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Thread: [Deck] Death and Taxes

  1. #2361

    Re: [Deck] Death and Taxes

    Quote Originally Posted by Penguinizer View Post
    I agree, that card is going to be replacing Wheel of Sun and Moon in my sideboard. I've been meaning to re-tool my sideboard anyways (largely to remove some of the more pointless silver bullets to make space for Judge's Familiar) so now seems to be as good a time as any.
    I've been thinking of going down to 3 Enlightened Tutors in the SB, and adding 2 PtE and some number of Judge's Familiar. Haven't had a chance to think much about it over the past few weeks, though.

  2. #2362
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    Re: [Deck] Death and Taxes

    I've been thinking about it recently, and I'm starting to suspect that judge's familiar isn't all that good. The more I look at him, the more I think that RIP, Oblivion Ring, or equipment might be better suited in the sideboard for the current meta. Sure, we can make Show & Tell cost .... or, we just S&T an Oblivion Ring. Sure, we can counter a Daze... or we can just play around it, and keep our sideboard strong with solid hate.

    Idk. Just my two cents.

  3. #2363

    Re: [Deck] Death and Taxes

    Quote Originally Posted by Barbed Blightning View Post
    I've been thinking about it recently, and I'm starting to suspect that judge's familiar isn't all that good. The more I look at him, the more I think that RIP, Oblivion Ring, or equipment might be better suited in the sideboard for the current meta. Sure, we can make Show & Tell cost .... or, we just S&T an Oblivion Ring. Sure, we can counter a Daze... or we can just play around it, and keep our sideboard strong with solid hate.

    Idk. Just my two cents.
    I am finding that sideboarding is the hardest part for me with this deck, mainly because I just have no clue how to do it.

    Presently have a dedicated E-Tutor sideboard, but the problem with it is that against decks where staying as close as possible on card parity (ie blue decks) is important, E-Tutor just blows, and you have dead cards in your MD (ie Swords against Miracles).

    How do people think about this sideboard:
    3x Enlightened Tutor
    1x Rest in Peace
    1x Wheel of Sun and Moon
    1x Relic of Progenitus
    1x Tormod's Crypt
    1x COP Red
    1x Phyrexian Metamorph
    1x Oblivion Ring
    2x Pithing Needle
    1x Revoker (I have 3 main)
    2x Path to Exile (think RUG/Zoo/Affinity)

  4. #2364
    Bear Cub > Tarmogoyf

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    Re: [Deck] Death and Taxes

    @BB, I've been talking to a guy (I'm sure he'll ID himself here if he wants to) who also doesn't like Judge's Familiar in the deck, but he's coming at it from a card advantage perspective. The thinking is that either static pressure or 2-for-1 and 1-for-0 card trades help us pull ahead in the long game, but Familiar just sits around (in hand stunting our Vial growth or on board telegraphing our capability) hoping for a 1-for-1 trade. I still think it could use some testing, but the counterargument is compelling.

    @Quantum, Gut Shot or Oust depending on what you're trying to kill seems better. PtE will likely give them land, which is precisely what we don't want when trying to tax them.

    Revokers do most of what Needle would do. Needle can hit the non-mana abilities of lands, but so can Mangara and Wasteland. On the other hand, Needle can't hit things like Priest of Titania or LED. Having 4 Revokers + x Tutors is probably enough, unless you're doing this intentionally for wacky meta reasons.

    4 gravehate tutor targets seems excessive. I'd change at least one into a fourth Tutor or another Silver bullet. I'd go with a Crypt and a Rest in Peace, but I know others prefer Relic. Wheel has its uses but those corner cases are overshadowed by the 2 colored-mana requirement, which RiP solves. (Again, I get that these choices could be meta-driven, but that wasn't stated so I'm going with my gut.)
    Most people blindly suggest new cards for decks. True contributors also suggest what to remove. It's not about what's good, but rather what's better than the current selections.

  5. #2365
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    Re: [Deck] Death and Taxes

    What would be a non-E Tutor SB, look like? Trying to get my SB in order for a few upcoming tournaments.
    Quote Originally Posted by Jack Burton
    What does that mean? Huh? "China is here." I don't even know what the hell that means. All I know is that this Lo Pan character comes out of thin air in the middle of a goddamn alley while his buddies are flying around on wires cutting everybody to shreds, and he just STANDS there! Waiting for me to drive my truck straight through him, with LIGHT coming out of his mouth!

  6. #2366
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    Re: [Deck] Death and Taxes

    Quote Originally Posted by Anarky87 View Post
    What would be a non-E Tutor SB, look like? Trying to get my SB in order for a few upcoming tournaments.
    A very basic non-E tutor board would look somewhat like this:

    4 Ethersworn Canonists
    4 Judge's familiar
    3 Jotun Grunt
    3 Dryad Militant
    1 Sword of Light and Shadow

    By no means am I saying this is optimized, but it replaces the E-tutors with hate bears/creatures. Perhaps a few Oblivion Rings instead of the hate bear of your choice for the Show and Tell matchups?

