Misses 3 Submerges actually, nice and free storm against green matchups.
Hi Jani. I am in the process of making a deck like this. I agree with all of twhat you said, and with your creature base is exactly what I was thinking too.
How was the maindeck Echoing Truth, always good?
How was the full set of Chain Lightings? Do you think about cutting down on sorceries and adding more instants to increase the chances of higher storm count?
I played single fireblast before single e.truth, but with kind of mud/stax/reanimator rich meta I wanted some way to interract with troublesome permanents MD, also takes care of annoit chump blockers. + pitches to fow makes it nice one off for me.
Chain Lightnings are too good to cut, some matchups are won by our +10 burn spells reach and usually chain, daze, fluster is enough power, actually just chain, fluster is ok. If there are no hard removal, I eat the chain too.
If you come up to some potential instants, post a list, would love to ponder about those and test.
Added later.
I guess I'll add some info from finnish legacy champs here, match-ups and some report:
Round 1: Against Monow Stax (That played 5-1-1) 2-0
G1: Price of Progress is just insane here. FOW T1 Chalice of Void, beat face, Flusterstorm Ravages of War, Price of progress
G2: Opponent attempts to race with Magus of Tabernacle and Mishra's factory, but I'll burn him off.
Round 2: Against 4 color Stoneblade (that made finals) 1-2
G1 Close games, not an optimal matchup for him. I don't see any implication of stoneforge mystics or equipment.
G2 Sideboard wrong, because of not seeing the mystic package. Win with price of progress.
G3 Run out of gas with all his removal, then he lands batterskull which I don't have answer for
Round 3: Against Mud (played 5-2, placed 11 in swiss, just after me) 1-2
First game of these I was just overrun by him. Second game I steal away with countering his key spells and few price of progress. Third game goes very tight with me having humongous Nivmagus elemental and Sulfuric Vortex on table, but he draws too many creatures and manages to race.
Round 4: Against TES 2-0
G1: Opponent doesn't have any kind of action and just cantrips, I have a really fast clock supported with 2 FOW's, 2 random blue cards and 1-2 Flusterstorms, but it never comes to using them.
G2: I have fast clock again, not much of a countermagic. He tries to go off with Ill Gotten Gains. I'll daze what I can and finally surgical extract his empty the warrens from graveyard, so he get's just mana and I'll get 2 bolts and surgical extraction. After game we are talking and I realized, that he didn't have mana to play wincon after me dazing and he was dead anyways even he had got goblins, because he was at 7, with me having two flipped Delvers and 2 bolts after Ill Gotten Gains
Round 5: Against Turbo Eldrazi 2-0
This game has been reported in turbo eldrazi-thread. I had few threats in both games and bit of countermagic and burn. Beatdown with huge Nivmagus and price of progress did him in, before he could play his finishers.
Round 6: Againts Jund 2-1
G1: Was absolute massacre, he just rolled over me with bloodbraid elves hitting all things relevant.
G2: I think I had T1 Delver, flipped it T2. Beat him down to 7 with it. He gains bit life, then price of progress happened.
G3: He doesn't draw like any removal, I don't have much either, living the dream with 8/9 Nivmagus which is not too good in this match-up but was all I have after initial bolting of my lavamancers, he chumps for few turns but fails to find answer which he has plenty in deck.
Round 7: Against Reanimator 2-0
G1: T1 Delver does miracles of his lifetotal. Grim Lavamancer comes down to help while I counter his every play that matters. He finally animates Sphinx of Steel Wind with Reanimate. I have hand full of counter, but decide to let it resolve, since it conveniently puts him to 3. I lavamancer him in his end and on my turn, game right there.
G2: I counter his every play that matters while beating down with T1 Delver. Nivmagus later joins the party. He doesn't resolve anything but cantrips. Surgical Extraction does it's job too, first by getting rid of show & tells and adding storm and thwarting his animate dead schemes.
And like that, I am at 5-2, tenth place and a long ride home.
Last edited by syfilisx; 12-13-2012 at 11:27 AM.
Thunderous Wrath
Fireblast
Lava Dart
Searing Blaze
Fire / Ice
Predict
Opt
Vapor Snag
Apostle's Blessing
Fire / Ice is particularly useful against equipment decks like the one you were having some difficulty with.
The point of situational cards like Lave Dart and Searing Blaze would be that if there are no good targets we can always give Nivmagus some counters.
But if that is a valid argument, I guess we should play Final Fortune. :)
For the sideboard I would consider some number of Pyrokinesis, because with Fire/Ice and Nivmagus, the red card count should be high.
3rd price of progress back on the side and main? :)
Price of Progress seems very good right now and I put third on my deck. In Finnish legacychamps there were not too many BUG-deck yet, but I was expecting MUD & Stax along BUG, so I put third in.
BUG in whole doesn't seem best matchup for UR Delver, because of abrupt decay that can deal with our threats and there's nothing we can do about that.
