:DDD
This is the best thing of the forums, the happiness of another player having fun with the decklist that has given yourself a lot of happiness. I'm very glad of hearing this :).
My last big tournament was last weekend at GP Lisbon, finishing 5-1, losing against a player who mulled5 in G3 to Leyline of void, liliana, dark ritual, land, topdecked pithing needle for griselbrand, had an Abyss to my show and tell, and this was the board situation:
Angel of despair with his "vindicate" effect on stack, in front of Abyss, Liliana, and Leyline of void. I looked at my hand, with hapless, reanimate and exhume, so I choosed the leyline, and landed the old-man-on-his-broken-stairs. He drew, killed with liliana the hapless, and I sac the angel to abyss. When in my precombat step I tried to reanimate the angel, he was suuuuuuuuurgical extracted xD, so I lost. I got a bunch of RtR boosters :). In the tournament I faced 3 times decks with 4 lilianas maindeck (!), Dragon Stompy, 4C Zoo, and Emrakul-post (I don't know if this deck has name, but plays show and tell, cloudpost-vesuva, and crop rotations). Today I've played a 8-man in my local store, facing Deathrite ale (2-0), RUG delver (2-0), and RUG Cascade (2-1).
I'll be playing the same decklist until Gatecrash, so if anyone comes to GP Bilbao and plays the side event on Sunday (I hope not to do so, but if I had to, I'll play it), search for me :D.
3d2Y. [Wolves never look back]
It's called turbo eldrazi:
http://www.mtgthesource.com/forums/s...-Turbo-Eldrazi
hi there reanimator players!
I just post there to discuss about the deck in the new metagame. Indeed, like me, you have certainly experienced that bug is now a DTB and that there is a new f*** threat for us called deathrite shaman. Moreover, depending on the type, we can also fight liliana, diabolict edict, ooze, and disruption main game.
And to be honest, i find it hard to beat the bug decks right now.
what's your point of view about it? should reanimator be played again?
well, i agree that side hate is on the decline, but i still find that g1 is harder to win. i will maybe go back to dredge ^^
hmm dimir charm, why not!? but i see it like this: mill+disrupt+?
the good thing should be a card like decay which is uncounterable, and let us to reanimate (but we can still hoping for that)
With Abrupt Decay seeing a lot of play, I would cut Animate Deads in favor of more Exhumes and Reanimates.
To combat Deathrite Shamans and Scavenging Oozes, Deathmark or Dismember are reasonable options, as well as Submerge. Pithing Needle is versatile.
Griselbrand is great, but it's possible that going for a different first reanimation target may be a better idea. Grave Titan provides a buffer from Edict effects, and Inkwell Leviathan and Iona are tough for control decks to beat.
Playing Liliana of the Veil in the sideboard is also a reasonable choice since she doubles up as a method of killing creatures as well as being a discard outlet.
I think splashing green could have some merit. You gain access to Deathrite Shamans of your own, Abrupt Decay, Dryad Arbor (as a buffer from Edicts), and can also more reasonably play a transformative sideboard via playing Tarmogoyfs, Delvers, or go the control route and play Jaces, Lilianas, etc. This may be stronger than trying to answer opposing hate or skirt around it with Show and Tell. Most opponents in the sideboard games will mulligan into their hate, so having an alternative strategy may give the deck some resiliency.
If Reanimator isn't consistently winning game 1, I'm not sure it's worth playing until the meta 'forgets' about its existence and it's time to strike again.
Luckily for all of us, that's not true. Not consistently? What else..
3d2Y. [Wolves never look back]
If the necessity for a 3 color, not splashed, is that large I would say it needs to take a break bc its either the pilots fault or an entire meta against it.
@Alsan: we must have played really close to each other. LoL! I also think I avenged your defeat, because in the last round I fought against a dutch player with those cards (a gb deck with lots of hate), that told me he had won against reanimator before in the tournament. Against me he was able to surgical an Iona, but lost with 3 abrupt decays in hand against my s&tell'd griselbrand :p
I'm not sure if i'm able to go to Bilbao, but if I do, i'll let you know!
@Forum: About the third color, I don't think its necessary. I've played reanimator for a couple of years now, and I always prefer the consistency of black/blue, even in times of great adversities (gp amsterdam was really all hate everywhere). I'm really happy with griselbrand and it's a lot easier now winning the first game, even against controll which allow us to draw 14 cards since they have no pressure. I think alsan's version is really fine tuned. I never tested karakas, but if it doesn't interfere with the mana base or the reanimation suite, it looks like a nice addition.