    I haven't tested it but I'm hoping the mana denial of the Familiars combined with Canonists/Thalia/Revokers, etc. will slow S and T down a bit.

  7. #2367

    Re: [Deck] Death and Taxes

    I think Judge's Familiar is not a sideboard card... It's only -main 4x or not main 4x- , cause it's a card you do want to see in multiples in main and there are much better choices for the sb. there is canonist(you don't really need 8 must side-in vs storm if you're not in a storm-heavy meta) and vs miracle it's not that good. The other match you could side it in for is canadian, but it's a much better choice for the main, cause of sulfur elemental and the hate he is bringing in.

    By the way... Show and tell/Sneak is a good matchup... I really can't see how you can lose(once I lost to a 2-force of will show and tell sneakattack/emrakul hand, but that's it)

    Vs Omniscience there are better choices, again... We should just go for the canonists or a way to interrupt the cycle of petal of insights. We r not that fast to make judge's worth, here, and 3/4 karakas/mangara are enough for the emrakul plan. You could stick a pair of oblivion rings and it's great postboard(just care bout through the breach).

  8. #2368

    Re: [Deck] Death and Taxes

    Have you guys thought of adding Faith's Fetters as answer for Show and Tell Decks?

    There was one time where I was able to shut down an SnT deck when i put it into play via their own Show and Tell..

    If Faith's Fetters enters play, it automatically enchants itself to a permanent (Emrakul, Griselbrand, and Sneak Attack). In this way, they can't use the abilities anymore since the ability of Faith's Fetters does not go into the stack. No chance for them to respond.

    The definite downside is its casting cost. A 4cc is such a problem for DnT. Am i right? But if facing SNT, you don't need to cast it..

    P.S. Im not sure if Faith's Fetters will be anything helpful to that Omnisicence card.. But at least you can solve 3 of their threats...

    Just my 2 cents.. I'm giving it a try again.. :P

  9. #2369
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    Re: [Deck] Death and Taxes

    Quote Originally Posted by xifre View Post
    Have you guys thought of adding Faith's Fetters as answer for Show and Tell Decks?

    There was one time where I was able to shut down an SnT deck when i put it into play via their own Show and Tell..

    If Faith's Fetters enters play, it automatically enchants itself to a permanent (Emrakul, Griselbrand, and Sneak Attack). In this way, they can't use the abilities anymore since the ability of Faith's Fetters does not go into the stack. No chance for them to respond.

    The definite downside is its casting cost. A 4cc is such a problem for DnT. Am i right? But if facing SNT, you don't need to cast it..

    P.S. Im not sure if Faith's Fetters will be anything helpful to that Omnisicence card.. But at least you can solve 3 of their threats...

    Just my 2 cents.. I'm giving it a try again.. :P
    I'm not certain this is correct. I believe putting in an aura into play via Show & Tell may be like the Clone situation - you can't attach it to what your opponent is bringing in off of Show & Tell because it's not on the battlefield before your aura comes into play.

    I could be wrong, so can one of the judges confirm/deny this?

  10. #2370

    Re: [Deck] Death and Taxes

    Quote Originally Posted by Esper3k View Post
    I'm not certain this is correct. I believe putting in an aura into play via Show & Tell may be like the Clone situation - you can't attach it to what your opponent is bringing in off of Show & Tell because it's not on the battlefield before your aura comes into play.

    I could be wrong, so can one of the judges confirm/deny this?
    ok.. i guess we really need an intervenor on this.. that's what happened in one of my plays..

  11. #2371
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    Re: [Deck] Death and Taxes

    Regardless, I'd say that oblivion ring solves the problem of whatever permanent they show in.

  12. #2372
    Bear Cub > Tarmogoyf

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    Re: [Deck] Death and Taxes

    I'm with Esper and BB. I don't think it works, and even if it did O-Ring would be better. Better against continuous effects (does anyone still play Iona?), better against Omniscience, etc. The only problem with O-Ring is it doesn't help against Hive Mind, as they can cast Pacts with O-Ring on the stack. Of course, Fetters doesn't help in that case either.

    Re: rules http://forums.mtgsalvation.com/showt...38#post9095438
    Most people blindly suggest new cards for decks. True contributors also suggest what to remove. It's not about what's good, but rather what's better than the current selections.

  13. #2373

    Re: [Deck] Death and Taxes

    You can't attach an aura you show and telled in to a permanent that was put into play with the same show and tell.
    Oblivion Ring is different as the trigger removes the permanent and Oblivion Ring doesn't target itself.

