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Thread: [Deck] Goblins

  1. #4601

    Re: [DTB] Goblins

    No love for TSH? The guy is awesome and provides an ok body for its mana cost.

    But that is a matter if personal preference. Some of the best Goblin players love TSH. just try it and then you can abandon it for Tuktuk if he does not impress you.

  2. #4602

    Re: [DTB] Goblins

    Hi, I just wanted to share that atm I'm running this list

    2 Sparksmith
    1 Skirk Prospector
    1 Stingscourger
    1 Siege-Gang Commander
    1 Krenko, Mob Boss
    3 Mogg War Marshal
    2 Goblin Piledriver
    3 Gempalm Incinerator
    4 Goblin Lackey
    4 Goblin Matron
    4 Goblin Ringleader
    3 Goblin Warchief
    2 Chieftain

    2 Tarfire
    4 Aether Vial

    2 Taiga
    2 Arid Mesa
    3 Wooded Foothills
    4 Cavern of Souls
    4 Mountain
    3 Rishadan Port
    4 Wasteland

    1 Tormod's Crypt
    2 Relic of Progenitus
    2 Krosan Grip
    3 Pyrokinesis
    2 Pithing Needle
    1 Goblin Sharpshooter
    4 Mindbreak Trap

    I removed one MWM and Sharpshooter to SB to add Sparksmiths. They have been really awesome to me. I'm was thinking if I could cut one Tarfire for 4th Warchief or Incinerator cause I'm playing those Sparksmiths but I decided not to cause I think in this current meta it's really important to deal those x/2 creatures so that we get connect with Lackey. Any thoughts?

  3. #4603
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    Re: [DTB] Goblins

    Sharing testig info:
    Tested 40 games against Jund. (20 on the play, 20 on the draw, 10 of each with sb)
    It ended up 21-19 to Jund, being 10-10 without SB.
    I brought in 3x Blood Moons, 2 Boartusk Liege, a Tuktuk Scrapper and 2 Tuktuk the Explorer on the play, and removed Lackeys on the draw for Relics.

    1- Blood Moon sucked. They won 1 game, out of 7 they showed up. Often discarded, once Decayed, and a lot of times ignored. The 1st 2-3 turns they can fetch for a Forest and more importantly, a Swamp, and play with that. Shaman made it worse too. Imo, they are not worth it for this MU.
    2 - Liege was pretty good, and I imagine must be better against BUG.
    3 - Tuktuk the Explorer was actually quite good too. Having a 3 mana 4/4 under a Plague was great. Won several games. Unfortunately both Decay and Ancient Grudge kill the token =/
    4 - Relic is great. If you have removal for Dark Confidant, Relic kills their gameplan. I'll swap Moons for them even on the play, and maybe try to add a 4th one, but don't know about that.
    5 - Sparksmith was great before sb. After it got underwhelming, mostly because of Plague. Still, a must kill for them.
    6 - Since I thought our deck was too slow to fight Jund on the draw, I started experimenting with and and old friend of mine: Gemstone Caverns. Some notes on it:
    - It does not need to be card disadvantage if you don't want it too, unlike Chrome Mox.
    - It works by itself adding mana.
    - You can remove ANY card for it, not just red ones.
    - It accelerates the game when you need the most.
    - Allow you to kill T1 Lavamancer/Shaman, and get to your 1st turn with 2 mana available, which is huge.
    Overall, I might play it on my next tournament. Being wastelandable T0 is irrelevant (after you draw your card, both players are with 6 cards and 0 permanents, so It's like you both mulliganed and you get to start), being Legendary was irrelevant on the 40 games. Adding incolor was irrelevant, because the constructed manabase could support it. I twice removed lands for it, and often chose not to put the Luck counter on it.

    When I get more time will test these things against BUG.

    Quote Originally Posted by angel882 View Post
    I'm was thinking if I could cut one Tarfire for 4th Warchief or Incinerator cause I'm playing those Sparksmiths but I decided not to cause I think in this current meta it's really important to deal those x/2 creatures so that we get connect with Lackey. Any thoughts?
    I'd keep the Tarfires in. Not necessarily to connect, but thy're great in today's meta.
    Super Bizarros Team. Beating everything with small green dudes and big waves.

