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Thread: [Deck] ANT (Ad Nauseam Tendrils)

  1. #4561

    Re: [Deck] ANT (Ad Nauseam Tendrils)

    Quote Originally Posted by Troll Slayer View Post
    I'd say you probably need at least one Sea for it to be playable. If you are in a budget crunch you could even try a watery grave.
    Its not that im on a budget crunch persay I just havent found a price id be willing to pay sure ill trade for them at about 130-150 but cash up front not so much.

    But ill see what i can do i might be able to dig up both or at least one. Other than that does my manabase look good?? (no trop sideboard or abrupt decays)

  2. #4562
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    mort-'s Avatar
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    Re: [Deck] ANT (Ad Nauseam Tendrils)

    I am kind of confused. I had the luck to win a Grim Tutor, a card which I didn't find that good in storm decks and therefor was always way too greedy to buy one. So now I could test it and I always hated it. I can see why one would play UB ANT with G splash for Decays, but why so many people play this card is beyond my understanding. In every game it was available to me, I hated it. Can someone please explain me why so many people like this card so much? Thank you.

  3. #4563
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    Re: [Deck] ANT (Ad Nauseam Tendrils)

    Quote Originally Posted by mort- View Post
    I am kind of confused. I had the luck to win a Grim Tutor, a card which I didn't find that good in storm decks and therefor was always way too greedy to buy one. So now I could test it and I always hated it. I can see why one would play UB ANT with G splash for Decays, but why so many people play this card is beyond my understanding. In every game it was available to me, I hated it. Can someone please explain me why so many people like this card so much? Thank you.
    Without Burning Wish, this seems to be a necessary evil. Just 4 Infernal Tutor are not enough business, at least from my point of view.

  4. #4564

    Re: [Deck] ANT (Ad Nauseam Tendrils)

    I got 9th at jupiter games 40 land duals event. got back a bit late I plan on writing at least some what of a mini report. some highlights are comboing off through a lodestome golem game 1 match 1.
    I also had a feature match round 4 against helm counterbalance.
    Last edited by Rekk; 01-20-2013 at 07:00 PM.

  5. #4565

    Re: [Deck] ANT (Ad Nauseam Tendrils)

    Ping Pong: I think 14 or 15 lands would be better. 13 is a little light for ANT imo. A second island is nice.

  6. #4566
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    Re: [Deck] ANT (Ad Nauseam Tendrils)

    Quote Originally Posted by Rekk View Post
    I got 9th at jupiter games 40 land duals event. got back a bit late I plan on writing at least some what of a mini report. some highlights are comboing off through a lodestome golem game 1 match 1.
    I also had a feature match round 4 against helm counterbalance.
    Congrats!
    Matt Bevenour in real life

  7. #4567
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    Re: [Deck] ANT (Ad Nauseam Tendrils)

    Quote Originally Posted by Rekk View Post
    I got 9th at jupiter games 40 land duals event. got back a bit late I plan on writing at least some what of a mini report. some highlights are comboing off through a lodestome golem game 1 match 1.
    I also had a feature match round 4 against helm counterbalance.
    What's up with the report? Eagerly waiting lol.

  8. #4568

    Re: [Deck] ANT (Ad Nauseam Tendrils)

    Quote Originally Posted by Troll Slayer View Post
    Ping Pong: I think 14 or 15 lands would be better. 13 is a little light for ANT imo. A second island is nice.
    15 is a pretty good number. 14 is ok. 13 is wrong.

    GC.

  9. #4569

    Re: [Deck] ANT (Ad Nauseam Tendrils)

    Congratulations To Matt (Tammit67)
    http://www.thecouncil.es/tcdecks/dec...4&iddeck=73078
    (report will be down by tonight)

  10. #4570
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    Re: [Deck] ANT (Ad Nauseam Tendrils)

    I really want to find a second Grim tutor. I'm sick of losing to blade because my Infernals get discarded/extracted, but really don't want to go back to the Wish version just yet.
    Matt Bevenour in real life

  11. #4571

    Re: [Deck] ANT (Ad Nauseam Tendrils)

    So this is a realllly bad tourney report, classes started and what not. I lost my notes so its all from memory if you have any questions please ask.



