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Thread: [Deck] ANT (Ad Nauseam Tendrils)

  1. #4421
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    Re: [DTB] ANT (Ad Nauseam Tendrils)

    Quote Originally Posted by Uranium View Post
    I'm playing a completely standard list, but considering switching the 3x BW to 2x Grim Tutor + 1 more card. What do you guys think of a singleton Intuition? I know that it's weak to Surgical Extraction/Extirpate, but if you're running the Probe-Therapy build you can make sure that it's safe. You can also play around the Surgical by getting redundant rituals and tutors. It's almost a single-card storm engine (search for 2x rituals, PiF). Or if it's late in the combo, search for ritual, PiF, Tutor.

    Imagine this 4-card hand: Dark Ritual, Grim Tutor, 2x LED. You have 2x Underground Sea in play. You can mini-Tendrils or try to get lucky with Ad Nauseam but it's not a sure kill.

    Now imagine: Dark Ritual, Intuition, 2x LED. Same lands. Rit -> LED -> LED -> Intuition, crack LEDs for R/U (floating RRRUUUB), get CRit, Infernal Tutor, PiF. Opponent chooses:
    PiF in hand: PiF (floating UUB) -> CRit -> Rit -> Tutor -> Tutor -> Tendrils
    CRit in hand: CRit (floating RRRUUBBBBB) -> FB PiF (floating UBBBB) -> CRit -> Rit -> Tutor -> Tendrils
    Tutor in hand: Tutor (floating RRRUU) get LED -> LED for black -> FB PiF (floating UBB) -> CRit -> Rit -> Tutor -> Tendrils

    All of these chains leave U floating at all times leaving the option to FB Intuition for more business if necessary. If you already have Infernal Tutor in hand (and can get Hellbent), Intuition for 3x CRit sets up a lethal Tendrils - you will have threshold off the 2 in the yard, and then when you tutor for PiF you will have massive storm and mana. Hand full of mana + Intuition? Get CRit, PiF, Tendrils.

    Or what about 1x Meditate instead? It's a bit less reliable on the combo turn because you probably can't cast it until after ritualing, and at that point you could just fizzle. I'm leery of D4s in general for that reason. However, it is very strong to grind against blue decks - cast on their EOT and then go off with 11 cards in hand. Also a strong play in response to a Hymn to Tourach.
    I've actually been trying 2x Grim + 1 Abrupt Decay. I don't really like Wish in the current lists, because it's not very good at getting actual engine cards unlike in TES, and I haven't found EtW to be so effective against the current meta.
    Grim on the other hand is pretty decent, allowing you to PiF/Adn without the need for another tutor. The one thing that Wish has going for it though is versatility, giving you outs to G1 cards like Gaddock Teeg or artifact lock pieces, etc. 2x Grim 1x Abrupt Decay gives you just as many outs, also being 3cc for better CB resiliency vs Miracles.

    To be perfectly honest I have not tested it enough, but it looked pretty decent on paper and I did get to use it a couple of times in testing. Not sure what the final word is on that, something to consider though.

  2. #4422

    Re: [DTB] ANT (Ad Nauseam Tendrils)

    Quote Originally Posted by Uranium View Post
    I'm playing a completely standard list, but considering switching the 3x BW to 2x Grim Tutor + 1 more card. What do you guys think of a singleton Intuition? I know that it's weak to Surgical Extraction/Extirpate, but if you're running the Probe-Therapy build you can make sure that it's safe. You can also play around the Surgical by getting redundant rituals and tutors. It's almost a single-card storm engine (search for 2x rituals, PiF). Or if it's late in the combo, search for ritual, PiF, Tutor.

    Imagine this 4-card hand: Dark Ritual, Grim Tutor, 2x LED. You have 2x Underground Sea in play. You can mini-Tendrils or try to get lucky with Ad Nauseam but it's not a sure kill.

