Page 95 of 134 FirstFirst ... 4585919293949596979899105 ... LastLast
Results 1,881 to 1,900 of 2665

Thread: [Deck] 43 Lands

  1. #1881

    Re: [Deck] 43 Lands

    Quote Originally Posted by Parcher View Post
    You do realize that this works both ways? That one of the main reasons that Lands doesn't consistantly do well in large tournament settings, is that if the opponent wins game one, it is insanely easy for them to at the absolute worst, force a draw? If they force you to to resolve everything individually starting in the first game, and don't establish a precedent for shortcuts, which any decent player will do once they realize what they are playing against, then you will be forced to do so in all the following games. So if they win game one, again, against a decent player who knows the matchup, it will be no problem for them to burn the clock enough to at least force the draw. They can sometimes even get out of a game one loss if they feel that they have enough speed to win game two, by forcing you through the motions, and conceding the second the realize they are unlikely to win that first game. Now if they do win game two, you will have zero time to win game three.
    I know it works both way, obviously, but odds are on our favor on G1 most of the time, few decks has response on the first game against GY and I think we have good MU against a lot of aggro/control base decks. As you said, any good player knows when to concede if they feel they can win G2 and G3 within time and G1 is unwinnable, that works both ways too. If I feel G1 is lost, I will concede too. It's a thin line between time you burned and if you are not sure you have the game won. I think Lands is a deck with long therm decisions, a decision I take on turn 3 or 4 would affect the board probably a few turns later.

    At least on my deck list, I feel my deck doesnt get stronger on G2/G3... because I have to take too many good cards and change my strategy. Taking out almost every match (Intuition, manabond, etc) to put Dark Confidant, Chalice of the Void, etc... isnt a proactive strategy, i think it is more like a reactive strategy (I put chalice to protect Bob from removals, to protect LFTL from extraction if it didn't hit yet), but our oponents MU odds just got better on G2/G3... now they have GY Hate, took out every single dead card from G1, etc. So, in my personal opinion... I think if I lost G1 and I didnt concede on time, it's better to draw than lost that game. If they concede me on G1 I would be just happy, I won but I never use shortcuts because I have no hurry to win... I would play another deck if Im hurry to win... my chances are biggest on the 1-0 than 2-0.

    Now, if you asked me for my personal opinion why LANDS doesnt consistantly do well on tournaments.... We need to take many factors on consideration, first of all... it is a very expensive deck with very expensive SPECIFIC cards... I only see Tabernacle, exploration, mox diamond etc in Lands deck or very marginal ocassions... so spending that kind of money is just for people who really loves Life from the Loam like me and everyone else on this section. Taking this consideration, how many people can or want to build a Lands deck.... 1 of XXXX (put any number you think is apropiated)...We have our players representing our deck on tournaments, how many of them are REALLY good at this deck? How many of these players made a mistake on a critical decision (which could be not at a critical turn... it could be from turn 1 to last turn)? I think the most decision we have to make, more chances we have to lose. In aggro, you take X's decisions between turn 1 and turn 5 (critical turns) if you do good calls, you should win (just in theory) think now on a deck which wins in late turns, which does NOTHING while is doing everything. Struggling in a race to get resources before oponent (he is on the same race because we are deniel him his own resources too). Early decisions like "should I build up my mana base or droping mazes and save lives?" or took down his manabase (almost always) or his creatures (on my case with my PFires engine) are critical decisions too... I only have one land drop for turn (if there is no exploration) so take the biggest EV from every card. When I started playing this deck, i lost a lot of tournaments and casual matches.... but EVERY single time I lost, I realize it was my mistake... and sometimes there are some mistakes nobody notices but they create a snowball effect. Is just my opinion :)

    Im from a very, very far away country so I can only read the reports from a very few good Lands players and see matches sometimes if Im lucky... In theory, if you have good chances to win aggro/control decks (2/3 of archetypes) Lands should do WELL on large tournaments.... Here I usually play 4 swiss rounds... if I have just 1 combo MU, is a 25% of my oponents!




