Originally I had intended to post this in Sui-Black but as said deck tends to be heavier on the aggro side, I figured Deadguy was a better place.
Does anyone still consider the old Bitterblossom + Contamination a viable lock anymore?
Based on the present meta my immediate assumption is "no." Not only is the lock hard to set-up (not only in drawing into it but as well as resolving it) but the lock can be quite difficult to sustain against the heavy aggro meta. Still, back during the days of CounterTop I recall this being a prevalent lock MBA used. It was one of my favorite locks to run at the time and I was curious to see if any players here presently use it or if they consider it still a viable option.
Forlorn Egoist
How to play Belcher:
Step 1) Draw 7 cards.
Step 2) Throw said 7 cards onto the table while making a "BLAH!" sound.
Step 3) Hold up hands quizically and ask: "Do I win?"
Decks
Enchantress
Dragon Stompy
Rock
UG Madness/Thresh (Pauper)
Never tried that combo before but I'm going to say probably not. Combo decks like say Belcher, Sneak/show, ANT should combo off before you play the combo. Other decks like say Canadian Threshold should be able to counter one of the cards of the combo.
But who knows? I would say that it isn't expected so if someone isn't prepared for it, you may catch some people with their pants down.
Have left the moxes behind no longer playing with chrome moxes.
20 lands where 7 of them are fetchs and 4 wastelands and with 4 deathrite shamans and 5 duals 4 scrub / bayou.
Sideboard got changed a bit as well:
2 Perish
4 surgical extraction
1 Inquisition of kozilek
1 Memoricide
1 Cranial Extraction
1 Nevermore
1 Timely Reinforcements
1 Oblivion Ring
1 Seal of cleansing
1 Humility
1 Umezawa's Jitte
Nevermore / cranial and memoricide are for miracle matchups.
I would try and fit in more lands imo. You do have 4 Deathrites and that's good but you still need a colored mana to cast them and then hope it doesn't get bolted.
I'm running 20 lands, 2 chrome mox and (lol) one shaman. I may try more shamans but IMO i would also have to increase land count and the deck is better being Junk.....if you are going with some green sources might as well go with stuff like Decay and Knight of the Reliquary. The mana is a bit tight the way it is now. I am liking going with only 2 Chrome Mox as I'm less likely to draw it late game it seems. I do like the Shaman when I do see and use him.
Hard for me to let go of using Chrome Mox. In a tournament on Saturday I did a Thoughtseize and an Inquisition first turn VS. RUG. I took away a Mongoose and a daze. Liliana and Bitterblossom soon followed. Also against Omniscience combo I had a first turn Thalia. Turn 2 I wasted his one land and then played Dark Confidant. GG.
Too bad there isn't a Thragtusk like creature available in black/white....Terminus is really annoying. My best answer for that right now is Bitterblossom. My other suggestion for Miracles is Pithing Needle on Sensei's Diving Top. They can still brainstorm and Jace but they have to work a lot more to Miracle.
I've been using Bitterblossom, and I also use a Lumincarch Ascension in my sideboard for Miracles. That, plus Pithing Needle and EE make the matchup much less terrible.
It's incredible against Miracles. They can't Terminus or Swords it away, and it forces them to find an EtA quickly, which means fewer angels. Or they don't find it, and lose to one card.
I haven't used it against anybody else yet. It's obviously good against any deck that doesn't chip away at your life. It could be good against a slow BUG deck, and it would definitely rock against Lands. I would bring it in against combo too, other than Dredge. You can disrupt them, play Luminarch, and hope they can't rebuild in four turns. Not ideal, but it's better than keeping StP or BB in.
Any1 tested Judge's Familiar in this deck? Results?
Hi everyone,
I've been following this thread for a long time now and it's helped me a lot. I'd like to thank Riszo and Valech and all the rest for all your thoughtful discussions.
For the last few weeks, I've been running a version of this deck close to Riszo's pre-Deathrite Shaman version, and I've been having a blast. The deck is quite versatile and a lot of fun.
