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Thread: UW Sanctuary (Helm/RiP combo)

  1. #161
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    Re: UW Sanctuary (Helm/RiP combo)

    Quote Originally Posted by Hanni View Post
    So then one of the pros of Field is negated, cool. One of the few pros to Field was that it was capable of coming down sooner than Bridge, but if you're not dropping Field on turn 2... then yea, makes even less sense to me.
    I feel you on Bridge. It is synergistic with card disadvantage, not many cards can claim that.

  2. #162
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    Re: UW Sanctuary (Helm/RiP combo)

    Hanni,

    I like your way of thinking. It is really putting up question marks.
    However, are you testing a certain list?

  3. #163

    Re: UW Sanctuary (Helm/RiP combo)

    Just wondering if any of you have approached this from a "Storm-ish" kind of chassis?

    I know the thread title says UW - but I've given it a quick go in a WB frame.
    RiP & Helm with cards like Dark Rit, Culling the Weak and some fuel for it like Doomed Traveller and/or Myr Moonvessel.
    Leyline of the Void & removal like StP & O-ring with E-tutor and some discard.
    Lands are fetches, scrublands, ancient tomb, 20 total.
    I've not worked hard on it or anything, but a turn two or three win is quite possible, which must be useful.
    I've managed to get a turn 1 win in a short time testing, but that's a pretty unlikely event so I'll ignore it.

    Anyone think this might be worth working on further?

  4. #164

    Re: UW Sanctuary (Helm/RiP combo)

    may be I play wrongly the deck but I never find myself with less than 4-5 cards. let's say 4.

    way too many for Bridge. A Meekstone at that point is even better...

  5. #165

    Re: UW Sanctuary (Helm/RiP combo)

    Overall we keep on comparing Bridge with E Field without RiP.. but this deck runs 4 Rest in Peace
    you can always land a EField rather soon (not too soon) and when you are able to land a Rest in Peace you get the same effectivness.

    Or you can see EField like CA. you drop 1 Field to draw free 3-4 cards which lead to a second Field or a CounterTop/RiP better lock of some type.

    Addiotionally, it pitches to FoW.

    I'm definitly going to test Bridge tonight anyway

  6. #166

    Re: UW Sanctuary (Helm/RiP combo)

    I've already said why I don't like EField.

    Quote Originally Posted by Poron View Post
    you can always land a EField rather soon (not too soon) and when you are able to land a Rest in Peace you get the same effectivness.
    Except landing the EField means you can't effectively look for RiP by brainstorming / fetching (with top in play) / tutoring it. So you're basically hoping to draw it naturally while your opponent builds up his board position until he gets rid of EField and alpha-strikes you. Doesn't seem very reliable to me.
    Quote Originally Posted by Maveric78f View Post
    In France, there is also some habits to say hello to your baker when you buy some bread, with no penalty if I don't. However if I don't do it, my fame is damaged. that is the reason why I always say hello to my baker in France.

  7. #167

    Re: UW Sanctuary (Helm/RiP combo)

    we play 4 RiP and 4 Tutor. When can't we get a RiP if we need it?

    that's a fantasy situation anyway..

  8. #168
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    Re: UW Sanctuary (Helm/RiP combo)

    Isochron Scepter would allow you to play Tutor, Brainstorm, and Swords with only Field in play. Just sayin'.

  9. #169

    Re: UW Sanctuary (Helm/RiP combo)

    imho we're building on the sand. just try a tenth of matches and tell me (if you use the 4RiP+4tutor setup) if there 1 single match where you can't lie a RiP

    I don't say that EBridge is a weak choice. it's indeed a fine choice but it has its pro and cons. I'll start trying a 2-1 split

  10. #170

    Re: UW Sanctuary (Helm/RiP combo)

    Quote Originally Posted by Poron View Post
    may be I play wrongly the deck but I never find myself with less than 4-5 cards. let's say 4.

    way too many for Bridge. A Meekstone at that point is even better...
    Yeah, Legacy is a gauntlet run by 2 and 3 power creatures. If you want a Force ready (Blue card+FoW), then that means you're letting all kinds of threats hit you with Bridge out...Web of Intertia is probably better than Bridge (plus it pitches to Force). But Energy Field is better overall, unless you want a split (3 Field, 1 Web) or something.

