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Thread: [DTB] Blade Control

  1. #1601

    Re: [DTB] Blade Control

    Quote Originally Posted by gypsy View Post
    won a gpt for denver today with this list

    4 stoneforge mystic
    4 snapcaster mage
    3 clique
    1 batterskull
    1 jitte
    4 brainstorm
    4 swords to plow
    1 ponder
    1 top
    1 counterspell
    2 spell snare
    2 spell pierce
    4 force of will
    2 explosives
    1 moorland haunt
    1 karakas
    1 academy ruins
    1 riptide lab
    1 plains
    4 island
    4 flooded strand
    4 scalding tarn
    1 arid mesa
    4 tundra
    1 volcanic island

    sb
    2 path to exile
    2 timely reinforcements
    1 venser, shaper savant
    1 sphinxs revelation
    1 tamiyo
    3 red blast
    1 mountain
    2 flusterstorm
    1 disenchant
    1 sword of war and peace

    no idea if tamiyo or sphinxs revelation are good, no one was playing the decks i wanted to try them out in, i think the tamiyo is good, not sure on the revelation.

    rest of the deck was solid, would probably add back some graveyard hate for the gp not sure what i would cut though
    Quick question. What did you hope to sideboard Tamiyo aganst? I can see the merit she can have in a matchup like Nic Fit, but do you think she can be used in other matchups too? against grindy controls matchups in general to draw a few cards, or keep a batterskull taped, for exemple?

  2. #1602

    Re: [DTB] Blade Control

    Quote Originally Posted by ThediscoPower View Post
    Quick question. What did you hope to sideboard Tamiyo aganst? I can see the merit she can have in a matchup like Nic Fit, but do you think she can be used in other matchups too? against grindy controls matchups in general to draw a few cards, or keep a batterskull taped, for exemple?
    Tamiyo and revelation were there mostly for the bug and nic fit matchups, tamiyo mostly because they have no good answers and they usually only have 1 threat in play that you need to answer and revelation to refill when the game goes long after their initial discard. Both are good against other grindy matchups, as long as they don't have red blasts I think.

  3. #1603

    Re: [DTB] Blade Control

    This is the list I'm currently testing out. Dropped fow for cabal therapy (because of the blue count and the life loss from bob); also added in deathrite to help with the mana and just because he's a black mana dork that can just end games by himself. I'm wondering if I should fit a vindicate or a pair of ee's in the main.

    4 Stoneforge Mystic
    2 Snapcaster Mage
    4 Deathrite Shaman
    4 Dark Confidant

    4 Brainstorm
    4 Swords to Plowshares
    3 Thoughtseize
    3 Cabal Therapy
    3 Lingering Souls
    1 Intuition
    1 Batterskull
    1 Umezawa's Jitte

    1 Sorin, Lord of Innistrad
    3 Jace, the Mind Sculptor

    3 Flooded Strand
    4 Polluted Delta
    2 Marsh Flats
    3 Tundra
    3 Underground Sea
    2 Scrubland
    1 Island
    1 Plains
    1 Swamp

    1 Academy Ruins
    2 Wasteland

  4. #1604
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    Re: [DTB] Blade Control

    Quote Originally Posted by Tom T View Post
    Let me know what you think and what your results are!

    Tom
    This list is insane. Super stable and Tamiyo was an allstar every time I played her.
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  5. #1605
    Sam S
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    Re: [DTB] Blade Control

    Quote Originally Posted by LDX View Post
    Guys, quick question: why does everyone play Esper Stoneblade and no more UW or BW? What are the strengths and weaknesses of each variant?
    UW was once the best build, then Tempo Thresh with Delver and Show and Tell became really popular and the 4x copies of spell snare became really bad. Some players moved to esper to play inquisition and thought seize over spell snare. The combination of Snapcaster mage and hand disruption proved to be a very effective control strategy. The arrival of lingering souls gave more reasons to play esper. This flexible card provided bodies to protect Jace, evasive flyers to carry equipment, and are a win condition within themselves.

    UW and BW are still very good decks with different play styles and both are viable. UW is more akido style, reactive. BW is aggressive hand disruption, creature based control strategy. I would say in an unknown meta, Esper is probably the deck to play.

  6. #1606
    Sam S
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    RE: Deathrite Shaman in Blade Control

    I've been playing deathrite shaman in blade control since the beginning of November.

    http://www.mtgthesource.com/forums/s...ht=#post684064

    The card is very good and does things for stoneblade that it didn't have before and options other playing options up. One thing I noticed is the desire to pay more heavy casting cost spells because of shaman. Turn 3 clique sounds pretty good, but more often than not the best use of shaman is that he serves as removal bait prior to mystic coming down. Its a good gamble to play a mystic after your shaman had been bolted. The 2nd best part of shaman in the deck is that he can be a turn 1 blocker for goblin lackey.