Now, a quick digression about myself: I've been playing Legacy (and magic, for that matter) for about 6 months now. I started in June with pretty much no cards, and built The Gate to begin with, since I wasn't quite up to spending so much in one chunk. From that, I moved on to DeadGuy Ale, which I've been playing for about 6 weeks now. Now, since I started playing DGA, I've found I really enjoy stepping into the control role. With that in mind, and since I always want to have a plan for what to acquire next, my next longish term goal is to build Esper Stoneblade.
However, the manabase for Esper Stoneblade is quite an investment (4 Tundra, 3 U Sea and Karakas =/), so I have been looking at options for a stepping stone between DGA and Esper Stoneblade that will let me play some blue while I acquire all the stuff for Esper Stoneblade. From the Blade Control thread in DTB, I found a link to the following deck: http://magic.tcgplayer.com/db/deck.asp?deck_id=998894
Now, there are a few things I don't like too much about this list, and I'd like to hear your opinions about it.
1. I think 4 Bitterblossoms is too much. I run 3 in my current DGA build, and seeing 2 is almost never a good thing, and seeing three is downright bad.
2. I don't want less than 3 stoneforge mystics. These are just so good, especially when I can have some countermagic to protect him
3. No Batterskull makes me a sad panda. I want Batterskull in.
4. I _really_ like Sensei's divining top. Top + Bob is just amazing.
5. I have a hard time justifying Gitaxian Probe. Yes, it cantrips and gives you information, but I'd rather run other stuff.
With that in mind, here's my attempt at a DGA list with a blue splash. My intention is to make a deck that moves a bit more towards the control side of things, and has a bit more resilience than classic DGA against combo (which can be problematic due to lack of permission):
Planeswalkers:
2x Liliana of the Veil
2x Jace, the Mind Sculptor
Creatures:
4x Dark Confidant
3x Stoneforge Mystic
Spells:
4x Brainstorm
4x Lingering Souls
3x Bitterblossom
2x Inquisition of Kozilek
2x Cabal Therapy
2x Sensei's Divining Top
4x Swords to Plowshares
4x Spell Pierce
1x Umezawa's Jitte
1x Batterskull
1x Zealous Persecution
Manabase:
2x Chrome Mox
3x Flooded Strand
3x Polluted Delta
4x Marsh Flats
2x Island
2x Swamp
1x Plains
2x Scrubland
1x Underground Sea
1x Tundra
Sideboard:
2x Perish (RUG Delver, Maverick, BUG Tempo)
2x Enlightened Tutor
1x Ethersworn Canonist (Storm, Elves, Belcher)
1x Engineered Plague (Goblins, Maverick, Elves)
1x Humility (Show and Tell, Maverick)
2x Oblivion Ring (Show and Tell, others)
1x Rest in Peace (RUG Delver, Dredge, Reanimator, BG Pox)
2x Flusterstorm (Combo, Burn?)
2x Supreme Verdict (Goblins, Maverick, Merfolk, Elves, Affinity)
1x Umezawa's Jitte (Maverick, other matchups with their own Jitte)
What are your thoughts?
Thanks in advance,
FortyThree
Well, the only thing I donīt like about your list is that I like your list >< It seems indeed like it is more controlly that way, whichfore I surely will playtest it, but it simply has lost its light-darkness-good-evil-style -.- What originally was the reason for me to give this deck a try.
Well, that being said, I would have some minor suggestions depending the list. I would want a third Liliana and a third Inquisition. I would drop both Tops for that, although you said you like them. The reason for that is, that we gain other means of exploiting Confidant (read: brainstorm) and that we donīt want to be outtapped in the crucial phase of the duel, which would be the beginning.
Regarding you manabase I wonīt discuss Moxen. Just too preferential. What I would do is to drop an Island and add an Underground Sea (I know, costy :/).
And last but not least, exchance O-Ring with Detention Sphere. It has awesome.
