Retired Berserk Stompy player
Current Decks: Scapewish NicFit, Grixis Affinity, Green Zombardment
Currently Playing:
Dredge / Hive Mind / Belcher / Sneak-Show
HayWire Motorsports - Tacoma, Washington
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Saw the following list on TC Decks. Very interesting with the 4 Abrupt Decays. Also no tusk!!!!!!! I like this idea but would go -1 Intent and -1 Ooze for +2 Tusk.....also go to more of a wish board. Speaking of a wish board, any thoughts on life from the loam instead of Tsunami/Sowing Salt slot to recur from wasteland assault?
Deck Name: Scapeshift Position: 5
Nic Fit Dario Moreno
Creatures [12]
1 Eternal Witness
1 Primeval Titan
1 Sakura-Tribe Elder
1 Scavenging Ooze
2 Huntmaster of the Fells
2 Wood Elves
4 Veteran Explorer
Instants [4]
4 Abrupt Decay
Sorceries [15]
1 Diabolic Intent
2 Scapeshift
4 Burning Wish
4 Cabal Therapy
4 Green Sun's Zenith
Enchantments [3]
3 Pernicious Deed
Artifacts [3]
3 Sensei's Divining Top
Lands [24]
1 Phyrexian Tower
2 Mountain
2 Stomping Ground
2 Swamp
2 Valakut, the Molten Pinnacle
3 Bayou
4 Badlands
4 Forest
4 Taiga
Sideboard
1 Scapeshift
1 Maelstrom Pulse
1 Innocent Blood
1 Pyroclasm
2 Thoughtseize
3 Slaughter Games
1 Pyroblast
2 Red Elemental Blast
1 Extirpate
2 Surgical Extraction
Last edited by lambert101; 01-15-2013 at 12:06 PM. Reason: numbers
I'm putting together a Scapewish list now, and I thought about loam instead of virtue's ruin, since there's hardly any maverick at my LGS, but I also want Shattering Spree because there's a couple MUD players that show up from time to time. Loam is probably my favorite magic card after Pernicious Deed, and I have definitely had games where I wish I had access to it when playing GB or GBr. I often feel like I can't even play my Strongholds because a lot of the time my opponent is holding wasteland waiting for it.
The other difference is cutting a huntmaster. This cut is hard for me because a couple reasons:
1.) It's my favorite magic creature ever.
2.) It's freaking good (gains life and becomes beatdown)
3.) It's green/red name another good green/red legacy card besides metamorphosis and firespout.
Then having 4 decays seems tempting.......
I wouldn't cut a Huntmaster at the moment under any circumstances. They don't only compose your beatdown plan in fair matchups, but are also your go-to threat vs combo players, since he applies pressure on multiple axes.
Loam....eh. If you're really worried about it, it could be fine -- or you could opt for the Collective Voyage and ramp yourself with that mana instead. You shouldn't be exposing your Valakuts in general if you have any alternative, and otherwise the deck is actually pretty wasteland resistant. You also have Witness to get back a Wasted land, assuming no deathrite shenanigans.
Does anyone play the Rector version anymore? All I seem to see lately is Scapewish.
I run the rector version. And I will be at scg Edison. The rector version is slightly harder to do well with in this meta. And has been under revision to become better because of decks like junk and bug.
The current list and board is as follows if you have questions feel free to ask Kevin or I.
CREATURES:
4 veteran explorers
2 Sakura tribe elder
1 starved rusalka
1 fierce empath
2 eternal witness
1 sigarda
1 thragtusk
1 yosei
3 academy rector
1 sun Titan
2 baneslayer angel
SPELLS:
3 green suns Zenith
4 cabal therapy
1 maelstrom pulse
1 vindicate
ENCHANTMENT:
1 faiths fetters
4 pernicious deed
1 moat
1 recurring nightmare
1 recycle
OTHER SPELLS:
3 sensei tops
LANDS:
3 windswept Heath
3 verdant catacombs
3 forest
3 plains
2 swamp
3 bayou
2 savannah
1 scrubland
2 phyrexian tower
SIDEBOARD:
3 carpet of flowers
3 extirpate
3 natural order
1 PROGENITUS
1 nether void
1 humility
1 memoricide
1 cranial
Extraction
1 angel of despair.
