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Thread: [Deck] 12 Post

  1. #481

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Masamune View Post
    I'm thinking run Engineered Explosives. I can play with 1cc and 2cc, is faster and kills Delvers, Deathrites, Mangooses, Goyfs, Confidants, Stoneforges and Snapcasters.
    You might run into color-issues, but it might possibly work. Give it a shot and let us know how it goes.

  2. #482
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by SBGpinas View Post
    You might run into color-issues, but it might possibly work. Give it a shot and let us know how it goes.
    Not necessarily. We have two sides: cloudposts into explosive colorless base versus slow game with colorful lands. It's much more common lose in second situation and EE could work fine.

  3. #483
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    Re: [Deck] Turbo Eldrazi

    Top 8 again at SCG Indianapolis!

    Old school build with no board sweepers, 3 Pithing Needles and a set of Brainstorm and Show and Tell

  4. #484
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    Re: [Deck] Turbo Eldrazi

    I thought I'd post that 12-Post made Top 8 at SCG Indianapolis. I don't have the deck list yet, but it lost to 4 Color Loam in the Top 8. I missed the match because I didn't find out until quarterfinals, but if I had to guess, Devastating Dreams didn't help Dan Neeley, but the commentators also mentioned that he was Wasteland and Chalice of the Void locked.

  5. #485

    Re: [Deck] Turbo Eldrazi

    Looks like he had to face the nightmare matchup...recurring wastelands + devastating dreams sounds, well...devastating.

    So is there a general consensus on when you should play mainboard pithing needles vs. oblivion stones? Is there a specific metagame that strongly favors one over the other? It seems like needle is better against tempo strategies while o-stone is better against midrange/control decks?

  6. #486
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    Re: [Deck] Turbo Eldrazi


  7. #487

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Masamune View Post
    Not necessarily. We have two sides: cloudposts into explosive colorless base versus slow game with colorful lands. It's much more common lose in second situation and EE could work fine.
    Makes sense if you put it that way. Let us know how your tests work out, we might have something there.

  8. #488
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Mockingbird View Post
    I thought I'd post that 12-Post made Top 8 at SCG Indianapolis. I don't have the deck list yet, but it lost to 4 Color Loam in the Top 8. I missed the match because I didn't find out until quarterfinals, but if I had to guess, Devastating Dreams didn't help Dan Neeley, but the commentators also mentioned that he was Wasteland and Chalice of the Void locked.
    It wasn't Crop Rotaions enough against Loams?
    Anyway I'd like to see the list that beat Post-Ramp in quarters

  9. #489
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Masamune View Post
    Wasn't Crop Rotaions enough against Loams?
    Anyway I'd like to see the list that beat Post-Ramp in quarters
    When someone finds the video, we can see for ourselves, but based on the commentary in the semi-finals about quarters, Jeff Hoogland (who played 4 Color Loam) probably set Chalice of the Void to 1. That kills all our early game tricks.

    Unfortunately, Star City games didn't post the complete Loam decklist... on accident I assume... so we don't have the complete decklist to look at: http://sales.starcitygames.com//deck...p?DeckID=53930

    //Creatures (6)
    4 Dark Confidant
    1 Gaddock Teeg
    1 Dryad Arbor

    //Lands (18)
    1 Forest
    1 Badlands
    1 Bayou
    2 Forgotten Cave
    1 Maze of Ith
    1 Nantuko Monastery
    1 Plateau
    1 Savannah
    1 Taiga
    3 Tranquil Thicket
    4 Wooded Foothills
    1 Karakas

    //Spells (25)
    4 Chalice of the Void
    4 Mox Diamond
    3 Abrupt Decay
    3 Punishing Fire
    4 Burning Wish
    2 Devastating Dreams
    2 Green Sun's Zenith
    3 Life from the Loam

    //Sideboard
    1 Gaddock Teeg
    3 Thalia, Guardian of Thraben
    1 Chainer's Edict
    1 Devastating Dreams
    1 Dreadbore
    1 Life from the Loam
    1 Maelstrom Pulse
    1 Retribution of the Meek
    1 Reverent Silence
    1 Shattering Spree
    2 Thoughtseize
    1 Bojuka Bog

    He wasn't running a maindeck of 49 cards, so 11 are missing. I know at least two copies (he probably ran 4 though) of Wasteland is one of themand he ran some number of Grove of the Burnwillows as well.