Thanks for your reply. I'm glad that I at least was not so off the mark with my attempted changes =)
I'll address your points one by one:
Regarding Liliana, Inquisition and top:
I agree. I'd like to have both of these. Whilst I don't feel there is a need for 9-10 pieces of discard like in a normal DGA build, I feel 4 is slightly on the lower end. Liliana is simply a beast when in a control position, so no arguments there. However, I'm really apprehensive towards getting rid of the tops. I think you're right that you don't want to be tapped out in the early parts of the game, but in my experience I have no problems with waiting until the mid game to begin using the top. At that point, Bob can be used pretty much indefinitely, and it helps a lot when needing to dig for particular answers. I think what I might do is remove the zealous persecution and put a third inquisition or third liliana in. Whilst zealous persecution works really nicely for me in DGA, its purpose is mostly as a sweeper against tons of X/1 creatures, and I feel like this list has good answers to that sort of threat already.
Regarding Chrome Mox:
I actually have found myself not quite liking Chrome Mox so much in DGA, and have been thinking about switching them out for lands. It seems like in the early game it's never an easy decision to lose a card, and in the mid/late game it becomes quite worse than drawing a land. I think I might switch them out anyway. As for switching an Island for an U Sea, I agree 100%, but I will not be doing that until later on.
Regarding O-ring/detention sphere:
Agreed. Totally forgot about Sphere =P
Regards,
FortyThree
I used to play a DGA List without Tops at all and never lost a match due to confidant-caused lifeloss. Even with Batterskull and two Sorins. Thats why I never found that the Confidant-Top-Synergy was a big deal. Although of course I have to admit, that negligable damage is still worse than no damage at all. Whichfore I understand your point. Furthermore I think cutting Zealous Persecution is the right way if you insist on keeping Top.
I don't think you need a blue splash to beat combo. We have access to Thalia, discard, and mana disruption. Between those I have never had a problem with Slower combo (show and tell) or Ant/TES. I run 4 Thoughtseize/3 Inquisition, 3 Thalia, 4 Tidehollow. 4 moms protect my dudes. Not only is Tidehollow great against combo, but it is sensational with 1 mana discard to back it up. It is a huge tempo card in the creature matchups as well. Finding a hand with 2 pieces of disruption in the opener will usually get there, unless ofcourse they go off first turn on the play. Even then, you are less than 50% to have the Force of Will anyway.
Also, testing 2 Deathrites main with 1 Bayou and 9 Green Fetches. All for Grips and Chokes in the board. Seriously, Choke is where you wanna be at right now. Have not had any issues getting green when I need it.
Cheers
I just made new deck list. I'll report test results later.
Creatures: 15
4x Dark Confidant
2x Deathrite Shaman
1x Serra Avenger
4x Stoneforge Mystic
4x Tidehollow Sculler Spells: 25
1x Abrupt Decay
1x Batterskull
1x Bitterblossom
2x Cabal Therapy
2x Duress
3x Inquisition of Kozilek
1x Liliana of the Veil
3x Lingering Souls
1x Sensei's Divining Top
1x Sylvan Library
1x Sword of Fire and Ice
4x Swords to Plowshares
1x Umezawa's Jitte
3x Vindicate
Land: 20
1x Bayou
1x Forest
1x Karakas
4x Marsh Flats
1x Plains
1x Savannah
3x Scrubland
2x Swamp
2x Verdant Catacombs
3x Wasteland
1x Windswept Heath
Side: 15
1x Engineered Plague
2x Extirpate
1x Humility
1x Jötun Grunt
3x Leyline of Sanctity
1x Perish
2x Pithing Needle
2x Serenity
1x Timely Reinforcements
1x Zealous Persecution
If everyone is going to add green, you have no reason to keep the Deadguy cards. You might as well play Rock, and get Knight and Tarmogoyf.
