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Thread: [Deck] Deadguy Ale (B/w Confidant)

  1. #3641
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by igri_is_a_bk View Post
    If you're going to add green to the extent that he did (I mean, he has a basic Forest), you should just play Goyf and Knight.

    Let me be clear, too. I'm in support of adding one Bayou to play Deathrite. It's nonessential that Deathrite exiles creatures for us though. That's a bonus, and one worth the small splash. I like him because he accelerates, while providing reach. That's where his true strength shows through most of the time.

    Deadguy Ale

    // Lands
    4 [ZEN] Marsh Flats
    2 [ON] Windswept Heath
    2 [ZEN] Verdant Catacombs
    4 [B] Scrubland
    1 [B] Bayou
    3 [UNH] Swamp
    2 [UNH] Plains
    1 [LG] Karakas
    3 [TE] Wasteland

    // Creatures
    3 [RTR] Deathrite Shaman
    4 [RAV] Dark Confidant
    4 [WWK] Stoneforge Mystic
    2 [MBS] Hero of Bladehold

    // Spells
    3 [JU] Cabal Therapy
    2 [LRW] Thoughtseize
    1 [ROE] Inquisition of Kozilek
    2 [MOR] Bitterblossom
    4 [DKA] Lingering Souls
    4 [B] Swords to Plowshares
    2 [ALA] Oblivion Ring
    2 [BOK] Umezawa's Jitte
    1 [NPH] Batterskull
    4 [ISD] Liliana of the Veil

    // Sideboard
    SB: 1 [SOK] Pithing Needle
    SB: 2 [TE] Perish
    SB: 2 [FD] Engineered Explosives
    SB: 1 [RAV] Darkblast
    SB: 2 [ARB] Zealous Persecution
    SB: 1 [MBS] Sword of Feast and Famine
    SB: 1 [ZEN] Luminarch Ascension
    SB: 2 [SOM] Nihil Spellbomb
    SB: 1 [ALA] Ethersworn Canonist
    SB: 2 [ALA] Tidehollow Sculler

    Currently trying out CalebD's Hero of Bladehold. It's been really good at applying pressure in the early to mid-game, which has only been done with Batterskull in the past. The discard spells are being tested in different numbers right now, but Cabal Therapy has still been the strongest. CalebD also suggested the removal of Wasteland, but I think he is wrong. The card can just flat out win you the game. And its still a colorless land in a deck with quite a few colorless symbols that also abuses DRS. It's not a card on the chopping block for me.

    The sideboard is really good, if I do say so myself. Haha Those are all cards I've wanted dearly at one time or another in relevant match ups. Zealous Persecution is my personal favorite, and it has performed as a one-sided WoG as often as Perish.
    Wasteland is the bread and water of every Deathrite-shaman deck. Of course it cannot be cutted.

    If you have 2 jittes MD, you can cut 1 SFM for the full copies of DrS.

  2. #3642

    Re: [Deck] Deadguy Ale (B/w Confidant)

    Yeah, Caleb is a great player and deck builder.....but I still can`t cut wasteland. Being able to disrupt an opponent`s game plan by either mana denial or discard is essential to the strategy. I did try Hero of Bladehold though and I love it. She has ended many games in one or 2 hits.

    To an earlier poster, never tried Judge`s Familiar. It`s too low impact imo. I would much rather play Thalia, and I do in the sideboard.

    Putting one Pithing Needle in board and taking out a Canonist. Needle mostly for the Miracle matchup but it has uses against most decks (Sneak attack, Jace, the Mind Sculptor, Charbelcher).

  3. #3643
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    I dont play Pithing needles in my board but i do play a nevermore instead. Hits more card and has good synergi with the discard spells in the deck.

  4. #3644

    Re: [Deck] Deadguy Ale (B/w Confidant)

    has anyone thought about running MD surgicals in their builds, i've been tempted to test it out just because of the interaction with turn one discard. you could nueter the opps. strategy on turn two. Im thinking about using it now jsut to try it out as i dont like zealous persecution in my build and im not too sure what i want to add.

