Page 100 of 113 FirstFirst ... 509096979899100101102103104110 ... LastLast
Results 1,981 to 2,000 of 2259

Thread: [Deck] Mono-Blue Control (MUC)

  1. #1981
    Member
    Sigyn's Avatar
    Join Date

    Oct 2011
    Location

    Asturias, Spain.
    Posts

    3

    Re: [Deck] Mono-Blue Control (MUC)

    @The Treefolk Master:

    Thanks for the answer!, yeah you are probably right about meekstone in Sneak Attack matchup, when I was sbing I thought: so... they play big dudes, meekstone in!!, but against a couple of them or a Sneak Attack is useless.

    In which other pairings, besides reanimator, you find meekstone a great add to the 60??, GW to stop Knight of the reliquary?

    Tamiyo, in my opinion, has the same disadvantage as Jace, is a planeswalker, so they can attack through an energy field, destroy it, and break the lock. Maybe her ability to tap guys could make this hard to occur, but i'm not sure, jace can also bouce and he doesn't fit in this deck for that particular reason.

    Cursed Scroll deserves a try, it's both finisher and removal, but when the opponent is locked we start to stack stuff in hand so the scroll will get worse.

  2. #1982

    Re: [Deck] Mono-Blue Control (MUC)

    As soon as I get my 4 Back to Basics and others missing pieces, I'll try against random Frenches my list xD

    Countermagics:
    4 Force of Will
    4 Counterspell

    Drawspells:
    4 Ancestral Vision (or Brainstorm if one day I buy some blue fetchlands )

    Bombs/stallers/Early Defenses:
    4 Back to Basics ( ordered, --> 4 proxies )
    4 Propaganda
    4 Pendrell Mists ( --> 3 proxies , I want to try those as sweeper)
    4 Powder Keg

    Finishers:
    4 Vedalken Shackles ( --> 3 proxies )
    4 Jace, the Mind Sculptor ( --> 3 proxies )

    Lands
    24 Island

    SB

    4 Energy Field
    4 Chill
    4 Hydrosalve (or Blue Elemental Blast if one day I buy them)
    3 Disrupt

    Well... I just mean to drop Island each turn and to get Propaganda, Pendrell Mists and Back to Basics on board. Each of those cards stalls : play Powder Keg or Propaganda, stall to play a Back to Basics, stall to play Pendrell Mists and use countermagics to protect your enchantment until Ancestral Vision resolves or Vedalken Shackles and Jace, the Mind Sculptor become active.

    the sideboard is a very random...

  3. #1983
    Cabal Therapist
    HokusSchmokus's Avatar
    Join Date

    Jul 2010
    Location

    Dortmund, Germany
    Posts

    405

    Re: [Deck] Mono-Blue Control (MUC)

    Quote Originally Posted by Sigyn View Post
    @The Treefolk Master:

    Thanks for the answer!, yeah you are probably right about meekstone in Sneak Attack matchup, when I was sbing I thought: so... they play big dudes, meekstone in!!, but against a couple of them or a Sneak Attack is useless.

    In which other pairings, besides reanimator, you find meekstone a great add to the 60??, GW to stop Knight of the reliquary?

    Tamiyo, in my opinion, has the same disadvantage as Jace, is a planeswalker, so they can attack through an energy field, destroy it, and break the lock. Maybe her ability to tap guys could make this hard to occur, but i'm not sure, jace can also bouce and he doesn't fit in this deck for that particular reason.

    Cursed Scroll deserves a try, it's both finisher and removal, but when the opponent is locked we start to stack stuff in hand so the scroll will get worse.
    I feel the same about Tamiyo and Scroll.
    Meekstone against GW does shut off most of their dudes, true but I don't like the antisynergy between Meekstone and all of your wincons except Chemeric Mass. Don't really know if it's worth it. I don't like Meekstone at all tbh, though I also play 2 in my board and side em in against Reanimator.
    BTW I recently cut the Llawan for another Cage, because I felt Reanimator is by far the worst matchup, and Crypt isn't a permanent solution, and so far it worked out great.