    Quote Originally Posted by movingtonewao View Post
    ever thought of flusterstorm over spell pierce? I was thinking flusterstorm was more versatile. Another card I used to have in this slot was mindbreak trap, but it's cold against S&T variants.

    Yes, I thought of flusterstorm and it is a very good card, but to be honest... I think is too expensive to be just a SB card for me (here cost around 18USD) and usually with trinisphere and rishadan port, they will play max 1 spell + my flusterstorm he would need to pay 2 mana (same as Spell Pierce).




    Quote Originally Posted by Phelix View Post
    if you have a strong SNT metagame (and not the omni variant) id suggest two ensnaring bridge in the sideboard.

    or you can split bridge and gilded drake, like i did here: http://www.mtgdecks.net/decks/view/34683

    if its the omni variant, id suggest 3, not 2 trinisphere. this lets you intuition in response to snt and screw them over.


    also i prefer to have the crucible maindeck - it often saves you 2-4 or even 6 mana a turn, as well as doing what you said, in saving you whe loam gets extracted g2 and 3.


    My bad, most of the SNT players plays Omni variant. I know Ensnaring Bridge is the biggest card against SNT Sneak version and 3 Trinisphere seems good too in a Omni heavy meta, fair enough for me.

    I read your perfomance on that tournament (I was building up my Lands deck and doing some research) and your deck list was my first version of Lands, congratulations for that top16! I think this is one of the biggest perfomance in a long time for Lands!

    But based on my experience... Crucible of Worlds is a neat card and deserve to be between my 75 cards but not MD by now. I think it has biggest potential on G2/G3. I try to used every slot on my list to max out... I play 61 cards (-7 opening hand) 54/3 (around 18- dredges) without considering every ocasionally time I recur an artifact to the top of my deck and dredge it away again to protect potential cards I think they might be coming (very marginal ocasions, but not improbable), so I try to maximize every loam I do and win between these "18 dredges"... making my Crucible of Worlds a WIN+, so if I can acomplish the same task but making 1 slot free... I would take that and put it on my SB which protect me from LFTL hate.


    PS: I dont mean to sounds unrespectful with these quotes, Im a US Citizen living on South America since i was 5 forgetting my native lenguage (english) so Im sorry if everything I have wrote until now sounds weird. Probably the way we communicate here is completely different also.

  2. #1882
    Norwegian Polarbear Fighter

    Join Date

    Jan 2012
    Posts

    55

    Re: [Deck] 43 Lands

    Played 10 Games against BUG today. Preboard it did not seem very favourable with my current figuration. I felt i could always win the games if my opponent was a bit unlucky, but i always felt like i was backpeddaling. Will have to do more testing with 2x Engineered Explosives and 1 Pithing Needle main. Also gonna have to do some testing with RUGb Lands when i get my Groves. I think this is a good way to go these days, hopefully i'm correct.

  3. #1883
    Member

    Join Date

    Oct 2011
    Location

    Denmark
    Posts

    445

    Re: [Deck] 43 Lands

    I think grove is right for the meta now, if you insist on playing lands.

    im toying w. a burning wish/(scapeshift) variant now. and its not good :P

  4. #1884

    Re: [Deck] 43 Lands

    Quote Originally Posted by KntrellCL View Post
    I would play another deck if Im hurry to win... my chances are biggest on the 1-0 than 2-0.
    Well said! I'm a player that is not almost affected by playing long rounds and lands grinds the oponent patience but not the mine. If you are not hurried to win just play lands.