Last Sunday I've played at the christmas tournament in Vienna and ditched RUG for UR. I slightly adjusted my list to my current playstyle and the given metagame (massive amount of control, mixed with the usual suspects Dredge, Show and Tell, Maverick and RUG):
Schizzetphrenic (UR Delver):
4 Arid Mesa
4 Misty Rainforest
4 Scalding Tarn
3 Volcanic Island
2 Island
2 Mountain
4 Brainstorm
3 Ponder
3 Force of Will
3 Spell Pierce
3 Daze
4 Goblin Guide
4 Delver of Secrets
3 Grim Lavamancer
4 Snapcaster Mage
4 Lightning Bolt
4 Chain Lightning
2 Price of Progress
Sideboard:
4 Surgical Extraction
4 Vapor Snag
4 Sulfuric Vortex
1 Red Elemental Blast
1 Force of Will
1 Flusterstorm
Notable changes are the 3 Dazes (to protect my early threats better and improve the combo matchups) and the sideboard Snags. I loved flashbacking them in Standard back then and Submerge's incompability with SMage and it's limitations weren't appealing to me.
Round 1 vs Omnishow - 2:1
Round 2 vs Dredge - 2:1
Round 3 vs Stoneblade - 1:2 (lost Game 3 in the last extraturn, after seeing 10 lands)
Round 4 vs RUG - 1:2
Round 5 vs Goblins - 2:0
Round 6 vs Aluren - 2:0
4-2-0, 9th place...missed top 8 due to tiebreakers.
Vapor Snag was super good* and I won't switch back to Submerge for a while now.
*it gave me enough tempo against Goblins, even though bouncing those trigger green skins sucks, saved my guy and even won me one game due to the damaging part
Full report (in German) can be found here.
4 Sulfuric Vortex? What matchup are you bringing those in? :)
[...] given metagame (massive amount of control [...]
Played legacy this Saturday with this version: http://www.mtgpulse.com/event/11146#154842 minus 2 Forked for 2 Price, and minus Submerges, Fstorm and Forked Bolts for Electrickerys (maverick, elves, goblins, Empty the Warrens, Delver and Nimble M), 1 Vortex, 2 Diverts (lol) and 2 Smash to Smithereens. Diverts were for the new bug decks (Tseize, Inquisition, Decay, Hymn) and burn. Unfortunately never used or drew them.
Fun game against sneak and show. I am 17, he is at 11, he plays Through the Breach, I Spell Pierce, he Misdirection, I Red Elemental Blast, he Force. Enter Emrakul. I sweep my permanents and 2 life is left. He obv do not have more cards, I have a few. Topdeck fetch and I beat him with few Goblin Guides.
4:1 until top8, lost against Batterskull (yet again; have no choice but to up Smash count to 3 in side), won against that SnS, the gate, mud and belcher. Lost in quarter to ant by stupidly countering random ritual instead of the actual kill (thought he was going for the Warrens game 1, that would kill me anyway, but still) and second game he turn oned me with Dark Ritual, Cabal Therapy for Force and so on.
4 or none Thunderous Wrath are the only good numbers to pick, I think.
Hi guys,
Am new here and am a regular player of the deck.
I have seen that some of you guys have been toying with cards like Divert, Envelop and Electrickery.
I was considering playing them too but I would also really appreciate to have your feedback on them.
Divert seems really good with the rise of BUG Cascade.deck (Ancestral vision... for me !Hymn... for you !) mainly.
Envelop against Entreat and Show&Tell looks like a good option.
Electrickery... I tend to agree with what was said but having some proper feedback would be cool. :)
Cheers,
JB
I don't believe 4 is the right choice either, due to several critical points:
- clunky starting hands
- most likely has to be played on your turn, which makes it less flexible
- doesn't work with Snapcaster
- tapping out makes free counter-spells more valuable, but it doesn't work well with Daze
If I want more explosion, I'd build another list around it or just pack in more unconditional burn.
Hey vs BUG you could consider misdirection or vision charm, the charm also has uses vs miricle, and you can use it to get fuel for your Grim Lavamancer, etc. I like fire/ice instead of forked bolt as it's fuel for FoW, etc. And Electrickery is actually really good in the board.
3x PoP feels right for current meta.
And I don't think I would play Thunderous Wrath right now as lightning bolt a nd chain lightning are enough burn for me.
Vision Charm? In what context? Against what cards do you play that and what do you cut? If I needed fuel for the Lavamancer Thought Scour would be good.
The only use I see Charm has is to phase out Dreadnought in addition to Stifles. Maybe I am missing something.
I played the similar list like fanatic with 4 thunderous wrath.
Now I change it to 2.
My current lists is:
3x Grim Lavamancer
4x Delver of Secrets
4x Goblin Guide
4x Snapcaster Mage
4x Lightning Bolt
2x Thunderous Wrath
2x Fire / Ice
3x Force of Will
4x Spell Pierce
2x Daze
4x Brainstorm
2x Price of Progress
4x Ponder
2x Arid Mesa
4x Mystic Rainforest
4x Scalding Tarn
3x Islanda
2x Mountain
3x Volcanic Island
Sideboard:
1x Force of Will
2x Sulfuric Vortex
2x Smash to Smithereens
2x Pyroblast
2x Sulfur Elemental (I think to replace this with either Izzet Staticaster or Electrickery)
3x Submerge
3x Surgical Extraction
Any suggestions are welcome, my current meta is small but with many good decks and I hardly cope with them:
-BUG
-RUG
-Stoneblade (by far my hardest matchup)
Any suggestions are welcome.
Best Regards.
Fire/ice seems to do veri little with those decks having few x/1-guys. Cheaper alternatives like forked bolt or chain lightning could be better.
For bug and esper third price of progress in 75.
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