Hello people! Merry Christmas :). I've made a change to my decklist to fight those horde of BUG shamanism, and I've won my last large tournament of the year with it. Have a look:
http://www.thecouncil.es/tcdecks/dec...6&iddeck=71855
I played against:
Team america 1-2 (3 wastelands in a row in G1, turn 1 to 3, 3 daze in game 3 to my show and tell protected by daze and fow.)
Goblins 2-0
GB Emrakul Post 2-1
Jund 2-1 (He had 12, a shaman and creatures, and I thought he would fetch into Overgrown tomb 'cause I've been testing modern whole week and attacked for nothing with Iona and Angel of despair into a Bayou fetched. Yeah, I'm stupid).
Zoo 2-0
Goblins 2-1
Top8 - Sneak attack 2-1 (he forgot to draw7 with griselbrand in G2 and still had Blood moon, Sneak attack, Emrakul, Wipe away.. meh)
Top4 - UWr Rip Miracles 2-0 (G1 turn 2 Griselbrand scoops, G2 Turn 1 Grafdigger's Cage, turn 1 mine Duress into Rip, Pyro, Fow, Fow, Scalding, discarding Rip, turn 2 Counterbalance from top, Daze, turn 2 mine land, ponder, turn 3 RIP, resolves, turn 3 mine Bstorm + fetch + Tseize discarding Pyro, turn 4 him land, turn 4 mine ponder + careful, all exiled, turn 5 another land, turn 5 mine, land, tseize discarding Fow, he had only 1 fow, Show and tell into griselbrand drawing 7 GG.)
Finals - Team america (like the one that won SCG Atlanta) 2-0. G1 Sphinx on turn 3 Griselbrand on turn 5, G2 I discarded his Fow in turn 1 but he found after a ponder 1 Spierce, but Sheoldred landed in Turn 3, and it was all over.
My conclussions: Pithing needle still sucks, Massacre is not as good as Submerge, hope the Dimir part of Gatecrash helps us with those pesky enchantments, haha. -2 Massacre, -1 Pithing needle, +3 ?. Maybe the 4th Show and tell. I don't know.
3d2Y. [Wolves never look back]
Hey, I know a handful of you were holding out hope that the Dimir Charm from Gatecrash would aid the meta.
Instant
Choose one - Counter target sorcery spell; or destroy target creature with power 2 or less; or look at the top three cards of target player's library, then put one back and the rest into that player's graveyard.
While I wasn't expecting anything very helpful, I did recognize that most Dimir bombs were going to be flashy and expensive, and the charm had the best chance of being simple and effective in a narrow application. I'm still left pessimistic that without the (impossible) return of Mystical Tutor, the deck needs something to get it out of the rut we've found ourselves in with maindeck hate in the DtB.
I don't think this will do much for the deck. Sure it kills deathrite shaman and acts like a careful study/ponder hybrid of sorts. But careful study costs only 1 mana and allows you to choose which cards from you hand (including the one you drew) you discard. So if you careful study with a hand of 5, you essentially choose which 2 cards of 7 you discard where dimir charm only allows you to choose between the top 3 of the library and you even have to put one card back on top. I see this as strictly worse than lim-dûl's vault and that card doesn't even see much play in reanimator because of the cost and card disadvantage.
If the meta gets infested with the mirror and show and tell then this becomes a good SB card, countering reanimate effects, show and tells and messing up people's brainstorms and ponders.
What would you say Reanimator's worst match ups are? Also, one of the decks that I personally have a 1% win against are the Rishadan Port. How would you go about beating these decks? And, how heavy are they in the current meta?
Thanks for the help!
(I'm going to a Star City Open soon and would like to be ready).
Currently Playing:
Dredge / Hive Mind / Belcher / Sneak-Show
HayWire Motorsports - Tacoma, Washington
GoFundMe
Against Lands: Fetch basics to avoid Wasteland, use Entomb for a Shroud/Hexproof-Critter (inkwell leviathan should be very good) against Maze of Ith, be aware of CropRotation into Bojuka Bog. Whats your concrete Problem with this Matchup? They have Tabernacle, but that souldn't be such a problem for Reanimator as it is for Dredge (They may Loam/GhostQuarter you out of the game, but this would be a nut-draw). Postboard I would bring in Needles as well as Show and Tells (be careful: some old-school lists may play Mindslaver and slave you out of the game with Academy Ruins).
I love you too, honey! ;)
Last edited by DarkJester; 01-10-2013 at 05:36 PM.
Currently Playing:
Dredge / Hive Mind / Belcher / Sneak-Show
HayWire Motorsports - Tacoma, Washington
GoFundMe
At the risk of sounding like a broken record, check out http://www.mtgthesource.com/forums/s...l=1#post696672
If you're worried about Port, just reanimate in response to the tap! But seriously, being able to play Emrakul and having Stifle gives you a ton of game against random things game 1.
Yes it is.
But the purpose of available mana during the main phase is, as far as reanimator is concerned, to reanimate stuff.
Instant speed reanimation allows NLR to animate in response of pesky plays such as tapping your mana, exiling your creatures in the yard, and so on.
But like Phazonmuant said, there's a thread devoted to this particular approach and I wouldn't want to pollute this topic any further.
Has anyone taken a look at the recent SCG Top8 List?
Is it just me or does the Deck look like a complete random pile just being rogue and surprise people or is there actually some potential we might adapt to improve our matchups? Could also be well positioned due to the lack of BUG... At least it seemed to me that way at first sight.
any thoughts ?
Hey guys.
i have started to wanna play a combodeck with big beasts such as Show'n'tell, Reanimator and 12 post.
I wanted to tryout reanimator, when i started to think if it was the stronger choise?...
my question is, why reanimator>Show'n tell?... isnt show'n- simply stronger?
thanks for your help :)
What about cards such as plowshares and path to exile. dont those cards just ruin it all?
And i guess a couple of show&tell would be nice in main and SB vs GY hate?
That's what Reanimator lists have traditionally been doing; 1-4x Show and Tell in the SB to counter the GY hate their opponents will be running G2. And we run countermagic + discard to deal with StP and other spot removal spells. Some of our fatties have built in evasion (Empyrial Archangel) so there's that too.
There are currently 1 users browsing this thread. (0 members and 1 guests)