    Quote Originally Posted by KntrellCL View Post
    Now, if you asked me for my personal opinion why LANDS doesnt consistantly do well on tournaments.... We need to take many factors on consideration, first of all... it is a very expensive deck with very expensive SPECIFIC cards... I only see Tabernacle, exploration, mox diamond etc in Lands deck or very marginal ocassions... so spending that kind of money is just for people who really loves Life from the Loam like me and everyone else on this section. Taking this consideration, how many people can or want to build a Lands deck.... 1 of XXXX (put any number you think is apropiated)...We have our players representing our deck on tournaments, how many of them are REALLY good at this deck? How many of these players made a mistake on a critical decision (which could be not at a critical turn... it could be from turn 1 to last turn)? I think the most decision we have to make, more chances we have to lose. In aggro, you take X's decisions between turn 1 and turn 5 (critical turns) if you do good calls, you should win (just in theory) think now on a deck which wins in late turns, which does NOTHING while is doing everything. Struggling in a race to get resources before oponent (he is on the same race because we are deniel him his own resources too). Early decisions like "should I build up my mana base or droping mazes and save lives?" or took down his manabase (almost always) or his creatures (on my case with my PFires engine) are critical decisions too... I only have one land drop for turn (if there is no exploration) so take the biggest EV from every card. When I started playing this deck, i lost a lot of tournaments and casual matches.... but EVERY single time I lost, I realize it was my mistake... and sometimes there are some mistakes nobody notices but they create a snowball effect. Is just my opinion :)
    This is probably truth. Lands is an expensive deck which has a bad MU against combo. Tabernable, mazes, wastelands + ports and the colored mana base makes it the expensiviest deck in the format. This will keep lands far from DTB list. So, dont expect it to do so well in argentine where big tournaments get infested of combo decks and the card values is multiplied by 5 or 6 than is your country. But besides it, what Ktrell says is right. This deck deserves a very wise pilot and right the decisions most time specialy, in my experience, when you face counter decks. So most players will not choose lands for big tournaments.

    Quote Originally Posted by KntrellCL View Post
    Im from a very, very far away country so I can only read the reports from a very few good Lands players and see matches sometimes if Im lucky... In theory, if you have good chances to win aggro/control decks (2/3 of archetypes) Lands should do WELL on large tournaments.... Here I usually play 4 swiss rounds... if I have just 1 combo MU, is a 25% of my oponents! .
    Here happens the same most time!







    Yes, I thought of flusterstorm and it is a very good card, but to be honest... I think is too expensive to be just a SB card for me (here cost around 18USD) and usually with trinisphere and rishadan port, they will play max 1 spell + my flusterstorm he would need to pay 2 mana (same as Spell Pierce).



    Quote Originally Posted by KntrellCL View Post
    PS: I dont mean to sounds unrespectful with these quotes, Im a US Citizen living on South America since i was 5 forgetting my native lenguage (english) so Im sorry if everything I have wrote until now sounds weird. Probably the way we communicate here is completely different also.
    Where exactly, argentine, brazil, chile?

    GC.

  5. #1885

    Re: [Deck] 43 Lands

    Quote Originally Posted by GoldenCid View Post
    Well said! I'm a player that is not almost affected by playing long rounds and lands grinds the oponent patience but not the mine. If you are not hurried to win just play lands.


    This is probably truth. Lands is an expensive deck which has a bad MU against combo. Tabernable, mazes, wastelands + ports and the colored mana base makes it the expensiviest deck in the format. This will keep lands far from DTB list. So, dont expect it to do so well in argentine where big tournaments get infested of combo decks and the card values is multiplied by 5 or 6 than is your country. But besides it, what Ktrell says is right. This deck deserves a very wise pilot and right the decisions most time specialy, in my experience, when you face counter decks. So most players will not choose lands for big tournaments.



    Here happens the same most time!







    Yes, I thought of flusterstorm and it is a very good card, but to be honest... I think is too expensive to be just a SB card for me (here cost around 18USD) and usually with trinisphere and rishadan port, they will play max 1 spell + my flusterstorm he would need to pay 2 mana (same as Spell Pierce).





    Where exactly, argentine, brazil, chile?

    GC.



    Im from Chile, and big tournaments here gets infected with combo decks too, especially with Omni variants... so I dedicate my entire SB against combo (at leaste 14/15 cards). Some combos are pretty easy to win like Reanimator, Infect... but matches like Omnitell, RIP or High Tide are tough. Are you still playing Lands? which SB are you playing?