    Now imagine: Dark Ritual, Intuition, 2x LED. Same lands. Rit -> LED -> LED -> Intuition, crack LEDs for R/U (floating RRRUUUB), get CRit, Infernal Tutor, PiF. Opponent chooses:
    PiF in hand: PiF (floating UUB) -> CRit -> Rit -> Tutor -> Tutor -> Tendrils
    CRit in hand: CRit (floating RRRUUBBBBB) -> FB PiF (floating UBBBB) -> CRit -> Rit -> Tutor -> Tendrils
    Tutor in hand: Tutor (floating RRRUU) get LED -> LED for black -> FB PiF (floating UBB) -> CRit -> Rit -> Tutor -> Tendrils

    All of these chains leave U floating at all times leaving the option to FB Intuition for more business if necessary. If you already have Infernal Tutor in hand (and can get Hellbent), Intuition for 3x CRit sets up a lethal Tendrils - you will have threshold off the 2 in the yard, and then when you tutor for PiF you will have massive storm and mana. Hand full of mana + Intuition? Get CRit, PiF, Tendrils.

    Or what about 1x Meditate instead? It's a bit less reliable on the combo turn because you probably can't cast it until after ritualing, and at that point you could just fizzle. I'm leery of D4s in general for that reason. However, it is very strong to grind against blue decks - cast on their EOT and then go off with 11 cards in hand. Also a strong play in response to a Hymn to Tourach.
    I really, really don't think 3 3CC Tutors is right for the deck. 2 of them is already extremely clunky (there's a reason there has been so much talk on this forum about cutting the 2nd Grim Tutor for something like Snapcaster, the card is not particularly good, it just happens to be the best bad card for the slot) -- as far as intuition, it's certainly not at its best in the current meta with Deathrite Shaman finding its home in just about every deck. It seems like, on average, it's going to be a little worse than Grim Tutor to me -- but I love me some tutor chains, and Intuition isn't very good in a tutor chain.

    Honestly, I think if you're cutting 3x BW to 2x Grim Tutor, your final card wants to be either a cantrip or a land, as 15 land is not all that many to be casting Grim Tutor.

  3. #4423
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    Re: [DTB] ANT (Ad Nauseam Tendrils)

    Adam prosak's list makes me want to vomit. less protection seems kind of loose. good luck ever beating a surgical extraction on IT. gemstone mine? only 7 fetches? the prordains seem ok, i think the format isn't slow enough yet to warrant a bunch of cantrips right now (also at that point why not just play tide?).

    I'm probably just stupid.

  4. #4424

    Re: [DTB] ANT (Ad Nauseam Tendrils)

    I agree. I was listening to his deck tech and almost spat my drink out when he said "sixteen cantrips." Just seems like a lot of durdling and cantripping into other cantrips. I'd rather run Burning Wishes or more disruption instead of those for sure.

    Best of luck to him in the SCG Invi, and it's amazing that he went 4-0 in Legacy yesterday, but I'm not a fan of his decklist.

  5. #4425

    Re: [DTB] ANT (Ad Nauseam Tendrils)

    Quote Originally Posted by Grand Superior View Post
    I agree. I was listening to his deck tech and almost spat my drink out when he said "sixteen cantrips." Just seems like a lot of durdling and cantripping into other cantrips. I'd rather run Burning Wishes or more disruption instead of those for sure.

    Best of luck to him in the SCG Invi, and it's amazing that he went 4-0 in Legacy yesterday, but I'm not a fan of his decklist.
    The format is pretty slow...with 16 cantrips, you're still outracing any non combo deck, and it seems better to play preordain than a tutor against BUG. 7 fetches is super low, though, and Gemstone Mine does not seem that good, but I don't mind the cantrips.

    Have you guys played carpet of flowers at all? I have run it in the past, and even the matchups where it seemed awesome on paper (RUG, Merfolk) it wasn't all that exciting.

  6. #4426
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    Re: [DTB] ANT (Ad Nauseam Tendrils)

    I have also seen Adam's deckteck, at first I thought: wtf?, but I don't think a good player as he is would bring a bad deck to a SCG Invi, maybe the list has a lot of adaptation to the SCG Opens metagame, personally, I'll give it a try.

    There're some things I really like from the list:

    -The list is completely UB, only splashing PIF (no Bayou/Tropical Island MD)
    -He plays 3 basics, I'm currently playing 2, I have also seen that build in Carsten Kötter's article, maybe is usefull in RUG/BUG matchups.
    -2 Gemstone Mines are pretty interesting even though you are playing a stable manabase, they help you on splashing red (MD) or Green (SB) at the same time. Wasteland is an issue but if you don't play the gemstones you'll play more dual lands so...
    -Some preordain MD, while I was testing I really love how grindy the deck was by playing a ton of cantrips with a basic island, maybe a pair of Preordains MD would be a good choice.