    Edit: also cut a trinket mage for a sphinx of jwar isle because a lot of times shackles wasn't enough to win games
    Last edited by HokusSchmokus; 05-12-2012 at 10:51 AM.
    This man is a truthspeaker! You deserve a beer - if you see me in Ghent, you may present yourself to me as The Speaker of Truths and I will buy you a beer of choice

  4. #1984
    Cabal Therapist
    HokusSchmokus's Avatar
    Join Date

    Jul 2010
    Location

    Dortmund, Germany
    Posts

    405

    Re: [Deck] Mono-Blue Control (MUC)

    Any Ideas on what else to cut instead of Trinket Mage?
    This man is a truthspeaker! You deserve a beer - if you see me in Ghent, you may present yourself to me as The Speaker of Truths and I will buy you a beer of choice

  5. #1985
    Member
    Sigyn's Avatar
    Join Date

    Oct 2011
    Location

    Asturias, Spain.
    Posts

    3

    Re: [Deck] Mono-Blue Control (MUC)

    Top 9 Athens Blue! :http://sales.starcitygames.com//deck...p?DeckID=47091

    I like the list, devastation tide seems pretty good, echoing truth allows you to bounce your own energy field in response to the triggered ability but the miracle buys you much more time.

    The list lacks on counters, only 6 maindeck and batterskull is not searcheable, those are the points where i have more doubts.

    What are your thoughts about it?

  6. #1986

    Re: [Deck] Mono-Blue Control (MUC)

    Anybody successfully playing as Mono-U control?
    I love the archetype and am considering getting it.

  7. #1987

    Re: [Deck] Mono-Blue Control (MUC)

    Hi guys !

    I heard there will be a small legacy tournament in a shop in my town. I would like to have your opinion about my deck. Here's the list :

    X24 Island
    X2 Morphling
    X1 Rainbow Efreet
    X4 Force of Will
    X4 Counterspell
    X3 Foil
    X4 Fact or Fiction
    X4 Ancestral Vision
    X4 Powder Keg
    X4 Propaganda
    X4 Back to Basics
    X2 Vedalken Shackles

    Yes ! This is Kadaj's list in the opening, I finally have been able to gatherer all the cards a bastard stole me. I would like to know if I have a realistic chance to perform well with this old school list. I read all the MUC thread and I see MUC has changed a lot so I'm wondering... Please help me guys... No idea of what looks my meta... let's say, my question is for a random metagame. (MUC and Stasis are the only decks I own)

    I own no fetchlands yet but maybe I'll get them because lists with counterbalance look sexy lol

  8. #1988

    Re: [Deck] Mono-Blue Control (MUC)

    Quote Originally Posted by Kagehisa View Post
    Hi guys !

    I heard there will be a small legacy tournament in a shop in my town. I would like to have your opinion about my deck. Here's the list :

    X24 Island
    X2 Morphling
    X1 Rainbow Efreet
    X4 Force of Will
    X4 Counterspell
    X3 Foil
    X4 Fact or Fiction
    X4 Ancestral Vision
    X4 Powder Keg
    X4 Propaganda
    X4 Back to Basics
    X2 Vedalken Shackles

    Yes ! This is Kadaj's list in the opening, I finally have been able to gatherer all the cards a bastard stole me. I would like to know if I have a realistic chance to perform well with this old school list. I read all the MUC thread and I see MUC has changed a lot so I'm wondering... Please help me guys... No idea of what looks my meta... let's say, my question is for a random metagame. (MUC and Stasis are the only decks I own)

    I own no fetchlands yet but maybe I'll get them because lists with counterbalance look sexy lol
    I would drop Foil in a heartbeat. You can't afford that kind of card disadvantage. I would replace them with either Spell Snare or Spell Pierce.

  9. #1989

    Re: [Deck] Mono-Blue Control (MUC)

    Ok, thank you ! I don't own them yet but I'll try to get them soon ! I'm testing the deck and it is true that a hand with Foil and Ancestral Vision hurts me a lot... Turn 0 : FOIL, -3 cards, Turn 1 AV -1, well it hurts... for the first turns.