That's the list I am
Running at the moment if you have questions ask and I or Kevin can hp
You.
I just feel that this deck can do so much more. I have been playing it on MTGO everyday for about a week. It feels like too many cards are situational. Only issue is I don't know what to change because each have about an equal amount of use. Only card that is always useful is Academy Rector. Are there any I good enchantments that could be considered a win condition? Also would it possible to fit Thrun back in. Early turn Nethervoid followed up by a creature would help a lot vs storm.
What more do you want? I mean lets start with creatures veterans are obviously amazing and can ramp you into your big creatures. Sakura tribe elder is a tank! I mean he drops can block sac anything and gives you mana eot to do things faster than your opponent and with such a high threat density deck I think he is well suited. Rusalka is just amazing a green sunnable sac outlet??! Doesn't get much better when you want your creatures to die. E witness is just perfect that's enough said. Rector is obviously good considering you get whatever enchantment you want if they don't death rite or stifle. Baneslayer angel. I mean legacy isn't equipped to deal with that card very well it's a huge body a life linker and has first strike. And for 5. Sigarda is just good a huge body way to cast can't be targeted and makes your permanents liliana proof. Yosei ya he is a 6 drop but look what he does and you asked about enchantments that win nightmare with yosei if you get it online it's over. Not to mention the triggers stack. Thragtusk I mean same thing with nightmare you get enough mana eventually you keep cycling him
And gainin life making dudes and what will your opponent do? Sun Titan is just so good there have been so many times where I drop him
Get a deed back and start nuking. Or drop him
Grab e witness for memoricide or vindicate. The creature base is disgustingly
Good and if you have ever ran this list you would understand.
Now lets talk about enchantments. Lets start with moat. If you have ever played moat you would understand that the card is just purely unfair think about the decks in the
Meta mostly creatures that do not fly
And the ones that do can't stand up
To the ones we have. When moat drops people tend to lose.
Pernicious deed. You run 4 board wipes it hits everything on your side it wants to hit and everything on there side. Enough said.
Recurring nightmare gives you the option to cycle creatures like
Yosei and thragtusk and sun Titan which pretty much no one can handle.
Recycle is fairly new for me but you draw even when you play LANd that is card advantage like no other. Ya your max hand size is two but you can always put yosei in the bin or therapy and not care to much.
Faiths fetters I can't tell you how many times this card has saved me it slams on emrakul and is so good
Nether void has won me against storm twice at scg events beat it at providence to take 12th
All in all I don't think the deck can get much better.
He's not asking for a short primer. No one is questioning the power of Rector. It is probably the most well developed variant (or at least the most discussed over time here), but it has definitely taken a hit from Shaman and peoples interests have shifted a bit to developing the Scapeshift variant. What he does want is an enchantment that will absolutely house some people. I ran a query on Gatherer and came up w/ 620 W, B, or G non-aura enchantments.
Here's a couple that caught my eye. I haven't gone over the whole list yet though:
Baneful Omen - goes great w/ Top given our higher than normal CMC. Even more fun if you're on the Progenitus plan and especially nutty if you toss in a couple Worldly Tutors. But the tutor kinda sucks (it ain't no GSZ) and Omen is pretty costly to hardcast if you need to.
[cards]Bloodbond March[/card] - interesting effect, though not sure it's all that exploitable
[cards]Burgeoning[/card] - Seems like it should see some play
[cards]Cadaverous Bloom[/card] - only including because I used to love Prosperous Bloom :) (Would be awesome if this, Stasis, and Squandered Resources could be good again)
[cards]Call of the Wild[/card] - see my notes about Baneful Omen... (minus the prohibitive casting cost part)
[cards]Celestial Convergence[/card] - seems like you could do crazy things w/ Vampire Hexmage
[cards]Chains of Mephistopheles[/card] - see the Junk thread for discussion
In any event, my point is twofold: 1) the tools are out there to look for something backbreaking. 2) No deck is perfect, it's worth revisiting some assumptions sometimes. I kinda think there might be a deck for Omen & Call, especially if you can find a way to generate enough mana to actually cast it and/or the creatures that go well with it. Of course then you should probably just be playing Elves or 12 Post. Happy brewing!