  6. #1886

    Re: [Deck] 43 Lands

    Quote Originally Posted by KntrellCL View Post
    Im from Chile, and big tournaments here gets infected with combo decks too, especially with Omni variants... so I dedicate my entire SB against combo (at leaste 14/15 cards). Some combos are pretty easy to win like Reanimator, Infect... but matches like Omnitell, RIP or High Tide are tough. Are you still playing Lands? which SB are you playing?
    SnT decks are common here and yes i'm still testing lands...my side looks like this:

    SB: 1 [SH] Ensnaring Bridge
    SB: 1 [DK] Tormod's Crypt
    SB: 2 [TSP] Krosan Grip
    SB: 4 [MR] Chalice of the Void
    SB: 1 [MI] Cursed Totem
    SB: 2 [DS] Trinisphere
    SB: 4 [RAV] Dark Confidant

    Let's say 4 bob + 4 chalice + 2 trini = 10 cards for combo. My lands is UGbw by now. I'm thinking on flip grip to abrupt decay but i'm not sure if it's relevant. During a time i run blue trap too.

  7. #1887

    Re: [Deck] 43 Lands

    I like the idea of Abrupt Decay for people who dont want to play RUGb Lands.

    Something like:

    1 EE
    4 Dark Confidant
    4 Chalice of the Void
    3 Abrupt Decay
    2 Trinisphere
    1 Tormod's Crypt

    The second EE can take down DRS and gives you a faster response when you have already use another EE on the game in matches like RUG where mongoose could be really annoying for versions like mine without Mishra's Factory. +3 Abrupt Decay to destroy DRS, Scavenging or an early Dark Confidant, or Rest in Peace. Against SNT Sneak version you can destroy Blood Moon, which is not bad at all.

  8. #1888

    Re: [Deck] 43 Lands

    And..what is your side plan against no omni SnT decks? Does bob see scene?

  9. #1889

    Re: [Deck] 43 Lands

    I dont have any plan yet against SNT Sneak version. Ive been thinking... how good is Jace TMS against SNT match ups? I would play Jace against Sneak, but I dont know how good it is. It might be good with our Rishadan Ports, Wasteland Locks.... it can give us a vicotory in 6 turns, bouncing an emrakul or something, funny interaction with loams on GY, we can dig in our deck... what do you think?


    I would play something like:

    4 Dark Confidant
    2 Jace, TMS
    1 Tormod's Crypt
    1 Crucible of Worlds
    2 Trinisphere
    3 Spell Pierce
    2 REB


    Against every combo, I would play the whole SB except for Tormod's Crypt (I dont play Bojuka Bog on my MD). Once I played 4 Spell Pierce/3 REB and it really works, especially with 3phere. I dont use any space of my SB against DRS since I play RUGb Lands. Just an idea! I really love Chalice of the Void, Krosan Grip, etc...

    I would probably take out in SNT Sneak MU:

    -1 The Tabernacle at Pendrell Vale
    -1 Glacial Chasm
    -4 Punishing Fire
    -1 EE
    -2 Manabond
    -3 Maze of Ith
    -1 Zuran Orb
    -1 Creeping Tar Pit
    -1 Tranquil Thicket

    Leaving Intuition in could be good on this MU.

  10. #1890
    The green Ancestral
    ESG's Avatar
    Join Date

    Mar 2010
    Location

    Seattle, WA
    Posts

    1,318

    Re: [Deck] 43 Lands

    Quote Originally Posted by KntrellCL View Post
    Ive been thinking... how good is Jace TMS against SNT match ups? I would play Jace against Sneak, but I dont know how good it is.
    Not that good. You can't drop it in with a Show and Tell, and I assume you're going to be tying up some mana with your Ports and holding up Spell Pierce mana if you have it. I would go with Pithing Needle or Phyrexian Revoker there. Both answer Sneak Attack and Griselbrand and can be played off Show and Tell or played preemptively, and you have Karakas, so you can answer both legends. Trinisphere is solid against the Omniscience version and effectively turns off Lotus Petal unless they play it before 3sphere comes down. Thalia is pretty solid in this matchup, too, although if they are playing Karakas, she's less so. Ensnaring Bridge is excellent unless they plop in Omniscence. If you're deep in blue, Venser is a decent option. Personally, I like dropping in something that kills whatever card they Show and Tell into play, so I like Spine of Ish Sah. There are a lot of strategies for fighting Show and Tell decks, so as long as you know the matchup and all your pieces are working toward that game plan, you should be good.

