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  1. #301

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Masamune View Post
    Could anyone explain to me why run Cursed Totem and Flutterstorm? Against what? Is Totem really good against Stoneforges and Ravagers? What's the point to replace the main keys of the deck? Worth it?
    I can say from experience that Totem is a killing against Elves.
    Flusterstorm is great against combo.

  2. #302

    Re: [Deck] Turbo Eldrazi

    Hello everyone, I am the Tony who won SCG San Diego with 12Post/Turbo Eldrazi. Thank you to everyone who gave me props and I hope you enjoyed watching my matches on the live stream!

    Quote Originally Posted by Rock Lee View Post
    Super excited to see west coast representation of the deck! I look forward to the tournament report, which might shed some light on interesting sideboard choices and how they fleshed out.
    I felt 100% confident with my sideboard for the event and I can defend my choices.

    The most unusual sideboard slot is most likely the fourth Pithing Needle. Wasteland is the single-most detrimental card to your strategy, and I think the fear of it is the main deterrent preventing potential players from trying the deck (well, other than the cost of Candelabras and Tabernacle). Seeing your list run the three maindeck was actually the selling point for me to try the deck, and seeing a Needle in my opener is always reassuring. To me, it is the great protector of the deck, the one proactive answer you have for one of the most commonly played cards in Legacy. Every match where I was facing Wastelands, I sided in the fourth and was happy with it. Additionally, there are always non-Wasteland cards that you can name to prolong your life, not the least of which are the Planeswalkers. I also used it to name Helm of Obedience in my Top 8 match, to avoid a possible RIP/Helm death. I would always keep four in the 75.

    The Cursed Totems were the only cards that I did not side in the whole tournament, but after I missed the top 8 at the last SCG Legacy Open in Las Vegas after losing to a Bant deck that used Knights to grab Wastelands every turn, I felt the need to include them. Pithing Needles may not get there when you know they can GSZ a Pridemage. They provide an answer to a wide range of creature strategies, and really give you a chance against the horrid Elves and MUD matchups.

    Chalice of the Void I prefer more than Mindbreak Trap, but I could see valid reasons for either. The Chalices work better against Burn, which I always tend to run into at these events (though not this time).

    Quote Originally Posted by RaNDoMxGeSTuReS View Post
    Who boards in Chalice of the Void against Sneak and Show?
    I admit that Chalice is not the best against Sneak and Show, but siding in a single one seemed better than some of the maindeck cards. I figured that cutting off his cantrips would be a good enough reason to side it in, but perhaps this was wrong.

    Thanks again for all the supporters! I know that I made some play errors on camera (some incredibly dumb ones, like tapping out more than enough mana), but it didn't end up mattering. Stay tuned for a tournament report within a few days!

  3. #303
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    Re: [Deck] Turbo Eldrazi



    New toy for Turbo Eldrazi?

  4. #304
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by mrjumbo03 View Post


    New toy for Turbo Eldrazi?
    I think this card should definitely be considered, adds redundancy to the ramp combo.

  5. #305
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    Re: [Deck] Turbo Eldrazi

    Of course Thespian's Stage will get heavy testing, if anything so I can stick it to all the people I despise calling the deck "12post" since this will put us to a 13-16 post count.

    I think the most overwhelmingly strong usage the card has, is as a BETTER duplicator of Glacial chasm, as you can copy it in upkeep and you don't sac a land.

  6. #306
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    Re: [Deck] Turbo Eldrazi

    Maybe just a single copy would be a good place to start testing with it. Considering how tight the manabase is already. Referring back to the last posted lists(and mine) the only land I could see moving out is an Island. I'm not sold on it, and fitting in more than one definitely seems unnecessary. The manabase would need some reconsideration if it turns out to be good but it seems rather susceptible to Wasteland at first glance.
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  7. #307
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by HammafistRoob View Post
    Maybe just a single copy would be a good place to start testing with it. Considering how tight the manabase is already. Referring back to the last posted lists(and mine) the only land I could see moving out is an Island. I'm not sold on it, and fitting in more than one definitely seems unnecessary. The manabase would need some reconsideration if it turns out to be good but it seems rather susceptible to Wasteland at first glance.
    well the real position thespian is endangering is vesuva's as well.

    You lose the ETB triggers, but you gain other avenues of abuse such as instant legendary killing, dodging wasteland by transforming into fetchlands or basics, and glacial chasm cheatery.

    also the fact that you can keep a hand with heavy thespians but can't heavy vesuvas has its merits.

  8. #308
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    Re: [Deck] Turbo Eldrazi

    I think it remains as a non-basic land even if you copy basics.

  9. #309
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Rock Lee View Post
    well the real position thespian is endangering is vesuva's as well.