  10. #490
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    Re: [Deck] Turbo Eldrazi

    Check the deck tech they got it right there. Seems like the worst matchup for 12 post on that top 8 meta lol If post where to face UWR Miracles it might have been a cake walk

  11. #491

    Re: [Deck] Turbo Eldrazi

    http://sv.twitch.tv/scglive/b/376043351?t=811m43s
    Here's the video for those interested. Not a lot happening in the match, chalice and wasteland lock ended the game quick.

  12. #492

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Mockingbird View Post
    When someone finds the video, we can see for ourselves, but based on the commentary in the semi-finals about quarters, Jeff Hoogland (who played 4 Color Loam) probably set Chalice of the Void to 1. That kills all our early game tricks.

    Unfortunately, Star City games didn't post the complete Loam decklist... on accident I assume... so we don't have the complete decklist to look at: http://sales.starcitygames.com//deck...p?DeckID=53930

    //Creatures (6)
    4 Dark Confidant
    1 Gaddock Teeg
    1 Dryad Arbor

    //Lands (18)
    1 Forest
    1 Badlands
    1 Bayou
    2 Forgotten Cave
    1 Maze of Ith
    1 Nantuko Monastery
    1 Plateau
    1 Savannah
    1 Taiga
    3 Tranquil Thicket
    4 Wooded Foothills
    1 Karakas

    //Spells (25)
    4 Chalice of the Void
    4 Mox Diamond
    3 Abrupt Decay
    3 Punishing Fire
    4 Burning Wish
    2 Devastating Dreams
    2 Green Sun's Zenith
    3 Life from the Loam

    //Sideboard
    1 Gaddock Teeg
    3 Thalia, Guardian of Thraben
    1 Chainer's Edict
    1 Devastating Dreams
    1 Dreadbore
    1 Life from the Loam
    1 Maelstrom Pulse
    1 Retribution of the Meek
    1 Reverent Silence
    1 Shattering Spree
    2 Thoughtseize
    1 Bojuka Bog

    He wasn't running a maindeck of 49 cards, so 11 are missing. I know at least two copies (he probably ran 4 though) of Wasteland is one of themand he ran some number of Grove of the Burnwillows as well.
    Wasteland, Grove and Knight of the Reliquary are the missing cards.

  13. #493
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Skurt View Post
    Wasteland, Grove and Knight of the Reliquary are the missing cards.
    I found his deck list on MTGSalvation: the missing cards are

    4 Knight of Reliquary
    4 Wasteland
    2 Grove of the Burwillows

    Also, Dan Neeley's posted on the MTGSalvation thread, so I'm pointing him this way as well as inquiring into his experience.

  14. #494
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    Re: [Deck] Turbo Eldrazi

    Could be Ratchet Bomb a good card to increase fastness to destroy Chalice of the Void and/or that Mox Diamond, Dark Confidant and also Delver of Secrets or anything else? I think we should discuss how Engineered Explosives and Ratchet Bomb can give to us some time. Remember: Bomb is awesome against turn1 combo (12 tokens) and Affinity decks.

  15. #495

    Re: [Deck] Turbo Eldrazi

    Played tonight at my local meta. There was 9 people. (Same meta as Arianrhod). I ended up going 3-0-1 and took first. Will post a tournament report tomorrow.

  16. #496
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by doomedfire View Post
    Played tonight at my local meta. There was 9 people. (Same meta as Arianrhod). I ended up going 3-0-1 and took first. Will post a tournament report tomorrow.
    Congratz. What list you running?

  17. #497
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    Re: [Deck] Turbo Eldrazi

    Dan Neeley's report:

    Quote Originally Posted by Dan Neeley
    Ok so here was my matches and what i remember
    won round 1 u/b reanimator 2-0
    won round 2 esper stoneblade 2-0
    won round 3 high tide 2-0
    won round 4 uwr miricles 2-1
    won round 5 punishing maverick 2-1
    won round 6 sneak and show 2-0 (feature match)
    lost round 7 rug delver 2-1 (feature match)
    won round 8 mud 2-1
    draw round 9

    the biggest thing that stood out was flusterstorm wasnt that great i personally would like to have 4 stifle for wasteland and against a lot of the other decks.

