Tony Murata wins SCG: San Diego, defeating RUG Delver in the finals 2-0!
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3 SCG Open Top 8s
GP Denver 2013 Top 64
GP NJ 2014 110th/4001
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Grats to 12 post at the San Diego Open!
Primary legacy deck High Tide primer
I thought it was funny when his opponents kept reading the Eldrazi. Yes, they are that ridiculous.
"We are goblinkind, heirs to the mountain empires of chieftains past. Rest is death to us, and arson is our call to war."
Super excited to see west coast representation of the deck! I look forward to the tournament report, which might shed some light on interesting sideboard choices and how they fleshed out.
went 4-2 at a local with 33 people. The only main difference between my list and others is I am running 4 leyline of sanctity in the board.
It saved my butt aleast 3 times 2x vs a tendrils and 1 vs MRB
This is Tony Murata's winning deck list:
source: http://sales.starcitygames.com//deck...p?DeckID=52286
Creatures (7)
4 Primeval Titan
1 Emrakul, the Aeons Torn
1 Kozilek, Butcher of Truth
1 Ulamog, the Infinite Gyre
Lands (25)
1 Island
1 Bojuka Bog
4 Cloudpost
1 Flooded Strand
1 Glacial Chasm
4 Glimmerpost
1 Misty Rainforest
1 Polluted Delta
1 Scalding Tarn
4 Tropical Island
4 Vesuva
1 Eye of Ugin
1 Karakas
Spells (28)
2 Candelabra of Tawnos
3 Expedition Map
3 Pithing Needle
4 Sensei's Divining Top
4 Brainstorm
4 Crop Rotation
4 Repeal
4 Show and Tell
Sideboard
3 Chalice of the Void
2 Cursed Totem
1 Pithing Needle
2 Elephant Grass
4 Flusterstorm
2 Venser, Shaper Savant
1 The Tabernacle at Pendrell Vale
I like the SB. lots of broad, powerful hate.
I hope someone can get Mr. Murata to give us a tourney report, as SCG's event coverage is a little spotty.
That guy. Pretty poor. Luckily it didn't matter as his opponent misboarded anyway. Who leaves in Show an Tell against ALL OF THE ELDRAZI?
West side
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So excited about SCG San Diego, forgot to update the first post with my current build. On Sunday I split the finals of a 500$ event in Leominister, MA with this build:
// Lands
4 [FNM] Cloudpost
4 [TSP] Vesuva
4 [SOM] Glimmerpost
4 [B] Tropical Island
2 [ZEN] Island (2)
1 [WWK] Eye of Ugin
1 [LG] Karakas
1 [CMD] Bojuka Bog
1 [IA] Glacial Chasm
1 [ON] Flooded Strand
1 [ON] Polluted Delta
2 [ZEN] Misty Rainforest
// Creatures
1 [ROE] Emrakul, the Aeons Torn
1 [ROE] Kozilek, Butcher of Truth
1 [ROE] Ulamog, the Infinite Gyre
4 [M12] Primeval Titan
// Spells
4 [US] Show and Tell
4 [5E] Brainstorm
4 [UL] Crop Rotation
4 [CHK] Sensei's Divining Top
2 [AQ] Candelabra of Tawnos
3 [ZEN] Expedition Map
4 [GP] Repeal
2 [ROE] All Is Dust
// Sideboard
SB: 4 [CMD] Flusterstorm
SB: 2 [FUT] Venser, Shaper Savant
SB: 3 [ZEN] Mindbreak Trap
SB: 2 [B] Blue Elemental Blast
SB: 2 [SH] Ensnaring Bridge
SB: 1 [LG] The Tabernacle at Pendrell Vale
With a small adjustment. +2 Trinket Mage, -1 Show & Tell, -1 Repeal. I'm testing the posted build, and feel it is stronger, but tests aren't 100% conclusive at the moment. The sideboard is solid though. Despite my only loss in the swiss being to Sneaky-Show, they drew the raw nuts and admitted it.
Trinket Mage jumped out to me as something that looked good for this list, but there is another card that is fetchable via the aforementioned mage that I can't believe I'm actually pondering: Amulet of Vigor
Amulet allows all those Posts and lands fetched via Primeval Titan to enter the field untapped. This not only potentially increases the speed with which you get to cast your Eldrazi titans, but also allows for shenanigans like attacking with Primeval into Griselbrand (or any other legendary creature), fetching Karakas, and bouncing the demon before blockers. Also, if you happen to have multiple Amulets in play, their triggers do stack, allowing for more mana ramp or use of utility lands.
Amulet of Vigor has been mentioned ad nauseam in the development thread. Here's the rule I have for all cards in the deck: When I am losing the game, and have no action, nothing going on, do I want to draw said card? Now mana sources aside, I ask this of all cards, and re-ask it of any inclusions every time I modify the deck, which I'm sure you folks are seeing, is often. I am always testing a new build and other variant for possible angles I haven't checked or minutia I can optimize upon.