  10. #1990
    too poor to play legacy.
    sillyandrew's Avatar
    Join Date

    Mar 2011
    Location

    seattle, wa
    Posts

    82

    Re: [Deck] Mono-Blue Control (MUC)

    i've been tinkering with my list, in a frail attempt to keep my pet deck alive and competing, and i feel like i've finally hit a build that's effective enough to really have a presence in the meta. most of my playtesting has been on cockatrice, but i have an insanely positive record these past two weeks in particular. here's what i've been rolling:


    2 oblivion stone
    2 powder keg
    2 pithing needle
    2 sensei's divining top

    3 vedalken shackles
    2 vendilion clique
    3 jace, the mind sculptor

    2 back to basics
    3 energy field

    4 brainstorm
    4 counterspell
    4 force of will
    1 spell pierce
    3 spell snare

    17 island
    3 misty rainforest
    3 scalding tarn


    sideboard:
    2 relic of progenitus
    1 vedalken shackles
    2 sower of temptation
    2 back to basics
    2 chill
    3 propaganda
    1 blue elemental blast
    2 envelop

    game two, i almost always side out powder kegs or o-stones, whichever one isn't ideal, and usually side in some combination of b2b and/or shackles in their place, regardless of the match up. maindeck pithing needles are pretty dope, to say the least, and i think two is the perfect number. envelop is the super secret sideboard tech that breaks some match-ups wide open, and the rest is pretty self explanatory.

  11. #1991

    Re: [Deck] Mono-Blue Control (MUC)

    Mmmm, I like the MD quite a lot, the only thing I'd question would be the lack of any form of card advantage excluding Jace, but there are no other good options currently in the format.

    I don't like Propaganda in the SB, it has always been ineffective for me when I want it to stop aggro decks.

    I also notice you don't have much graveyard hate, only 2 slots. I'd look into adding 2 Graffdigger's Cage, which is incidentally good against Zenith.dec.

    Envelop has been a favorite of mine for some time, although I've never gotten to actually playing with it. I'll give the list a spin some time this week; whatever keeps MUC alive and kickin' (or at least kind of).

    I really like the current metagame for MUC. BUG has hystorically been a good match up, Miracles is currently experiencing a down turn, although it should be decent matchup, albeit a LONG grind dependent on tight play. Against Blade Control, resolving Shackles is usually game, so that should be our plan.

    What about Ratchet Bomb instead of Keg? The only advantages of Keg that I can see are:

    -Counters are put on it even if a Pithing Needle is in play naming it (way too narrow).
    -It wrecks affinity (we should already win thanks to Energy Field buying us infinite time).

    Should we try to fit some big finisher into the deck? I'm thinking a random Batterskull, which gives us inevitability. Its only 1 slot.

    Now, here's an idea I had for the control mirror, although I had originally pictured it in UW Miracles, its far better in this deck. It might be really crappy, but is sideboarding Morphling that bad? It kills Jace, and then goes on to kill them.

    THoughts?
    It's also scientifically proven that resolving Nicol Bolas during a competitive legacy event causes the caster's penis to grow a good two or three inches.
    Quote Originally Posted by sdematt View Post
    But winning out of nowhere takes away the fun of grinding out your opponents with Manlands. Nothing is more satisfying than a game of Magic where you throw away half the fun, and claim the other half for yourself and leave your opponent with zero fun.

  12. #1992
    too poor to play legacy.
    sillyandrew's Avatar
    Join Date

    Mar 2011
    Location

    seattle, wa
    Posts

    82

    Re: [Deck] Mono-Blue Control (MUC)

    Quote Originally Posted by The Treefolk Master View Post
    I don't like Propaganda in the SB, it has always been ineffective for me when I want it to stop aggro decks.

    I also notice you don't have much graveyard hate, only 2 slots. I'd look into adding 2 Graffdigger's Cage, which is incidentally good against Zenith.dec.
    if i were to cut cards from the sideboard, propaganda would be the first to go, i agree. there are moments when dropping a prop just wins the game though, ie: against elf swarm, against dredge zombies, against belcher (assuming we don't die turn one). to address the second point, if i were to drop them, they'd be for more graveyard hate, of course.