Looking for advice on my current layout.
Lands (18)
4 Underground Sea
4 Polluted Delta
2 Verdant Catacombs
2 Marsh Flats
3 Island
3 Swamp
Creatues (10)
2 Hapless Researcher
2 Griselbrand
2 Jin Gitaxis, Core Augur
1 Iona, Shield of Emeria
1 Tidespout Tyrant
1 Blazing Archon
1 Sphinx of the Steel Wind
Spells (32)
4 Brainstorm
4 Force of Will
4 Daze
4 Reanimate
4 Careful Study
4 Entomb
3 Exhume
3 Ponder
2 Animate Dead
Sideboard (15)
4 Show and Tell
3 Flusterstorm
2 Wipe Away
2 Chain of Vapor
1 Empyrial Archangel
1 Angel of Despair
1 Inkwell Leviathon
1 Elesh Norn, Grand Cenobite
I think discard and countermagic together are important for fighting through opposing hate...
It seems like your list leans heavily on Force/Daze... I would play x3 Thoughtseize because it can deal with Jaces (bounce our dudes) and obviously countermagic/grave hate. In a pinch it can be used to discard one of your fatties.
I also have a question about reanimtor... It's a two parter. What do you guys think of a singleton Personal Tutor MD? It seems really strong with all the cantrips we play (takes up minimal deck space and easy to draw into) Do you guys think it's too slow though at sorcery speed while putting it on top of our library? It also opens us up to the occasional misers Thought Scour... but that seems like a sort of marginal flex spot in RUG... I more often see Life from the Loam or Dismember...
Has anyone had any success for Lim-Dul's Vault? It seems like if we resolve it we should win the next turn, again though, I wonder if it is simply too slow, even at instant speed in reanimtor? I dislike MWS/Cockatrice so much... Or else I would just test for myself haha
Pro's and con's for Personal Tutor:
+ Cheap at the cost of U
+ Blue, good for U-count for FoW
+ Fetches up Reanimation spells
+ Fetches up discard outlets (Study)
+ Fetches up protection (Thoughtseize)
- Does not fetch up Entomb
- Does not find creatures (if the Study is in hand already)
- Sorcery speed, so easy to anticipate/disrupt
Seems a fine card, but the fact that you cannot find everything you need makes me like Ponder better.
Not that Ponder finds all you need every time, but at least Ponder is a great opening play no matter what.
Lim-Dul's Vault solves all of the problems I have with Personal Tutor, but it costs more mana.
It's worth a try though, since you usually win the turn after you EOT play it.
Yes, we should! I asked that player at the end and he told me he had lost against reanimator, haha. "Thanks" for "avenging" me xD. I don't know if you remember the faces or the cards, but I was the guy with the full reanimator foil japanese in "Once you go black" Starcitygames sleeves :). If you go to Bilbao, let me know!
And sorry for the offtopic.
3d2Y. [Wolves never look back]
I really don't see the point of running 18 or even 17 lands on reanimator, especially when packing ponder. I'd cut 1 island and 1 swamp. It's been ages since I've been playing with 16 lands and I've come to the conclusion this is the right mana count, as you can play most of your deck with a single sea on the ground, so drawing mana is not something you really want to do here unless it's a fetch land to combo off with brainstorm. Also, Hapless Researcher is really outdated, I'd cut them too alongside 1 jin and exchange Elesh and the Sphinx places. Sphinx falls way too short on utility after Griselbrand has been printed and it's extremely vulnerable to removal/sac, so it's safe to move it to the sideboard unless your meta is swarming with goblins. Also, I think Iona is more of a sideboard card than a main one, I would also place it there while taking despair to the main board, since it's the only creature that truly deals with karakas, which Tidespout doesn't really do anything about, and actually does something as soon as it enters the field. Thoughtseize is a must have in this deck and it's nowhere in your 75, so stick to at least 3 mainboard and 1 in the SB by replacing Empyrial altogether. It is a key card from g1 to g3 because it's great to deal with hate such as surgical, artifacts/enchantments that haven't been casted yet, faerie macabre and the like, plus it deals with counters, so it's something that you can't just overlook. If you don't have them, then stick to duress if it has to be. Now, the remaining deck slot you can fill as you like, whereas the obvious choices are +1 animate dead or +1 ponder, maybe even +1 thoughtseize since it adds to protection + emergency consistency anyway.