  5. #3645

    Re: [Deck] Deadguy Ale (B/w Confidant)

    I tried running a couple main deck prior to Deathrite Shaman being printed. It was actually pretty decent. In conjunction with Wasteland and Vindicate, it can rip a large % of lands out of opposing decks, although that's more of a corner case. Because the power level in Legacy is so high you'll always have a decent target. In some match-ups it's a game winner. Overall, I was pleasantly surprised by it and felt it earned its spot. But now I'm on the Deathrite train and have therefore cut it.

  6. #3646
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by raikenxy View Post
    has anyone thought about running MD surgicals in their builds, i've been tempted to test it out just because of the interaction with turn one discard. you could nueter the opps. strategy on turn two. Im thinking about using it now jsut to try it out as i dont like zealous persecution in my build and im not too sure what i want to add.
    I don't think we can afford to spend a slot on a card that does nothing to actually progress our game state, unless of course you get lucky and hit a copy in their hand...but too corner case IMO. Now in a Pox build where that is your main goal...maybe.

  7. #3647

    Re: [Deck] Deadguy Ale (B/w Confidant)

    Going to the Toronto GP (seeing as I'm from Toronto) to play Modern....although since i don't follow the format I expect to get my ass kicked. That and I hate the format so i don't really care.

    I will be playing Legacy 8 man tournaments there though. I don't think they have any bigger ones there, I think the bigger side events are all limited or modern.

    My main deck is mostly the same, expect I added one Bayou and one shaman. Personally, I find Shaman to be just a Noble Hierach so far although that's still awesome. The times I do use his black ability, I'm usually already winning anyway. The green splash is for when I do really need it against Reanimator or I really need that 2 life. Taking out a Damnation for a Humility in the sideboard. Only time Damnation has done anything of late is when I cast it to Kill both of my Dark Confidants as I was at 8 life and had 9 cards in hand. LOL, I think I had enough cards. Plus humility is good against a lot of decks and while Damnation is still good it's a one time thing.

    I did read up on an interesting thing about Miracles in that if they use the miracle ability, the card is still technically in their hand so you can extract the one in their GY to fizzle the ability. Nice. Lately, Miracles having been 50/50 matches and I've been looking for some kind of edge. Considering adding an Abrupt Decay or 2 in the board as I find counterbalance so annoying.

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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by igri_is_a_bk View Post
    It's incredible against Miracles. They can't Terminus or Swords it away, and it forces them to find an EtA quickly, which means fewer angels. Or they don't find it, and lose to one card.

    I haven't used it against anybody else yet. It's obviously good against any deck that doesn't chip away at your life. It could be good against a slow BUG deck, and it would definitely rock against Lands. I would bring it in against combo too, other than Dredge. You can disrupt them, play Luminarch, and hope they can't rebuild in four turns. Not ideal, but it's better than keeping StP or BB in.
    Or detention sphere....

  9. #3649
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by TheXile View Post
    Or detention sphere....
    Your comment is a waste of space. If you ever find the need to post a single card as an argument, don't. It's not a real point. They play one. Maybe.

  10. #3650
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by igri_is_a_bk View Post
    Your comment is a waste of space. If you ever find the need to post a single card as an argument, don't. It's not a real point. They play one. Maybe.
    Ya..a card that U/W Miracles plays as a 2+ of when he's specifically talking about the matchup that plays them is a waste of space..Thanks for you're valuable input to the game. And they play more than 1...between 2 and 3 usually and PLENTY of ways to find it (top/brainstorm/fetches). Next time..don't be a pompous ass.

  11. #3651
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by TheXile View Post
    Ya..a card that U/W Miracles plays as a 2+ of when he's specifically talking about the matchup that plays them is a waste of space..Thanks for you're valuable input to the game. And they play more than 1...between 2 and 3 usually and PLENTY of ways to find it (top/brainstorm/fetches). Next time..don't be a pompous ass.
    I'll do what you did then.

    Or Vindicate or O-ring....

    Look how I won the argument and nothing was accomplished?

  12. #3652

    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by igri_is_a_bk View Post
    I'll do what you did then.

    Or Vindicate or O-ring....

    Look how I won the argument and nothing was accomplished?
    I agree for the most part. Miracle decks do pack at least one detention sphere but that's not the point.