  11. #1891

    Re: [Deck] 43 Lands

    Quote Originally Posted by ESG View Post
    Not that good. You can't drop it in with a Show and Tell, and I assume you're going to be tying up some mana with your Ports and holding up Spell Pierce mana if you have it. I would go with Pithing Needle or Phyrexian Revoker there. Both answer Sneak Attack and Griselbrand and can be played off Show and Tell or played preemptively, and you have Karakas, so you can answer both legends. Trinisphere is solid against the Omniscience version and effectively turns off Lotus Petal unless they play it before 3sphere comes down. Thalia is pretty solid in this matchup, too, although if they are playing Karakas, she's less so. Ensnaring Bridge is excellent unless they plop in Omniscence. If you're deep in blue, Venser is a decent option. Personally, I like dropping in something that kills whatever card they Show and Tell into play, so I like Spine of Ish Sah. There are a lot of strategies for fighting Show and Tell decks, so as long as you know the matchup and all your pieces are working toward that game plan, you should be good.
    The problem with SnT MU is that you need the answer relatively fast (turn 3) so increasing the copies of answer is the way i think. I run bridge and karakas, spine sounds decent too. The problem is how many of each other?

    On the other hand how many dual lands are you running?

  12. #1892

    Re: [Deck] 43 Lands

    I played Lands at SCG Atlanta and did fairly well, going 5-2-2, which is my best finish to date. If you all are interested I'll do a more detailed report, but for now just a quick recap. Thanks to KntrellCL for posting his list, I played 74 of his 75 replacing the Ancient Grudge in the sideboard for a 2nd EE.

    There were 9 rounds and the match-ups went as follows:
    Round 1 Mono-Red Burn 2-0
    Round 2 Jund NicFit w/ Scapeshift Combo 0-2
    Round 3 Esper Stoneblade 2-0
    Round 4 GWB Junk/Maverick w/black splash 2-0
    Round 5 Dredge 2-0
    Round 6 UWr Rest in Piece/Energy Field/Helm of Obedience 1-2
    Round 7 12-Post 1-1-1
    Round 8 GWB Junk 1-0-1/2-1* Interesting story here
    Round 9 Affinity 2-0

    Random thoughts:
    -Lands is very well positioned right now with the manabases that people are playing
    -Deathrite Shaman isn't as big of a problem IF you play a punishing fire/grove list. This simple combo adds quite a bit to this deck in my opinion and I will always recommend it over lists without it for the time being.
    -It is probably possible to play 0 win conditions and rely on boredom to win, which I did in round 9.
    -This is a redundant comment, but I feel a necessary one to make. Tolaria West is the best card in the deck.
    -Trinisphere was retarded all day.
    -I wanted a 2nd EE maindeck every game.

    Decklist:

    Spells [24]

    4 Life from the Loam
    4 Exploration
    2 Manabond
    3 Intuition
    4 Punishing Fire

    Artifacts [7]

    1 Ensnaring Bridge
    1 Zuran Orb
    1 Engineered Explosives
    4 Mox Diamond

    Lands [37]

    4 Wasteland
    4 Rishadan Port
    3 Maze of Ith
    1 Ghost Quarter
    1 Creeping Tar Pit
    3 Grove of the Burnwillows
    3 Tropical Island
    1 Bayou
    2 Taiga
    1 Forest
    4 Windswept Heath
    3 Tranquil Thicket
    3 Tolaria West
    1 Glacial Chasm
    1 Karakas
    1 Academy Ruins
    1 The Tabernacle at Pendrell Vale

    Sideboard:

    4 Dark Confidant
    4 Chalice of the Void
    2 Trinisphere
    2 Krosan Grip
    1 Tormod's Crypt
    1 Engineered Explosives
    1 Crucible of Worlds

  13. #1893

    Re: [Deck] 43 Lands

    Hey all,

    I also played at SCG Atlanta with almost the same list posted above and finshed at 6-2-1 in 21st place. My list was as follows and is available on the coverage page for the event.