    also my uwr mircles match was horrific when they cast blood moon. i will tell you what happened i was able to have all my combo lands on the board so end of turn i repeal blood moon. they have top/counterbalance on board he flips over a cmc of 3 so it bounces back. also he had like 7 4/4 flyers he played off of entreat. so emrakul was not enough to kill him. i have double crop rotation in hand so i play the first crop rotation he tries to put top on top of library, in resoponse i play the second crop rotation to find karakas and he scoops lol it was an amazing comeback.

    mud was the match i had to win to make top 8. this guy was a real jerk. i was facing death when he had wurmcoil, forgemaster, metalworker, and trinisphere out on turn 3. then he sacs to get blightsteel collosus. attempts to kill me so for 3 mana i crop rotation to get glacial clasm. buys me enough time to get emarkul and take a million turns. game two he just destroys me. game three i play a turn 2 cursed totem and he beats for 1 with metalworker for a few turns and i play emrakul and he scoops. game 1 he tried to get me for not announcing emrakul trigger. i said cast emrakul take my next turn. the judge says that's announcing trigger and he appeals it the head judge tells him the same thing.
    Source

    One thing he notes here that made me scratch my head... why don't we run Stifle or Stifle effects (that are not Pithing Needle).

  18. #498

    Re: [Deck] Turbo Eldrazi

    So report time. Here is my list.

    4 Tropical Island:
    4 Misty Rainforest
    2 Island
    4 Glimmerpost
    4 Cloudpost
    4 Vesuva
    1 Eye of Ugin
    1 Karakas
    1 Bojuka Bog
    1 Glcacial Chasm

    4 Expedition Maps
    4 Sensei's Divining Top
    3 Pithing Needle
    1 Candelabra of Tawnos
    1 Oblivion Stone

    4 Repeal
    4 Crop Rotation
    1 All is Dust
    3 Show and Tell

    4 Primeval Titan
    2 Trinket Mage
    1 Ulamog, The Infinite Gyre
    1 Emrakul, the Aeon's Torn
    1 Kozilek, Butcher of Truth

    SB: 2 Venser, Shaper Savant
    SB: 3 Mindbreak Trap
    SB: 4 Flusterstorm
    SB: 2 Chalice of the Void
    SB: 1 All is Dust
    SB: 1 The Tabernacle at Pendrell Vale
    SB: 1 Maze of Ith
    SB: 1 Life from the Loam

    R1: Dredge

    I actually played this match out the day before and quickly realized that with a green source and a crop rotation he cant really do anything. So when we played today, he realized this and held back on his dredging, hard casting his narcameobas and Golgari thugs. Didn't matter. Apparently running 5 Bojuka bog MD is really bad for him.
    -1 Needle +1 Tabernacle

    Not sure I even needed to SB to be honest. But game two goes much the same.

    1-0

    R2: Dead Guy Ale (With Green splash)
    Game 1 we go back and forth till I think I won with an Emrakul.
    -3 Show and Tell +1 Maze +1 Tabernacle +1 Life from the Loam
    Game 2. He started to beat my face in with a Confidant equiped with a batterskull and sword of body and mind. Then when I milled an Eldrazi, Deathrite Shaman it away.
    Onto game 3. Repeal was very good in this match up and maze of ith made him just go. "Pass turn" every turn. Eventually won with a space monster.

    2:0

    R3: BUG Delver
    We start off and he plays Turn 1 Underground with ponder, turn 2 underground into brainstorm ponder. At this point im thinking he is on storm. Turn 3 he drops a Delver and we go from there. I proceed to take the longest game of my life game 1. At one point he was sitting there with flipped delver and 2 Goyfs (Like 4/5 or 5/6) I draw its a 4th cloudpost play it tap the 2 I have Play Oblivion stone...Stare...It resolves...Go to watch the world burn mode. He wasn't happy about this. I then proceed to Glimmerpost/Vesuva Glimmerpost to like 40 life. He hymns away my karakas and Eye of Ugin and I proceed to have infinite mana and nothing to do, so I draw go. This happens for a few turns till I top deck emrakul. Game 2. At this point there is like 15-20 minutes on the clock. I end up not having enough business as he beats me with his goyfs. Awkward was having 10 mana for ulamog for 2-3 turns in a row. (Sinkhole's suck for me). Like 2 minutes on the clock we just end up drawing.