  4. #4604
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    Re: [DTB] Goblins

    I was thinking, do I need to buy the Wastes, Ports, and Caverns straight away? Because the mana base is gonna cost me roughly $450, or can I play with just mountains and slowly buy the lands?
    ''The man who passes the sentence should swing the sword.'' Lord Eddard Stark - A Game of Thrones

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  5. #4605
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    Re: [DTB] Goblins

    Quote Originally Posted by Mr. Froggy View Post
    I was thinking, do I need to buy the Wastes, Ports, and Caverns straight away? Because the mana base is gonna cost me roughly $450, or can I play with just mountains and slowly buy the lands?
    I think you should start buying Wastes, then Caverns, (4of both), then Ports if you want.
    Super Bizarros Team. Beating everything with small green dudes and big waves.

  6. #4606

    Re: [DTB] Goblins

    Quote Originally Posted by angel882 View Post
    Hi, I just wanted to share that atm I'm running this list

    2 Sparksmith
    1 Skirk Prospector
    1 Stingscourger
    1 Siege-Gang Commander
    1 Krenko, Mob Boss
    3 Mogg War Marshal
    2 Goblin Piledriver
    3 Gempalm Incinerator
    4 Goblin Lackey
    4 Goblin Matron
    4 Goblin Ringleader
    3 Goblin Warchief
    2 Chieftain

    2 Tarfire
    4 Aether Vial

    2 Taiga
    2 Arid Mesa
    3 Wooded Foothills
    4 Cavern of Souls
    4 Mountain
    3 Rishadan Port
    4 Wasteland

    1 Tormod's Crypt
    2 Relic of Progenitus
    2 Krosan Grip
    3 Pyrokinesis
    2 Pithing Needle
    1 Goblin Sharpshooter
    4 Mindbreak Trap

    I removed one MWM and Sharpshooter to SB to add Sparksmiths. They have been really awesome to me. I'm was thinking if I could cut one Tarfire for 4th Warchief or Incinerator cause I'm playing those Sparksmiths but I decided not to cause I think in this current meta it's really important to deal those x/2 creatures so that we get connect with Lackey. Any thoughts?
    no sharpshooter? why bother with the skirk then? only 2 piledrivers? piledrivers ARE removal. they need to be chumped or your opponent loses. they will take out more goyfs than sparksmith...

  7. #4607
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    Re: [DTB] Goblins

    Quote Originally Posted by ScatmanX View Post
    I think you should start buying Wastes, then Caverns, (4of both), then Ports if you want.
    So if I understand, Ports are not "necessary"?
    ''The man who passes the sentence should swing the sword.'' Lord Eddard Stark - A Game of Thrones

    -Adsum

    -ChrisMeister on MTGO

  8. #4608

    Re: [DTB] Goblins

    Quote Originally Posted by Mr. Froggy View Post
    So if I understand, Ports are not "necessary"?
    No lands are "necessary" but Ports are last on the list. Caverns are almost a must as they are what make Goblins relevant again. Wastes are next...then Ports.

  9. #4609

    Re: [DTB] Goblins

    Yesterday i played against Jund and won all 4 Games in a row. I played 3 Tarfire MB - rest was standard. The second game was pretty amazing. I mulled to 4 (!!) and after about 6 rounds i could stabilize and overrun him with a piledriver after he couldnt find flesh. He only had one knight.
    I think i will keep 3 Tarfire MB because its good in the current meta. Also against mirror.

  10. #4610
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    Re: [DTB] Goblins

    I still believe in the power of Punishing Fire. Groves support the Rg manabase and it doesn't pup goyf for tribal. Also it is a recurring removal not affected by discard and such. I played a couple of games yesterday vs. Junk and it either took care of Shamans, Bobs or Spirit tokens or it gave some points of extra damage in a situation where neither side was attacking or it handeled Jitte by declaring blockers and shooting the goblin away myself.

    Post board I played Grips, Liege, Sharpshooter and relics for GY hate. With Plague in game and no grips in sight I just burned him down with Fires.
    I don't believe in PoP in gobbos even in a mono-R built, Wastes, Cavern and Ports are overkill not to speak of splashes. I do agree that PoP is a top card right now but please don't play it in goblins.
    Gobbos: Kings of flavortext!

  11. #4611

    Re: [DTB] Goblins

    Why no love for Winstigator?

    Why not more copies of Chieftain (2+)? He does something against EPlaque and with Lackey and Winstigator you don't need Warchief that much.

    Tarfire MD is awesome, but i was thinking of playing Lightning Bolt instead. It is no Goblin, you can't tutor it, it doesnt work with Ringleader, but it kills Liliana and Jace on 3 and doesn't push the Goyf as much. What do you think?

