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Thread: [Deck] ANT (Ad Nauseam Tendrils)

  1. #4601
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    Re: [Deck] ANT (Ad Nauseam Tendrils)

    Quote Originally Posted by Sigyn View Post
    Hi guys!

    I've been working on a UBgr ANT list, when I started building I put myself some goals to achieve:

    -Be wasteland resilient.
    -Have a solid manabase even I'm splashing 2 more colors, in the way of being capable of casting all your spells most times.
    -Have a plan to beat discard spells as BUG/Jund are rising in popularity nowadays.
    -Be prepared to beat counterbalance.
    -Have a plan against RUG and Esper Blade.
    -I won't be prepared for MUD or another tomb chalice.decks because it would be too greedy with only 15 slots on SB.
    -Achieve those goals with a list as fast as possible.

    So... after testing I've come to this:

    Pretty standard I must say...

    4 Polluted Delta
    3 Misty rainforest
    1 Verdant Catacombs
    2 Underground Sea
    1 Volcanic Island
    2 Gemstone Mine
    1 Island
    1 Swamp


    I run 15 lands, I tried 14+Chrome mox but in a metagame full of discard-spells I think is not a good idea 2 for 1 yourself, even though Chrome mox makes the deck faster by making Ad Nauseam a much better choice when you go off.

    2 Gemstone Mines are from Adam Prosak's list. At first I disliked them because I thought they made my manabase worse, but now i don't think so, I know they are wasteable, but Trop/Bayou MD also are, and they can produce every color you need to play all your splashes in addition to Volcanic Island and trop SB. They are also inmune to stifle effects, which is relevant against RUG/BUG, you just hold them in hand until you go off, in this scenario are way better than other land because makes every colour you need and can't be stifled. The worse side is when you only have gemstones in your hand against a wasteland deck and that's the reason I only run 2 of them. The fact that they only have 3 maximum uses wouldn't be relevant in this deck if you play them correctly.

    I've been playing 3 basics (2 island 1 swamp) since I started working on ANT, I love the 2nd island against stifle+waste decks where you need to cast a ton of cantrips to grind them out and be resilient to wasteland at the same time. I also love the 8th fetch because it provides you another shuffle-effect and can find basic swamp. I prefer the fetch against most of the decks but tempo, so that's the reason I only play 2. I must say i'm not sold on any side of this question, I'm still testing it. What do you guys think about it?


    1 ToA
    1 Ad Nauseam
    1 Past in Flames
    4 Brainstorm
    4 Ponder
    4 Gitaxian Probe
    2 Preordain
    4 Infernal Tutor
    1 Grim Tutor
    4 LED
    4 Lotus Petal
    4 Duress
    3 Cabal Therapy
    4 Dark Ritual
    4 Cabal Ritual


    Pretty standard build as i said before. I'm running 5 tutors because when I tested with 2 Grims I had hands with too much business, besides the fact that Grim Tutor is sooo terrible, with 1 Grim you're not dead to a surgical on your infernals, and I feel I have good chances of finding the business as I would have if only I was playing 4 tutors. Running that build allows me to play 2 preordain which I really like to filter my top anyway I only own 1 Grim so there's nothing I can do about it.

    I would like to play 8 discard spells MD but I only have room for 7, so the 8th goes to the SB.


    Sideboard:

    4 Dark Confidant
    3 Abrupt Decay
    3 Chain of vapor
    2 Tormod's Crypt
    1 Thoughtseize
    1 Cabal Therapy
    1 Tropical Island



    4 Dark confidant: Mostly against discard spells, some people said me I was making my opp removal usefull, but honestly, I think Dark confidant worth it, my opponents usually left a little spot removal post board, 4 stp, 4 lightning... stuff like that, so there're sometimes where they have to burn cantrips to find the card that deals with Dark Confidant, that's why I run 4, I often want a 2nd to start overwhelming my opp in card advantage.
    I think that's the best way to deal against discard spells, PIF makes us some kind of resilient if we have a ritual-heavy hand but with the appereance
    of Deathrite Shaman, we definitely need to run something to refill our's deck gas.

