastelands and crucible. G2 I wreck him with turn one diamond and port. Multiple wastelands also help.
Round 2. 2-0. I play against rug delver, and just waste lock him.
Round 3. 0-2.I play against omni show... Terrible matchup and get t2'ed and t1'ed. I think I am going to try one owing in my sideboard as a possible etutor target?
Round 4. 2-1. I play against bant blade. G1 I keep a loose one and my opponent kills me with a noble hierarch exalted trigger. G2 goes to just about time, but I end up killing all his lands, and have ten minutes left.G3 I board in my thalias and bobs and the extra factory. I go on the beat down and win during turn 3 of extra turns.
Overall 3-1. Not too bad after never having actually played the deck. And did not have any matches draw!
Week 2
Round 1. 2-0. I played against Dredge and have a single bog main. It got there. Game two he must have kept an all in hand with one dredger, led, and looting. It got him a ways but turn 2 I was able to tolaria for the bog and head to round 2.
Round 2. 0-2. I played against my friend with enchantress and game one he got me with print on my crucible and a very quick assembling of a clock. Game two I got turn 2 blood moon played against me... I lose this one.
Round 3. 2-0. Dredge again. Find bog, rinse, repeat.
Round 4. 2-1. Another game that nearly goes to time. We start game three with less than seven minutes left. Leave in a misers chalice and my Thalia's and bobs... Turn 1 chalice at 0 followed by turn 2 bob and turn 3 bob + Thalia. I get him good.
Another 3-1 finish. Overall I believe that I am understanding the deck does not have many matchups that are deemed unwinnable, but if loos moon is played in my area, should I try running a couple Korean grips, or even oring might come in handy.
For reference my list is
3 tropical island
1 bayou
1 savannah
2 windswept Heath
1 wooded foothills
1 verdant catacombs
1 misty rainforest
1 forest
1 karakas
1 ghost quarter
1 creeping tarpit
3 tolaria west
4 rishadan port
3 maze of ith
4 wasteland
1 glacial chasm
1 tabernacle
1 mishras factory
2 tranquil thicket
1 academy ruins
1 Bojuka bog
4 exploration
1 manabond
1 crop rotation
4 mox diamond
4 life frm the loam
1 crucible of worlds
1 ensnaring bridge
1 cursed totem
1 zuran orb
1 engineered explosives
3 intuition
3 enlightened tutor
Sideboard
3 thalia, guardian of threaten
4 dark confidant
4 chalice of the void
1 mishras factory
1 tormod's crypt
1 engineered explosives
1 oblivion stone
I think I wanna swap the main deck cursed totem out for something but I am not really sure. It seem like people on here are a fan of ravens crime, but that would mean maybe 2 slots for crime and one more for an urborg?
Last edited by Resist_Temptation; 09-25-2012 at 12:08 AM. Reason: Forgot my sideboard
I do still advocate the Oblivion Ring(s) in the board or in the main if you feel like it because they are autowin against Show and Tell, especially in versions playing the Enlightened Tutors.
Show will still be a bad matchup, whereas Riftstone Portal is pretty helpful against Blood Moons.
What do you guys think of Sacred Grounds? We got 1-2-3 Maverick/Rock decks around that play Armageddon, due to Miracle.dec and multiple Goblins so relying on Glacial Chasm is pretty risky sometimes.
You can pump 1 colorless mana into casting it. That way X will be 1 when it's cast and on the stack, thus dodging the two Chalices, but sunburst won't see any colored mana, so it won't have any charge counters when it enters the battlefield. So when it's detonated it will blow up CMC 0 stuff, such as said Chalices.
EE and sunburst are both pretty awesome.![]()
Ah, excellent. I've had experience with adjusting sunburst and CMC to beat Counterbalance, but I've never run into that particular situation, so I wasn't even thinking of colorless mana. Makes perfect sense. Thanks for clarifying.
Went 5-0-1 for 1st/41 today with Lands
R1 1-0-1 against Goblin
R2 2-0 against Goblins
R3 2-0 against Reanimator
R4 1-0-1 against Comboelves
R5 2-0 against Maverick
R6 ID against Terminator, i won the first Game then offered the draw to him because we would never get to game 3 and i was the only 5-0 at that point.
I will type up a bit more the next days if you like, got myself a nice NM+ German FBB Scrubland for making people wait in round 1 and 4 ;)
I have skimmed my way through most of the threads, and cannot really find out how people feel about sylvan library. Is it worth running in a list that has access to etutor? And also what could be cut from a sideboard if I were to run Orings in my board. My meta has stone blade, maverick, burn, dredge, and a show player. My sideboard right now is 4 Chalice, 4 Dark confidant, 3 Thalia, 1 Oblivion ring, 1 Cursed totem, 1 Oblivion stone, 1 Engineered Explosives.