While I admit that Goyf is great and easily splashible, it doesnt provide enough utility to a deadguy deck. Just by playing Deadguy we are already putting ourselves at a disadvantage by playing an inferior deck. To compensate for this I want to play creatures that "do" something besides beating and blocking. Eventually it just gets to the point where there is no room for Goyf. I have a plan to "out card advantage" and out tempo my opponent when playing DGA. Either discard their removal and stick a bob. Protect a bob with mom. Get 2 for 1's with Tidehollow, SFM, BoB. Mana Denial with thalia, vindicate, and waste.
Sure you can do a lot of these things in a Rock deck, play GSZ with utility, but I think the game plan Is a lot more focused with DGA. Sometimes this is good, sometimes it is bad, depending on the deck you are facing.
So splashing green for sideboard hate makes sense because it involves a minimal change in the DGA gameplan while also shoring up bad matches for the deck.
If you're going to add green to the extent that he did (I mean, he has a basic Forest), you should just play Goyf and Knight.
Let me be clear, too. I'm in support of adding one Bayou to play Deathrite. It's nonessential that Deathrite exiles creatures for us though. That's a bonus, and one worth the small splash. I like him because he accelerates, while providing reach. That's where his true strength shows through most of the time.
Deadguy Ale
// Lands
4 [ZEN] Marsh Flats
2 [ON] Windswept Heath
2 [ZEN] Verdant Catacombs
4 [B] Scrubland
1 [B] Bayou
3 [UNH] Swamp
2 [UNH] Plains
1 [LG] Karakas
3 [TE] Wasteland
// Creatures
3 [RTR] Deathrite Shaman
4 [RAV] Dark Confidant
4 [WWK] Stoneforge Mystic
2 [MBS] Hero of Bladehold
// Spells
3 [JU] Cabal Therapy
2 [LRW] Thoughtseize
1 [ROE] Inquisition of Kozilek
2 [MOR] Bitterblossom
4 [DKA] Lingering Souls
4 [B] Swords to Plowshares
2 [ALA] Oblivion Ring
2 [BOK] Umezawa's Jitte
1 [NPH] Batterskull
4 [ISD] Liliana of the Veil
// Sideboard
SB: 1 [SOK] Pithing Needle
SB: 2 [TE] Perish
SB: 2 [FD] Engineered Explosives
SB: 1 [RAV] Darkblast
SB: 2 [ARB] Zealous Persecution
SB: 1 [MBS] Sword of Feast and Famine
SB: 1 [ZEN] Luminarch Ascension
SB: 2 [SOM] Nihil Spellbomb
SB: 1 [ALA] Ethersworn Canonist
SB: 2 [ALA] Tidehollow Sculler
Currently trying out CalebD's Hero of Bladehold. It's been really good at applying pressure in the early to mid-game, which has only been done with Batterskull in the past. The discard spells are being tested in different numbers right now, but Cabal Therapy has still been the strongest. CalebD also suggested the removal of Wasteland, but I think he is wrong. The card can just flat out win you the game. And its still a colorless land in a deck with quite a few colorless symbols that also abuses DRS. It's not a card on the chopping block for me.
The sideboard is really good, if I do say so myself. HahaThose are all cards I've wanted dearly at one time or another in relevant match ups. Zealous Persecution is my personal favorite, and it has performed as a one-sided WoG as often as Perish.
@JadeOberg
I don't see a deck full of card advantage (souls, blossom, sfm, bob, therapy) as an "inferior" deck. I usually play the rock, but sometimes I switch to dga, and while both decks have different strenghts/weaknesses, many hard MUs for rock are really easy for DGA.
In fact, if I would play in a larger tournament, I'd rather go with DGA.
I was referring to DGA relative to the decks in the DTB section, not specifically compared to the Rock. I agree that DGA definitely has its +/- matchups, but it doesn't have nearly the success that the DTB do. Optimistically I hope that this is because hardly anybody plays DGA, but if you look at the data, you have a better chance of winning a large tournament with blue in your deck.
It would be awesome to see DGA as even 5% of the Meta of a huge tournament to see the results it would put up, instead of just 2 or 3 people jamming it.
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