    At first, I used the green splash to play Xantid Swarm, I really like those insects because they are insane against blue decks, they have to find an answer or loose. In the current metagame I think dark confidant covers way more matchups, so that's the reason I don't play any of them, against RUG I preffer Xantid instead of Confidant, but the wizard is not bat at all and help us a lot against other decks.

    In a deck that runs 4 Cabal therapy post SB I also found really nice having the opportunity to flash my therapies back!

    3 Abrupt Decay: Against Cbalance, if I expect them I would probably run 4.

    3 Cov: Really good against a lot of things, you know...

    2 Tormod's Crypt: I want to have some GY hate, to have a chance against Reanimator or a high speed start of LED Dredge, I know since DRS was printed GY decks are not as common as before, but I wanted to be covered if I could.

    Those are my actual SB plans:

    RUG/BUG/Esper Blade:

    -4 Probe
    -2 Preordain
    +4 Dark confidant
    +1 Cabal Therapy
    +1 Thoughtseize

    I do not bring the 16th land, but I don't splash green, so the manabase is less tricky with this plan. I tried carpet of flowers and is nice, but I have no room for it.

    UW Miracles:

    -4 Probe
    -1 Lotus Petal
    -1 Verdant Catacombs

    +3 Abrupt Decay
    +1 Cabal Therapy
    +1 Thoughtseize
    +1 Tropical Island

    Reanimator:

    -4 Probe
    +2 Tormod's Crypt
    +1 Thoughtseize
    +1 Cabal Therapy

    Show and tell:

    -4 Probe
    -2 Preordain
    +4 Dark Confidant (they have no way to interact and if you can slow them with your discard spells, Dark confidant can provide you a huge advantage)
    +1 Thoughtseize
    +1 Cabal Therapy

    Dredge:

    -2 Cabal Therapy
    +2 Tormod's Crypt

    Jund:

    -4 Duress
    +4 Dark Confidant

    Hatebears:

    -4 Duress
    -2 Preordain
    -1 Verdant catacombs
    +3 Abrupt Decay
    +3 Chain of Vapor
    +1 Tropical Island

    Notice I left my 3 cabal therapies in against non blue, that's because I always try to fire one naming mindbreak trap just in case, and, in worst case scenario it can be used to discard some guys to buy us some time.


    I'll appreciate comments to improve my deck!

    Thanks!

    cut preordain, play chrome mox in those spots, makes your AN way better, 15 land is fine. gemstone is bad, play 8 min fetches, makes your brainstorms better, the 2nd grim is not really worth it, at least you "figured" that one out. bob is pretty bad unless it is against landstill and even then he is maybe ok (but still pretty bad), but those decks don't exist anymore, jund will just kill him. don't know what matches you want to be on 9 discard, but whatever. I posted a list on the last page(229) that is practically identical to yours, I didn't give a detailed breakdown since I figured at this point people get it. but more power to ya. reading is cool. I'm a dick.

    I wouldn't board in bobs versus RUG. I would board in the extra land since they have wasteland/ stifle i would also board out AN for ETW since you can just kill them with 12 goblins pretty easily.

  2. #4602

    Re: [Deck] ANT (Ad Nauseam Tendrils)

    Quote Originally Posted by ThomasDowd View Post
    cut preordain, play chrome mox in those spots, makes your AN way better, 15 land is fine. gemstone is bad, play 8 min fetches, makes your brainstorms better, the 2nd grim is not really worth it, at least you "figured" that one out. bob is pretty bad unless it is against landstill and even then he is maybe ok (but still pretty bad), but those decks don't exist anymore, jund will just kill him. don't know what matches you want to be on 9 discard, but whatever. I posted a list on the last page(229) that is practically identical to yours, I didn't give a detailed breakdown since I figured at this point people get it. but more power to ya. reading is cool. I'm a dick.