  14. #2374

    Re: [Deck] Death and Taxes

    Quote Originally Posted by kirbysdl View Post
    I'm with Esper and BB. I don't think it works, and even if it did O-Ring would be better. Better against continuous effects (does anyone still play Iona?), better against Omniscience, etc. The only problem with O-Ring is it doesn't help against Hive Mind, as they can cast Pacts with O-Ring on the stack. Of course, Fetters doesn't help in that case either.

    Re: rules http://forums.mtgsalvation.com/showt...38#post9095438
    thanks kirby! At least i know the restriction of those cards.. They misinterpreted the play i guess..

    Now I'm back to O-ring!

  15. #2375
    Bear Cub > Tarmogoyf

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    Re: [Deck] Death and Taxes

    Quote Originally Posted by Tempus View Post
    Oblivion Ring is different as the trigger removes the permanent and Oblivion Ring doesn't target itself.
    I'd say the difference is that Oblivion Ring doesn't target anything as it comes into play; instead it targets things when it comes into play. That tiny but critical difference means O-Ring's ability goes on the stack, and by the time it resolves any other SnT permanent will also be fair game (barring protection or other restrictions).
    Most people blindly suggest new cards for decks. True contributors also suggest what to remove. It's not about what's good, but rather what's better than the current selections.

  16. #2376
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    Re: [Deck] Death and Taxes

    I am unwilling to part with my tutor board for now. I tried it without for a bit, but I was not especially pleased. If Elves gets really big and Omniscience dies for some reason, I will probably switch. But not yet.

    Also, thumbs up for Judge's Familiar so far. I only have two in the main, but I am happy with them. Flying makes all the difference.
    "Anyone who is capable of getting themselves made President should on no account be allowed to do the job."
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  17. #2377

    Re: [Deck] Death and Taxes

    I'm curious, what did you cut out of the deck to make room? I've been thinking about playing them but I simply don't have the slots.

  18. #2378
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    Re: [Deck] Death and Taxes

    I moved Jotun Grunts to the sideboard, as did a few other players. They really only shine against RUG and are kinda bad against Miracles.
    "Anyone who is capable of getting themselves made President should on no account be allowed to do the job."
    "Politicians are like diapers. They should be changed often and for the same reason."
    "Governing is too important to be left to people as silly as politicians."
    "Politicians were mostly people who'd had too little morals and ethics to stay lawyers."

  19. #2379

    Re: [Deck] Death and Taxes

    for what it's worth, here are the two major reasons why I'm keeping 2 Jotun Grunts, and 0 Judge's Familiars, in the maindeck. (still undecided on the sideboard configuration)

    1. Familiar is more of an early-game play, whereas Grunt is generally more late-game, but the deck is a lot more late-game oriented. Unless we've got some serious mana-denial going on, the Cursecatcher ability seems like it falls off the radar pretty quickly, and the 1/1 body is quite marginal. Grunt only gets better as the game goes on, on the other hand, and the 4/4 body is extremely powerful even if we aren't getting value out of recycling the opponent's graveyard. There's an argument that a lot of Familiar's staying power comes from being a good sword-holder in the late-game, but I'd argue that if we've managed to start attacking with an equipped creature in the late-game we're doing well no matter what creature it is. (This argument is also less relevant for my build, since I only play Batterskull and Jitte in the main, but let's deal with this can of worms first )

    2. In my opinion the more significant issue with Familiar is that he further complicates the mana curve of our creatures. There's no doubt that AEther Vial is one of the key cards in the deck, and most people would say that it's the most important. To make this point clearer, I'll first go through the three settings for Vial (1, 2 or 3 counters) in a pre-RTR build.

    1 counter.
    Mother of Runes: gains very little from being Vialed in, and is the only CMC-1 creature in the deck. in general, unless we get Vial-flooded, the only reason to use this slot is to tick up to 2 the next turn.

    2 counters.
    Stoneforge Mystic: a card that we really want to resolve, and so is generally a lot better off a Vial than hardcast.
    Serra Avenger: good blocker, and Vial gives us a way to get around the casting restriction.
    Thalia: nice to vial in on the opponent's upkeep, and also makes a good blocker. Vial is also very useful if we want to use Karakas to keep an opponent's Jitte/Batterskull/whatever out of combat.
    Phyrexian Revoker: excellent way to disrupt the opponent's cards, and also gains a lot of value from being Vialed in (i.e. we can respond to them casting a Pernicious Deed, instead of having to cast it and guessing what they have)
    Jotun Grunt: another great blocker, and also good off a Vial, since casting it normally is much less effective at battling something like Loam or Lingering Souls


    3 counters.
    Flickerwisp: the most versatile Vial trick in the deck by a long shot
    Mangara of Corondor: Vial on three is very important for establishing a Mangara lock

    This quick analysis hopefully reveals what I find to be the biggest issue with the deck, which is the competition between Vial at 2 and Vial at 3. 3 gives us access to some really good tricks, but has far fewer creatures to support it, so I always feel uncomfortable ticking my vial up to 3 unless I have a hand overflowing with flickers and mangoes. I think a vial at 2 generally wins, just because we run many more creatures at that CMC, but it's very much a quality vs quantity issue and it's generally best to just have two vials.