    round 1 lodestone mud

    i probe seeing city, tomb, lodestone golem, weilder (and other things) well i have to go off quickly, draw into a second probe, cast probe, fetch with delta getting sea and ponder seeing cabal ritual. my hand is something like cabal ritual petal led tutor tutor? (i can't go off now but i can next turn) i believe he goes tomb grim pass,
    ok well this is bad, i don't draw what i need i play land and cast a petal because i don't read golem and think its thalia.
    he goes petal tomb tap grim greaves golem swing im at 10. I untap play land cast cabal rit x2 led infernal tutor grabing pif rince repeat tendrils.

    game two i keep my 7 he goes turn one chalice at one. my chain is locked out now uhhh ok not to bad. play underground sea pass. he plays trinasphere pass. well that hardly seems fair, i play volcanic pass, he plays trinasphere cavern of souls weilder, i play tropical pass, he plays blood moon anddd i scoop.

    I keep a ponder heavy hand with abrupt decay, and ponder into one, i just go ad ad two hate cards then untap kill him.
    Sideboarding: out 4 probe 3 duress 1 swamp, in 4 ad 3 cov 1 bayou.)


    Round 2 i believe is my friend with affinity, game one i ad naus and miss a grim tutor kill when i was at 4 life, i then flip go to 3 see it and well its too late. game 2 i mull to 5 which is brainstorm land dark rit x 2 infernal. i go land go he goes land go, i play brainstorm draw dark rit ad nuase land. i put back tutor and i believe a duress ad naus 2 floating kill him.
    board in abrupt decay and chains for duresses and probes (leaving one probe in) the cabals hit cannonist and plating.

    Round 3 i keep a slow hand of lands and rituals plus a led. im playing against a nic fit valakut list which does nothing except burning wish for therapy then die on like turn 6. game two he boards in extirpate hits a duress out of my hand then dies with a thragtusk in hand.

    (I board in bobs for probes to fight the fact that he is a slow deck with therapy.)

    Round 4 against helm, this is on camera. game 1 i sculpt a hand that can beat 2 force of wills and power through his apparent nothing. game 2 i die with a grim tutor in my hand that would have fetched an abrupt decay to kill the cannonist but sadly that never happened. game 3 my hand once again can beat a force of will because of the natural drawn pif.

    round 5 play against TES and lose to silences and in game 3 i get turn one probed therapied for leds.

    Round 6 lost to Helm floating a force of will. i think i should have tried to slow the game down and find the tendrils main to beat him like that, but i got to anxious of him finding cb soon. lost game 2 in much the same way.

    round 7 i played against bug agent. that deck struggles to beat combo with no forces game one, i kill him on turn 2 or 3 both games with no worries. I boarded in bobs.

  12. #4572

    Re: [Deck] ANT (Ad Nauseam Tendrils)

    Has anyone done much testing against the Jund lists? I have found them to be pretty annoying to play against, since, especially post board, since they run enough discard to force us to try and grind them out, and that's not that awesome of a plan, since they board in a bunch of Chains as well, and that card is very tough to grind out, especially when combined with Graveyard hate.

    I've started playing -4 Bob in the SB, +3 Chrome Mox and a 2nd Ad Nauseam again - I haven't really found Bob to be all that awesome, even against BUG, since he usually just ends up dying to a Liliana or Abrupt Decay after drawing 1 card, and I really like being able to board into a plan that lets me very reliably race any of the discard and/or fair decks (typically when I board into this plan, I play similar to I would with TES -- I'm very aggressive with my cantrips, and I will often Ad Naus with 0 floating if my hand isn't going to hold up to a Hymn or a Thoughtseize).

    Also, it's pretty sweet being able to board into a second Ad Nauseam against BUG, since even the aggressive version of that deck seems to be fairly clunky, so naturally drawing Ad Naus is pretty good.

  13. #4573
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    Re: [Deck] ANT (Ad Nauseam Tendrils)

    Quote Originally Posted by aaronm678 View Post
    Has anyone done much testing against the Jund lists? I have found them to be pretty annoying to play against, since, especially post board, since they run enough discard to force us to try and grind them out, and that's not that awesome of a plan, since they board in a bunch of Chains as well, and that card is very tough to grind out, especially when combined with Graveyard hate.