    The negative part of shaman is that if you add him in over spells, the deck becomes more creature heavy, the tropical splash is too cute and does eventually become a factor. I would advocate shaman in a BW blade control as he works well in the already creature based control strategy. All in all, I will say that Shaman in not necessary for blade control, but if you choose to play shaman in an esper build, remove creatures to make room for shaman, not spells. So I recommend a creature package of 4 SFM, 2 SCM, 1 Clique, 4 DRS, if you choose to play shaman.

  7. #1607
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    Re: [DTB] Blade Control

    So, since BUG seems to be somewhat of a problem for this deck, i'm thinking of adding 1 Vindicate(for Liliana and Jace) and 1 Path to Exile (for Deathrite) in the maindeck. What does everyone think about that? I would be cutting 1 Vendilion Clique and 1 Supreme Verdict. Is Supreme Verdict good enough in that MU that I shouldn't cut it? It just seems like it's too difficult to reach 4 mana only to 1 for 1 them. In addition, I want to add 2 Diverts in the SB, for Hymn, Abrupt decay, and Ancestral Vision. Seems okay to me, but what does everyone else think?

  8. #1608

    Re: [DTB] Blade Control

    Quote Originally Posted by learntolove6 View Post
    So, since BUG seems to be somewhat of a problem for this deck, i'm thinking of adding 1 Vindicate(for Liliana and Jace) and 1 Path to Exile (for Deathrite) in the maindeck. What does everyone think about that? I would be cutting 1 Vendilion Clique and 1 Supreme Verdict. Is Supreme Verdict good enough in that MU that I shouldn't cut it? It just seems like it's too difficult to reach 4 mana only to 1 for 1 them. In addition, I want to add 2 Diverts in the SB, for Hymn, Abrupt decay, and Ancestral Vision. Seems okay to me, but what does everyone else think?
    would have to know your decklist to say for sure, but sounds good, i really like diverts, gonna play some in my sb. Vindicate should be a 1-of in every esper blade deck already IMO, just so versatile and you can snapcaster it. Path only thing I am skeptical on, its probably fine (I don't play Verdicts in my list anyway) just that some matchups it does nothing, just depends on the meta. Most important part of this deck is playing as few cards that do nothing in matchups as possible i think because you need to maximize the efficiency of your spells because you are grinding out decks for the most part, you don't want to make your deck weaker just to beat 1 deck because legacy is so diverse that most of the time its not worth it just for 1 matchup

  9. #1609
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    Re: [DTB] Blade Control

    Quote Originally Posted by gypsy View Post
    would have to know your decklist to say for sure, but sounds good, i really like diverts, gonna play some in my sb. Vindicate should be a 1-of in every esper blade deck already IMO, just so versatile and you can snapcaster it. Path only thing I am skeptical on, its probably fine (I don't play Verdicts in my list anyway) just that some matchups it does nothing, just depends on the meta. Most important part of this deck is playing as few cards that do nothing in matchups as possible i think because you need to maximize the efficiency of your spells because you are grinding out decks for the most part, you don't want to make your deck weaker just to beat 1 deck because legacy is so diverse that most of the time its not worth it just for 1 matchup
    you make a very good point. I definitely have some decks in my meta in which path would be dead in, but i think that slot would be verdict anyway. the other option is to make it EE, which is almost never dead. i think that's what i'll do.

    you think vindicate is a good call? i wasn't running one for a long time because combo was huge, but now it's waning so perhaps it is a good time for it. i'm also thinking about intuition, but im not sure. durdly 3 drops might not be able to get there.

  10. #1610
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    Re: [DTB] Blade Control

    For the UW-pilots out there, resolved Back to Basics wins games against BUG.

    Next to that, batterskull, stp/engineered explosives, spell pierce and brainstorm are the important cards. Last weekend I won game 1 against BUG Control because of Tamiyo. Blocked his underground sea so he had only 1 blue source. I stp his mishra's factory which was forced to attack Tamiyo. I won that game with Tamiyo emblem and brainstorm + spell pierce in hand.