    Spells:
    4 mox diamond
    4 exploration
    4 intuition
    4 life from the loam
    3 punishing fire
    2 engineered explosives
    1 ensnaring bridge
    1 crucible of worlds
    1 oblivion stone
    1 zuran orb

    Lands:
    3 tropical island
    2 taiga
    1 bayou
    1 forest
    2 verdant catacombs
    1 misty rainforest
    1 wooded foothills
    4 wasteland
    4 rishadan port
    3 maze of ith
    3 grove of the burnwillows
    3 tolaria west
    2 tranquil thicket
    1 karakas
    1 ghost quarter
    1 tabernacle
    1 glacial chasm
    1 academy ruins
    1 creeping tar pit

    Sideboard:
    4 dark confidant
    4 chalice of the void
    2 trinisphere
    2 krosan grip
    2 abrupt decay
    1 cursed totem

    my matchups were as follows:

    R1: mono blue dream halls progenitus WIN 2-0
    Game one involved me porting his basics, wastelanding his ancient tombs and eventually ghost quartering all his islands before he scooped. for game two i brought in 4 dark confidants and the two krosan grips (He had pitched dream halls to force in game one and I thought he was on the enter the infinite version. I was hoping that i could grip the omniscience that he put in play in response to enter the infinite. turned out to be wrong). I cast an early bob which let me recover when my loams got surgicaled. eventually i beat him down to a low enough life total that when he show and telled in a progenitus (I put in zuran orb LOL!) my double bob and tar-pit plus zuran orb raced his progenitus.

    R2: Goblins WIN 2-0
    This round went about as expected, i landed an early tabernacle, explosives'd away his vials, and hid behind ensaring bridge. nothing to see here. Punishing fire was really good this round.

    R3: UWr Miracles with maindeck Rest in peace and BLOOD MOON OMGWTF LOSS 0-2
    I got stomped pretty hard in game one to rest in peace and blood moon. i scooped to the jace he cast on turn 7. game two i land EE on two to kill his first RiP, then he plays a second and follows it up with meddling mage on EE and meddling mage on Krosan grip. :(

    R4: Five color Cascade WIN 2-0
    again not much to see here. wasteland + loam crushed his greedy manabase, punishing fire took care of all the deathrite shamans and, shardless agents, and bloodbraids, and i found enough mazes to take care of tarmogoyf. the only thing of note that happened is in game two i was able to resolve EE for two against his board of slyvan library, double goyf and counterbalance. kill that and then later he cast a stoneforge forgetting that he had boarded out all the equipment. LOL

    R5: Jund LOSS 1-2
    I couldn't find loam or tolaria west fast enough to deal with triple goyf in game one. I wasteland lock him out of game two. in game three i punt super hard. his board is double bob, sylvan library. I have three lands and cast an EE for two thinking that i haven't made my land drop for turn, which i had, and the EE got abrupt decayed. eventually the bobs drew him into enough gas to get there.

    R6: Jund WIN 2-1
    Punishing fire takes care of all the DRS, maze takes care of goyf, and i wasteland him out of the game

    R7: Maverick WIN 2-1
    at this point in the tournament i'm really exhausted which shows in game one. He was eventually able to get the full company of mom, thalia, knight, ooze and pridemage into play and i died. Game two i cast a turn one cursed totem on the play and he isn't able to do much of anything. I could tell that he hadn't boarded in the harmonic sliver by how many times he tried to activate his noble heirarch/pridemage/knight. Game three he plays turn one dryad arbor, i play mox land punishing fire. he plays non basics which get killed by my runner runner runner wastelands. he plays a non basic and a heirarch. i ee for one and play the fourth wasteland off the top. he scooped on the spot.