    I don't like:

    -Only 4 tutors, you run 4 preordain to find them but I'm sure 1 or 2 Grim tutor replacing cantrips will be a much better choice, I think he is playing like that due to the lack of Grims (he said the deck was borrowed).
    -Only 6 discard spells, I think he cut cabal therapy because he doesn't run any creature on the SB, I really like 7-8 discard spells MD, but he is running a ton of manipulation...
    -No xantid swarm SB!! , OMG those insects are awesome!
    -No GY Hate SB! (Reanimator is a bad matchup...)
    -4 Abrupt Decay seems too much

    I'll definetly give the list a try, I have never played carpet of flowers but seems pretty good.

    Greetings!

  7. #4427

    Re: [DTB] ANT (Ad Nauseam Tendrils)

    Reuben Bresler, the guy doing the interview almost choked on his saliva after Prozak corrected him when he said ANT normally wins on turn 2 and Prosac replied ''Oh no I usually go of on turns 4 or 5.."

    Dude WTF, this is ANT not Spiral Tide, there's a difference.

  8. #4428

    Re: [DTB] ANT (Ad Nauseam Tendrils)

    here is a link where he plays that deck on his stream, if anyone is interested here, with his commantary
    http://www.twitch.tv/aprosak/b/345618583

    Also, he really doesn't use Grim Tutor, even on stream, so it does seem like it's a design choice

  9. #4429
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    Re: [DTB] ANT (Ad Nauseam Tendrils)

    I have played carpet in the board, more in doomsday though because the free mana you get at least gets you top activations, the only time i want it is versus rug typically. not even versus fish. with more discard beating fish is really easy and playing around daze is nothing. the reason a lot of the lists run the top main is not to take sideboard space(it would replace a gemstone in my list, the other gemstone is a fetch) the opportunity cost of that green non basic main is not that high, especially when you are replacing it with another worse non basic.

    4 decay is fine. you are probably never beating CB without it so you want to find it and i am ok with jamming 4 since once the lock is online your cantrips are dead so you need to draw one i understand why people want less but i typically board in like 7-8 cards for the CB matchup because i find it so abysmal, and i'm OK with that since it is our worst match up and i rarely board for most other decks so i have the space.

    boy do i love me some slaughter pact. i will say that.

  10. #4430
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    Re: [DTB] ANT (Ad Nauseam Tendrils)

    Quote Originally Posted by ThomasDowd View Post
    good luck ever beating a surgical extraction on IT.
    He just WON a game by getting an IT extracted on the SCG stream.

  11. #4431
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    Re: [DTB] ANT (Ad Nauseam Tendrils)

    He played that one so masterfully... jesus that game was AWESOME. That was all experience right there... (Also lucksacking that PiF G1 was... lucky lol)
    Quote Originally Posted by Richard Cheese View Post
    I've been taking shitty brews and tier 2 decks to tournaments and losing with them for years now. Welcome to the club. We meet for cocktails after round 6.
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    Top quality german restraint there.

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  12. #4432
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    Re: [DTB] ANT (Ad Nauseam Tendrils)

    Whooohaooo, feels great to have won that tournament after a month of no MTG.

    Side note-Beat 2 T.E.S. back to back ;),thought that was supposed to be the better Storm deck lol......

  13. #4433
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    Re: [DTB] ANT (Ad Nauseam Tendrils)

    Quote Originally Posted by Barook View Post
    He just WON a game by getting an IT extracted on the SCG stream.
    Adam's aura of confidence was one of the best jedi mind tricks I've seen in a while.

  14. #4434

    Re: [DTB] ANT (Ad Nauseam Tendrils)

    How would you guys approach the matchup against miracles? Cause it's quite heavily played in my metagame recently besides BUG. First game, I am almost too afraid to see a counterbalance landing the table that all my discards are used for it rather than FOW. Game 2 or 3, Abrupt decay settles the counterbalance but the SDT in play makes going off a bit riskier at the same time. Thoughts?

  15. #4435

    Re: [DTB] ANT (Ad Nauseam Tendrils)

    Quote Originally Posted by Megadeus View Post
    He played that one so masterfully... jesus that game was AWESOME. That was all experience right there... (Also lucksacking that PiF G1 was... lucky lol)
    Happens all the time... but in win-and-in truly masterful and his opponent too inpatient, interesting he played IT first btw... anyway I think he should have gone PiF->IT->LED-Cantrips G1 (not just because his AN was horrible) and didn't play petals before passing the turn

    btw. he doesn't play good on the stream and the burn game was also tight, sadly the Top8 was Standard...