    I wouldn't board in bobs versus RUG. I would board in the extra land since they have wasteland/ stifle i would also board out AN for ETW since you can just kill them with 12 goblins pretty easily.

    Bob is actually very good against jund, they have no deck manipulation and usually board out bolt, if not abrupt decay is slow as hell. I have had no problem with bob vs jund or Bug, I agree with you on rug, just board in an empty (more chances of drawing a threat naturally, even if ad naus is now more risky) the land is also pretty good.

    Also we now play therapy! don't forget this. Bob is also insane in the mirror and vs sneak.

  3. #4603
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    Re: [Deck] ANT (Ad Nauseam Tendrils)

    Quote Originally Posted by Rekk View Post
    Bob is actually very good against jund, they have no deck manipulation and usually board out bolt, if not abrupt decay is slow as hell. I have had no problem with bob vs jund or Bug, I agree with you on rug, just board in an empty (more chances of drawing a threat naturally, even if ad naus is now more risky) the land is also pretty good.

    Also we now play therapy! don't forget this. Bob is also insane in the mirror and vs sneak.
    Every Show and Tell opponent I have played recently has had some number of Leylines :(
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  4. #4604

    Re: [Deck] ANT (Ad Nauseam Tendrils)

    Quote Originally Posted by Tammit67 View Post
    Every Show and Tell opponent I have played recently has had some number of Leylines :(
    grrr i love hate that card in show, the deck is clunky already but leyline is just insane for the deck.

    i guess you have to prioritize chain over bob in those cases. I ususally try to win game one not mess with the chains then hopefully they mull and don't get it or i just try to win game 3.
    (also you watch how quickly they board in 4 cards) considering misdirection is actually bad against us. I always try to bait it with duress saying Targeting you.

  5. #4605

    Re: [Deck] ANT (Ad Nauseam Tendrils)

    Quote Originally Posted by leegoo View Post
    Right, only if you want to use your tutor will it cost you 6 life... you know what I meant however. But you are right, revealing it and NOT casting it saves you (maybe) one life if the next card you flip is LED/Petal and then IT. Point conceded.
    Grim Tutor is a bad card. It's simply the best card ANT has access to for the slot. It's been this way ever since Mystical was banned. It still is.

    I said if he wanted to beat discard decks the 2nd Ad Nauseam is better than the Grim Tutor. Having 2 chances at raw drawing Ad Nauseam as opposed to having to tutor for it is huge against discard decks.
    Granted. ;-)

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  6. #4606
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    Re: [Deck] ANT (Ad Nauseam Tendrils)

    Made top 8 of SCG Edison with a pretty standard list that someone gave me after I decided to not play Jund.

    Deck is well positioned if even a novice like me (haven't played ANT in 18 months) can top 8.

  7. #4607
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    Re: [Deck] ANT (Ad Nauseam Tendrils)

    Quote Originally Posted by mishima_kazuya View Post
    Made top 8 of SCG Edison with a pretty standard list that someone gave me after I decided to not play Jund.

    Deck is well positioned if even a novice like me (haven't played ANT in 18 months) can top 8.
    Congrats! Anything you felt was clunky or out of place?
    Matt Bevenour in real life

  8. #4608

    Re: [Deck] ANT (Ad Nauseam Tendrils)

    Hey guys, got 9th at the Legacy side-event at GP London yesterday. I hadn't played Legacy Storm (or much Legacy at all) before and I was ill so I muddled my way through the tournament, but I had a lot of fun and the deck was solid.

