The only issue is that it would be presumably used in a deck like enchantress which is attempting to sometimes cast non creature spells that are 4 or more. Not saying I dont like the idea, just why it wouldn't be made more than likely assuming for some reason R&D were to think about it
Teeg's Presence 1W
Non creature spells with cc >3 cant be played
Exile Teeg's Presence: You gain shroud until end of turn and creatures can't attack this turn.
Atropotence
BBB
Enchantment
Skip your draw step
Whenever you lose life, draw that many cards. (Damage causes loss of life.)
For my confessions, they burned me with fire/
And found I was for endurance made
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Yeah, I'm sure Phyrexian cards'd be really good there, but if you have to build the deck around it in that way I think it inherently limits the effect. Dunno, think it'd be interesting to try out.
Noxious Revival seems like it'd be especially good.
For my confessions, they burned me with fire/
And found I was for endurance made
So what's the difference between paying life and damage?
Loss of life can't be prevented. The ability to print "lose life" instead of "take damage" gives Wizards a tier system for damage, basically. They need some way to make damage capable of being dealt with, and then some way to make certain types of damage unavoidable without having to print "this damage cannot be prevented by any spell or ability" every time.
Loss of life is also more useful for cards to allow you to transfer life for some effect, like Thoughtseize and Dark Confidant. It allows Wizards to lock you into this payment without giving you easy ways to circumvent it, as you would be able to do so if these cards merely damaged you.
It would also basically function as a Solitary Confinement against aggro decks. This thing would be insane in control and combo decks, even without Phyrexian mana tricks.
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Although Planeswalkers have actually flipped this with damage being better now because it can be redirected.
This sounds like a silly way to use the card.
This sounds more likely.Fetchland, crack draw a card and find a land? VALUE
You know that drawing cards isn't actually the same as not dying right?
That sounds pretty durdly. Now, Thoughtseize, on the other hand...
For my confessions, they burned me with fire/
And found I was for endurance made
"Swiggety Swagtusk, Here comes the Thragtusk!""The last top 8 slot went to the winner of that Death and Taxes mirror, or as I like to call it, the White Supremacy Mirror.
In response to "What's the best replacement for Force of Will?"
Originally Posted by Finn
I also voted Black. Black always has cool enchantments mostly because being flavorful for black means being absurdly awesome.
"We are goblinkind, heirs to the mountain empires of chieftains past. Rest is death to us, and arson is our call to war."
The headline of the poll is wrong so we can vote black as a "card type".
Please stop talking about whether Force of Will is broken or not. It obviously is, and rather than "the glue that holds vintage together" it would be better to call it "the rug under which you hide the filth until there's so much that you can no longer conceal it".
Some card ideas for Red enchantments.
Barbed Seal
R
Enchantment
When ~ enters the battlefield, draw a card.
Sacrifice ~, each player discards a card at random.
--
Chaos Mine
1R
Enchantment
At the end of your turn, count the number of permanents in play. If that number is odd, each player draws a card. If that number is even, each player discards a card.
--
Just Keep Attacking
1RR
Enchantment
When ~ enters the battlefield, choose a color.
Creatures of the chosen color can't block.
Red creatures can't block.
"If magic is your crutch, cast it aside and learn to walk without it." —Teferi
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