    I've started playing -4 Bob in the SB, +3 Chrome Mox and a 2nd Ad Nauseam again - I haven't really found Bob to be all that awesome, even against BUG, since he usually just ends up dying to a Liliana or Abrupt Decay after drawing 1 card, and I really like being able to board into a plan that lets me very reliably race any of the discard and/or fair decks (typically when I board into this plan, I play similar to I would with TES -- I'm very aggressive with my cantrips, and I will often Ad Naus with 0 floating if my hand isn't going to hold up to a Hymn or a Thoughtseize).

    Also, it's pretty sweet being able to board into a second Ad Nauseam against BUG, since even the aggressive version of that deck seems to be fairly clunky, so naturally drawing Ad Naus is pretty good.
    I have been on this recently:

    1 Ad Nauseam
    4 Brainstorm
    4 Cabal Ritual
    3 Cabal Therapy
    2 Chrome Mox
    4 Dark Ritual
    4 Duress
    4 Gitaxian Probe
    1 Grim Tutor
    4 Infernal Tutor
    4 Lion's Eye Diamond
    4 Lotus Petal
    1 Past in Flames
    4 Ponder
    1 Tendrils of Agony

    2 Island
    4 Misty Rainforest
    4 Polluted Delta
    1 Swamp
    1 Tropical Island
    2 Underground Sea
    1 Volcanic Island

    Sideboard:
    4 ?
    3 Abrupt Decay
    1 Bayou
    1 Cabal Therapy
    3 Chain of Vapor
    1 Empty the Warrens
    2 Karakas

    Your G1 AN are pretty good with the chrome mox and you never really need the 6th tutor. the 4 board spots are constantly in flux for the meta. I found that it helps having the early AN line against most decks in game one and you hardly ever board it out for game 2 since you want access to that line(before an active CB or versus discard decks)

    I don't know if i would add the 2nd AN since it makes your first one not as good, but just natural'ing it is pretty awesome.

    CB has taken a significant decline in my meta so I don't need the 4th decay and chain is better versus some random hate and generates storm if need be.

    PiF loses some value versus the discard decks because they have grave hate but having that path is very good. they need to both have discard + grave hate. their clock isn't that fast, and with the extra IMS you can often AN from lower life totals(cutting the 2nd grim and a piece of protection also makes your AN significantly better) avg CMC in this version .91 versus .95 which does not look significant but can be. This may or may not include SB cards I am not sure how tcgplayer stats work.

    I may board the third chrome moxen though. but the problem is that doesn't help fight discard as well since you are down a card/ need a card to make it good.

  14. #4574

    Re: [Deck] ANT (Ad Nauseam Tendrils)

    Quote Originally Posted by aaronm678 View Post
    Has anyone done much testing against the Jund lists? I have found them to be pretty annoying to play against, since, especially post board, since they run enough discard to force us to try and grind them out, and that's not that awesome of a plan, since they board in a bunch of Chains as well, and that card is very tough to grind out, especially when combined with Graveyard hate.

    I've started playing -4 Bob in the SB, +3 Chrome Mox and a 2nd Ad Nauseam again - I haven't really found Bob to be all that awesome, even against BUG, since he usually just ends up dying to a Liliana or Abrupt Decay after drawing 1 card, and I really like being able to board into a plan that lets me very reliably race any of the discard and/or fair decks (typically when I board into this plan, I play similar to I would with TES -- I'm very aggressive with my cantrips, and I will often Ad Naus with 0 floating if my hand isn't going to hold up to a Hymn or a Thoughtseize).

    Also, it's pretty sweet being able to board into a second Ad Nauseam against BUG, since even the aggressive version of that deck seems to be fairly clunky, so naturally drawing Ad Naus is pretty good.
    thats why i play bob in the board he is fantastic for that game changer against the deck

  15. #4575

    Re: [Deck] ANT (Ad Nauseam Tendrils)

    @ThomasDowd

    I agree it feels unintuitive to board in Chrome Mox against discard decks -- it makes sense when you consider that your primary win condition is Ad Nauseam, though. As for the number, I just copied it from TES, since that deck casts Ad Nauseam so well.