As for your sideboard, Chains of Vapor is really a subpar card, you want Echoing Truth there and I'd only keep Wipe Away if UW miracles became a real threat in my meta as well. You may also notice that your deck is really vulnerable to karakas and planeswalkers, especially Liliana, since you're not packing Needles. So if Miracles is not a real thing in your meta, replace wipe away for needle and I'd also take out a singleton flusterstorm in it's favor, since you're supposedly already packing 4 seizes in your 75 anyway.
Those are pretty much all of the sugestions I can make so I hope it was of help. Good luck.
Edit:
You may also consider removing the sideboarded flusterstorms altogether. It's not a bad card per se but I just don't buy this idea of having counters in reanimator's sideboard. This deck will attempt to go off as soon as it can, so you won't really have a lot of mana up to keep casting counters unless they are free, especially if you're trying to cast SnT. Proactive protection in the form of discard is MUCH better, since it not only deals with counters earlier, but it gives you information and can possibly hit a hate card. Casting a discard spell has the benefit of always working, while a counter doesn't. If it gets countered, then it means your discard spell has basically dealt with a counter that would otherwise target your reanimation spell and, because your opponent couldn't afford to let it resolve, the obvious conclusion is that there is something precious in the opponent's hand, possibly being a surgical or an extirpate. Therefore, information always comes with targeted hand disruption, one way or another. Dealing with counters/hate cards preemptively will also help against Dazes and Pierces, since you can discard your opponent's cards this turn and try to reanimate in the next one with a higher success chance, in case he didn't draw anything "special" between your turns. So, unless your meta has a high storm presence, flusterstorm in the sideboard just isn't a thing to look for in my opinion. I'd switch those for Duress completely.
Thank you for the response. The reason im packing flusterstorm is because it gives me an additional out to Omni Tell. The wipe aways have to stay for now sadly, there is 3 miracles in my local meta, now the chains, I can agree with dropping. They were a try and see approach and it failed. Though if Discard is just better against show and tell decks it, I could drop the flusterstorms.
So for my own record keeping, you're suggesting:
Main board
-2 basic lands
-2 Hapless Researcher
-1 Jin-Gitaxis
-1 Iona
-1 Sphinx
+3 Thoughtseize
+1 Elesh Norn
+1 Angel of Despair
+1 Ponder
+1 Animate Dead
Side board:
-1 Archangel
-1 Angel of Despair
-1 Elesh norn
-2 Chain of Vapor
+ 1 Iona
+1 Sphinx
+1 Thoughtseize
+2 Echoing Truth
I agree with you on most points. However I run 17 lands at the moment and I also run 3/2 split of study and researcher. And I do this for the same reason: wasteland, daze and spell pierce. RUG delver is still a large contender in my meta and having a way of getting creatures in the grave that circumvenes spell pierce is very nice (hapless being a creature). His ability also goes at instant speed which helps with gravehate and it doesn't cost mana at the time you activate it. Having that extra land helps you to play around daze since it will give you that extra mana more consistently. Because of the prevalence of delver and goblins in my meta I also still run sphinx main. There is absolutely no way for RUG to beat sphinx and goblins also has a very tough time with him except when they have krenko out of triple piledriver or something along those lines.
I agree with you on everything else about the wipe, peedles, thoughtseizes etc.
Also mentionable is inquisition of kozilek instead of duress. It doesn't take force of will and jace but it gets rid of oozes, shamans, tarmogoyf, knight etc. And afterwards you can steal them from their graveyard. There is little more statisfying as stealing a goyf/knight and beating it's owner to death with it. Perhaps a split of duress and inquisition if you can't afford thoughtseizes.
Those are good tips for BUG. Sigarda is a great card against BUG since she's almost impossible for them to remove once she hits and then you're free to reanimate other things without worrying about having to sac them.
Also since I don't have the show and tells I also add in Delver/Jace as more threats/distractions and the Delvers can help on the beatdown plan.
I tried cutting the Animate Deads but found I missed the option to animate the other grave as well and didn't like giving them something back either but it's also a metagame choice.
I saw some list that has snapcaster and delver on the SB. I have no idea what they're for.
Can someone enlighten me on this one?
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