Unfortunately, Amulet of Vigor is only good when you are winning, not good when you are losing. In fact is is downright horrible when you are losing. Think of Trinket Mage as SDT 5+. That's what you get with it most of the time. And often your logic path goes (Do I have top? Get top --> Do I have no mana? Get Map --> Do I have Something disgustingly good in my hand to cast that I just barely can't cast? Get Candelabra --> Do I have disgustingly large amounts of mana? Get Map for Ugin to just win) Those are 99% of all your tutoring decisions when using Trinket mage. Notice none of them would be facilitated by Amulet of Vigor, as it requires other cards to be good.
It is also worth noting that Trinket Mage has a vastly powerful game changing status at nearly every stage of the game. the 1-2 mana stage is where he is obviously moot, and where most of the danger lies in the deck. This is why I am debating his inclusion and currently testing a build without him. He is GREAT! Amazing. Abuses the search function more in this deck than any other viable deck by far. But it doesn't mean he is the BEST choice.
@Rock Lee
Do you miss not having Pithing Needles in the main? I would think they're pretty indispensible in any matchup with Wastelands.
Though I concur that it's not as strong in the BUG matchup, and slightly less against D&T (they can remove it with Flickerwisp, Mangara, etc. After all), but it hoses the RUG, Goblins and Merfolk matchup a lot, plus it's saved me more than once from problematic Planewalkers and other assorted threats.
I guess my question is does not having pithing needle main weaken your matchups against Wasteland strategies by a whole lot?
I did a running tally of three weeks worth of events, and not in a single match did a pithing needle stop a wasteland from being used during that game. Decks that run waste run counters or abrupt decay, sometimes both. I found that just having redundancy became stronger, and with smart play I didn't need the needles. I'm still not 100% sold on zero needles, but I definitely feel like they are more of a crutch than I thought they were.
Good to see the deck starting to gain popularity finally(damn candles) and congrats to all who are placing well. I've been trying a build like Jerimiahs last posted (about 30 matches double-fisted) -1 candle, -1 repeal, +1 trinket mage(love any extra shuffle effects), +1 Pithing Needle. It's been working quite well for me just like any Ug build should. The Needle isn't mainly for Wasteland but an abundance of other activated abilities that are ravaging Legacy lately. I am really missing that 4th Repeal though and I'm starting to debate whether or not All is Dust is necessary in the general meta. Maybe I should reread the old thread but has Stifle gotten sufficient testing recently? I mean sideboard not maindeck.
Could anyone explain to me why run Cursed Totem and Flutterstorm? Against what? Is Totem really good against Stoneforges and Ravagers? What's the point to replace the main keys of the deck? Worth it?
I suggest trickbind over stifle if you are going for stifle-like effects. many decks where you want stifle can and do side in reb, and the unresponse-ability of it gives you an edge against any deck that runs counters, like sneaky-show, reanimator, or U/W Helm. The choice of Stifle over Trickbind means that Trickbind becomes a BEAST against many unanticipated cards like Jace, Chalice of the Void, and even candelabra against High Tide. The double mana does require different-than-normal play for the first two turns, but I often play highly differently and slowly mana-wise game two and three.
All that being said, I had trickbind in my sideboard for almost a full year, this was prior to Flusterstorm's printing. I Love Trickbind to death. Be aware that if you are ONLY bringing it in against wasteland and feel you have sufficient random-combo hate in the sideboard, teferi's response is simply better. I do own teferi's responses and have tested in events with it. In my mind it is simply overkill and I would prefer to be more-ready for other random combo decks in the sideboard, something Trickbind does in droves.
Cursed totem is there mostly for Elves, partially for MuD, lessso for Griselbrand, and not even assuredly but possibly for Knight of the Reliquary. Flusterstorm is for EVERYTHING. I side in flusterstorm against any deck that tries to win before you do, that doesn't do it with guys, and even some that DO win with guys. Any deck that runs armageddon, flusterstorm in. I side it in against elves. I side it in against every combo deck including elves. I side it in against nearly every single trouble matchup.
You should have seen my reaction when Flusterstorm was spoiled. I literally was bouncing around an event in Vestal, NY giddy as a kid telling everyone how INCREDIBLY GOOD Flusterstorm was. No one shared my enthusiasm. Once a teammate of mine suggested running 3 flusterstorms, and I wanted to punch him and gave him a 2 hour in-the-car lecture. Once I saw someone cut flusterstorm in their sideboard and then complain about a weak combo matchup and gave a similar online scathing. Lastly, I had a teammate ask to borrow my flusterstorms for one event, and I was gouging my eyes out when my ONLY losses for the day where when I was looking directly at the card that WOULD have been flusterstorm to win the game but instead was a /scoop.
T.L.D.R. Flusterstorm is this deck's deity.
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