Regarding rock paper scissors, I feel that may be the case already. Red is best against fair decks because it behaves like a combo-control deck. Blue is best against combo because it has Jace and Brainstorm to sculpt the anti combo nuts asap. Rector is tied between the two, but has the best chance against blue because Jace is their alt win con.
Unless the game goes really super late I would call Recycle the deck's Enchantment win condition.
I noticed most of my losses are to Esper Stoneblade builds, knowing that they are the DTB atm, could anyone list down a few ways which I should sb against them?
I am still playing Scapewish and I usually do this
-2 Explorer -1 Therapy -1 Blitz Hellion -1 Burning Wish
+2 Slaughter Games +3 REB
Strongly agree. I know I doubted you initially, but I'm definitely a Recycle convert. Still annoys me that I have a jap foil Arena with no home now though, lol. #1stworldmagicproblems, I guess.
If you can't assemble Yosei/Nightmare within 2-3 turns after resolving Recycle, you're doing something wrong. At the moment, Yosei lock is the single most degenerate thing that Rector is capable of. That it's "combo kill," if you will. I'm not saying that it's anywhere near as strong or as synergistic as Scapewish's combo kill, but it DOES have one.
Note: there are several reasons why I haven't been playing Rector much lately. Until very recently, Steve still had to borrow a lot of stuff off of me to actually be able to play the deck. Additionally, Scapewish is just plain better in the central PA/upstate NY meta right now, and I've been in a mood to want to win tournaments lately. I'll probably be playing Rector again a fair bit next month, once I've had time to put it all back together the way I want it. I've also been doing some shhh shhh R&D on the blue version, which has, again, led to Rector getting left behind. It's surprisingly hard to juggle managing/updating/playing my two completed Nic Fit decks, while also working on finishing development on the third, while also building and playing other decks for fun / with an eye towards learning their weaknesses.
I wouldn't cut the Wish, just because Esperblade often turns into a grind-fest, and you want to have your full bevy of threats available. Taking out the Hellion is fine here, because Snapping Swords. Oftentimes, I board "out" a Green Sun in the matchup, because it gives you an added diversity level to your threatbase in the wishboard. Boarding out a Green Sun actually increases your number of Green Suns from 4 to 7, which is significant. Your other board outs (and your board ins) are fine, though.
Yeah, Recycle is pretty incredible. Still, I think CRich3 is asking for a game ender NOW. Recycle will surely get the job done, but we're still looking at a couple turns. (Awesome turns I might add.)
Anyway, after going over the list of enchantments in Rector colors, I can safely say that much like WotCs opinion that creatures have been underpowered for much of Magics history, the same is also true of enchantments. But in case anyone is curious, these are the ones that caught my eye (besides the few I listed yesterday):
Wound Reflection (like the idea, turns Bump in the Night into 6 pts for 1 mana, seems sweet w/ trample but does nothing by itself)
Words of Waste (probably junk, but it could be exploitable)
Wild Pair (probably constrains your deck construction too much)
Lurking Predators (this seems sweet since you can get stuff you don't want out of the way and if Jund and/or Shardless BUG becomes prevalent this can really punish Cascade effects)
Whether any of the are worth the development time is another matter. Free stuff is good so anything that lets you put things into play has some potential (Lurking Predators, Call of the Wild). But yeah, Recycle. Land, draw. Explorer, draw. Zenith for Prime Time, draw + stick two extra lands. Bludgeon opponent.
