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Thread: WotC Presents: You Make the Card 4

  1. #221
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    Re: WotC Presents: You Make the Card 4

    Quote Originally Posted by sdematt View Post
    Yeah, I know the Gaddock Teeg thing isn't super interesting in terms of a new idea, I just feel like the flavour of the ability grants itself to an enchantment.

    -Matt
    The only issue is that it would be presumably used in a deck like enchantress which is attempting to sometimes cast non creature spells that are 4 or more. Not saying I dont like the idea, just why it wouldn't be made more than likely assuming for some reason R&D were to think about it
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  2. #222

    Re: WotC Presents: You Make the Card 4

    Teeg's Presence 1W

    Non creature spells with cc >3 cant be played

    Exile Teeg's Presence: You gain shroud until end of turn and creatures can't attack this turn.

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    Re: WotC Presents: You Make the Card 4

    Atropotence
    BBB
    Enchantment
    Skip your draw step
    Whenever you lose life, draw that many cards. (Damage causes loss of life.)
    For my confessions, they burned me with fire/
    And found I was for endurance made

  4. #224
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    Re: WotC Presents: You Make the Card 4

    Quote Originally Posted by TheInfamousBearAssassin View Post
    Atropotence
    BBB
    Enchantment
    Skip your draw step
    Whenever you lose life, draw that many cards. (Damage causes loss of life.)
    Combos with Gitaxian Probe and Grapeshot ... like that.
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    Re: WotC Presents: You Make the Card 4

    Yeah, I'm sure Phyrexian cards'd be really good there, but if you have to build the deck around it in that way I think it inherently limits the effect. Dunno, think it'd be interesting to try out.

    Noxious Revival seems like it'd be especially good.
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  6. #226
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    Re: WotC Presents: You Make the Card 4

    So what's the difference between paying life and damage?

  7. #227

    Re: WotC Presents: You Make the Card 4

    Quote Originally Posted by jandax View Post
    So what's the difference between paying life and damage?
    Loss of life can't be prevented. The ability to print "lose life" instead of "take damage" gives Wizards a tier system for damage, basically. They need some way to make damage capable of being dealt with, and then some way to make certain types of damage unavoidable without having to print "this damage cannot be prevented by any spell or ability" every time.

    Loss of life is also more useful for cards to allow you to transfer life for some effect, like Thoughtseize and Dark Confidant. It allows Wizards to lock you into this payment without giving you easy ways to circumvent it, as you would be able to do so if these cards merely damaged you.

  8. #228

    Re: WotC Presents: You Make the Card 4

    Quote Originally Posted by TheInfamousBearAssassin View Post
    Yeah, I'm sure Phyrexian cards'd be really good there, but if you have to build the deck around it in that way I think it inherently limits the effect. Dunno, think it'd be interesting to try out.

    Noxious Revival seems like it'd be especially good.
    It would also basically function as a Solitary Confinement against aggro decks. This thing would be insane in control and combo decks, even without Phyrexian mana tricks.

  9. #229
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    Re: WotC Presents: You Make the Card 4

    Quote Originally Posted by TheInfamousBearAssassin View Post
    Atropotence
    BBB
    Enchantment
    Skip your draw step
    Whenever you lose life, draw that many cards. (Damage causes loss of life.)
    Would find ways to put this into a Griselbrand deck. Draw 2 cards for 1 life? TYVM!

    Fetchland, crack draw a card and find a land? VALUE
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    Re: WotC Presents: You Make the Card 4

    Quote Originally Posted by TheInfamousBearAssassin View Post
    Atropotence
    BBB
    Enchantment
    Skip your draw step
    Whenever you lose life, draw that many cards. (Damage causes loss of life.)
    Dark Confidant and Death's Shadow become $100 cards
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  11. #231
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    Re: WotC Presents: You Make the Card 4

    Quote Originally Posted by MGB View Post
    Loss of life can't be prevented. The ability to print "lose life" instead of "take damage" gives Wizards a tier system for damage, basically. They need some way to make damage capable of being dealt with, and then some way to make certain types of damage unavoidable without having to print "this damage cannot be prevented by any spell or ability" every time.

