cut preordain, play chrome mox in those spots, makes your AN way better, 15 land is fine. gemstone is bad, play 8 min fetches, makes your brainstorms better, the 2nd grim is not really worth it, at least you "figured" that one out. bob is pretty bad unless it is against landstill and even then he is maybe ok (but still pretty bad), but those decks don't exist anymore, jund will just kill him. don't know what matches you want to be on 9 discard, but whatever. I posted a list on the last page(229) that is practically identical to yours, I didn't give a detailed breakdown since I figured at this point people get it. but more power to ya. reading is cool. I'm a dick.
I wouldn't board in bobs versus RUG. I would board in the extra land since they have wasteland/ stifle i would also board out AN for ETW since you can just kill them with 12 goblins pretty easily.
Bob is actually very good against jund, they have no deck manipulation and usually board out bolt, if not abrupt decay is slow as hell. I have had no problem with bob vs jund or Bug, I agree with you on rug, just board in an empty (more chances of drawing a threat naturally, even if ad naus is now more risky) the land is also pretty good.
Also we now play therapy! don't forget this. Bob is also insane in the mirror and vs sneak.
grrr i love hate that card in show, the deck is clunky already but leyline is just insane for the deck.
i guess you have to prioritize chain over bob in those cases. I ususally try to win game one not mess with the chains then hopefully they mull and don't get it or i just try to win game 3.
(also you watch how quickly they board in 4 cards) considering misdirection is actually bad against us. I always try to bait it with duress saying Targeting you.
Made top 8 of SCG Edison with a pretty standard list that someone gave me after I decided to not play Jund.
Deck is well positioned if even a novice like me (haven't played ANT in 18 months) can top 8.
Hey guys, got 9th at the Legacy side-event at GP London yesterday. I hadn't played Legacy Storm (or much Legacy at all) before and I was ill so I muddled my way through the tournament, but I had a lot of fun and the deck was solid.
4 Dark Ritual
4 Cabal Ritual
4 Lotus Petal
4 Lion's Eye Diamond
4 Brainstorm
4 Ponder
3 Preordain
2 Gitaxian Probe
4 Infernal Tutor
4 Burning Wish
1 Ad Nauseam
1 Past in Flames
1 Tendrils of Agony
3 Duress
1 Thoughtseize
1 Chrome Mox
4 Scalding Tarn
4 Misty Rainforest
1 Bloodstained Mire
2 Gemstone Mine
1 Badlands
1 Underground Sea
1 Steam Vents (couldn't find a Volc ;/)
1 Island
SB:
1 Time Spiral
1 Reforge the Soul
1 Ill-Gotten Gains
1 Tendrils of Agony
2 Empty the Warrens
2 Cabal Therapy
1 Duress
1 Pyroclasm
1 Deathmark
1 Grapeshot
1 Chain of Vapor
1 Echoing Truth
1 Slaughter Pact
A few comments about the list:
- I never used the SB Time Spiral and there were at least two games where Diminishing Returns would have been better. A SB Past in Flames would have been nice as well (since frequently either it or IGG would have led to a guaranteed win but I had needed to Duress/Therapy away a FoW). The rest of the wishboard was kinda thrown together last minute.
- I usually get worried about such low land counts but 15 felt about right; I only had to mulligan no-landers twice.
- Reforge was meant for the discard-heavy matchups like Jund (the idea being that you can Wish for it and Brainstorm it back) and it can play the same role as Returns/Spiral as well. I think there's some potential for a Reforge-fueled Storm deck, but not in a shell like this.
- I chose to run more action spells over additional discard; I'm not sure if this is correct, since the majority of ANT players seem to be doing fine with the discard-heavy configuration and I ended up missing discard more often than missing action. My theory was that against decks like Stoneblade I would have time to Wish for discard if I needed it and that I'd want Wish if I was comboing. This didn't account for permanent-based hate, which I didn't face very often, but non-Thoughtseize discard can be hit-and-miss against that too.
Might write up a short report when I get back from class.
Matt Bevenour in real life
Do you like Badlands over 2nd Island Maindeck?, with such a little red splash I don't think the Badlands is necessary, I like playing 3 basics to fight against BUG/RUG, being able to chain some cantrips and stuff without been exposed to wasteland is pretty good.
Gz for your finish! ANT is a really cool deck! :)
Getting Wastelanded into mana screw rarely mattered (played against Jund (win), BUG midrange (loss), and BUG Delver (win))
Fetching for the 2 basics is fine, however you usually end up fetching for Underground Sea since the deck really wants to play multiple cantrips and disruption in a single turn.
I could see Badlands getting cut for a 2nd basic if you really expect a lot of Wastelands.
As you can probably tell from the Steam Vents, the manabase wasn't ideal :P. I had one game that was much harder than it should have been due to Rainforest not fetching Badlands, and I couldn't try SB Decay or w/e since I couldn't find a Trop.
Report up here: http://www.mtgthesource.com/forums/s...hamps&p=703778
sorry to butt in once again, (i lent the deck out for preface)
the second island got cut for the trop if you want two islands move the trop to the board cut the bayou. green is a much lighter splash then red and you really want a land that can cast duress after brainstrom, fetch, bandlands, duress, untap kill with access to red and black.
Just started to play ANT with a wishboard, but there are some free slots.
What do you think about X. Swarm? Isn't it exactly the card we need in this deck? It can be casted early and protect all spells.
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What is the general strategy against rug? I find myself losing most of if not all my matches to them. Do I board in bobs or just xantid swarms?
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