    4 Dark Ritual
    4 Cabal Ritual
    4 Lotus Petal
    4 Lion's Eye Diamond

    4 Brainstorm
    4 Ponder
    3 Preordain
    2 Gitaxian Probe

    4 Infernal Tutor
    4 Burning Wish

    1 Ad Nauseam
    1 Past in Flames
    1 Tendrils of Agony

    3 Duress
    1 Thoughtseize

    1 Chrome Mox
    4 Scalding Tarn
    4 Misty Rainforest
    1 Bloodstained Mire
    2 Gemstone Mine
    1 Badlands
    1 Underground Sea
    1 Steam Vents (couldn't find a Volc ;/)
    1 Island

    SB:
    1 Time Spiral
    1 Reforge the Soul
    1 Ill-Gotten Gains
    1 Tendrils of Agony
    2 Empty the Warrens
    2 Cabal Therapy
    1 Duress
    1 Pyroclasm
    1 Deathmark
    1 Grapeshot
    1 Chain of Vapor
    1 Echoing Truth
    1 Slaughter Pact

    A few comments about the list:

    - I never used the SB Time Spiral and there were at least two games where Diminishing Returns would have been better. A SB Past in Flames would have been nice as well (since frequently either it or IGG would have led to a guaranteed win but I had needed to Duress/Therapy away a FoW). The rest of the wishboard was kinda thrown together last minute.
    - I usually get worried about such low land counts but 15 felt about right; I only had to mulligan no-landers twice.
    - Reforge was meant for the discard-heavy matchups like Jund (the idea being that you can Wish for it and Brainstorm it back) and it can play the same role as Returns/Spiral as well. I think there's some potential for a Reforge-fueled Storm deck, but not in a shell like this.
    - I chose to run more action spells over additional discard; I'm not sure if this is correct, since the majority of ANT players seem to be doing fine with the discard-heavy configuration and I ended up missing discard more often than missing action. My theory was that against decks like Stoneblade I would have time to Wish for discard if I needed it and that I'd want Wish if I was comboing. This didn't account for permanent-based hate, which I didn't face very often, but non-Thoughtseize discard can be hit-and-miss against that too.

    Might write up a short report when I get back from class.

  9. #4609
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    Re: [Deck] ANT (Ad Nauseam Tendrils)

    Quote Originally Posted by VeniVidiVici View Post
    Hey guys, got 9th at the Legacy side-event at GP London yesterday. I hadn't played Legacy Storm (or much Legacy at all) before and I was ill so I muddled my way through the tournament, but I had a lot of fun and the deck was solid.
    Your list looks like an amalgamation of Ant with a TES sideboard. I really dislike the so few protection spells, and the manabase looks awkward. I'm glad it worked for you though! Reports are always appreciated
    Matt Bevenour in real life

  10. #4610
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    Re: [Deck] ANT (Ad Nauseam Tendrils)

    Quote Originally Posted by Tammit67 View Post
    Congrats! Anything you felt was clunky or out of place?
    MVP: The whole maindeck

    LVP: The Karakas and Dread of Night

    Of course I didn't play against a single Maverick, Reanimator or SnT variant.

    But if you expect more SnT and Maverick I could see SBing Karakas, otherwise I'd change those 2 cards for something else.

  11. #4611
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    Re: [Deck] ANT (Ad Nauseam Tendrils)

    Quote Originally Posted by mishima_kazuya View Post
    MVP: The whole maindeck

    LVP: The Karakas and Dread of Night

    Of course I didn't play against a single Maverick, Reanimator or SnT variant.

    But if you expect more SnT and Maverick I could see SBing Karakas, otherwise I'd change those 2 cards for something else.
    Do you like Badlands over 2nd Island Maindeck?, with such a little red splash I don't think the Badlands is necessary, I like playing 3 basics to fight against BUG/RUG, being able to chain some cantrips and stuff without been exposed to wasteland is pretty good.

    Gz for your finish! ANT is a really cool deck! :)

  12. #4612
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    Re: [Deck] ANT (Ad Nauseam Tendrils)

    Quote Originally Posted by Sigyn View Post
    Do you like Badlands over 2nd Island Maindeck?, with such a little red splash I don't think the Badlands is necessary, I like playing 3 basics to fight against BUG/RUG, being able to chain some cantrips and stuff without been exposed to wasteland is pretty good.

    Gz for your finish! ANT is a really cool deck! :)
    Getting Wastelanded into mana screw rarely mattered (played against Jund (win), BUG midrange (loss), and BUG Delver (win))

    Fetching for the 2 basics is fine, however you usually end up fetching for Underground Sea since the deck really wants to play multiple cantrips and disruption in a single turn.