  12. #4612
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    Re: [DTB] Goblins

    Quote Originally Posted by Fuwatanity View Post
    Why no love for Winstigator?

    Why not more copies of Chieftain (2+)? He does something against EPlaque and with Lackey and Winstigator you don't need Warchief that much.

    Tarfire MD is awesome, but i was thinking of playing Lightning Bolt instead. It is no Goblin, you can't tutor it, it doesnt work with Ringleader, but it kills Liliana and Jace on 3 and doesn't push the Goyf as much. What do you think?
    Bolt is good in a zoo meta with tons of loam lions, nacatls and apes. Goyf hardly dies to Bolt and for all other purposes P. Fire does the same and trades pos. except for the Groove requirement. Liliana and Jace are usually not on 3 counters when you get to respond to them...
    Gobbos: Kings of flavortext!

  13. #4613

    Re: [DTB] Goblins

    Quote Originally Posted by Fuwatanity View Post
    Why no love for Winstigator?
    In my experience, instigator is better against a meta with a bunch of control decks. The current meta seems to have more aggro decks, which makes more removal better.

  14. #4614

    Re: [DTB] Goblins

    @BigBopper: I'm also thinking about a "Punishing Goblin" Deck but how does your Mana Base look like? And your main board?

    Can you please give us an examble how it would look like?
    Last edited by Korvo; 01-10-2013 at 09:27 AM.

  15. #4615
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    Re: [DTB] Goblins

    Quote Originally Posted by Korvo View Post
    @BigBoomer: I'm also thinking about a "Punishing Goblin" Deck but how does your Mana Base look like? And your main board?

    Can you please give us an examble how it would look like?
    Manabase (23):

    4x Cavern
    4x Waste
    2x Port
    4x Mountain
    5x Fetches
    1x Taiga
    3x Groove of the Burnwillows

    MD (60):

    Core-1xSGC (21)
    Flex (16):
    1x Prospecter
    1x Krenko
    1x Chieftain
    2x Piledriver
    3x MWM

    3x P. Fire
    4x Incinerator
    1x TSH

    SB (15):

    3x Relic
    1x Crypt
    3x Pyroblast
    2x Pyrokinesis
    3x Krosan Grip
    1x Stinger
    1x Boartusk Liege
    1x Sharpshooter

    The mana base is very stable and 23 lands are fine, since you can use them in the late-game to use P.Fire several times in an opponents turn, witch is kinda cool to play 2 each turn and basically have a L. Bolt;)

    I just switched Stinger to the Side, since Chieftain is more important for a clock and as a haste enabler, although not so much more removal is neccessary, I have 2 pyrokinesis SB, but I'm pretty unsure about it anyways. Thinking about Tuktuk again to have a tutorable answer to Jitte with instant speed-post-board vial on 4 is top, for ringleader, krenko, liege und tuktuk.

    My feeling about sparksmith is that he's a worse incinerator, due to summoning sickness and 1 toughness.
    Gobbos: Kings of flavortext!

  16. #4616
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    Is anybody else sick of Sharpshooter in their 75?

  17. #4617
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    Re: [DTB] Goblins

    Quote Originally Posted by jrw1985 View Post
    Is anybody else sick of Sharpshooter in their 75?
    With Elves now becoming a prominent deck, having the 1 card that shuts down a top deck seems perfect in my book.

  18. #4618
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    Re: [DTB] Goblins

    Quote Originally Posted by Psyqo View Post
    With Elves now becoming a prominent deck, having the 1 card that shuts down a top deck seems perfect in my book.
    I agree. Elves seems to be everywhere nowadays, so why not?
    ''The man who passes the sentence should swing the sword.'' Lord Eddard Stark - A Game of Thrones

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  19. #4619
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    Re: [DTB] Goblins

    During the last weeks I was not not happy with the Shooter either so I moved him to the SB.


    But - of course - if Elver are everywere in your meta keep him MD...

  20. #4620
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    Re: [DTB] Goblins

    Quote Originally Posted by Psyqo View Post
    With Elves now becoming a prominent deck, having the 1 card that shuts down a top deck seems perfect in my book.
    Quote Originally Posted by Mr. Froggy View Post
    I agree. Elves seems to be everywhere nowadays, so why not?
    Quote Originally Posted by bob2008 View Post
    During the last weeks I was not not happy with the Shooter either so I moved him to the SB.


    But - of course - if Elver are everywere in your meta keep him MD...
    But he sucks so bad.....

    Whaaah to cards that are excellent in extremely narrow circumstances.

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