Last edited by Resist_Temptation; 10-02-2012 at 02:04 PM. Reason: bad player issues
Lands is a lot about personal preference, I didn't like it when I tested it with Tutors but I know some people who have, I just can't ever imagine tutoring for it. You're not wrong for running it though.
I would cut the O-Stone, it has bad synergy with O-Ring and they probably come in for similar matchups.
Hi, Im new at this page. Some friend of mine (we are from Chile, South america) recommended me this page and it's awesome how many new ideas and opinions i can get from you guys.
I've been playing lands for 2 weeks now and it's been really challenging because of it's nature and my current metagame here (a lot of gobbos, burn and maverick). So I modified my 36-Lands version to a "Punishing Lands" deck.
The Land's Path:
Instants [9]
2 Intuition
4 Entomb
3 Punishing Fire
Sorceries [4]
4 Life from the Loam
Enchantments [5]
4 Exploration
1 Sylvan Library
Artifacts [7]
1 Engineered Explosives
1 Ensnaring Bridge
1 Zuran Orb
4 Mox Diamond
Lands [36]
1 Academy Ruins
1 Creeping Tar Pit
1 Bayou
1 Savannah
2 Taiga
3 Tropical Island
1 Karakas
1 Ghost Quarter
1 Glacial Chasm
1 The Tabernacle at Pendrell Vale
2 Tolaria West
2 Tranquil Thicket
3 Grove of the Burnwillows
4 Maze of Ith
4 Rishadan Port
4 Wasteland
1 Wooded Foothills
1 Windswept Heath
1 Misty Rainforest
1 Verdant Catacombs
SB [15]
4 Dark Confidant
3 Thalia, Guardian of Thraben
4 Chalice of the Void
1 Cursed Totem
1 Tormod's Crypt
2 Krosan Grip
I went with this version to a tourney yesterday and I did 2-2-0 (i misplayed on draw matches). Punishing Fire gave me the outs I needed to stand against Gobbos and complety destroyed an Stompy Infect creatures. It's a recurrent burn spell which can take any small creature from the field. You can dredge it with loam or just entomb on late game. I dont like Manabond with Intuition, because intuition is one of the best cards on my deck, if I play manabond on turn 1.... do I really want to discard my intuition? or should I just wait until turn 3 to play it? It doesnt make any sense to me. Now, with this new "engine" I have new targets for my intuition... simply as LFTL+Grove+Punishing Fire... or late game for 3 P.Fire... for 1 life... you can gain back 3 P.Fire and take 3 small creatures... or 6 damage to him.
Any suggestions?
I played Sylvan library, because it's a real CA for green. Also, you can do a lot of crazy things with Sylva Library and LFTL on GY... and i mean CRAZY... you can save the first card, dredge the 2nd 3rd and 4th cards and see de 5th.... or just draw the first two cards (which should been known by now) and dredge de 3rd 4th and 5th... you can keep any of those cards if you want for 4 life (or just cycle for free)... in the first case... the only random card you will dredge is the 4th, but 2nd-3th should been cards that you want on your GY.
This is just a normal case with Sylvan Library (1 LFTL).... if you dredge for the first draw... then another LFTL goes to GY... you can dredge again!... if you have 3 LFTL you can dredge for 9.... and return no cards! cause no cards has been draw this turn!
If you test a bit with lists with no fires, you'll find that the matchups against maverick, goblins, and burn are all actually very good already and that the fires just help you win a bit faster sometimes. On manabond with intuition, in my list I only run 3 intuition and 2 manabond, so the chances of drawing them together isn't too high, also against most decks just resolving intuition wins you the game anyway, so waiting to trigger the manabond until afterwards doesn't really hurt you too much. I also board out manabond and intuition in almost every matchup, so you only have to worry about that interaction occurring one of three games.
mmm as you said... it doesnt hurt TOO MUCH... when it could be "IT DOESNT HURT"... also, i tried to put all the cards i could take advantage from dredging such as any card on the list except for exploration and library... if Im dredging... i dont really really need entomb or intuition.
About match ups... maverick plays ooze on main deck... which is very dificult to get rid off.... burn plays PoP (at least 3) and gobbos can waste the chasm lock... so I think this matches are really hard for this deck.
I dont have much experience with lands, but I do with control decks (also control decks with loam)... and this matches are difficult to any control deck.
My list plays cursed totem and enlightened tutor to beat ooze, zuran orb to beat price, and tabernacle to beat goblins. I'm undefeated in all three of those matchups between mtgo and paper for what it's worth, though I haven't played against burn all that much in paper and my mtgo sideboard has a circle of protection red in it.
I really like enlightened tutor toolbox... but entomb puts LFTL on GY turn 1 which is also very nice... it's a hard call. I also play tabernacle, but goblins still are a very hard fight for me. Can you give some advices/tips for those match ups? If you are undefeated... it's a whole diferent statement from mine, probably Im aproaching on a wrong way against those decks.
There are currently 1 users browsing this thread. (0 members and 1 guests)