    Every deck needs some sort of gameplan against Miracles since it's a top tier deck. I've personally never tried Luminarch but I do play Bitterblossom and that usually does well since Sphere/O. Ring really is there only answer aside from countermagic of course.

    Sure, they play Sphere but literally anything in Magic has an answer to it. Such a defeatist attitude. For example, I have Abrupt decay in the board for Counterbalance (which they play). One could say they could Misdirect it.....sure, hey if they got it, they got it. There are outs to almost any situation if you think about it. But it's a solution I have to it, and it's usually a decent choice.


    Oh played some Legacy at the Toronto GP. Split the final of an 8 man single elimination for a box of Return to Ravnica. Beat Stoneblade/Miracle Variant.....Turn 2 Liliana and then turn 3 Vindicated and Wasted his only 2 lands. I was wrong about Shaman, he's insane. 2nd opponent was Burn, Hero of Bladehold won the race, all the burn he had left were Flame Rifts so he couldn't cast them. Split with an Epic Storm player.
    Next day was a 40 man for some duals. 3-2 drop. Highlight was beating u/g Enchantress. So many 2 and 3 for 1's it's awesome. Vindicate was usually on land with a Sprawl or Wild Growth on it. Engineered Explosives was usually at one to take out all the mana acceleration. Lost to Goblins and High Tide. Didn't draw well against High tide.....I played 2 bobs in game 3. Drew one discard the entire game....and I drew 3 cards a turn for like 3 turns. Goblins was rough, though it did go to 3 games. Is Zealous Persecution any good against them? Or am i going to have to go the Engineered Plague route? Humility was great against them though.

  13. #3653

    Re: [Deck] Deadguy Ale (B/w Confidant)

    I test a lot against goblins, because a friend of mine plays them. zealous persecution is devastating for the goblin deck. paired with some spirits or faeries on the board you can wipe out the entire goblin army.

    i just took humility out of my sideboard, its a great card and extremly effective in this deck, but i think a sideboard card for 4cc is too expensive. I would use zealous persecution AND engineered explosives against goblins. it's nice that the explosives can answert both creatures and the vials.

  14. #3654

    Re: [Deck] Deadguy Ale (B/w Confidant)

    Went to a local tournament en went 4-1-1 and went 2nd in the tournament.
    18 participants
    lost to esper stoneblade (later champion)
    draw with a pox deck
    won from goblins, RUG delver, pox, reanimator


    here's my deck:

    Creatures:11
    4 Deathrite Shaman
    4 Dark Confidant
    3 Stoneforge Mystic

    Spells:27
    4 Inquisition of Kozilek
    2 Sensei's Divining Top
    4 Swords to Plowshares
    2 Abrupt Decay
    4 Hymn to Tourach
    1 Umezawa's Jitte
    3 Liliana of the Veil
    4 Lingering Souls
    1 Sword of Fire and Ice
    1 Vindicate
    1 Batterskull

    Lands:22
    1 Bayou
    1 Forest
    1 Karakas
    3 Marsh Flats
    1 Maze of Ith
    1 Plains
    4 Scrubland
    2 Swamp
    1 Urborg, Tomb of Yawgmoth
    3 Verdant Catacombs
    3 Wasteland
    1 Windswept Heath

    Sideboard:15
    2 Duress
    1 Path to Exile
    1 Pithing Needle
    1 Diabolic Edict
    1 Manriki-Gusari
    1 Ratchet Bomb
    3 Rest in Peace
    1 Mirran Crusader
    2 Perish
    2 Timely Reinforcements


    mirran crusader wil be replaced by sofaf.
    I was thinking about adding mox diamond for some accelleration and mana fixing.
    Will add 4th wasteland then

  15. #3655

    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by bohr2000 View Post
    Went to a local tournament en went 4-1-1 and went 2nd in the tournament.
    18 participants
    lost to esper stoneblade (later champion)
    draw with a pox deck
    won from goblins, RUG delver, pox, reanimator


    here's my deck:

    Creatures:11
    4 Deathrite Shaman
    4 Dark Confidant
    3 Stoneforge Mystic

    Spells:27
    4 Inquisition of Kozilek
    2 Sensei's Divining Top
    4 Swords to Plowshares
    2 Abrupt Decay
    4 Hymn to Tourach
    1 Umezawa's Jitte
    3 Liliana of the Veil
    4 Lingering Souls
    1 Sword of Fire and Ice
    1 Vindicate
    1 Batterskull