    Loss of life is also more useful for cards to allow you to transfer life for some effect, like Thoughtseize and Dark Confidant. It allows Wizards to lock you into this payment without giving you easy ways to circumvent it, as you would be able to do so if these cards merely damaged you.
    Although Planeswalkers have actually flipped this with damage being better now because it can be redirected.


    Quote Originally Posted by Koby View Post
    Would find ways to put this into a Griselbrand deck. Draw 2 cards for 1 life? TYVM!
    This sounds like a silly way to use the card.

    Fetchland, crack draw a card and find a land? VALUE
    This sounds more likely.

    Quote Originally Posted by MGB View Post
    It would also basically function as a Solitary Confinement against aggro decks. This thing would be insane in control and combo decks, even without Phyrexian mana tricks.
    You know that drawing cards isn't actually the same as not dying right?

    Quote Originally Posted by phazonmuant View Post
    Dark Confidant and Death's Shadow become $100 cards
    That sounds pretty durdly. Now, Thoughtseize, on the other hand...
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  12. #232
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    Re: WotC Presents: You Make the Card 4


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    Re: WotC Presents: You Make the Card 4

    Quote Originally Posted by Barook View Post
    I was promised colorless. Where is my ghostfire-esque colorless enchantment?
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  14. #234
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    Re: WotC Presents: You Make the Card 4

    Quote Originally Posted by Goin Aggro View Post
    I was promised colorless. Where is my ghostfire-esque colorless enchantment?
    Because they majority voted for enchantment, not artifact in disguise.

  15. #235
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    Re: WotC Presents: You Make the Card 4

    Quote Originally Posted by TheInfamousBearAssassin View Post
    Atropotence
    BBB
    Enchantment
    Skip your draw step
    Whenever you lose life, draw that many cards. (Damage causes loss of life.)
    Tarnished citadel probably has some synergy here

  16. #236
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    Re: WotC Presents: You Make the Card 4

    I voted for black. Here's to hoping for a playable black enchantment!
    Quote Originally Posted by Richard Cheese View Post
    I've been taking shitty brews and tier 2 decks to tournaments and losing with them for years now. Welcome to the club. We meet for cocktails after round 6.
    Quote Originally Posted by Stevestamopz View Post
    Top quality german restraint there.

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  17. #237
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    Re: WotC Presents: You Make the Card 4

    Quote Originally Posted by Megadeus View Post
    I voted for black. Here's to hoping for a playable black enchantment!
    I voted black too.

    Something like No Mercy but cheaper or maybe a super Subversion would be really cool.
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  18. #238

    Re: WotC Presents: You Make the Card 4

    I also voted Black. Black always has cool enchantments mostly because being flavorful for black means being absurdly awesome.
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  19. #239
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    Re: WotC Presents: You Make the Card 4

    The headline of the poll is wrong so we can vote black as a "card type".
    Please stop talking about whether Force of Will is broken or not. It obviously is, and rather than "the glue that holds vintage together" it would be better to call it "the rug under which you hide the filth until there's so much that you can no longer conceal it".

  20. #240

    Re: WotC Presents: You Make the Card 4

    Some card ideas for Red enchantments.

    Barbed Seal
    R
    Enchantment

    When ~ enters the battlefield, draw a card.

    Sacrifice ~, each player discards a card at random.

    --

    Chaos Mine
    1R
    Enchantment

    At the end of your turn, count the number of permanents in play. If that number is odd, each player draws a card. If that number is even, each player discards a card.

    --

    Just Keep Attacking
    1RR
    Enchantment

    When ~ enters the battlefield, choose a color.

    Creatures of the chosen color can't block.

    Red creatures can't block.
    "If magic is your crutch, cast it aside and learn to walk without it." —Teferi

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