Hello everyone, I am the Tony who won SCG San Diego with 12Post/Turbo Eldrazi. Thank you to everyone who gave me props and I hope you enjoyed watching my matches on the live stream!
I felt 100% confident with my sideboard for the event and I can defend my choices.
The most unusual sideboard slot is most likely the fourth Pithing Needle. Wasteland is the single-most detrimental card to your strategy, and I think the fear of it is the main deterrent preventing potential players from trying the deck (well, other than the cost of Candelabras and Tabernacle). Seeing your list run the three maindeck was actually the selling point for me to try the deck, and seeing a Needle in my opener is always reassuring. To me, it is the great protector of the deck, the one proactive answer you have for one of the most commonly played cards in Legacy. Every match where I was facing Wastelands, I sided in the fourth and was happy with it. Additionally, there are always non-Wasteland cards that you can name to prolong your life, not the least of which are the Planeswalkers. I also used it to name Helm of Obedience in my Top 8 match, to avoid a possible RIP/Helm death. I would always keep four in the 75.
The Cursed Totems were the only cards that I did not side in the whole tournament, but after I missed the top 8 at the last SCG Legacy Open in Las Vegas after losing to a Bant deck that used Knights to grab Wastelands every turn, I felt the need to include them. Pithing Needles may not get there when you know they can GSZ a Pridemage. They provide an answer to a wide range of creature strategies, and really give you a chance against the horrid Elves and MUD matchups.
Chalice of the Void I prefer more than Mindbreak Trap, but I could see valid reasons for either. The Chalices work better against Burn, which I always tend to run into at these events (though not this time).
I admit that Chalice is not the best against Sneak and Show, but siding in a single one seemed better than some of the maindeck cards. I figured that cutting off his cantrips would be a good enough reason to side it in, but perhaps this was wrong.
Thanks again for all the supporters! I know that I made some play errors on camera (some incredibly dumb ones, like tapping out more than enough mana), but it didn't end up mattering. Stay tuned for a tournament report within a few days!
New toy for Turbo Eldrazi?
Of course Thespian's Stage will get heavy testing, if anything so I can stick it to all the people I despise calling the deck "12post" since this will put us to a 13-16 post count.
I think the most overwhelmingly strong usage the card has, is as a BETTER duplicator of Glacial chasm, as you can copy it in upkeep and you don't sac a land.
Maybe just a single copy would be a good place to start testing with it. Considering how tight the manabase is already. Referring back to the last posted lists(and mine) the only land I could see moving out is an Island. I'm not sold on it, and fitting in more than one definitely seems unnecessary. The manabase would need some reconsideration if it turns out to be good but it seems rather susceptible to Wasteland at first glance.
well the real position thespian is endangering is vesuva's as well.
You lose the ETB triggers, but you gain other avenues of abuse such as instant legendary killing, dodging wasteland by transforming into fetchlands or basics, and glacial chasm cheatery.
also the fact that you can keep a hand with heavy thespians but can't heavy vesuvas has its merits.
I think it remains as a non-basic land even if you copy basics.
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supertypes are copyable attributes. Won't know until the primer comes out for sure, but this land could be the first basic land with more than "tap:Color" in its text box.
Of course on other lands in play, and yes a tapped fetchland, which can be solved with candelabra. Candelabra used to be a liability when being pressured by wasteland, now it would be a mitigator.
My suspicion is that you'll probably want two Thespians, with a third being mets-dependent, cutting two Vesuva and one other from the list.
And how about run 3~~4 copies in a classic MUD list?
Might be too janky, but who knows?
So I was looking at Thespian's Stage and trying to figure out how it interacts with glacial chasm. Specifically, if I could dodge the chasm's upkeep trigger. I'm not 100% sure this works, but from looking at the oracle text of cumulative upkeep, which reads:
"At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it."
You can have a Thespian's Stage as a copy of chasm, put the upkeep trigger on the stack, and copy a different land. Stage becomes the other land, then the upkeep resolves; you put an age counter on thespian's and you pay the nonexistant upkeep cost. This means that with two thespians, you have a chasm lock. A bit clunky, sure, but it may mean that thespian could push out vesuva as the copy land of choice.
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