    You lose the ETB triggers, but you gain other avenues of abuse such as instant legendary killing, dodging wasteland by transforming into fetchlands or basics, and glacial chasm cheatery.
    Only if there's such a Land in play first and second: your Fetchland-copy remains tapped
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  10. #310
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by mrjumbo03 View Post
    I think it remains as a non-basic land even if you copy basics.
    supertypes are copyable attributes. Won't know until the primer comes out for sure, but this land could be the first basic land with more than "tap:Color" in its text box.

    Quote Originally Posted by Lemnear View Post
    Only if there's such a Land in play first and second: your Fetchland-copy remains tapped
    Of course on other lands in play, and yes a tapped fetchland, which can be solved with candelabra. Candelabra used to be a liability when being pressured by wasteland, now it would be a mitigator.

  11. #311

    Re: [Deck] Turbo Eldrazi

    My suspicion is that you'll probably want two Thespians, with a third being mets-dependent, cutting two Vesuva and one other from the list.

  12. #312
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    Re: [Deck] Turbo Eldrazi

    And how about run 3~~4 copies in a classic MUD list?

  13. #313

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Rock Lee View Post
    supertypes are copyable attributes. Won't know until the primer comes out for sure, but this land could be the first basic land with more than "tap:Color" in its text box.



    Of course on other lands in play, and yes a tapped fetchland, which can be solved with candelabra. Candelabra used to be a liability when being pressured by wasteland, now it would be a mitigator.
    I strongly believe it is a basic land. 99% sure.

  14. #314

    Re: [Deck] Turbo Eldrazi



    Might be too janky, but who knows?

  15. #315
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by SBGpinas View Post


    Might be too janky, but who knows?
    without the shuffle, or if it was an island, then probably still no but maybe. In its current form, noway.

  16. #316

    Re: [Deck] Turbo Eldrazi

    So I was looking at Thespian's Stage and trying to figure out how it interacts with glacial chasm. Specifically, if I could dodge the chasm's upkeep trigger. I'm not 100% sure this works, but from looking at the oracle text of cumulative upkeep, which reads:

    "At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it."

    You can have a Thespian's Stage as a copy of chasm, put the upkeep trigger on the stack, and copy a different land. Stage becomes the other land, then the upkeep resolves; you put an age counter on thespian's and you pay the nonexistant upkeep cost. This means that with two thespians, you have a chasm lock. A bit clunky, sure, but it may mean that thespian could push out vesuva as the copy land of choice.

  17. #317

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by somethingdotdotdot View Post
    So I was looking at Thespian's Stage and trying to figure out how it interacts with glacial chasm. Specifically, if I could dodge the chasm's upkeep trigger. I'm not 100% sure this works, but from looking at the oracle text of cumulative upkeep, which reads:

    "At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it."

    You can have a Thespian's Stage as a copy of chasm, put the upkeep trigger on the stack, and copy a different land. Stage becomes the other land, then the upkeep resolves; you put an age counter on thespian's and you pay the nonexistant upkeep cost. This means that with two thespians, you have a chasm lock. A bit clunky, sure, but it may mean that thespian could push out vesuva as the copy land of choice.
    You still lose the land, as nonexistant costs can't be paid. It's nice stalling, but it only works if you already have a Chasm in play. However, if you do this in the opponent's end step, then the trick works, but you still have to lose some life.

  18. #318

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by somethingdotdotdot View Post
    So I was looking at Thespian's Stage and trying to figure out how it interacts with glacial chasm. Specifically, if I could dodge the chasm's upkeep trigger. I'm not 100% sure this works, but from looking at the oracle text of cumulative upkeep, which reads:

    "At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it."

    You can have a Thespian's Stage as a copy of chasm, put the upkeep trigger on the stack, and copy a different land. Stage becomes the other land, then the upkeep resolves; you put an age counter on thespian's and you pay the nonexistant upkeep cost. This means that with two thespians, you have a chasm lock. A bit clunky, sure, but it may mean that thespian could push out vesuva as the copy land of choice.
    I think the age counters remain on the card, too. Not sure.

  19. #319
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by southfloridamagic View Post
    I think the age counters remain on the card, too. Not sure.
    age counters stay on the card, and you do sac the chasm even if it becomes another card because cumulative upkeep reads "this" when labeling what to sacrifice if nonpayment happens. The word "this" refers to an object, even if its characteristics change.

  20. #320

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Rock Lee View Post
    age counters stay on the card, and you do sac the chasm even if it becomes another card because cumulative upkeep reads "this" when labeling what to sacrifice if nonpayment happens. The word "this" refers to an object, even if its characteristics change.
    But a permanent that doesn't have CU, but has age counters on it, doesn't have any CU to pay. So, if you change the land at the end step, you don't have to pay a CU cost. But if you do it at the beginning of the upkeep, CU still triggers and it still needs to be paid.

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