    2-0-1

    R4: Scapewish
    Before the game begins I have an epiphany on one mode of what to do against this deck, keep a green source open with crop rotation for glacial chasm in response to all of the valakut triggers. I don't remember much of game 1 just that I ended up getting it. I failed with the SB big time game two.
    -3 Pithing -1 Bokuka Bog -Something I cant remember +3 Flusterstorm +2 Venser, Shaper Savant
    We start the game off with him Badlands Cabal Therapy, I cant recall what he named. But turn 2. He droped a pithing needle on map (Annoying since I turn 1 mapped) then a veteran explorer and flash back the cabal therapy taking the 2 crop rotations I had. I next like 4-5 turns is a whole lot of Slaughter Games. First on Primeval Titan, Then on Kozilek, then On Emrakul. So I'm sitting there with 1 win con left in deck. I proceed to have a light bulb light up and Rotate into a Eye of Ugin then search and hard cast the ulamog target the pithing needle then map for a karakas and proceed to annihilate then bounce recast a few times till he scoops. (I was very pleased with myself for realizing this.) Both games I did not see a single sideboard card I brought in.

    3-0-1 (Aka: First)

    Some thoughts. I started playing around Scars and started playing legacy around maybe a year ago at most, so I might be completely off on some of my summations.

    First thought. I like this build without brainstorm because while I feel it is a strong card. With 4 Tops and 2 Trinket Mage to grab tops. I feel like brainstorms are really unnecessary unless your in a field with a lot of Hymn, Thoughtsieze and the effects that are as such. Eventually I would like to get a second candelabra. With that being said, just running one, I seemed to have it when I needed it. I also reeeeeeeally need to learn how to sideboard. It has always been my weakness. The one of Maze of Ith in the SB I actually was a fan of. Im not quite sure which I like better for the MD between All is Dust and Oblivion Stone. The sideboard Life from the Loam I was a fan of. I used it against BUG delver and he wasn't to pleased with it. I really need to grind out this deck more so I can get better at it/Not make bad play errors.

    Apologies in advance for the holes in memory. Last night I was full on A.D.D. mode (Made choosing lines of play so much fun /s) Any and all advice welcomed.

    But yea. I had a lot of fun. Thanks for reading.

  19. #499
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    Re: [Deck] Turbo Eldrazi

    To be fair, Seth was only displeased with the Loam because he derped and forgot that Deathrite could eat out of your graveyard, too. However, it does still allow you to "overload" Deathrite, which I think merits consideration. I also think that you will need to run BEBs at some point, given that we have 2+ burn decks that can show up in our local, as well as a TES / Belcher. So, while Loam may be an interesting thought for the future, IMO that slot and probably one of the Flusterstorm slots should be a pair of BEBs.

    Also, in retrospect I think I mis-named on the 2nd Slaughter Games. The first takes Primeval, no question. But I think that then the chain goes Ulamog -> Emrakul -> Kozilek. My thought process, muddled as it was at the time, was that Kozilek is cheapest, and you have an infinite mana hand, so if you drew Kozilek, you'd be able to cast him sooner. However, Kozilek can be destroyed whereas Ulamog can't, which opens up a few more lines of play. I mean, it sucks that you get a Draw 4, but that's probably better in the situation than you getting a Vindicate.

    Fun fact about our game 1, by the way. My hand was slow, but if at any point in that game you had drawn/cast Show and Tell, I would have won on the spot. I had my own Primeval in hand, with a Scapeshift ready to go. So I could have shown Primeval, swung with Primeval, and Shifted ftw. I just didn't hit ANY other ramp until it was way too late >_>

    I can see your note about Brainstorm, but I'm not sure what I would add in their absence. I just don't like Pithing Needle, personally =/

  20. #500

    Re: [Deck] Turbo Eldrazi

    Played a couple of tourneys with UG posts (5 for around 20 ppl and one for 100), always either in top or very close to it.

    Last 2 i switched brainstorm to needles and it seems VERY nice. Main deck needles sounded really lame to me, but i was wrong. Brainstorms are indeed a kind of overdo for this deck, since there are not many cards you want to dump in the deck and get rid of them via shuffle. Lands? You need em. Big ones? Not much of em, really. Spells? Nah, you always need your maps and candelabras, crops and tops.

    Still cant find All is Dusts in local place, can`t say much about stones vs. dusts. In theory, i would like dusts more, since i always get removal in stones, but it needs to be tested for sure.

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