    Lands:22
    1 Bayou
    1 Forest
    1 Karakas
    3 Marsh Flats
    1 Maze of Ith
    1 Plains
    4 Scrubland
    2 Swamp
    1 Urborg, Tomb of Yawgmoth
    3 Verdant Catacombs
    3 Wasteland
    1 Windswept Heath

    Sideboard:15
    2 Duress
    1 Path to Exile
    1 Pithing Needle
    1 Diabolic Edict
    1 Manriki-Gusari
    1 Ratchet Bomb
    3 Rest in Peace
    1 Mirran Crusader
    2 Perish
    2 Timely Reinforcements


    mirran crusader wil be replaced by sofaf.
    I was thinking about adding mox diamond for some accelleration and mana fixing.
    Will add 4th wasteland then

    Some thoughts on this.
    Running three pieces of equippment will make a forth Mystic a wise choice. You will almost always have use for him, when you draw it. I also run three equippments and never had a dead Mystic in my hand, of which I run four.
    Furthmore, I think a second Jitte is currently stronger than any SoXaY. It wins Jitte-wars and will surprise enemies boarding in artifact hate. It´s just a personal thing, but it always felt to slow when had to hardcast a Sword, then qeuipp it and then have a creature with which you could swing.
    I´d exchange Hymn to Tourach with Cabal Therapies. While Hymn provides an amazing 2-for-1, Cabal Therapy can, if used well, kill even more threats. It´s even less likely, that it´s a bad topdeck lategame, cause you still can use it wisely if you somehow manage to know what you opponent drew.
    I´d also exchange that Vindicate with an O-ring. Gives you a slight chance against Show and Tellish Decks.

  16. #3656

    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by Valech View Post
    Some thoughts on this.
    Running three pieces of equippment will make a forth Mystic a wise choice. You will almost always have use for him, when you draw it. I also run three equippments and never had a dead Mystic in my hand, of which I run four.
    Furthmore, I think a second Jitte is currently stronger than any SoXaY. It wins Jitte-wars and will surprise enemies boarding in artifact hate. It´s just a personal thing, but it always felt to slow when had to hardcast a Sword, then qeuipp it and then have a creature with which you could swing.
    I´d exchange Hymn to Tourach with Cabal Therapies. While Hymn provides an amazing 2-for-1, Cabal Therapy can, if used well, kill even more threats. It´s even less likely, that it´s a bad topdeck lategame, cause you still can use it wisely if you somehow manage to know what you opponent drew.
    I´d also exchange that Vindicate with an O-ring. Gives you a slight chance against Show and Tellish Decks.
    I've been a fan of Therapy ever since i made the switch. Not only does it lower the mana curve, but you can sacrifice your Bobs when your life total is too low.

    Yeah I run 3 equipment and 3 Mystics. I like it the way it is right now. I find Sword of Fire and Ice to be awesome though. Since we all play some sort of flying tokens, it's not hard for it to connect.The card draw is awesome too since it's the only thing besides Bob that draws extra cards.

  17. #3657

    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by Wilkin View Post
    I've been a fan of Therapy ever since i made the switch. Not only does it lower the mana curve, but you can sacrifice your Bobs when your life total is too low.

    Yeah I run 3 equipment and 3 Mystics. I like it the way it is right now. I find Sword of Fire and Ice to be awesome though. Since we all play some sort of flying tokens, it's not hard for it to connect.The card draw is awesome too since it's the only thing besides Bob that draws extra cards.
    The Cabal therapys are to skill intensive for my taste. The loss of tokens is also losing a lot of pressure. With the equipment these tokens are almost always winning me the game.
    Hymn is so much more easy and in the early game always à killer.
    À missing therapy is a wasted card. Losing a token in response will de increase this difference between the two cards even more.
    3 stonforge en 3 equipment is fine with me. The sofai gives an extra piece of removal wich is pretty good late game.
    The Life loss by bob is no problem with the shaman as à additional lifegainer.