  11. #171

    Re: UW Sanctuary (Helm/RiP combo)

    that's it.. I never find myself with less than 3 cards every time (I run Stifle, FoW, Brainstorm..) all cards that need to be hold to be effective.

    btw greenpoe. I'm still very sorry for yesterday but girlfriend was a total pain in this ass with helping her

  12. #172

    Re: UW Sanctuary (Helm/RiP combo)

    Stop bashing on Energy Field until you actually play with it. As I said, you almost always want to wait until you have a RIP or are about to die. In which case, you've already used your tutors/fetches/brainstorms and want to buy a few extra turns.

  13. #173

    Re: UW Sanctuary (Helm/RiP combo)

    Quote Originally Posted by akatsuki View Post
    Stop bashing on Energy Field until you actually play with it. As I said, you almost always want to wait until you have a RIP or are about to die. In which case, you've already used your tutors/fetches/brainstorms and want to buy a few extra turns.
    What he said.

    Not having read pages and pages of back story, but Energy Field is legit.

    With an anecdotal story with a deck that isn't TIER 1... Was playing against U/W with wishless Belcher and it completely shut me out the game with my 75. My only hope was to miracle a Reforge the Soul in order to kill the card, but when the opponent landed a RiP, I was effectively on the "I hope my opponent decks before I do" plan. Since he was playing blue and drawing cards outside his draw step, this was mathematically feasible.

    G1 - Belch win
    G2 - Energy Field cast after I play a turn 2 Belcher for turn 3 activate :(
    G3 - Attack him down to 9 then he plays Energy Field :(

    The card is better than bad, although it is susceptible to be removed at inopportune times. (But what card isn't?)

    Cheers,
    bah humbug

  14. #174

    Re: UW Sanctuary (Helm/RiP combo)

    Quote Originally Posted by Poron View Post
    btw greenpoe. I'm still very sorry for yesterday but girlfriend was a total pain in this ass with helping her
    No prob, I'm just glad we got to discuss the lists. I started running 3 Nodes and I've actually been pretty impressed, despite how bad it looks on paper it plays out well. When you drop it at the right time, it's really solid- getting around shroud/protection is nice. Also goes well when you have an Energy Field but no RiP so you can slowly wipe the field (and make them not want to drop more creatures as well).

  15. #175

    Re: UW Sanctuary (Helm/RiP combo)

    About Nodes, again: it gives another sense to EField even without RiP.
    those 3-4 turns gained, wipe the board of the threaths...

    Honestly I've got another big problem. My set of counter is:
    4 FoW
    3 Spell Pierce
    3 Stifle

    I find the weakest card here to be Spell Pierce, but Daze is too much tempo loss.

    Can we discuss what could be the best counter in place of Pierce? Flusterstorm? Dispel? plain Counterspell?

  16. #176

    Re: UW Sanctuary (Helm/RiP combo)

    Pierce has been great for me, especially with decks like UB Tezzeret that are running around.

  17. #177
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    Re: UW Sanctuary (Helm/RiP combo)

    How has Porphyry Nodes been for you? Would you add more or fully remove it?
    I am convinced that WotC is "dumbing" the game because of all the stupid posts they come across on MTG-related forums
    Quote Originally Posted by Kyle View Post
    13NoVa plays Force of Will from his hand.
    Finglonger plays Spell Pierce from his hand.
    [10:22:43]  13NoVa: lol
    sure
    Finglonger points from his Dack Fayden to 13NoVa's Sol Ring.
    [10:23:04]  13NoVa: lol dumb ******; nice draws with retard.dec
    stupid cocksucker
    You have been kicked out of the game.

  18. #178

    Re: UW Sanctuary (Helm/RiP combo)

    It's great with Jace and E-Field so I wouldn't cut it. I'm playing 2 atm and 0 Swords, so I wouldn't go down to 1 unless you add Swords (which has been underperforming, E field + Nodes or RIP is just that good).

  19. #179

    Re: UW Sanctuary (Helm/RiP combo)

    Quote Originally Posted by akatsuki View Post
    It's great with Jace and E-Field so I wouldn't cut it. I'm playing 2 atm and 0 Swords, so I wouldn't go down to 1 unless you add Swords (which has been underperforming, E field + Nodes or RIP is just that good).
    someone is playing Jace here, then.. what's the feedback with it?

  20. #180

    Re: UW Sanctuary (Helm/RiP combo)

    In some matchups it's obviously amazing, but I don't like the dis-synergy with Energy Field + RIP so I keep it in the board.

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