    I do like your mainboard configuration. I don't mind being on 15 land with the 2 Chrome Mox. 8 fetches seems a little low to me (I've often run up to 11), but I think the second island is important enough to be worth it...I think my biggest concern is only 5 ways to find the basic swamp, which is quite important vs. RUG.

    I've liked the 2nd Ad Nauseam so far, as I'm currently cutting the 2nd Grim Tutor for it after SB, which ends up being kind of a wash as far as CMC goes. I haven't tested much with cutting the 2nd Grim Tutor from the 75 all together, but it seems pretty logical (definitely the worst card in the deck).

  16. #4576

    Re: [Deck] ANT (Ad Nauseam Tendrils)

    Quote Originally Posted by aaronm678 View Post
    (definitely the worst card in the deck).
    Worst card in the deck is Ad Nauseam.

    Greetings,

    Iņaki.-
    Spike-Johnny

  17. #4577

    Re: [Deck] ANT (Ad Nauseam Tendrils)

    Quote Originally Posted by egosum View Post
    Worst card in the deck is Ad Nauseam.

    Greetings,

    Iņaki.-
    That's not really true when you're playing against a bunch of decks whose entire gameplan against you is to remove your graveyard and make you discard your hand. In the current meta of Hymns, Lilianas, and Deathrites, it's worth it to try and make Ad Nauseam better.

    But yeah, if you're running 2 Grim Tutors and 4 petals for IMS, Ad Naus is pretty bad.

  18. #4578

    Re: [Deck] ANT (Ad Nauseam Tendrils)

    Quote Originally Posted by aaronm678 View Post
    That's not really true when you're playing against a bunch of decks whose entire gameplan against you is to remove your graveyard and make you discard your hand. In the current meta of Hymns, Lilianas, and Deathrites, it's worth it to try and make Ad Nauseam better.

    But yeah, if you're running 2 Grim Tutors and 4 petals for IMS, Ad Naus is pretty bad.
    I' m not saying is not a necessary evil, just like Grim Tutor. I' m not cutting it from main deck, and in very strange situations I side it out. Though it is plain the worst card in the whole deck.

    Greetings,

    Iņaki.-
    Spike-Johnny

  19. #4579
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    Re: [Deck] ANT (Ad Nauseam Tendrils)

    Quote Originally Posted by aaronm678 View Post
    @ThomasDowd

    I agree it feels unintuitive to board in Chrome Mox against discard decks -- it makes sense when you consider that your primary win condition is Ad Nauseam, though. As for the number, I just copied it from TES, since that deck casts Ad Nauseam so well.

    I do like your mainboard configuration. I don't mind being on 15 land with the 2 Chrome Mox. 8 fetches seems a little low to me (I've often run up to 11), but I think the second island is important enough to be worth it...I think my biggest concern is only 5 ways to find the basic swamp, which is quite important vs. RUG.

    I've liked the 2nd Ad Nauseam so far, as I'm currently cutting the 2nd Grim Tutor for it after SB, which ends up being kind of a wash as far as CMC goes. I haven't tested much with cutting the 2nd Grim Tutor from the 75 all together, but it seems pretty logical (definitely the worst card in the deck).

    getting basic swamp isn't that bad, you could cut a misty for a verdant but that might be pushing it a touch since it will only get a trop for blue. plus with 6 IMS hitting your first black source isn't so bad. AN also gets better with more IMS (6) making it a really legitimate early line. you only ever really need 1 maybe 2 black sources to go off, i like having excess blue for cantrips and on the off chance i need that PiF route. you may be able to get away with a badlands over volcanic there. my undergrounds typically only ever tap for black mana unless I am cantripping the turn before. also they only have 4 wastelands and misty get underground. I always cut AN vs RUG. Too much mana.

  20. #4580

    Re: [Deck] ANT (Ad Nauseam Tendrils)

    Ok so i have a new card i want to try out, Ignorant Bliss.
    old board
    4 dread of night
    3 chain of vapor
    3 bob
    1 bayou
    4 abrupt decay

    new
    2 ib
    2 karakas
    3 cov
    3 bob
    1 bayou
    4 a decay


    mav plan before
    -4 probe
    - 4 dures
    - 3 therapy
    -1 swamp
    +4 dread
    +3 chain
    + 4 abrupt
    +1 bayou


    new board plan: should i board out lands? is it weird to board in 2 karakas as spells

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