That's a crappy situation to be in. Reforge the Soul would have worked here. Unfortunately, you can't anticipate those situations when you're constructing your deck. DReturns is generally better as a storm enabler. Like Ari Lax and Bryant have mentioned in their storm article and the OP, respectively, don't wait until the last minute to cast DReturns.
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Did I miss something or was Past in Flames an option?
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Double post, weeee.
Karakas is pretty bad. The only decks that play Karakas + Hatebear also play Wasteland (Maverick/Junk/Death-and-Taxes). If they draw a Wasteland (or Karakas) alongside their hatebear, which is VERY likely -- you're screwed.
Did some sets against these decks and wanted Chain of Vapor every time.
Against those decks Karakas is a sorcery speed bounce spell that won't always hit. When it's good, it's because you got lucky, but we can easily just win one turn one or hit with good therapies.
What are people's thoughts on the Hull Breach/Shattering Spree/etc. slot?
I'm not sure which would be better for the deck Breach or Spree? Also, are either even needed? If not, what would take their spot?
I actually don't think I've Wished for that slot in quite a while, but I'm pretty sure that Enchantress + Leyline of Sanctity are both things I want a Wishable answer to. The only time I would want Spree is against Thorn out of Goblins or something similar where the 1 mana could make a difference vs. Wasteland or Port played the turn after I Wish, at which point I've already altered my deck to handle Thorn
Of course, I would rather have Revoke Existence than Hull Breach. I would rather be able to tap an Underground Sea to cast the spell as I honestly can't think of a real scenario I want to use both sides of Hull Breach. The best I've got is Belcher has Leyline and also slams a Belcher w/o the ability to kill on one.
I'm currently playing Spree but may switch back to Breach. I see myself casting Pyroclasm a significant amount of times less than either of the other two cards.
I've destroyed Canonist and Rest in Peace with Breach before. Both were relevant.
I don't like posting from my phone. Stupid work filters.
Played against white Stax today and forgot to board in Chain, so of course he dropped Leyline of Sanctity t0. Wished for Spree to kill his 3sphere and some other junk, but ended up having to make 30some goblins and pass because I couldn't blow up the Leyline. Hull Breach would have been great. I would have lost a Gemstone mine on 1 to make G, but not a big deal. Obviously it was a mistake to not board in Chain, but there is some comfort in knowing that I have an answer to Enchantments even g1.
Also played against Aggro Loam, boarded in the Grapeshot for the Empty after seeing Pulse main like Bryant suggested, and it was pretty awesome. Drew it and killed a couple creatures (Bob and Deathrite), bought myself like 3 turns, enough to kill him.
Hi. First time poster but long follower of this thread.
Anyone see this preview card?
http://media.wizards.com/images/magi...t6jxefc_01.png
better than DimR on turn 1~ wishable slithermuse.
No, its not better than Dreturns on turn 1.
How do you suppose your going to Burning Wish into UB? With LED? LED only produces three mana of one color. It doesn't belong in TES or ANT for that matter. Its difficult to produce UB after Infernal Tutor or Burning Wish often enough to want to play this card.
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The biggest problem with that new Windfall is that we don't reliably get seven cards out of it. After turn two we will on average get four cards, which usually isn't enough to continue the combo to a lethal Tendrils. Returns stays, I'm afraid.
I would pick Hull Breach for it's flexibility. The only time I want to kill multiple artifacts is against something like MUD or Stax, but it seems whenever I need spree against those types of decks then there are too many hurdles preventing me from getting and casting it: CotV, Lodestone Golem, and Trinisphere.
I kind of wish there was something that could get rid of anything like a Vindicate for two mana, namely creatures as well.
Also, I think a one of land in the sideboard is a good idea since we dropped the land count by one. I don't know if it should be Tropical Island(to cast AD) or Karakas(it can randomly win games), but with having Karakas in the SB I have found some matches where an extra land is quite nice.
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