  18. #3658
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by bohr2000 View Post
    The Cabal therapys are to skill intensive for my taste. The loss of tokens is also losing a lot of pressure. With the equipment these tokens are almost always winning me the game.
    Hymn is so much more easy and in the early game always à killer.
    À missing therapy is a wasted card. Losing a token in response will de increase this difference between the two cards even more.
    3 stonforge en 3 equipment is fine with me. The sofai gives an extra piece of removal wich is pretty good late game.
    The Life loss by bob is no problem with the shaman as à additional lifegainer.
    Well opponents gives of signals all the time. The creature I sacrifice the most to Cabal Therapy is Stoneforge Mystics. There are so many cards that reveal information as well as diffrent plays. Cabal works wonder combined with thoughtseize and Inquision of Kozilek. Against most unknown I Cabal Therapy for Brainstorm, blue players tend to keep hands with brainstorm. I against known players / decks I pick keycards to take against unrevealed hands but cabal therapy gets loads better after the first revealed hand. Cabal Therapy is worth practice with. Its way more rewarding and safe then hymn.

  19. #3659

    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by Rizso View Post
    Well opponents gives of signals all the time. The creature I sacrifice the most to Cabal Therapy is Stoneforge Mystics. There are so many cards that reveal information as well as diffrent plays. Cabal works wonder combined with thoughtseize and Inquision of Kozilek. Against most unknown I Cabal Therapy for Brainstorm, blue players tend to keep hands with brainstorm. I against known players / decks I pick keycards to take against unrevealed hands but cabal therapy gets loads better after the first revealed hand. Cabal Therapy is worth practice with. Its way more rewarding and safe then hymn.
    I agree totally. It is skill intensive but it can be game breaking. Knowing what deck your playing against, what can beat you and what your opponent is mostly likely to keep/have in their hand is crucial for a therapy to hit. Plus, there are a lot of cards that reveal cards like Delver, Stoneforge, Merchant Scroll, Dark Confidant. I've taken as many as 4 cards off of a Therapy and Flashback (sacrificed a Faerie token) in a turn.

    Hymn is great right now since A. less spell snare around B. Less Misdirection right now too. But I find on the draw, Hymn to be pretty bad. Therapy is still really good on the draw since it's a 1 mana spell. Plus it's a 2 mana black spell, I found it really helped my curve and manabase by replacing them a combination of Therapy, Inquisition and Thoughtseize.

    I only find therapy to be lacking when I play home brew weirdness or sub par decks. I remember playing against burn and naming Lightning Bolt and missing and seeing he had Flames of the Blood Hand. lol. Well, and of course there's the mind game if you already know some of the cards in his hand....therapy a turn later and they respond with brainstorm......

  20. #3660
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by Wilkin View Post
    I agree totally. It is skill intensive but it can be game breaking. Knowing what deck your playing against, what can beat you and what your opponent is mostly likely to keep/have in their hand is crucial for a therapy to hit. Plus, there are a lot of cards that reveal cards like Delver, Stoneforge, Merchant Scroll, Dark Confidant. I've taken as many as 4 cards off of a Therapy and Flashback (sacrificed a Faerie token) in a turn.

    Hymn is great right now since A. less spell snare around B. Less Misdirection right now too. But I find on the draw, Hymn to be pretty bad. Therapy is still really good on the draw since it's a 1 mana spell. Plus it's a 2 mana black spell, I found it really helped my curve and manabase by replacing them a combination of Therapy, Inquisition and Thoughtseize.

    I only find therapy to be lacking when I play home brew weirdness or sub par decks. I remember playing against burn and naming Lightning Bolt and missing and seeing he had Flames of the Blood Hand. lol. Well, and of course there's the mind game if you already know some of the cards in his hand....therapy a turn later and they respond with brainstorm......
    Well everytime they have to use brainstorm to hide cards thats 1 lose bs to filter out cards you dont need. The brainstorms that replaces 2 crapcards then shuffled away are way stronger then the protect my current cards brainstorms. Spell pierce and envolpe are preetty much everywhere right now in either mains or boards. Not to mention its easier to play arround daze with cabal therapy and its less devastating if it actually does get dazed as it still has a flashback to use.

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