    R8: Griselbrand Tendrils WIN 2-1
    game one i put him on normal reanimator when he entombed for griselbrand. i wasteland/ghost quarter every land in his deck. game two he plays island double lotus petal to show and tell a griselbrand. i put in ensnaring bridge and think i'm safe. he then draws fourteen cards, plays another petal into children of korlis and draws another 14, plays some dark rituals into tendrils and kills me. OOPS. the rest of the chalices and trinisphere come in for game three. in game three i mull to six and keep tolaria west, maze of ith, double chalice, intuition, academy ruins. i play the tapped land and pass, he thoughtseizes taking the intuition. i play chalice on one, chalice on zero and lock him out of the game

    R9: Sneak and Show INTENTIONAL DRAW
    drew into the cash with Phillip Loren. I was really glad i got to draw this round, because of eight rounds of lands and basically no food i was ready to be done for the day.

    Overall i thought the deck was very well positioned for this tournament. The punishing fires were really good for me all day (probably because i played against nothing but fair creature decks) and wasteland loam lock destroys all the greedy manabases around. I will say that i think the crucible of worlds was a little loose, and could be moved to the board/out of the deck, and I really miss having enlightened tutor in the deck, but i feel that punishing fire is a necessity to deal with all the DRS running around all day.

    I'm also kind of proud of the fact that i was able to finish every round (many of them three games) with plenty of time left over to smoke after each.

    let me know what you guys think about the deck, I've only been playng lands since the atlanta invitational last year and would love some suggestions.

  14. #1894
    Norwegian Polarbear Fighter

    Join Date

    Jan 2012
    Posts

    55

    Re: [Deck] 43 Lands

    Quote Originally Posted by Go_Gaels View Post
    snip
    First of all, congratulations! I have some questions :), I see you are not playing Manabond, did you miss them at all? Also, was Oblivion Stone a necessity?

  15. #1895

    Re: [Deck] 43 Lands

    Quote Originally Posted by Stoyrm View Post
    First of all, congratulations! I have some questions :), I see you are not playing Manabond, did you miss them at all? Also, was Oblivion Stone a necessity?
    Thanks much. As far as the manabonds go, i think if I were to play the deck again i'd add 1-2 manabonds. oftentimes i didn't see an exploration, and without that or manabond it was hard to keep up. as for the o-stone, i never needed to cast it throughout the day, and I think that if you're playing the two main deck explosives you don't need the stone. I'd probably cut one 0-stone and maybe one other card (probably the crucible) for two manabonds. one thing to note about the decklist is that i added the groves/fires at like 12:30am the night before the event, so cards like crucible and o-stone were holdovers from when i was playing e-tutor. i think without the tutors it's fine to cut those and play manabonds instead

  16. #1896

    Re: [Deck] 43 Lands

    Quote Originally Posted by Go_Gaels View Post
    Thanks much. As far as the manabonds go, i think if I were to play the deck again i'd add 1-2 manabonds. oftentimes i didn't see an exploration, and without that or manabond it was hard to keep up. as for the o-stone, i never needed to cast it throughout the day, and I think that if you're playing the two main deck explosives you don't need the stone. I'd probably cut one 0-stone and maybe one other card (probably the crucible) for two manabonds. one thing to note about the decklist is that i added the groves/fires at like 12:30am the night before the event, so cards like crucible and o-stone were holdovers from when i was playing e-tutor. i think without the tutors it's fine to cut those and play manabonds instead
    Agreed, you unfortunately probably need manabond in this list. Makes sideboarding easier at least. I like the list a lot, the only thing I disagree with is the second taiga, it seems unnecessary and would probably be better as either the 4th grove or maze, depending on whether you're concerned with your green source count. Congrats on the finish as well, that field looked pretty miserable for lands, but you plowed through some miserable matchups.

  17. #1897
    Member
    movingtonewao's Avatar
    Join Date

    Jul 2011
    Location

    Singapore, Singapore City
    Posts

    305

    Re: [Deck] 43 Lands

    I would like to chime in with my congratulations. You absolutely plowed your way through matchups that I thought would've been hard. Perhaps beating dream halls 2-0 in round 1 was a good sign of things to come for you.