    Quote Originally Posted by The Treefolk Master View Post
    What about Ratchet Bomb instead of Keg? The only advantages of Keg that I can see are:

    -Counters are put on it even if a Pithing Needle is in play naming it (way too narrow).
    -It wrecks affinity (we should already win thanks to Energy Field buying us infinite time).
    i don't really see an advantage STRONGLY in favor of either of these two cards, and i think it comes down to a matter of preference. enchantments are seldom an issue, and the only liability powder keg has is leaving the occasional plainswalker on the board, but clique can usually clear 'em out in time. it's worth playtesting further, i suppose. i chose keg purely on preference, and my current cardpool.

    Quote Originally Posted by The Treefolk Master View Post
    Now, here's an idea I had for the control mirror, although I had originally pictured it in UW Miracles, its far better in this deck. It might be really crappy, but is sideboarding Morphling that bad? It kills Jace, and then goes on to kill them.
    myself and a buddy have discussed this exact point at pretty great length in the past. morphling was a staple of this deck for so long, and while the metagame is severely different, i feel that this idea merits playtesting. (all i've done is theorycraft.) what would the ideal number be? 1? 2? you shouldn't have any problem finding it with numbers that low, especially because you don't want to see it until later on in the game anyway. thinking about it in terms of other relevant flying creatures, two mana (U to fly, U to toughness) stops clique/delver, three mana (U to fly, UU to toughness) walls an angel token, and four mana walls tombstalker (U to fly, UUU to toughness). it's also be pretty funny, though probably futile, to drop a morphling off an opponent's show and tell, haha.

    a singleton in the board, i think, would only help. i'd love to hear other's opinions.

  13. #1993
    Member
    Oiolosse's Avatar
    Join Date

    Feb 2010
    Location

    Houston,texas
    Posts

    387

    Re: [Deck] Mono-Blue Control (MUC)

    Mono U control was my first real and complete deck growing up so Morphling will always have a special place but he was ruined when they took damage off the stack. Late game he was a house that could kill anything and still live. He would need to be a 4/4 for 2UU with those abilites to be relevant now.

  14. #1994

    Re: [Deck] Mono-Blue Control (MUC)

    Rainbow Efreet and SoJI are sadly both better than Morphy these days ... and neither of those are super exciting.

  15. #1995
    Member
    Oiolosse's Avatar
    Join Date

    Feb 2010
    Location

    Houston,texas
    Posts

    387

    Re: [Deck] Mono-Blue Control (MUC)

    lol at Efreet..what is SoJI?

  16. #1996
    Member
    from Cairo's Avatar
    Join Date

    Mar 2007
    Location

    RI
    Posts

    1,093

    Quote Originally Posted by Oiolosse View Post
    lol at Efreet..what is SoJI?
    Sphinx of Jwar Isle
    TPDMC

  17. #1997

    Re: [Deck] Mono-Blue Control (MUC)

    Is it Time to make the TOP 5 Kills, Bombs, mana bases, Card advantage or quality source (ex: trinket toolbox ?), Defense, Counter suit in MUC (associated with their respectives build/meta of MUC) ?

  18. #1998

    Re: [Deck] Mono-Blue Control (MUC)

    Quote Originally Posted by Kagehisa View Post
    Is it Time to make the TOP 5 Kills, Bombs, mana bases, Card advantage or quality source (ex: trinket toolbox ?), Defense, Counter suit in MUC (associated with their respectives build/meta of MUC) ?
    I'm sorry, what?
    It's also scientifically proven that resolving Nicol Bolas during a competitive legacy event causes the caster's penis to grow a good two or three inches.
    Quote Originally Posted by sdematt View Post
    But winning out of nowhere takes away the fun of grinding out your opponents with Manlands. Nothing is more satisfying than a game of Magic where you throw away half the fun, and claim the other half for yourself and leave your opponent with zero fun.