    Cutting Jotun Grunt for Judge's Familiar muddies the waters here even further. Familiar gets pretty substantial value from being Vialed in, but giving value to a Vial at 1 complicates the issue, since we now have three competing slots rather than two. Simultaneously, getting rid of Grunt makes a Vial at 2 less good, to the extent that it's on a pretty even footing with Vial at 3.

    this argument went on a lot longer than I was anticipating, but just to conclude this second point: including Judge's Familiar (especially at the cost of Jotun Grunt) in the main spreads our creatures more thinly around different CMCs, which I think should be avoided in a deck that uses Vial so heavily.

  20. #2380

    Re: [Deck] Death and Taxes

    I went to a 15-man Legacy event today. I decided to try out 3x Judge's Familiar main with the Jötun Grunts in the SB.

    I had the following decklist:
    Lands: 22
    8x Plains
    4x Karakas
    4x Wasteland
    3x Rishadan Port
    3x Flagstones of Trokair

    Creatures:
    4x Mother of Runes
    3x Judge's Familiar
    4x Serra Avenger
    4x Stoneforge Mystic
    3x Thalia, Guardian of Thraben
    2x Phyrexian Revoker
    4x Flickerwisp
    3x Mangara of Corondor


    Spells:11
    4x Swords to Plowshares
    4x Aether Vial
    1x Umezawa's Jitte
    1x Sword of Fire and Ice
    1x Sword of Light and Shadow

    SB:
    3x Jötun Grunt
    1x Judge's Familiar (didn't have anything better)
    3x Enlightened Tutor
    1x Rest in Peace
    1x Phyrexian Revoker
    1x Oblivion Ring
    1x Stony Silence
    1x Grafdigger's Cage
    1x Tormod's Crypt
    1x Ethersworn Canonist
    1x Phyrexian Metamorph


    Since I'm bad at remembering the specific way things went, I'll just give a quick rundown of how it went.

    Round 1, 2-0 vs. Monogreen stompy:
    In both games, he goes for early game beats however I hold back with Mother of Runes and some other creatures and pull out ahead with a Jitte or Sword of Fire and Ice.

    Round 2, 2-1 vs. High Tide:
    Game 1, I land a quick Thalia with the aid of a Judge's Familiar (countering Remand). I land a Mother of Runes and then SFM for a sword and grind him down to 0. He doesn't draw well enough to combo off.

    Game 2, I mulligan badly and lose.

    Game 3, Much like the first, I land a quick Thalia, search up a sword and go for beats. However, this game I win because he goes to combo off of 4 lands, however I sac Familiar on his first (and only) high tide, causing him to fizzle as he doesn't have enough lands available to combo off of.

    Round 3, Jund thing (Lothleth Troll, Gravecrawler, Vengevine, Goblin Bombardment and others). 0-2.
    I play horrifically both games and lose as a result. Largely caused by my own ineptitude

    Round 4, 2-0 vs. Helm of Obedience combo:
    Game 1, he has to mulligan several times. He starts off with a quick leyline but revoker and fast beats means I win before he can do much.

    Game 2 he switches to a storm plan off of the SB however Revoker on LED (I knew he'd do this since he's friend of mine and I watched him playtest the deck earlier during the week.) followed by a bad Ad Nauseam (no significant manasources and a lot of high mana spells leads to an easy win.

    Top 4 round 1: Vs. Sneak and Show.
    Once again, I more or less know what he's playing since I sat next to him in an earlier round. Karakas into vial followed by a Revoker on Sneak Attack stops him from doing much. Same happens in game 2.

    Top 4 round 2 (finals): Vs. MUD thing.
    Game 1, I mulligan badly and go with a risky hand that doesn't pay off.
    Game 2, I land a vial followed by a turn 3 Serra Avenger+Stony Silence in an attempt to shut him down. He draws Ancestral Tomb+City of Traitors and races me with Lodestone Golem. I don't draw enough lands to play a Flickerwisp on my Stony Silence to vial in anything so I lose. In short, I kept hands that were way too risky.

    EDIT: Also, rather unrelated, but does anyone know a good way to get air out of double sleeved cards? My sideboard has about tripled in size.

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