Quote Originally Posted by Amazing Larry View Post
Has anyone used Vapor Snag in their builds. I'm really not a huge fan off Snuff Out/Dismember, and thought that it might be possible to replace them with a couple snags. It does boost the blue count in the deck, and the damage is a nice little bonus.
Yes, I've given it a whirl and I think it ranges from awesome to lackluster. In certain situations, I would rather have a Vapor Snag over any other removal, but in others, Vapor Snag is just plain awful. Snagging a Tombstalker or a flipped Delver = awesome. Snagging a Snapcaster Mage, Stoneforge Mystic, Mogg War Marshal, Goblin Ringleader, Baleful Strix, Shardless Agent, Vendilion Clique, Tarmogoyf, or any other creature with a coming into play effect and/or low casting cost (aka easy re-cast-ability) = lackluster.

I think it depends up your build and your expected meta. Vapor Snag has the nice benefit of being able to 'save' your own creature, perhaps vs. a control match-up. It is also superb in removing key blockers to push through the last points of damage. Vapor Snag has some nice interactions with discard as well. However, I wonder if a card like Disfigure just isn't better?