  16. #4436
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    Re: [DTB] ANT (Ad Nauseam Tendrils)

    Quote Originally Posted by Fatestitcher View Post
    Reuben Bresler, the guy doing the interview almost choked on his saliva after Prozak corrected him when he said ANT normally wins on turn 2 and Prosac replied ''Oh no I usually go of on turns 4 or 5.."

    Dude WTF, this is ANT not Spiral Tide, there's a difference.
    I was watching his stream, when testing the Deck online and I must admit he plays very passive. I guess he just wants to make sure he's not making a mistake. Matchups differ, too. Sometimes you just have to get rid of more than one counterspell. He's playing more cantrips hence a less stream-lined build. I guess his assumption makes sense considering what we know about deck and pilot. He did come out 8th, must have done something right.
    Quote Originally Posted by damionblackgear View Post
    One does not simply Brainstorm into Mordor.
    Decks I play and/or care about:

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  17. #4437
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    Re: [DTB] ANT (Ad Nauseam Tendrils)

    Quote Originally Posted by mike1987 View Post
    How would you guys approach the matchup against miracles? Cause it's quite heavily played in my metagame recently besides BUG. First game, I am almost too afraid to see a counterbalance landing the table that all my discards are used for it rather than FOW. Game 2 or 3, Abrupt decay settles the counterbalance but the SDT in play makes going off a bit riskier at the same time. Thoughts?
    The matchup is some kind of variable, I mean, G1 I always try to have a discard outlet in hand for his counterbalance, even a blind one can be pretty annoying (they have Brainstorm), an early goldfish for EtW seems pretty risky (counterspells+terminus), so my plan is to play a grindy matchup (besides godhand), in your favour is his lack of pressing, If you hit his counterbalance and they can't find another quickly you are in a pretty favorable shape, because no matter how number of counterspells they have, you'll finally get through with your protection spells or simply overwhelming them by generating a ton of mana, there will be unwinnable games if they have everything to defend his counterwall engine or even if they are defenseless and spin top to see the counterspell ftw, is not a good match after all. You have to find the point between agresive and defensive mode by playing the match a lot, I also need to play it much more after my exams.

    If you hope to see a lot of counterbalance I would suggest playing 4 abrupt decay.

    Post SB you can get rid of his engine pretty easily, just keep a hand with enough protection or manipulation for find it (a grindy one), besides god hands once again. I also add 4 Xantid Swarm, so post SB I play with 11 protection spells + 3 Abrupt decay. I really think the matchup gets much better post SB.

  18. #4438
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    Re: [DTB] ANT (Ad Nauseam Tendrils)

    it was a jedi mindtrick? i mean... his opponent played really really bad with that surgical

  19. #4439
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    Re: [DTB] ANT (Ad Nauseam Tendrils)

    Quote Originally Posted by mike1987 View Post
    How would you guys approach the matchup against miracles? Cause it's quite heavily played in my metagame recently besides BUG. First game, I am almost too afraid to see a counterbalance landing the table that all my discards are used for it rather than FOW. Game 2 or 3, Abrupt decay settles the counterbalance but the SDT in play makes going off a bit riskier at the same time. Thoughts?
    You can always fall back to the old plan of boarding in more Tendrils and hitting them with a natural. They really take forever to kill you with Angels, so you sometimes have the luxury of sitting back and playing lands until you have eight spells in hand to break through just about anything.

    Now the Helm/Rest in Peace version... I don't know, do we even win that one ever?

  20. #4440

    Re: [DTB] ANT (Ad Nauseam Tendrils)

    Quote Originally Posted by Fatestitcher View Post
    Reuben Bresler, the guy doing the interview almost choked on his saliva after Prozak corrected him when he said ANT normally wins on turn 2 and Prosac replied ''Oh no I usually go of on turns 4 or 5.."

    Dude WTF, this is ANT not Spiral Tide, there's a difference.
    He said turns 3 or 4, not 4 or 5, the 16 cantrip version isn't as slow as people are making it out to be. The main difference between Adam's list and other lists I find is that it plays out Island, cantrip. Island, cantrip, cantrip and then dual land, disruption into the win way more than the Grim Tutor lists and has a much higher chance of hitting that 3rd land drop.

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