  11. #1611

    Re: [DTB] Blade Control

    @TomT --- First of all rly like that list! ... I've been testing something similar to ur list as I like the aspect of LOTS of basics. So I agree that 4jace is optimal,as u can always hit the mana without getting disrupted. I don't like Tamiyo that much I have tested it and it was either win more or just too slow/less impact. However since we run all those basics we can afford to play some higher CMC cards, so have u tested/considered Elspeth in its spot? Comes down earlier, can't get reb"d and is very good vs BUG( and other decks offcourse). I would also like to fit in a V clique. Rest is solid. As far as the sb goes back to basics seems like an auto include(as its the main reason I'd play uw over uwx) I'm not a fan of the E. tutor so I'd rather just play like 3copies of btb. How has the humility worked out for you? I think it's a bit awkward as it weakens ur snap/sfm a lot , wouldn't u just like some paths side for the creature Mus? Also as for show and tell/combo I've always been a fan of Meddling Mage on sxt(other applications too)and a mix of flusterstorms--Grtz

  12. #1612

    Re: [DTB] Blade Control

    Hi, I'm new to the thread. I've been a die hard control player for the longest time, but I'm now trying to try something just a little bit more aggresive. I'd like to ask you about Darin Minard's list, which Top 4d a SCG Open a month ago:

    Artifacts
    1 Batterskull
    1 Sword of Feast and Famine

    Creatures
    4 Snapcaster Mage
    4 Stoneforge Mystic

    Instants
    4 Brainstorm
    2 Counterspell
    1 Disrupt
    4 Force of Will
    2 Spell Pierce
    4 Swords to Plowshares

    Legendary Creatures
    3 Vendilion Clique
    1 Venser, Shaper Savant

    Planeswalkers
    3 Jace, the Mind Sculptor

    Sorceries
    2 Supreme Verdict

    Basic Lands
    3 Island
    1 Plains

    Lands
    4 Flooded Strand
    4 Mishra's Factory
    1 Misty Rainforest
    3 Polluted Delta
    4 Tundra
    3 Wasteland

    Legendary Lands
    1 Karakas

    Sideboard:
    1 Crucible Of Worlds
    1 Gilded Drake
    1 Blue Elemental Blast
    2 Disenchant
    2 Path to Exile
    1 Spell Pierce
    3 Surgical Extraction
    1 Umezawa's Jitte
    3 Geist of Saint Traft

    It looks really nice, a few unconventional choices look awesome, such as Venser and SoFaF. I'm not sold on Disrupt, and the 4th Mishr'a could be a Riptide Lab given the creature suite, but all in all I really like it, and seems it would fit my playstyle.

    Any tips?
    It's also scientifically proven that resolving Nicol Bolas during a competitive legacy event causes the caster's penis to grow a good two or three inches.
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  13. #1613

    Re: [DTB] Blade Control

    Quote Originally Posted by The Treefolk Master View Post
    Hi, I'm new to the thread. I've been a die hard control player for the longest time, but I'm now trying to try something just a little bit more aggresive. I'd like to ask you about Darin Minard's list, which Top 4d a SCG Open a month ago:

    Artifacts
    1 Batterskull
    1 Sword of Feast and Famine

    Creatures
    4 Snapcaster Mage
    4 Stoneforge Mystic

    Instants
    4 Brainstorm
    2 Counterspell
    1 Disrupt
    4 Force of Will
    2 Spell Pierce
    4 Swords to Plowshares

    Legendary Creatures
    3 Vendilion Clique
    1 Venser, Shaper Savant

    Planeswalkers
    3 Jace, the Mind Sculptor

    Sorceries
    2 Supreme Verdict

    Basic Lands
    3 Island
    1 Plains

    Lands
    4 Flooded Strand
    4 Mishra's Factory
    1 Misty Rainforest
    3 Polluted Delta
    4 Tundra
    3 Wasteland

    Legendary Lands
    1 Karakas

    Sideboard:
    1 Crucible Of Worlds
    1 Gilded Drake
    1 Blue Elemental Blast
    2 Disenchant
    2 Path to Exile
    1 Spell Pierce
    3 Surgical Extraction
    1 Umezawa's Jitte
    3 Geist of Saint Traft

    It looks really nice, a few unconventional choices look awesome, such as Venser and SoFaF. I'm not sold on Disrupt, and the 4th Mishr'a could be a Riptide Lab given the creature suite, but all in all I really like it, and seems it would fit my playstyle.

    Any tips?
    This decklist looks interesting. Back to basic's seems very good in this meta. Possible to run terminus with SFM? or is that just not done.
    Last edited by kingsey; 12-26-2012 at 09:57 PM.