Call of the Wild + Liliana Vess seems pretty nifty, though slow. Her -2 gets both Call and a creature and her starting loyalty is high enough that you don't have to plus her to use the second ability twice. That's slow though... (T1 Lili for Call, T2 draw + cast call, T3 -2 for target, activate Call).
Oh, I misunderstood.
The best options for "winning on the spot" are Eldrazi Conscription and Recurring Nightmare. Both are conditional and have their respective weaknesses. If you want to go deep, you can add Omniscience to that list as well.
It's amusing to note, as well, even the single most broken enchantment of all time, Yawgmoth's Bargain, is only an engine: not a win condition. This is why I say that while Rector is very solid, you do have to work a bit more for your wins. You can assemble engines upon engines....but those engines, while they may bury your opponent in card advantage, don't DIRECTLY kill.
I also think that this is one reason why Scapewish has been more popular in the thread of late -- it doesn't durdle with engines and petty things like drawing cards. It just fucking kills people -- and that's an attractive trait for an archetype that tends to be brain-draining on a good day.
Kevin I like the build we have now An ultimately I think it's almost perfect. Many people obviously want more but what more can you really give!? I mean like I said before I think the deck is solid we have cards that are situational but overal the deck as a whole looks great. It has creatures people can't deal with and even though decks like MUD AND OMNI have bigger creatures we have ways of dealing with those decks too. I think that people can run bigger stronger cards WOODFALL PRIMUS has been a card that I have been eager yet weird about. It's ability it's absurd and with nightmare it just is boss an it's big. Stuff like that is possible but you hVe to take into Account that it is hard to get out and to reach its full power nightmare is needed. I think that omni in the deck would be fantastic. Obviously the only problem is its blue if you draw it then you have a dead card. If you grab it with rector you should win. The possibilities are fantastic. Drop omni play rector sac her grab recycle and just play everything. I think I may give it a try. I think with the right changes it could do as well as scapewish. I mean rector does durdle. But i think it has answers to everything. Sorry my
Posts are somewhat everywhere. Alot on my mind lately I will post tournament reports in my next few events.
Well can someone help me with sideboarding. I have been doing good so far but I don't really do much sideboarding. My meta is full of bad match ups but here is what I am up against. I dont have the Natural Order's to practice with on MTGO but I will be using them in real life. I didn't buy any because I'm saving for moat and Nether Void. I am using the older SB list.
MUD
-NO SB
Burn
-3 Deed
-2 Maelstrom Pulse
+3 Inquistion of Kozilek
+2 Extirpate
Miracles
-3 Veteran Explorer
+3 Carpet of Flowers
BUG
-See Miracles
Stoneblade
-See BUG
Pox
ANT
-1 Moat
+1 Nether Void
My other question is Woodfall Primus. I have been thinking about him a lot lately. Only reason I haven't tried him is because it doesn't kill creatures if I have to play against Omni Show. But that seems like a small downside since I can green sun and NO for him. Plus if I get him out with Recurring Nightmare I can wipe someone out of the game. I can't test him because I don't have any, has anyone else used him?
Terastodon >>>> Woodfall Primus, not even close in any way. My BUG list plays Terastodon and it is amazing.
Primus nukes 1 NC permanent and is a 6/6. Terastodon nukes 1 NC permanent and two of your lands and is a 9/9 and a 3/3 and another 3/3. On top of that it is flexible and can nuke 3 of your own lands (which happens quite often) or up to 3 NC permanents of the opponent (never used it on more than 2 so far).
For the SB you have to show exact list and SB for more advice. This is what I can tell you now.
- Baneslayer Angel is terrible against white control decks so side them out.
- Side out Moat against Miracles.
- There are also a lot of aggressive BUG decks around, keep the Explorers in against them when you see Confidants or think they don't run many Planeswalkers.
- Against burn don't side out all your Enchantment removal or you will die to Sulfuric Vortex. Bring in Leyline of Sanctity if you have it because... you know.
- you should bring in Inquisition of Kozilek and Extirpate against ANT. I don't see why you wouldn't.
- Side in Extirpates against Pox, they are awesome against them.
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