    If you would like to make some room for manabonds, I would have cut 1 intuition and 1 taiga.

    Another thing I'd like to talk about: Abrupt Decays in the SB. Did they do anything significant for you all day?

    ________

    Oh hi Alex, I see you decided to break your silence and say something. Its been awhile :)

  18. #1898

    Re: [Deck] 43 Lands

    You can call me Mr. Greedy, but this is what I ran last weekly legacy and I'll try it again this week

    4x Exploration
    3x Intuition
    3x Punishing Fire
    2x Enlightened Tutor
    4x Life from the Loam

    4x Mox diamond
    2x Engineered explosives
    1x Zuran Orb
    1x Crucible of worlds
    1x Ensnaring Bridge

    4x Wasteland
    4x Rishadan Port
    4x Maze of ith
    4x Green Fetches
    3x Tropical Island
    1x Bayou
    1x Taiga
    1x Savannah
    1x Forest
    3x Tolaria West
    1x Tranquil Thicket
    3x Grove of the Burnwillows
    1x The Tabernacle at Pendrell Vale
    1x Academy Ruins
    1x Glacial Chasm
    1x Karakas
    1x Creeping Tar Pit
    1x Ghost Quarter

    Sideboard
    4x Chalice of the void
    4x Dark Confidant
    3x Thalia, Guardien of Thraben
    2x Krosan Grip
    1x Oblivion Stone
    1x Tormod's crypt

    There' no Omniscience or storm combo in my meta.. mostly midrange/control deck, so the meta is perfect for lands. That's why I keep white for the Etutor and thalia in the board. I love thalia after board. She's so good against control.
    I never felt that 5 color was to much. So i'll try it again. But I prefer to go with Etutor than Manabond.

    What do you think? Is 5 color too greedy?

  19. #1899

    Re: [Deck] 43 Lands

    Quote Originally Posted by cuthbertthecat View Post
    Agreed, you unfortunately probably need manabond in this list. Makes sideboarding easier at least. I like the list a lot, the only thing I disagree with is the second taiga, it seems unnecessary and would probably be better as either the 4th grove or maze, depending on whether you're concerned with your green source count. Congrats on the finish as well, that field looked pretty miserable for lands, but you plowed through some miserable matchups.
    The fourth maze is something I could get behind, but the second taiga was good for me. A lot of the time the fires were used to burn my opponent out before time ran out, and it was good to have a red source that didn't gain them a life.

    Quote Originally Posted by movingtonewao View Post
    I would like to chime in with my congratulations. You absolutely plowed your way through matchups that I thought would've been hard. Perhaps beating dream halls 2-0 in round 1 was a good sign of things to come for you.

    If you would like to make some room for manabonds, I would have cut 1 intuition and 1 taiga.

    Another thing I'd like to talk about: Abrupt Decays in the SB. Did they do anything significant for you all day?
    The idea behind the abrupt decays was to have another card that killed DRS while also having added utility against RiP/blood moon/counterbalance/etc. I boarded it in against all the DRS decks, but the only time i cast it on the day was to kill a sylvan library that was drawing him three cards a turn. I'd probably cut one for the third trinisphere, but i'd keep one for sure.

  20. #1900

    Re: [Deck] 43 Lands

    Quote Originally Posted by cuthbertthecat View Post
    Agreed, you unfortunately probably need manabond in this list. Makes sideboarding easier at least. I like the list a lot, the only thing I disagree with is the second taiga, it seems unnecessary and would probably be better as either the 4th grove or maze, depending on whether you're concerned with your green source count. Congrats on the finish as well, that field looked pretty miserable for lands, but you plowed through some miserable matchups.
    2 Taigas is just fine for the RG count. It can be fetched and helps a lot to burn several times your oponent. I havent miss the 4th Maze of Ith since PFire takes a lot of creatures down. Using 2 manabond would give you 10 initial accelerations, also giving you better initial hands.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)