  14. #1614

    Re: [DTB] Blade Control

    Quote Originally Posted by The Treefolk Master View Post
    Hi, I'm new to the thread. I've been a die hard control player for the longest time, but I'm now trying to try something just a little bit more aggresive. I'd like to ask you about Darin Minard's list, which Top 4d a SCG Open a month ago:

    Artifacts
    1 Batterskull
    1 Sword of Feast and Famine

    Creatures
    4 Snapcaster Mage
    4 Stoneforge Mystic

    Instants
    4 Brainstorm
    2 Counterspell
    1 Disrupt
    4 Force of Will
    2 Spell Pierce
    4 Swords to Plowshares

    Legendary Creatures
    3 Vendilion Clique
    1 Venser, Shaper Savant

    Planeswalkers
    3 Jace, the Mind Sculptor

    Sorceries
    2 Supreme Verdict

    Basic Lands
    3 Island
    1 Plains

    Lands
    4 Flooded Strand
    4 Mishra's Factory
    1 Misty Rainforest
    3 Polluted Delta
    4 Tundra
    3 Wasteland

    Legendary Lands
    1 Karakas

    Sideboard:
    1 Crucible Of Worlds
    1 Gilded Drake
    1 Blue Elemental Blast
    2 Disenchant
    2 Path to Exile
    1 Spell Pierce
    3 Surgical Extraction
    1 Umezawa's Jitte
    3 Geist of Saint Traft

    It looks really nice, a few unconventional choices look awesome, such as Venser and SoFaF. I'm not sold on Disrupt, and the 4th Mishr'a could be a Riptide Lab given the creature suite, but all in all I really like it, and seems it would fit my playstyle.

    Any tips?
    I have played a similar list in the past and playing both Mishra and Wastelands are a bad idea, I have lost countless games due to colour screw and it made me even stop playing stoneblade for a while. Finally i realized why I was losing with them and ended up cutting both from my deck (as have most current stoneblade lists and i would highly suggest you do so as well) and now only play 3 colourless lands and have been super happy with my manabase

  15. #1615

    Re: [DTB] Blade Control

    gypsy what does your list look like?

    I'm totally new to this archtype

  16. #1616

    Re: [DTB] Blade Control

    Quote Originally Posted by kingsey View Post
    gypsy what does your list look like?

    I'm totally new to this archtype
    4 stone forge
    4 snapcaster
    3 clique
    1 jitte
    1 batterskull
    3 jace tms
    4 force of will
    2 spell pierce
    2 spell snare
    1 counter spell
    4 brainstorm
    1 ponder
    1 senseis top
    4 swords to plowshares
    2 engineered explosives
    4 flooded strand
    4 scalding tarn
    1 arid Mesa
    1 plains
    4 island
    4 tundra
    1 volcanic
    1 academy ruins
    1 Karakas
    1 moorland haunt
    1 riptide lab

    Sb
    1 tamiyo
    2 venser shaper savant
    3 red blast
    1 mountain
    2 path to exile
    1 timely reinforcements
    1 fluster storm
    1 sword or war and peace
    1 disenchant
    2 graveyard hate not sure yet what to play

    It's mostly a standard list nothing super special but I have been really happy with it, sb can always change but the md is pretty locked in for me (except 1 force of will which I usually put in the sb but haven't found a card I like in the main over it right now) but other than that I wouldn't change anything from my list

  17. #1617

    Re: [DTB] Blade Control

    Whats your general strategy against 12posts. This MU seems horrible to me.

  18. #1618
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    Re: [DTB] Blade Control

    Quote Originally Posted by sadakiyo View Post
    Whats your general strategy against 12posts. This MU seems horrible to me.
    Wasteland and Wasteland. Counter Candelabra of Tawnos and Sensei's Divining Top also does some good. Countering Crop Rotation is also good since they lose a land.

    But yes, that matchup is hard for control decks.
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  19. #1619
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    Re: [DTB] Blade Control

    Quote Originally Posted by Vandalize View Post
    But yes, that matchup is hard for control decks.
    That's exactly what the deck is designed to punish. Tread carefully and form a quick game-plan. Use Wasteland aggressively, but wisely vs Crop Rotation.
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  20. #1620

    Re: [DTB] Blade Control

    Quote Originally Posted by sadakiyo View Post
    Whats your general strategy against 12posts. This MU seems horrible to me.
    My plan is to assume that no one plays that deck bc it is expensive and not that good so just ignore the matchup because anyone who chooses to play that deck is probably not that that good in the first place

    But getting stone forge into play ASAP and countering acceleration so they can't just cast big spell after big spell is the best way to go about beating them

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