    I could see Badlands getting cut for a 2nd basic if you really expect a lot of Wastelands.

  13. #4613

    Re: [Deck] ANT (Ad Nauseam Tendrils)

    As you can probably tell from the Steam Vents, the manabase wasn't ideal :P. I had one game that was much harder than it should have been due to Rainforest not fetching Badlands, and I couldn't try SB Decay or w/e since I couldn't find a Trop.

    Report up here: http://www.mtgthesource.com/forums/s...hamps&p=703778

  14. #4614

    Re: [Deck] ANT (Ad Nauseam Tendrils)

    Quote Originally Posted by mishima_kazuya View Post
    MVP: The whole maindeck

    LVP: The Karakas and Dread of Night

    Of course I didn't play against a single Maverick, Reanimator or SnT variant.

    But if you expect more SnT and Maverick I could see SBing Karakas, otherwise I'd change those 2 cards for something else.
    this was a last min change to the board what i suggested we do was 2 karakas, or we cut a abrupt decay for the 4th bob and play 3 dread of night.

    as a sidenote, with the popularity of LoS i could also see adding 1 e truth

  15. #4615

    Re: [Deck] ANT (Ad Nauseam Tendrils)

    Quote Originally Posted by mishima_kazuya View Post
    Getting Wastelanded into mana screw rarely mattered (played against Jund (win), BUG midrange (loss), and BUG Delver (win))

    Fetching for the 2 basics is fine, however you usually end up fetching for Underground Sea since the deck really wants to play multiple cantrips and disruption in a single turn.

    I could see Badlands getting cut for a 2nd basic if you really expect a lot of Wastelands.
    sorry to butt in once again, (i lent the deck out for preface)

    the second island got cut for the trop if you want two islands move the trop to the board cut the bayou. green is a much lighter splash then red and you really want a land that can cast duress after brainstrom, fetch, bandlands, duress, untap kill with access to red and black.

  16. #4616
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    Re: [Deck] ANT (Ad Nauseam Tendrils)

    Just started to play ANT with a wishboard, but there are some free slots.
    What do you think about X. Swarm? Isn't it exactly the card we need in this deck? It can be casted early and protect all spells.

  17. #4617
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    Re: [Deck] ANT (Ad Nauseam Tendrils)

    Quote Originally Posted by Seraph2k View Post
    Just started to play ANT with a wishboard, but there are some free slots.
    What do you think about X. Swarm? Isn't it exactly the card we need in this deck? It can be casted early and protect all spells.
    I tried Xantid Swarm for the longest time. It's pretty bad most of the time except against Griselbrand decks.
    I'm rocking Dark Confidants right now against the Tempo decks, and planning to go slow-Tendrils plan.
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  18. #4618
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    Re: [Deck] ANT (Ad Nauseam Tendrils)

    Quote Originally Posted by Koby View Post
    I tried Xantid Swarm for the longest time. It's pretty bad most of the time except against Griselbrand decks.
    I'm rocking Dark Confidants right now against the Tempo decks, and planning to go slow-Tendrils plan.
    im on this plan as well. Jack Wang did just fine with it last weekend while I was in NJ.

  19. #4619
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    Re: [Deck] ANT (Ad Nauseam Tendrils)

    Quote Originally Posted by Rekk View Post
    sorry to butt in once again, (i lent the deck out for preface)

    the second island got cut for the trop if you want two islands move the trop to the board cut the bayou. green is a much lighter splash then red and you really want a land that can cast duress after brainstrom, fetch, bandlands, duress, untap kill with access to red and black.
    That sideboard change seems fine. The Trop could have been an Island and I would have never noticed a difference.

  20. #4620

    Re: [Deck] ANT (Ad Nauseam Tendrils)

    What is the general strategy against rug? I find myself losing most of if not all my matches to them. Do I board in bobs or just xantid swarms?

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