  19. #1999

    Re: [Deck] Mono-Blue Control (MUC)

    So, I was surfing TC Decks a few weeks ago and came across the following list, which came out 4th at the Japan National Championships (GP Yokohama Side Event, 384 players). While it does not strictly qualify as straight MUC, since it is running red, MUC is the established archetype it's the closest to. Without further ado:

    7 Island
    2 Mountain
    3 Volcanic Island
    1 Tropical Island
    1 Cavern of Souls
    1 Academy Ruins
    4 Scalding Tarn
    3 Misty Rainforest
    2 Snapcaster Mage
    2 Trinket Mage
    3 Vendilion Clique
    2 Blood Moon
    3 Jace, the Mind Sculptor
    4 Brainstorm
    3 Spell Snare
    2 Spell Pierce
    4 Lightning Bolt
    2 Counterspell
    1 Sudden Shock
    4 Force of Will
    1 Engineered Explosives
    1 Sensei's Divining Top
    2 Pithing Needle
    2 Vedalken Shackles
    //Sideboard

    SB: 1 Divert
    SB: 2 Ancient Grudge
    SB: 1 Grafdigger's Cage
    SB: 1 Relic of Progenitus
    SB: 1 Blood Moon
    SB: 1 Engineered Explosives
    SB: 1 Pyroblast
    SB: 2 Red Elemental Blast
    SB: 1 Blue Elemental Blast
    SB: 2 Grim Lavamancer

    There are only 13 cards listed in the SB, so we have 2 slots to work with (Misdirection maybe? Tormod's Crypt? Firespout/Pyroclasm to deal with swarm strategies?). The MD has some pretty unconventional choices (Cavern of Souls, Sudden shock). I think I'd rather have an extra Island and 1 Fire//Ice (Respectively), but haven't tested at all.

    I'd also look into cutting the 2nd Pithing Needle for an extra EE, since dealing with Goyf (and to a lesser extent, KotR) can be a pain for UR.

    I've got the deck built on paper, but haven't actually had the chance to test it. I'll try to get a few games under my belt as soon as I can, and will inform you of the deck's performance.

    Any thoughts? (Come on people, lets not let this thread die. MUC isn't close to Tier 1, but it was my first deck, back when running 4 Propagand, 4 Back to Basics 4 Fact or Fiction MD was a good call. Ah, good times).
    It's also scientifically proven that resolving Nicol Bolas during a competitive legacy event causes the caster's penis to grow a good two or three inches.
    Quote Originally Posted by sdematt View Post
    But winning out of nowhere takes away the fun of grinding out your opponents with Manlands. Nothing is more satisfying than a game of Magic where you throw away half the fun, and claim the other half for yourself and leave your opponent with zero fun.

  20. #2000

    Re: [Deck] Mono-Blue Control (MUC)

    Here's a thought: Back to Basics is awesome against all of the greedy manabases people are playing.

    The problem? Abrupt Decay wrecks it and you can't stop it with counters.

    The solution? Let's play both Misdirection and Divert main-deck!

    Not only are they good at effectively countering a Decay (by redirecting to an opponent's creature) that targets your Shackles/Keg/B2B, but it also protects you from targeted discard which all of the BG decks play (Thoughtseize, Hymn, etc). Of course, against other decks that run counterspells both Divert and Misdirection function as extra ammunition for counter-wars. And as a bonus, if you run into one of those new cascade decks that tries to cascade into Ancestral Vision, there is absolutely no better feeling in this game than when you redirect a resolved Vision (or Ancestral Recall for that matter) to you!

    Here's my MUC decklist as of today that has been performing very well in this meta-game. It dies to Merfolk and Goblins pretty hard and pretty regularly, but as long as these two aggro decks are dramatically under-represented, and combo in general is subsequently over-represented, MUC has a chance to be a solid choice.


    22 Island

    4 Ancestral Vision
    4 Counterspell
    4 Force of Will
    4 Spell Snare (or Spell Pierce depending on meta)
    3 Divert
    3 Misdirection

    4 Powder Keg
    4 Back to Basics
    4 Vedalken Shackles

    4 Jace, the Mind Sculptor

    SB: 4 <Graveyard Hate of your Choice>
    SB: 3 Dream Tides
    SB: 4 Vendilion Clique
    SB: 4 Chalice of the Void

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)